Difference between revisions of "2S3M"

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(Armaments: Details about HE-VT)
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{{main|2A33 (152 mm)}}
 
{{main|2A33 (152 mm)}}
  
The 2S3M has access to the 152 mm 2A33 howitzer, a very potent gun with a significant firepower. It is the only howitzer in game capable of firing HEAT and APCBC rounds. The performance of the gun leaves nothing to expect, decent muzzle velocity for rounds as well as a slow but steady aiming speed. While it is slower in performance compared to the Type 75 SPH or the Bkan 1C, it holds one of the most devastating rounds in game: the 3OF25. Holding more than 10 kg of TNT equivalent explosive mass, it is able to annihilate any ground vehicle with almost any hit. The 3OF25 (PF) is a variable time fuse high-explosive shell, allowing it to take down aircraft far more effectively than normal shells. Additionally, this fuse works on ground vehicles which can allow the 2S3M to destroy light to moderately armoured vehicles hiding behind terrain by exploding over the roof. The fuse arms past 300 m, so utilizing this feature in close combat would not work.
+
The 2S3M has access to the 152 mm 2A33 howitzer, a very potent gun with a significant firepower at the cost of a long reload time. The performance of the gun leaves nothing to expect, decent muzzle velocity for rounds as well as a slow but steady aiming speed. While it is slower in performance compared to the Type 75 SPH or the Bkan 1C, it holds one of the most devastating rounds in game: the 3OF25. Holding more than 10 kg of TNT equivalent explosive mass, it is able to annihilate any lightly armoured ground vehicle with a direct hit anywhere and even the most protected vehicles can still be destroyed in one shot if aimed properly. The 3OF25 (PF) is a proximity fuse high-explosive shell which detonates automatically when it gets close to any vehicle. It is perfect for shooting down vulnerable vehicles that are so unprotected that a near miss could destroy, namely planes and tanks that expose their crews to the outside. Additionally vehicles hiding just behind ridge lines or obstacles could still be destroyed by sending the shell right above their vehicles. However against vehicles with some armour you would be forced to lob the shell right above them and hopefully explode above their roofs. The proximity fuse tends to detonate the shell quite far away if shot directly at the target, combined with usually thicker armour on front, sides and rear compared to the roof would usually end up with the shell not doing any damage. The fuse arms past 300 m, against closer targets the fuse doesn't work and the shell will perform just like the standard 3OF25 shell.
  
 
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|}
 
|}
 
'''Notes''':
 
'''Notes''':
 +
 
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant charges (orange). Both have separate racks.
 
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant charges (orange). Both have separate racks.
 
* Projectiles and propellant charges are modeled individually and disappear after having been shot or loaded.
 
* Projectiles and propellant charges are modeled individually and disappear after having been shot or loaded.
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'''Pros:'''
 
'''Pros:'''
  
* Its deadly HE shells can finish anything with overpressure, like [[Panther II]], [[Tiger II (H)]], [[M4A3E2 (76) W]], etc.
+
* Powerful HE shells can finish off anything with overpressure, like [[Panther II]], [[Tiger II (H)]], [[M4A3E2 (76) W]], etc.
 
* HEAT with a penetration of 250 mm is able to penetrate most tanks at the rank
 
* HEAT with a penetration of 250 mm is able to penetrate most tanks at the rank
* Has a variety of shell types: HE, HEAT, HE-VT, APHEBC
+
* Has a variety of shell types to suit different preferences and situations: HE, HEAT, HE-VT, APHEBC
* HE-VT shell can take down aircraft and enemies hiding behind cover or terrain in certain situations
+
* HE-VT shell lets it take an anti-aircraft role and hurt enemies hiding behind cover or terrain in certain situations
 
* Is turreted, allowing more flexible tactics
 
* Is turreted, allowing more flexible tactics
 
* -14 km/h reverse speed is good enough to retreat into cover
 
* -14 km/h reverse speed is good enough to retreat into cover
 
* Has a dozer blade to build a dirt cover
 
* Has a dozer blade to build a dirt cover
* Has NVD for night battles
 
  
 
'''Cons:'''
 
'''Cons:'''
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* Poor -4° gun depression limits its ability in hilly terrains
 
* Poor -4° gun depression limits its ability in hilly terrains
 
* Long reload time
 
* Long reload time
* Turret is huge, easy to get spotted and hit
+
* Turret is huge with ready rack at the back, easy to get spotted and destroy with ammo rack detonation
 
* Slow turret steering speed
 
* Slow turret steering speed
  

Revision as of 16:18, 23 June 2023

Introducing Wiki 3.0
ussr_2s3m.png
GarageImage 2S3M.jpg
2S3M
AB RB SB
6.3 6.3 6.3
Research:35 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png

Description

The 2S3M is a rank IV Soviet tank destroyer with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update "Winged Lions".

General info

Survivability and armour

Self-entrenching equipment
Creation of ramparts and trenches in soft ground
Armourfront / side / back
Hull30 / 15 / 15
Turret30 / 15 / 15
Crew4 people
Visibility94 %

The survivability of the 2S3M is a very situational one. Due to having absolutely no effective armour to stop any munition but small firearms, it is very vulnerable to all damage. However, solid shots such as APCR have a chance to go right through the armour without making any damage whatsoever. The armour of the 2S3M can also partially stop artillery strikes fragmentation depending on the distance between the explosion and the platform. The best armour of the 2S3M is not to be seen. As a howitzer with a very potent weapon, it should be never stay stationary after firing, as this can disclose the location of the platform and be killed.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 15 mm (74°) 15 mm Top
15 mm Bottom
15 mm 10 - 15 mm
Turret 10 - 30 mm Turret front
20 mm Gun mantlet
15 mm 15 mm 10 - 15 mm
Cupola 10 mm 10 mm 10 mm 5 mm

Notes:

Mobility

Speedforward / back
AB66 / 16 km/h
RB and SB60 / 15 km/h
Number of gears6 forward
2 back
Weight27.5 t
Engine power
AB992 hp
RB and SB520 hp
Power-to-weight ratio
AB36.1 hp/t
RB and SB18.9 hp/t

The 2S3M is not exactly agile, but it is nowhere near being sluggish. It takes time to accelerate and brake due to the heavy weight of the main gun, but it reaches the top speed fairly easily. It holds a max speed of 60 km/h, which is fast for a vehicle. As it is based on the SU-100P hull, it has a very decent turn rate and reverse speed, being able to reach up to -14 km/h while on reverse. It has a very capable cross-country capability and when track module is researched, along with a much better turn radius.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 66 16 27.5 739 992 26.87 36.07
Realistic 60 15 460 520 16.73 18.91

Modifications and economy

Repair costBasic → Reference
AB3 524 → 4 827 Sl icon.png
RB3 958 → 5 422 Sl icon.png
SB5 372 → 7 359 Sl icon.png
Total cost of modifications61 800 Rp icon.png
103 500 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training61 000 Sl icon.png
Experts210 000 Sl icon.png
Aces890 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 200 / 250 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 500 Rp icon.png
Cost:
4 200 Sl icon.png
145 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
160 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
160 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
180 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
380 Ge icon.png
Mods new tank engine.png
Engine
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
380 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 500 Rp icon.png
Cost:
4 200 Sl icon.png
145 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
160 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
180 Ge icon.png
Mods dozer blade.png
Dozer Blade
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
380 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 500 Rp icon.png
Cost:
4 200 Sl icon.png
145 Ge icon.png
Mods tank ammo.png
152mm_ussr_HEAT_ammo_pack
Research:
2 500 Rp icon.png
Cost:
4 200 Sl icon.png
145 Ge icon.png
Mods night vision device.png
NVD
Research:
2 500 Rp icon.png
Cost:
4 200 Sl icon.png
145 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
160 Ge icon.png
Mods tank ammo.png
152mm_ussr_APHEBC_ammo_pack
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
160 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
152mm_ussr_HE_3OF25_ammo_pack
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
152mm_ussr_HE_VT_3OF25_ammo_pack
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
180 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

152 mm 2A33 cannon
Ammunition46 rounds
First-order12 rounds
Reloadbasic crew → aces
17.3 → 13.3 s
Vertical guidance-4° / 60°
Main article: 2A33 (152 mm)

The 2S3M has access to the 152 mm 2A33 howitzer, a very potent gun with a significant firepower at the cost of a long reload time. The performance of the gun leaves nothing to expect, decent muzzle velocity for rounds as well as a slow but steady aiming speed. While it is slower in performance compared to the Type 75 SPH or the Bkan 1C, it holds one of the most devastating rounds in game: the 3OF25. Holding more than 10 kg of TNT equivalent explosive mass, it is able to annihilate any lightly armoured ground vehicle with a direct hit anywhere and even the most protected vehicles can still be destroyed in one shot if aimed properly. The 3OF25 (PF) is a proximity fuse high-explosive shell which detonates automatically when it gets close to any vehicle. It is perfect for shooting down vulnerable vehicles that are so unprotected that a near miss could destroy, namely planes and tanks that expose their crews to the outside. Additionally vehicles hiding just behind ridge lines or obstacles could still be destroyed by sending the shell right above their vehicles. However against vehicles with some armour you would be forced to lob the shell right above them and hopefully explode above their roofs. The proximity fuse tends to detonate the shell quite far away if shot directly at the target, combined with usually thicker armour on front, sides and rear compared to the roof would usually end up with the shell not doing any damage. The fuse arms past 300 m, against closer targets the fuse doesn't work and the shell will perform just like the standard 3OF25 shell.

152 mm 2A33 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 46 -4°/+60° ±180° N/A 8.8 12.2 14.8 16.4 17.4 17.29 15.30 14.10 13.30
Realistic 6.0 7.0 8.5 9.4 10.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OF-540 HE 49 49 49 49 49 49
BP-540 HEAT 250 250 250 250 250 250
BR-540B APHEBC 171 169 160 150 141 133
3OF25 HE 62 62 62 62 62 62
3OF25 (PF) HE-VT 62 62 62 62 62 62
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OF-540 HE 655 43.56 0.3 0.1 5,860 79° 80° 81°
BP-540 HEAT 680 27.4 0.05 0.1 4,800 62° 69° 73°
BR-540B APHEBC 600 48.96 1.2 19 739.2 48° 63° 71°
3OF25 HE 655 43.56 0.3 0.1 10,120 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
3OF25 (PF) HE-VT 655 43.56 0.3 0.1 300 3 10,120 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
46 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Notes:

  • The 2S3M uses two-piece ammunition, composed of projectiles (yellow) and propellant charges (orange). Both have separate racks.
  • Projectiles and propellant charges are modeled individually and disappear after having been shot or loaded.
  • Hull empty: 13 (+33) shells.

Machine guns

Ammunition1 500 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate700 shots/min
Main article: PKT (7.62 mm)
7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,500 (250) 700 -6°/+15° -160°/+155°

Usage in battles

The 2S3M should be used as a support gun, able to take down even the heaviest of targets with a single shot. Teammates should be supported with the power of this weapon as well as the variety of projectiles available to it. It is not to be played as a frontline vehicle due to the immense reload time and aiming of the weapon. However it is a very good guerilla combatant and skirmisher if used as a backup for frontline vehicles.

Pros and cons

Pros:

  • Powerful HE shells can finish off anything with overpressure, like Panther II, Tiger II (H), M4A3E2 (76) W, etc.
  • HEAT with a penetration of 250 mm is able to penetrate most tanks at the rank
  • Has a variety of shell types to suit different preferences and situations: HE, HEAT, HE-VT, APHEBC
  • HE-VT shell lets it take an anti-aircraft role and hurt enemies hiding behind cover or terrain in certain situations
  • Is turreted, allowing more flexible tactics
  • -14 km/h reverse speed is good enough to retreat into cover
  • Has a dozer blade to build a dirt cover

Cons:

  • Thin armour, any weapon larger than a MG is threatening
  • Poor -4° gun depression limits its ability in hilly terrains
  • Long reload time
  • Turret is huge with ready rack at the back, easy to get spotted and destroy with ammo rack detonation
  • Slow turret steering speed

History

By 1964, NATO was equipped with the M109 self-propelled artillery. However, the Soviet army were still using artillery developed during WWII. During an exercise at Yavoriv military base, senior officials determined that the various types of artillery developed during World War II were not suitable for the war at that time. In order to make up for the technological gap with NATO countries, Resolution No. 609-201, issued by the Central Committee of the Council of Ministers of the Soviet Union on July 4, 1965, was finalized, starting the development plan for the new 152 mm self-propelled gun. In 1971, the Soviet Union passed the acceptance of the 2S3 self-propelled gun and began mass production.

Media

Skins
Videos

See also

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Object 775 · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54
USA  SU-57