Difference between revisions of "VEAK 40"

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* '''slpprj m/42B:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 
* '''slpprj m/42B:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:lvakan m/48 (40 mm)/Ammunition|SAPHEI, HEFI-T, HE-VT*, AP}}
! colspan="7" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Default || 66 || 62 || 48 || 34 || 25 || 18
 
|-
 
| slsgr m/484 || 4 || 4 || 4 || 4 || 4 || 4
 
|-
 
| slpprj m/42B || 95 || 90 || 72 || 55 || 42 || 32
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| 40 mm Default HEFI-T || HEFI-T || 850 || 1.0 || 0 || 0.1 || 44 || 79° || 80° || 81°
 
|-
 
| 40 mm Default SAPHEI || SAPHEI || 880 || 1.0 || 1.2 || 9.0 || 43 || 79° || 80° || 81°
 
|-
 
| 40 mm slpprj m/42B HEFI-T || HEFI-T || 850  || 1.0 || 0 || 0.1 || 44 || 79° || 80° || 81°
 
|-
 
| 40 mm slpprj m/42B AP || AP || 910 || 1.2 || 1.2 || 9.0 || N/A || 47° || 60° || 65°
 
|-
 
|}
 
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="12" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Arming distance<br>(m)
 
! rowspan="2" | Trigger radius<br>(m)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| 40 mm slsgr m/484 HE-VT || HE-VT || 988 || 0.98 || 0 || 0.1 || 120 || 500 || 4 || 79° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====

Revision as of 17:12, 5 February 2023

Introducing Wiki 3.0
sw_veak_40.png
GarageImage VEAK 40.jpg
VEAK 40 main.png
VEAK 40 driving 3.png
VEAK 40
AB RB SB
7.7 7.7 7.7
Class:
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png

Description

The Vagn Eldledning AutomatKanon 40 (English: "Wagon Fire-control AutoCannon 40"), or VEAK 40 for short, is a rank V Swedish self-propelled anti-aircraft vehicle with a battle rating of 7.7 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury". The name VEAK 40 follows Bofors naming scheme, not the Swedish army's naming scheme. Its full historical Bofors-name was Bofors VEAK 40 X 60, VEAK indicating type (tracked vehicle with FC-radar and autocannons), 40 indicating calibre (40 mm) and 60 indicating year of design (1960).

A VEAK 40 keeping the skies clear over Northern Europe.

The VEAK 40 was developed by the Swedish arms manufacturer Bofors by request of the Swedish army as a 1960s next generation Swedish SPAA following the 1940s limited production Lvkv fm/43 SPAA and failed 1950s Lvkv 42 prototype SPAA. A single prototype based on the Strv 103 chassis was built and delivered for testing in 1964. The project was delayed at this point but testing commenced and the vehicle proved to be ahead of its time regarding armament and fire control system. This however made the vehicle too costly and in the end the project had to be scrapped due to resources going to the Swedish air force rather than the Swedish air defense.

The VEAK 40 is armed with two 40 mm Bofors L/70 autocannons (Swedish designation: 40 mm lvakan m/48) which each have a fire rate of 300 rounds per minute and are capable of firing proximity-fused high explosive shells which will airburst and damage aircraft when reaching their vicinity. It has mediocre mobility and subpar protection but does feature excellent vertical and horizontal traverse speed for the guns. It also comes equipped with a tracking and search radar that allows the player to find and track airborne targets within a 12 km radius.

General info

Survivability and armour

Armourfront / side / back
Hull15 / 15 / 15
Turret15 / 15 / 5
Crew3 people
Visibility143 %
Veak40external.png
Veak40internal.png
External armour on the VEAK 40 Internal armour on the VEAK 40

The frontal armour of the VEAK 40 is roughly 15 mm thick all around with very limited sloping angles to back it up. The gun mantlet, roof of both hull and turret, as well as the back are 5 mm thick and vulnerable even to 40 mm HE, as well as 7.62 mm MG at flat angles.

Heavy machine guns can knock it out by firing at the turret from all directions. The turret is also very big and boxy and also houses all of the vehicles ammunition and crew, thus a shot there usually results in an ammo rack detonation.

The hull however is fairly empty of components and only houses the transmission and engine which are located in their own compartment, resulting in tons of empty space in the hull under the turret. There is also a small internal screen to protect the turret compartment from stray shots. Attack to the lower hull usually leaves the vehicle combat capable.

The radar is placed too high to let vehicle hide behind a hill line, but it can be turned off and hidden behind the SPAA to reduce probability of a hit.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupolas)
  • Structural steel (Radar mast, Radar dish, Mud skirts, Suspension)
Armour Front (Slope°) Sides [Internal] (Slope°) Rear (Slope°) Roof (Slope°)
Hull 5-15 mm (77°) Front glacis
15 mm (18-71°) Lower glasis
5-15 mm [+5 mm] Upper sides
15 mm Lower sides
15 mm Upper rear
15 mm (13°) Lower rear
15 mm (90°) Roof
4 mm (29-77°) Mud skirts
Turret 15 mm (25°) Upper right sheek
15 mm Upper left sheek
15 mm (26°) Upper right front
15 mm (41°) Upper left front
15 mm (17°) Lower front
5 mm (74°) Upper sides
15 mm Forward sides
5 mm Backward sides
5 mm (73°) Upper rear
5 mm Lower rear
5 mm Roof
15 mm (0-35°) Radar mast
15 mm (0-68°) Radar dish
Cupola 15 mm 15 mm 15 mm 15 mm (44-83°) Cupola dome

Notes:

  • Suspension wheels, tracks and torsion bars are 20 mm thick.

Mobility

Speedforward / back
AB66 / 21 km/h
RB and SB61 / 19 km/h
Number of gears5 forward
2 back
Weight29.0 t
Engine power
AB1 030 hp
RB and SB540 hp
Power-to-weight ratio
AB35.5 hp/t
RB and SB18.6 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 66 21 29 767 1,030 26.45 35.52
Realistic 61 19 478 540 16.48 18.62
The VEAK 40 moving through though thick snow.

The mobility of the VEAK 40 is excellent. The vehicle is based on the chassis of the Strv 103A and features the same transmission and engine (although currently lacking turbine engine sound) while being 7.9 tons lighter. The engine gives out 540 hp in realistic when fully upgraded, giving this 29 ton vehicle a power to ton ratio of 18.62. This gives the tank great acceleration on shorter distances and allows it to effectively move around the battlefield like the average speedy light tank.

Mobility times on flat paved terrain (realistic)

  • Time to 60 km/h (max effective) forward: > 25 s
  • Time to 20 km/h forward: > 2 s
  • Time to 18 km/h (max effective) reverse: > 2 s
  • Time to rotate 360°: < 8 s

Mobility times on flat grass terrin (realistic)

  • Time to 40 km/h (max effective) forward: < 11 s
  • Time to 20 km/h forward: > 2 s
  • Time to 18 km/h (max effective) reverse: > 2 s
  • Time to rotate 360°: < 8 s

Modifications and economy

Repair costBasic → Reference
AB4 845 → 6 235 Sl icon.png
RB4 201 → 5 406 Sl icon.png
SB5 088 → 6 548 Sl icon.png
Total cost of modifications77 500 Rp icon.png
130 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 170 / 200 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
165 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
150 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
150 Ge icon.png
Mods new tank filter.png
Filters
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Mods new tank engine.png
Engine
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 600 Rp icon.png
Cost:
6 500 Sl icon.png
165 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 300 Rp icon.png
Cost:
5 800 Sl icon.png
150 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
40mm_sw_kan_HE_ammo_pack
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
165 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
150 Ge icon.png
Mods tank ammo.png
40mm_sw_kan_APC_ammo_pack
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
150 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods art support.png
Artillery Support
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Modification route
  • Stage 1 (Primary Route): Like with every tank the first modifications to research can be Parts and FPE.
After those it is best to unlock the ammunition (slsgr m/484 HE-VT* and slpprj m/42B AP). Depending on the desired playstyle you can either go for the HE-VT or AP first. The slsgr m/484 is excellent for taking out aircraft, while the slpprj m/42B is great at taking out tanks in the side.
  • Stage 1 (Alternate Route): If you want to actually use the SPAA for its intended purpose (to fight aircraft) then a viable alternate route would be to unlock slsgr m/484 HE-VT* as your first unlock (before Parts and FPE). This is because even 4 VT shells can easily destroy any aircraft (and may not draw as much attention), while hundreds of default shells might not even hit the target directly, even with accuracy upgrades. This will greatly speed up the research process as well.
  • Stage 2: After unlocking Parts, FPE and ammunition you can either go for mobility upgrades or fire-control upgrades depending on the desired playstyle.
If you desire to kill tanks then go for mobility upgrades such as Filters, Engine and Transmission. This will allow you to easily flank and outmanoeuvre enemy tanks with some planning.
If you desire to kill aircraft then go for fire-control upgrades such as Horizontal Drive, Adjustment of Fire and Elevation Mechanism. This will give you one of the best targeting speeds in the game.
  • Stage 3: After unlocking enough performance upgrades for comfort then it is viable to unlock Artillery Support.
Follow this by unlocking the suspension upgrades: Suspension > Brake System > Tracks.
The last upgrade to unlock is Crew Replacement. Due to the limited survivability of the VEAK 40 and its ability to stay fully combat capable without one crew member there is rarely a need to restore a dead crew member.

Armaments

Main armament

Two VEAK 40 combating air targets.
2 x 40 mm lvakan m/48 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition420 rounds
Belt capacity10 rounds
Reloadbasic crew → aces
0.6 → 0.5 s
Fire rate300 shots/min
Vertical guidance-5° / 85°
Main article: lvakan m/48 (40 mm)

The VEAK 40 uses two Bofors 40 mm anti-aircraft autocannon L/70 guns, in Swedish service designated 40 mm lvakan m/48. These have extremely good stats in all regards. Excellent rate of fire, excellent velocity and excellent effect against both aircraft and tanks.

The downside compared to 35 mm counterparts is the questionable accuracy. It is also really easy to spend half of the ammunition without even noticing - each gun consumes a clip every 10 shots, but the UI presents it as 20 shots in the same box, which might be confusing. To avoid confusion, always divide current amount of clips by 2.

40 mm lvakan m/48 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 420 (10) 300 -5°/+85° ±180° Two-plane 74.9 103.6 125.8 139.1 148.0 0.65 0.58 0.53 0.50
Realistic 50.6 59.5 72.2 79.9 85.0

Ammunition

The ammunition of the VEAK 40 is excellent for its type. While not perfect in all regards, specific belts do what they are expected to and sometimes more. For example, the effectiveness of HE-VT* ammunition against aircraft is not to be questioned, with a bonus feature of being able to detonate above open-topped ATGM tanks like the Khrizantema-S or SAM with spectacular results. The penetration values even of the AP ammunition is too low to penetrate any heavy tank, but it can penetrate lighter tanks through weak spots in the majority of situations.

  • Default: SAPHEI · HEFI-T
  • slsgr m/484: HE-VT* · HE-VT* · HE-VT*
  • slpprj m/42B: AP · AP · AP · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
SAPHEI 68 64 49 35 25 18
HEFI-T 9 9 8 6 5 4
AP 95 90 72 55 42 32
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
SAPHEI 880 1 1.2 9 38 79° 80° 81°
HEFI-T 850 1 0.1 0.1 44 79° 80° 81°
AP 910 1.2 - - - 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
42 30 (+12) 11 (+31) No

Machine guns

Ammunition1 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: ksp 58 (7.62 mm)

Beyond its main weaponry, the VEAK 40 also features a cupola mounted 7,62 mm FN MAG machine gun, in Swedish service designated 7,62 mm ksp m/58B. This is extremely rare for SPAAs and makes it one of two SPAAs that has a secondary machine gun (the other one being the Lvkv 9040C). Due to the characteristics of its main weaponry there is rarely a need to use the secondary machine gun, but it can be used when suppressing ATGM carriers or low flying helicopters (as VT shell requires 500 m range to activate and will not disable them at close range).

7.62 mm ksp 58
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (250) 600 -10°/+50° ±120°

Usage in battles

Two VEAK 40 driving in a convoy.

The VEAK 40 is a fairly basic tier 5 SPAA. It has a radar and effective anti air guns that will easily take out any aircraft even at longer ranges with ease. The guns also has fairly high penetration on its armour-piercing ammo and will easily take out lightly armoured vehicles in the front and the majority of vehicles in the side. Its protection is more or less non-existent and the VEAK 40 can even be dealt with using regular low-calibre machine guns. In arcade battles, it is one of the earliest anti-air vehicles with VT shells.

When playing the VEAK 40 it is best to stay in spawn and shoot at incoming aircraft, or using the great mobility to follow team-mates into battle and support them with suppressive fire and anti-aircraft support. If there are no aircraft to shoot at then it is viable to cruise around the map at high speeds and hunt lightly armoured targets and capture points.

Due to the large profile of the turret there are rarely options for hiding behind cover and thus it is best to play aggressively and using your high speed, stabilized guns and high fire rate to defeat enemy tanks. The radar mast retracts behind the turret like on a lot of other radar SPAAs when turned off, allowing you to become slightly less visible. Turning it off may be a good choice, if you are not looking to be spotted as easily if you believe enemies may be nearby.

Pros and cons

Pros:

  • Twin 40 mm lvakan m/48 cannons are very effective against air units
  • Has a lot of meaningful options for ammo belts:
    • Has access to proximity fuse HE shells (earliest in AB)
    • Has SAPHEI/HE belt like the early Swedish SPAA to obliterate poorly armoured vehicles and exploit weak spots
    • AP belt has 3/1 composition and can penetrate medium battle tanks hulls from the side with some effort given
  • Has a pintle-mounted machine gun for maximum suppressing fire, unlike other SPAA
  • Radar is a Combined Search and Tracking radar, can track targets through a full 360°, will not randomly alert other aircraft while focusing on one
  • Radar folds back when turned off, reducing profile

Cons:

  • Inaccurate and requires VT shells to fight against air efficiently
  • Both guns use the same belts, meaning ammo will run out twice as fast than what UI tries to convey
  • Very easy to destroy since all the ammo and the crew are located in the turret
  • The turret's armour is very thin (only 5 mm covering mantlet, roof and sides)
    • Can be taken out by even rifle-calibre machine guns
  • Radar has poor range, compared to others of its type, prone to collisions when fighting multiple aircraft in close proximity
  • Can be easily spotted due to a large turret profile and tall radar mast
  • Engine is very loud, can easily give away your position while moving

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


AB Bofors
MBTs 
Strv 103  Strv 103-0 · Strv 103A · Strv 103С
Tank Destroyers  SAV 20.12.48 · Bkan 1C
SPAA  Lvkv 42
Radar  VEAK 40
SAM  ASRAD-R*
See Also  BAE Systems AB
  *Saab Bofors Dynamics

Sweden anti-aircraft vehicles
SPAA  Pvlvv fm/42 · Lvtdgb m/40 · Pbv 301 · Lvkv 42 · U-SH 204 GK
Radar SPAA  VEAK 40 · Lvkv 9040C
SAM  Lvrbv 701 · ASRAD-R
Finland  L-62 ANTI II · ▄ZSU-57-2 · ItO 90M · ItPsV Leopard