Difference between revisions of "T-55AM-1"
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=== Mobility === | === Mobility === | ||
− | + | The mobility is only bested by the XM-1. It will out-run most if not all its friendlies and adversaries. And its pivoting capabilities are comparable to the very capable neutral steering system on the Leopard L/44. The tank will reach around 30-40km/h off-road, and 10 km/h in reverse. The so called "stabilized" gun is only operable reliably under 35km/h. | |
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | + | Its 100mm rifled gun seems like an oddity at this BR, not in its caliber or whatnot, but its unparalleled versatility. The gun can fire APDS, APFSDS, HEAT-FS, HE, APHE, ATGM and smoke. In fact, it can fire ever type of munition available in-game with the exception of HESH. Though very versatile, it is quite useless, as the APDS, APFSDS and HEAT-FS are terribly under-performing compared to its adversaries. The only offensive munition worth carrying are the APHE and ATGM. The APHE (APCBC) is extremely capable. It WILL one-shot-kill the bad guys your face, given proper shot placement and successful penetration. At this tier, most your opponents are poorly armored, like the Leopard 1, MBT/KPZ 70 and XM-1. <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> |
{{main|D-10T2S (100 mm)}} | {{main|D-10T2S (100 mm)}} | ||
Revision as of 23:47, 18 March 2019
Contents
Description
The T-55AM-1 is a gift Rank VI Soviet medium tank
with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.81 "The Valkyries".
General info
Survivability and armour
The T-55, which this tank was based upon used exclusively RHA, which proved to useless against advanced chemical warheads. The Soviet Union in an attempt to modernize and extend the service life of the T55, which they had produced so many of, conceived the AM-1 upgrade kit Hence the name of this tank, T-55 AM-1. The upgrade kit consists bolted-on blocks of metal-polymer plates, which are essentially plates of metal sandwiching polymer fillings. This solution was cheap and easy to implement, and its effectiveness was debatable. Compared to the original T-55 (A), the protection is greatly improved, but still prove to be insufficient against certain weapons.
The turret cheeks are fitted with the add-on metal-polymer blocks, which grants immunity to every HEAT warhead in-game except the HOT missiles. The Leopard's 120mm HEAT-FS occasionally penetrates the cheeks, and in that case, very minimal damage is caused. The turret armor against APDS is highly effective, given that the projectile impacts the add-on armor. However, the armor is mostly useless against APFSDS, and in case of penetration, will cause extensive damage.The add-on armor on upper front plate is somewhat effective, as it can nullify HEAT warheads with less than 450mm penetration. Most APFSDS will seamlessly penetrate the hull. Most APDS will bounce.
Do note that the gun breach area is VERY poorly protected by some 200mm of CHA, which is absolutely useless against everything. So do try to angle your turret by facing your cheeks. When doing so, use the right side of your turret to 'catch' rounds, as even if it penetrates, only your loader will die, so no big deal.
Mobility
The mobility is only bested by the XM-1. It will out-run most if not all its friendlies and adversaries. And its pivoting capabilities are comparable to the very capable neutral steering system on the Leopard L/44. The tank will reach around 30-40km/h off-road, and 10 km/h in reverse. The so called "stabilized" gun is only operable reliably under 35km/h.
Armaments
Main armament
Its 100mm rifled gun seems like an oddity at this BR, not in its caliber or whatnot, but its unparalleled versatility. The gun can fire APDS, APFSDS, HEAT-FS, HE, APHE, ATGM and smoke. In fact, it can fire ever type of munition available in-game with the exception of HESH. Though very versatile, it is quite useless, as the APDS, APFSDS and HEAT-FS are terribly under-performing compared to its adversaries. The only offensive munition worth carrying are the APHE and ATGM. The APHE (APCBC) is extremely capable. It WILL one-shot-kill the bad guys your face, given proper shot placement and successful penetration. At this tier, most your opponents are poorly armored, like the Leopard 1, MBT/KPZ 70 and XM-1.
100 mm D-10T2S | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
42 | -5°/+16° | ±180° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 14.3 | __.__ | __.__ | __.__ | __.__ |
Realistic | 8.9 | __.__ | __.__ | __.__ | __.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
11.1 | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
3BM-8 | APDS | 299 | 298 | 291 | 272 | 253 | 249 |
BR-412D | APCBC | 240 | 235 | 211 | 185 | 161 | 141 |
3BM25 | APFSDS | 335 | 330 | 307 | 290 | 275 | 260 |
3BK17M | HEATFS | 390 | 390 | 390 | 390 | 390 | 390 |
OF-412 | HE | 19 | 19 | 19 | 19 | 19 | 19 |
9M117 | ATGM | 600 | 600 | 600 | 600 | 600 | 600 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
3BM-8 | APDS | 1,415 | 4.1 | N/A | N/A | N/A | ° | 75° | 78° | 80° |
BR-412D | APCBC | 887 | 16 | 1.2 | 15 | 103.7 | +4° | 48° | 63° | 71° |
3BM25 | APFSDS | 1430 | 5.0 | N/A | N/A | N/A | +1.5° | 76° | 77° | 78° |
3BK17M | HEATFS | 1085 | 10 | 0.0 | 0.1 | 1,590 | +0° | 65° | 72° | 75° |
OF-412 | HE | 880 | 15 | 0.1 | 0.5 | 1,460 | +0° | 79° | 80° | 81° |
9M117 | ATGM | 370 | 19 | 0.0 | 0.01 | 3,000 | +0° | 80° | 82° | 90° |
Smoke characteristic | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity in m/s |
Projectile Mass in kg |
Screen radius in m |
Screen time in s |
Screen hold time in s: |
Explosive Mass in g (TNT equivalent): |
3D3 | 880 | 16 | 20 | 5 | 25 | 272 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
42 | XX (+XX) | XX (+XX) | XX (+XX) | XX (+XX) | 1 (+41) | No |
Machine guns
12.7 mm DShK | ||||||
---|---|---|---|---|---|---|
Pintle mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
300 (50) | 600 | -10°/+60° | ±180° |
7.62 mm PKT | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
3,000 (250) | 700 | N/A | N/A |
Usage in the battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Access to APFSDS ammunition.
- Access to very good AGTM.
- One of the few top tier tanks with APHE, great for sideshots (Often One-Hit Kill).
- Battle Rating of 8.7 means it wont face top tier tanks, and is often top dog in 7.7-8.7 matches
- Respectable mobility.
- Decent Armour, especially vs Chemical Munitions.
- Roof Mounted DShK 12.7mm MG is great for taking out low flying Helicopters.
Cons:
- Armour is completely ineffective against APFSDS and 120mm APDS.
- Below average Reload Time for it's BR, many enemies will have a faster reload.
- Poor reverse speed.
- The Rheinmettal 120mm's HEAT-FS and most hih-pen ATGM's will go clean through its armour.
- Mobility, although decent, is worse than most of the enemy tanks you face.
- Still will face 9.7 Tanks, like the Challenger Mk.2 and AMX-40, which outmatch you in every category.
- Ammo stored all around the Hull, a penetration will most likely result in an ammo detonation.
- Rather Weak APFSDS compared to the other ones, will have trouble in uptiers.
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
ETC.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR medium tanks | |
---|---|
T-28 | T-28 (1938) · T-28 · T-28E |
T-34-76 | T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E |
T-34-57 | T-34-57 · T-34-57 (1943) |
T-34-85 | T-34-85 (D-5T) · T-34-85 · T-34-85E |
T-34-100 | T-34-100 |
T-44 | T-44 · T-44-100 · T-44-122 |
T-54 | T-54 (1947) · T-54 (1949) · T-54 (1951) |
T-55 | TO-55 · T-55A · T-55AM-1 · T-55AMD-1 |
T-62 | T-62 · T-62M-1 |
T-64 | Object 435 · T-64A (1971) · T-64B |
T-72 | T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna |
T-80 | T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · Т-80U-Е1 · T-80BVM · Object 292 |
T-90 | Т-90А · T-90M |
Trophies/Lend-Lease | |
Germany | ▂T-III · ▂T-V |
Great Britain | ▂МК-IX "Valentine" |
USA | ▂M3 Medium · ▂M4A2 |
USSR premium ground vehicles | |
---|---|
Light tanks | BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38 |
Medium tanks | T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1 |
▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine" | |
Heavy tanks | SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A |
Tank destroyers | BM-8-24 · BM-13N · BM-31-12 |
SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120 | |
SPAA | ▂Phòng không T-34 · ZUT-37 |