Difference between revisions of "ASRAD-R"

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(Ammunition: Converted to transclusion)
(add description in protection and mobility)
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The ASRAD-R uses the chassis of M113 armored personnel carrier. With the whole chassis made up of the fragile Aluminium alloy 5083, any heavy machine gun round that is larger than 7.62 mm can cut through its hull at ease. The ASRAD-R is also very vulnerable to overpressure damage and airstrikes. The crew is fairly spread out which usually helps it survive from a single kinetic shot. However, the engine and transmission are placed in front, thus a frontal shot will likely disable its mobility and bring more shots on the ASRAD-R. A successful penetration on the right side of the hull usually detonates the ammo and blows the whole crew up. The unmanned turret contains several critical modules of the fire control system, and the exposed ammo is very volatile to overpressure damage. Thankfully, the ASRAD-R has 8 rounds of smoke grenades which might save your life from the enemy ATGM on occasion.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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{| class="wikitable"
 
{| class="wikitable"
|-
 
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 38 mm (45°) ''Upper Glacis'' <br> 38.1 mm (25°) ''Lower Glacis'' <br> 29 mm (45°) ''Engine Maintenance Hatch'' || 44 mm ''Top'' <br> 32 mm ''Bottom'' || 38.1 mm || 38.1 mm <br> 5 mm ''Engine vents''
|-
 
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
|Turret || 25.4 mm || 25.4 mm || 25.4 mm || 25.4 mm
 
|-
 
|-
 
|}
 
|}
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
As a tracked vehicle, the ASRAD-R adjusts to narrow and rugged terrains and has decent flexibility to evade and take cover while moving. In spite of that, the average speed of ASRAD-R is around 30-40 km/h, and its acceleration and climbing ability aren't so impressive compared to its firepower.
  
 
{{tankMobility|abMinHp=305|rbMinHp=190}}
 
{{tankMobility|abMinHp=305|rbMinHp=190}}
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* BOLIDE missiles with greater range (9 km) and velocity (700 m/s) are a tier II modification
 
* BOLIDE missiles with greater range (9 km) and velocity (700 m/s) are a tier II modification
 
* Access to 1st generation thermals and high magnification in the gunner sight
 
* Access to 1st generation thermals and high magnification in the gunner sight
 +
* Can fire 4 missiles before reloading
  
 
'''Cons:'''
 
'''Cons:'''
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* Subpar mobility and armour protection as a result of using the M113 chassis
 
* Subpar mobility and armour protection as a result of using the M113 chassis
 
* High profile and thus easy to spot, especially when the radar is active
 
* High profile and thus easy to spot, especially when the radar is active
 +
* Limited elevation (+35°) causes trouble when fighting the close targets
 +
* Extremely swallow tracking area of 10° arc almost disables the capability of the searching radar to auto-lock the selected target at 3rd person perspective by pressing the "Lock radar target on" button
  
 
== History ==
 
== History ==

Revision as of 15:24, 30 April 2023

sw_asrad_r.png
GarageImage ASRAD-R.jpg
ASRAD-R
AB RB SB
10.3 10.3 10.3
Class:
Research:175 000 Specs-Card-Exp.png
Purchase:950 000 Specs-Card-Lion.png
Show in game

Description

The ASRAD-R is a rank VII Swedish SPAA with a battle rating of 10.3 (AB/RB/SB). It was introduced in Update "Hot Tracks".

The ASRAD-R received a number of improvements over the Lvrbv 701: The launcher array is now unmanned and located higher above the ground, which allows for the hull to remain in cover while still being effective in all directions thanks to the increased horizontal traverse angles. With access to 8 long-range supersonic missiles, the ASRAD-R proves to be quite deadly, especially against enemy helicopters.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull38 / 44 / 38
Turret25 / 25 / 25
Crew4 people
Visibility117 %

The ASRAD-R uses the chassis of M113 armored personnel carrier. With the whole chassis made up of the fragile Aluminium alloy 5083, any heavy machine gun round that is larger than 7.62 mm can cut through its hull at ease. The ASRAD-R is also very vulnerable to overpressure damage and airstrikes. The crew is fairly spread out which usually helps it survive from a single kinetic shot. However, the engine and transmission are placed in front, thus a frontal shot will likely disable its mobility and bring more shots on the ASRAD-R. A successful penetration on the right side of the hull usually detonates the ammo and blows the whole crew up. The unmanned turret contains several critical modules of the fire control system, and the exposed ammo is very volatile to overpressure damage. Thankfully, the ASRAD-R has 8 rounds of smoke grenades which might save your life from the enemy ATGM on occasion.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 38 mm (45°) Upper Glacis
38.1 mm (25°) Lower Glacis
29 mm (45°) Engine Maintenance Hatch
44 mm Top
32 mm Bottom
38.1 mm 38.1 mm
5 mm Engine vents
Turret 25.4 mm 25.4 mm 25.4 mm 25.4 mm

Notes:

Mobility

Speedforward / back
AB70 / 17 km/h
RB and SB65 / 15 km/h
Number of gears3 forward
1 back
Weight11.2 t
Engine power
AB410 hp
RB and SB215 hp
Power-to-weight ratio
AB36.6 hp/t
RB and SB19.2 hp/t

As a tracked vehicle, the ASRAD-R adjusts to narrow and rugged terrains and has decent flexibility to evade and take cover while moving. In spite of that, the average speed of ASRAD-R is around 30-40 km/h, and its acceleration and climbing ability aren't so impressive compared to its firepower.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 70 17 11.2 305 410 27.23 36.61
Realistic 65 15 190 215 16.96 19.2

Modifications and economy

Repair costBasic → Reference
AB4 527 → 6 871 Sl icon.png
RB4 568 → 6 934 Sl icon.png
SB5 233 → 7 943 Sl icon.png
Total cost of modifications272 900 Rp icon.png
454 000 Sl icon.png
Talisman cost3 000 Ge icon.png
Crew training270 000 Sl icon.png
Experts950 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 210 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 200 / 240 % Sl icon.png
244 / 244 / 244 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
430 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
280 Ge icon.png
Mods new tank break.png
Brake System
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
280 Ge icon.png
Mods new tank filter.png
Filters
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
410 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
410 Ge icon.png
Mods new tank engine.png
Engine
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
410 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
6 000 Rp icon.png
Cost:
31 000 Sl icon.png
430 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 900 Rp icon.png
Cost:
20 000 Sl icon.png
280 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
410 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
430 Ge icon.png
Mods airstrike.png
Airstrike
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
105mm_bolide_aam_ammo_pack
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
280 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
410 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
410 Ge icon.png
Mods art support.png
Artillery Support
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
410 Ge icon.png
Mods scouting.png
Improved optics
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
410 Ge icon.png
Mods thermal sight.png
NVD
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
410 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Rbs 70 SAM
Ammunition8 rounds
Belt capacity4 rounds
Reloadbasic crew → aces
19.5 → 15.0 s
Fire rate60 shots/min
Vertical guidance-10° / 70°
Fire on the moveup to 5 km/h
Main article: Rbs 70
Rbs 70 missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 8 (4) -5°/+35° ±180° N/A 26.4 36.5 44.3 49.0 52.1 19.50 17.25 15.90 15.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
RB 70 Mk.2 SAM 200 200 200 200 200 200
BOLIDE SAM 200 200 200 200 200 200
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
RB 70 Mk.2 SAM 580 7,000 16.5 0.05 0.1 300 3 1.44 79° 80° 81°
BOLIDE SAM 700 9,000 17 0.05 0.1 300 3 1.44 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
2 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Horizontal traverse of 360° allows for more flexibility compared to the Lvrbv 701
  • BOLIDE missiles with greater range (9 km) and velocity (700 m/s) are a tier II modification
  • Access to 1st generation thermals and high magnification in the gunner sight
  • Can fire 4 missiles before reloading

Cons:

  • Limited anti-ground capabilities due to poor gun depression of -5° and low penetration of 200 mm
  • Subpar mobility and armour protection as a result of using the M113 chassis
  • High profile and thus easy to spot, especially when the radar is active
  • Limited elevation (+35°) causes trouble when fighting the close targets
  • Extremely swallow tracking area of 10° arc almost disables the capability of the searching radar to auto-lock the selected target at 3rd person perspective by pressing the "Lock radar target on" button

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


AB Bofors
MBTs 
Strv 103  Strv 103-0 · Strv 103A · Strv 103С
Tank Destroyers  SAV 20.12.48 · Bkan 1C
SPAA  Lvkv 42
Radar  VEAK 40
SAM  ASRAD-R*
See Also  BAE Systems AB
  *Saab Bofors Dynamics

Sweden anti-aircraft vehicles
SPAA  Pvlvv fm/42 · Lvtdgb m/40 · Pbv 301 · Lvkv 42 · U-SH 204 GK
Radar SPAA  VEAK 40 · Lvkv 9040C
SAM  Lvrbv 701 · ASRAD-R
Finland  L-62 ANTI II · ▄ZSU-57-2 · ItO 90M · ItPsV Leopard