Difference between revisions of "USS Raleigh"

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(It's not "expected to fight battleships", lol)
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
With barely even anti-fragmentation armour, this ship is a sitting duck to all ships at its BR. Expected to fight battleships, it is arguably one of the worst ship at its rank in terms of stopping damage, as its moderate crew, poor turn radius, and massive un-armoured side, makes it a sitting duck to anything that sails its way, barring some destroyers and smaller vessels.
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With barely even anti-fragmentation armour, this ship destroyed by most bluewater ships, it is arguably one of the worst ship at its rank in terms of stopping damage, as its moderate crew, poor turn radius, and massive un-armoured side, makes it a sitting duck to anything that sails its way, barring some destroyers and smaller vessels.
  
 
=== Mobility ===
 
=== Mobility ===

Revision as of 09:51, 15 December 2022

This page is about the American light cruiser USS Raleigh. For other Omaha-class cruisers, see Omaha (Family).
us_cruiser_omaha_class_raleigh.png
GarageImage USS Raleigh.jpg
USS Raleigh
AB RB SB
5.0 5.0 5.0
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png

Description

The Omaha-class, USS Raleigh (CL-7), 1942 is a rank III American light cruiser with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

Armourfront / side / back
Citadel76 / 76 / 38 mm
Main fire tower6 / 6 / 6 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement9 150 t
Crew612 people

With barely even anti-fragmentation armour, this ship destroyed by most bluewater ships, it is arguably one of the worst ship at its rank in terms of stopping damage, as its moderate crew, poor turn radius, and massive un-armoured side, makes it a sitting duck to anything that sails its way, barring some destroyers and smaller vessels.

Mobility

Speedforward / back
AB73 / 29 km/h
RB63 / 25 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 73 29
RB/SB Stock ___ ___
Upgraded 63 25

Modifications and economy

Repair costBasic → Reference
AB5 842 → 7 915 Sl icon.png
RB6 858 → 9 292 Sl icon.png
Total cost of modifications47 300 Rp icon.png
101 400 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
360 / 600 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods ship venting.png
Ventilation
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods apcbc tank.png
76 mm AP
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods tank ammo.png
152mm_us_mk27_navy_special_common_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods apcbc tank.png
76 mm AP
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png

Armament

Primary armament

2 х Turret2 x 6 inch/53 Mk.12 cannon
Ammunition400 rounds
Vertical guidance-10° / 30°
6 х Turret6 inch/53 Mk.12 cannon
Ammunition200 rounds
Vertical guidance-10° / 20°

The one saving grace of this ship is its 6-inch artillery. Powerful enough to obliterate most destroyers in a few well-placed hits, it unfortunately has a poor reload rate, and an even worse traverse rate. This vessel is essentially a support ship for more powerful ships in its BR range.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Mk.34 HC HE 49 49 49 49 49 49
Mk.27 SC SP Common 210 179 138 107 85 60
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mk.34 HC HE 914 47.6 0 0.1 5,880 79° 80° 81°
Mk.27 SC SP Common 914 47.62 0.01 7 977.06 48° 63° 71°

Secondary armament

7 х Turret3-inch Mark 10 cannon
Ammunition100 rounds

The 76 mm cannons do have HE-VT shells, meaning that they can ward off planes and ships, but only at close range.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
HC Mk.27 HE 8 8 8 8 8 8
AP Mk.29 APCBC 111 90 71 56 44 36
HE-VT HE-VT 7 7 7 7 7 7
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HC Mk.27 HE 823 5.9 0 0.1 500 79° 80° 81°
AP Mk.29 APCBC 823 5.9 1.6 8 133.28 48° 63° 71°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming distance
(m)
Trigger radius
(m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HE-VT HE-VT 823 5.85 0 0.1 548 15 352.8 79° 80° 81°

Anti-aircraft armament

2 х Turret2 x 40 mm Bofors L/60 Mark 1 gun
Ammunition4000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
12 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

The Raleigh is equipped with two dual 40 mm Bofors mounts and twelve single-mount Oerlikon cannons. This provides some decent AA cover at close range, though it certainly isn't winning any awards for defensive firepower. It is better to simply stay close to AA ships and destroyers for some extra protection.

Additional armament

Setup 16 x 533 mm steam turbined Mk.15 torpedo
Main article: Mk.15 (533 mm)

The ship does have a pair of torpedo launchers, but their poor placement and poor torpedoes, makes them a poor choice to use.

Scout plane

Main article: SOC-1

Located amidships are two catapults with one SOC-1 scout plane each, which provide unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units, but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 100 lb bombs, and capping zones, the SOC-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! With two scout planes, one can risk a cap attempt at the beginning of the match, saving the second for any opportunity that presents itself.

Usage in battles

The USS Raleigh is mostly used for lower-level support for late and early-tier destroyers once the enemy team has early light cruisers. But the ship is much of a 50/50, as it may face late and early-tier destroyers along with same-tier light cruisers, but it will sometimes be uptiered to fight battles against cruisers such as the Cleveland, Prinz Eugen, and Mogami, having very little chance besides torpedoes to fight back.

The ship's main armament is powerful against lightly-armoured enemies and light cruisers, but the ship's guns turn slowly, and the ship only has five turrets (three broadside, two turrets) to fight on one side, and has a slow reload rate at stock. Once the ship is completely spaded out, it will perform better, but not much of a dangerous target to late-tier cruisers.

The secondary armament is somewhat of an upgrade besides 37 mm and 40 mm AA guns, as the eight 76 mm 3-inch Mark 10 guns are good for anti-aircraft defence and come with HE-VT shells, capable of dealing with heavier aircraft. But the downside is that the range is slightly better than a regular autocannon, as its range is short and won't shoot well against heavily armoured aircraft. The guns sometimes will not detect aircraft, and because the calibre of the gun is not great for early-war cruisers, the 76 mm guns will not be winning anti-aircraft awards. You can carry mostly HE-VT for aircraft, but should also carry regular HE for incoming torpedo boats.

Anti-aircraft weaponry is an upgrade to the earlier USS Trenton(CL-11), as the ship removed one Chicago Piano in exchange for eight 20 mm Oerlikon guns, which does slightly add anti-aircraft effectiveness, but does little against incoming aircraft. The Raleigh's anti-aircraft weaponry is better than the Trenton's weaponry by a long run, but falls short due to low ammunition.

The final weapon of the Raleigh is the six Mk.15 torpedoes split into two three-tube launchers on both sides near the rear broadside guns. The Mk.15 torpedo is mediocre in the game on U.S. ships, because of their range and speed, which is doubled with improved torpedo modifications. Once enemy cruisers better protected than you try to engage you, it is recommended to try to launch two torpedoes as a test salvo to predict their movements. Once a torpedo hits a vital section of the ship such as the engine or rudder, use three more torpedoes to sink the enemy ship, and if the enemy is still standing, use the main guns to finish the enemy.

Pros and cons

Pros:

  • Powerful 6-inch guns can wreak havoc on any opponent
  • Decent armour, due to being a cruiser
  • Good AA defences at close range
  • Two scout seaplanes

Cons:

  • Rather slow compared to destroyers
  • Armour will not protect you from torpedoes
  • Not the best AA at medium to long range

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Bethlehem Steel Corporation
Gun Destroyers (DD) 
Porter-class  USS Phelps · USS Moffett
Fletcher-class  USS Cowell
Destroyer Leaders (DL) 
Mitscher-class  USS Wilkinson
Cruiser, Light (CL) 
Omaha-class  USS Raleigh · USS Detroit
Heavy Cruisers (CA) 
Northampton-class  USS Northampton
Portland-class  USS Portland
Baltimore-class  USS Baltimore · USS Pittsburgh
Des Moines-class  USS Des Moines

USA light cruisers
Omaha-class  USS Detroit · USS Raleigh · USS Trenton
Atlanta-class  USS Atlanta
Brooklyn-class  USS Brooklyn · USS Helena
Cleveland-class  USS Cleveland
Fargo-class  USS Fargo
Worcester-class  USS Roanoke