Difference between revisions of "T1E1 (90)"

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(Additional armament: Added 37mm racks, works the same as the M6A1)
(Armaments: Added ammo racks for 90mm T7)
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Full<br>ammo
+
! '''Full<br>ammo'''
! 1st<br>rack empty
+
! '''1st<br>rack empty'''
! 2nd<br>rack empty
+
! '''2nd<br>rack empty'''
! 3rd<br>rack empty
+
! '''3rd<br>rack empty'''
! 4th<br>rack empty
+
! '''4th<br>rack empty'''
! 5th<br>rack empty
+
! '''5th<br>rack empty'''
! 6th<br>rack empty
+
! '''6th<br>rack empty'''
! Visual<br>discrepancy
+
!'''7th'''
 +
'''rack empty'''
 +
! '''Visual<br>discrepancy'''
 
|-
 
|-
| '''52''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''52''' || ''44 (+8)'' || 36&nbsp;''(+16)'' || ''28 (+24)'' || ''20(+32)'' || 12&nbsp;''(+40)'' || ''4 (+48)''
 +
|1 ''(+51)''|| __
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
 +
 +
*Ammo rack 7 is a ready rack, and takes priority in being filled at the beginning of the battle.
 +
*Full reload speed will be realized as long as ammo exists in the ready rack. If the ready rack is empty, a penalty to reload speed will occur.
 +
*Not firing when the gun is loaded will load ammo from racks 1-6 into rack 7, as long as there is ammo in racks 1-6. Firing will interrupt the loading of ready racks.
  
 
=== Additional armament ===
 
=== Additional armament ===

Revision as of 10:05, 12 September 2024

us_t1e1_90.png
GarageImage T1E1 (90).jpg
T1E1 (90)
AB RB SB
5.7 5.7 5.7
Class:
Research:40 000 Specs-Card-Exp.png
Purchase:135 000 Specs-Card-Lion.png
Show in game

Description

The Heavy Tank T1E1 (90) is a rank III American heavy tank with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update "Dance of Dragons".

General info

Survivability and armour

Armourfront / side / back
Hull101 / 70 / 41
Turret101 / 82 / 82
Crew6 people
Visibility122 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB40 / 40 km/h
RB and SB38 / 38 km/h
Number of gears6 forward
6 back
Weight61.0 t
Engine power
AB1 526 hp
RB and SB800 hp
Power-to-weight ratio
AB25.0 hp/t
RB and SB13.1 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 40 40 61 _,___ 1,526 __.__ 25.02
Realistic 38 38 _,___ 800 __.__ 13.11

Modifications and economy

Repair costBasic → Reference
AB2 044 → 2 528 Sl icon.png
RB2 197 → 2 717 Sl icon.png
SB3 007 → 3 719 Sl icon.png
Total cost of modifications34 700 Rp icon.png
67 300 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training39 000 Sl icon.png
Experts135 000 Sl icon.png
Aces550 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 140 / 160 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
1 400 Rp icon.png
Cost:
2 700 Sl icon.png
95 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
125 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
125 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 900 Rp icon.png
Cost:
5 600 Sl icon.png
195 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 800 Rp icon.png
Cost:
7 400 Sl icon.png
250 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 800 Rp icon.png
Cost:
7 400 Sl icon.png
250 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 400 Rp icon.png
Cost:
2 700 Sl icon.png
95 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
125 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
2 900 Rp icon.png
Cost:
5 600 Sl icon.png
195 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 400 Rp icon.png
Cost:
2 700 Sl icon.png
95 Ge icon.png
Mods tank ammo.png
37mm_usa_m3_APC_ammo_pack
Research:
1 400 Rp icon.png
Cost:
2 700 Sl icon.png
95 Ge icon.png
Mods tank ammo.png
90mm_us_M82_APCBC_ammo_pack
Research:
1 400 Rp icon.png
Cost:
2 700 Sl icon.png
95 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
125 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 900 Rp icon.png
Cost:
5 600 Sl icon.png
195 Ge icon.png
Mods tank ammo.png
90mm_us_M313_Smoke_ammo_pack
Research:
3 800 Rp icon.png
Cost:
7 400 Sl icon.png
250 Ge icon.png

Armaments

Main armament

90 mm T7 cannon
Ammunition52 rounds
First-order4 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-10° / 30°
Main article: T7 (90 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

90 mm T7 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 52 -10°/+30° ±180° - __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M77 shot AP 162 160 148 135 123 112
M82 shot APCBC 185 183 173 161 150 140
M71 shell HE 20 20 18 17 16 16
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M77 shot AP 822 10.61 - - - 47° 60° 65°
M82 shot APCBC 853 10.91 1.2 14 137.2 48° 63° 71°
M71 shell HE 823 10.55 0.2 0.1 1,210 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M313 821 10.7 9 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th

rack empty

Visual
discrepancy
52 44 (+8) 36 (+16) 28 (+24) 20(+32) 12 (+40) 4 (+48) 1 (+51) __

Notes:

  • Ammo rack 7 is a ready rack, and takes priority in being filled at the beginning of the battle.
  • Full reload speed will be realized as long as ammo exists in the ready rack. If the ready rack is empty, a penalty to reload speed will occur.
  • Not firing when the gun is loaded will load ammo from racks 1-6 into rack 7, as long as there is ammo in racks 1-6. Firing will interrupt the loading of ready racks.

Additional armament

Ammunition202 rounds
Reloadbasic crew → aces
3.7 → 2.9 s
Main article: M3 (37 mm)

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

37 mm M3 Reloading rate (seconds)
Capacity Vertical Horizontal Stabilizer Stock Full Expert Aced
202 - - - _.__ _.__ _.__ _.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M74B1 AP 79 76 65 54 45 37
M63 shell SAPHEI 32 31 26 21 16 13
M51B1 APCBC 87 84 73 60 50 41
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M74B1 AP 883 0.87 - - - 47° 60° 65°
M63 shell SAPHEI 792 0.73 1.2 9 38 79° 80° 81°
M51B1 APCBC 883 0.87 - - - 48° 63° 71°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
202 160 (+42) 120 (+82) 80 (+122) 40 (+162) (+201) No

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 22°
Horizontal guidance-120° / 120°
Ammunition6 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 35°
Main article: M2HB (12.7 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°
___ (___) ___ __° __°
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USA heavy tanks
M4 Jumbo  M4A3E2 · Cobra King · M4A3E2 (76) W
M6  M6A1 · T1E1 · T1E1 (90) · M6A2E1
T26  T26E1-1 · T26E5
T29/30/34  T29 · T30 · T34
T32  T32 · T32E1
M103  M103
Others  T14