Difference between revisions of "AH-64A Peten (Israel)"

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(Offensive armament)
(Edits)
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{{Specs-Heli-Armour}}
 
{{Specs-Heli-Armour}}
 
<!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' -->
 
<!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' -->
 +
 
The Peten is a very tough helicopter, and can usually take a couple of hits from air-to-air missiles and small-calibre cannon rounds and still fly. The crew is very well protected, so getting pilot-sniped is a rare occurrence. The engines can also usually take a hit or two without exploding like other engines.
 
The Peten is a very tough helicopter, and can usually take a couple of hits from air-to-air missiles and small-calibre cannon rounds and still fly. The crew is very well protected, so getting pilot-sniped is a rare occurrence. The engines can also usually take a hit or two without exploding like other engines.
  
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=== Offensive armament ===
 
=== Offensive armament ===
 
{{Specs-Heli-Offensive}}
 
{{Specs-Heli-Offensive}}
<!-- The Peten has the same 30 mm cannon as the other Apaches in the game currently, and only has one belt choice. The belt carries only HEDP rounds, and can penetrate up to 51 mm of armour. The gun is fast firing, but relatively inaccurate, so shooting in close range is the best way to hit your target. If you don't mind the inaccuracy of the gun, it is a very good weapon all around. It can be locked in gunner and 3rd person view and will automatically track the target.  -->
+
<!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|M230E-1 (30 mm)}}
 
{{main|M230E-1 (30 mm)}}
  
Line 62: Line 63:
  
 
* A choice between three presets:
 
* A choice between three presets:
** 1 x 30 mm M230E-1 cannon (1,200 rpg)
+
** 1 x 30 mm M230E-1 cannon, chin turret (1,200 rpg)
 
** 1 x 30 mm M230E-1 cannon + 30 x countermeasures
 
** 1 x 30 mm M230E-1 cannon + 30 x countermeasures
 
** 1 x 30 mm M230E-1 cannon + 30 x countermeasures + IRCM
 
** 1 x 30 mm M230E-1 cannon + 30 x countermeasures + IRCM
 +
 +
The Peten has the same 30 mm cannon as the other Apaches in the game currently, and only has one belt choice. The belt carries only HEDP rounds, and can penetrate up to 51 mm of armour. The gun is fast firing, but relatively inaccurate, so shooting in close range is the best way to hit your target. If you don't mind the inaccuracy of the gun, it is a very good weapon all around. It can be locked in gunner and 3rd person view and will automatically track the target.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Heli-Suspended}}
 
{{Specs-Heli-Suspended}}
<!-- The Peten can carry up to 16 Hellfire ATGMs with over 1,000 mm of pen, 76 Hydra rockets with over 200 mm of pen, or 8 Stinger AAMs. The weapons are carried on the stub wings and can be carried in several different variations. The Hellfires are excellent missiles, although since the player must keep "painting" a laser beam on the target, misses can occur if the target lock slips. The Hydra rockets are generally very effective, especially when used with the ballistic computer. 76 rockets is enough for 3-5 tanks if they are used by an experienced player. However, the Stinger AAMs are not the best in the game by any stretch, with relatively little explosive mass and only a 10G overload. They may take 2-3 hits to damage aircraft, and heavily armoured helicopters such as the Mi-28 may survive multiple hits. -->
+
<!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|AGM-114B Hellfire|ATAS (AIM-92)|Hydra-70 M247}}
 
{{main|AGM-114B Hellfire|ATAS (AIM-92)|Hydra-70 M247}}
  
Line 78: Line 81:
 
* 8 x AGM-114B Hellfire missiles
 
* 8 x AGM-114B Hellfire missiles
 
* 16 x AGM-114B Hellfire missiles
 
* 16 x AGM-114B Hellfire missiles
 +
 +
The Peten can carry up to 16 Hellfire ATGMs with over 1,000 mm of pen, 76 Hydra rockets with over 200 mm of pen, or 8 Stinger AAMs. The weapons are carried on the stub wings and can be carried in several different variations. The Hellfires are excellent missiles, although since the player must keep "painting" a laser beam on the target, misses can occur if the target lock slips. The Hydra rockets are generally very effective, especially when used with the ballistic computer. 76 rockets is enough for 3-5 tanks if they are used by an experienced player. However, the Stinger AAMs are not the best in the game by any stretch, with relatively little explosive mass and only a 10G overload. They may take 2-3 hits to damage aircraft, and heavily armoured helicopters such as the Mi-28 may survive multiple hits.
  
 
==== Custom loadout options ====
 
==== Custom loadout options ====
Line 98: Line 103:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
'''Overview:'''
 
'''Overview:'''
  
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The problem with trying to engage at close range is that doing so will put the Apache in huge amounts of danger. Enemy tanks will be able to quickly destroy the Apache with their main guns or anti-aircraft machine guns.
 
The problem with trying to engage at close range is that doing so will put the Apache in huge amounts of danger. Enemy tanks will be able to quickly destroy the Apache with their main guns or anti-aircraft machine guns.
  
'''Long Range Air-to-Ground (Hellfire):'''  
+
[[File:HellfireTrajectory.png|thumb]]
 +
'''Long Range Air-to-Ground (Hellfire): '''
  
 
At longer ranges, the Hellfire missile can be used to full effect. The Hellfire will guide on its target as shown in the attached diagram. This is known as top attack. Being that it takes this path to the enemy target, the Hellfire can take upward of 30 seconds to reach its target at longer ranges. Do not fire at enemies that are about to move to cover, and make sure to fire multiple missiles at once in order to deal maximum damage. Because the Hellfire is laser guided, multiple missiles can be fired at once. They should be fired at intervals of 5-10 seconds, where between missiles the Apache can switch to a new ground target. This will allow for the quick destruction of multiple enemies. This tactic can be incredibly effective. Although the time to target for the most recently fired Hellfire is available on the HUD, pilots will have to keep track of all the missiles they have fired by memory and quick calculations.
 
At longer ranges, the Hellfire missile can be used to full effect. The Hellfire will guide on its target as shown in the attached diagram. This is known as top attack. Being that it takes this path to the enemy target, the Hellfire can take upward of 30 seconds to reach its target at longer ranges. Do not fire at enemies that are about to move to cover, and make sure to fire multiple missiles at once in order to deal maximum damage. Because the Hellfire is laser guided, multiple missiles can be fired at once. They should be fired at intervals of 5-10 seconds, where between missiles the Apache can switch to a new ground target. This will allow for the quick destruction of multiple enemies. This tactic can be incredibly effective. Although the time to target for the most recently fired Hellfire is available on the HUD, pilots will have to keep track of all the missiles they have fired by memory and quick calculations.
 +
[[File:HellfireSequenceDemonstration.mp4|left]]
  
 
Combatting enemy anti-aircraft vehicles can be a challenge. Always remain in cover and move unpredictably in combat. Use the radar warning receiver to obtain the general direction of enemy AA, and then attack with a Hellfire. An effective strategy is to fire a Hellfire, break optical lock to gain cover and avoid counterfire, and then pop back up and get lock again several seconds before the Hellfire hits. This strategy if applied correctly will result in a hit, as the Hellfire is smart enough to begin following the laser designator again once the Apache re-obtains its lock.
 
Combatting enemy anti-aircraft vehicles can be a challenge. Always remain in cover and move unpredictably in combat. Use the radar warning receiver to obtain the general direction of enemy AA, and then attack with a Hellfire. An effective strategy is to fire a Hellfire, break optical lock to gain cover and avoid counterfire, and then pop back up and get lock again several seconds before the Hellfire hits. This strategy if applied correctly will result in a hit, as the Hellfire is smart enough to begin following the laser designator again once the Apache re-obtains its lock.
 +
{{Clear}}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
* '''Activation of 3rd person lock by changing MFD on the pilot's view'''
+
'''Pros:'''
* '''Very high top speed, if you stay low or high you are always the most manoeuvrable'''
 
* '''Amazing 30 mm cannon, can easily take out most tanks, and when locked can take out jets and helicopters too'''
 
* '''Excellent secondary armament'''
 
* '''Can carry up to 16 Hellfires and still carry AAMs'''
 
* '''Can use ballistic computer to dramatically increase the effectiveness of Hydra rockets'''
 
* '''Can lock targets for 30 mm cannon to automatically track'''
 
* '''Excellent thermals'''
 
* '''Well armoured for a helicopter, can take 2-3 critical hits to take it down, may survive hits from SAM's.'''
 
  
*
+
* Activation of 3rd person lock by changing MFD on the pilot's view
 +
* Very high top speed, if you stay low or high you are always the most manoeuvrable
 +
* Amazing 30 mm cannon, can easily take out most tanks, and when locked can take out jets and helicopters too
 +
* Excellent secondary armament
 +
* Can carry up to 16 Hellfires and still carry AAMs
 +
* Can use ballistic computer to dramatically increase the effectiveness of Hydra rockets
 +
* Can lock targets for 30 mm cannon to automatically track
 +
* Excellent thermals
 +
* Well armoured for a helicopter, can take 2-3 critical hits to take it down, may survive hits from SAMs
  
 
'''Cons:'''
 
'''Cons:'''
  
* '''Stinger air to air missiles don't have a reliable lock, and not enough explosive mass to do any real damage'''
+
* Stinger air to air missiles don't have a reliable lock, and not enough explosive mass to do any real damage
* '''Hellfires rarely hit other helicopters, and are difficult to guide to air targets anyway'''
+
* Hellfires rarely hit other helicopters, and are difficult to guide to air targets anyway
* '''Does not have as many armament options as non-premium AH-64s'''
+
* Does not have as many armament options as non-premium AH-64s
* '''30 mm cannon only can access default belt'''
+
* 30 mm cannon only can access default belt
* '''30 mm cannon is relatively inaccurate'''
+
* 30 mm cannon is relatively inaccurate
* '''AAMs cannot reliably take down armoured helicopters'''
+
* AAMs cannot reliably take down armoured helicopters
 
 
*
 
  
 
== History ==
 
== History ==
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The IAF AH-64A began to be upgraded to the AH-64Ai standard in 2013, comparable to the AH-64D - which has also been used by the IAF since 2005. The IAF currently operates over 40 AH-64 helicopters in two squadrons.
 
The IAF AH-64A began to be upgraded to the AH-64Ai standard in 2013, comparable to the AH-64D - which has also been used by the IAF since 2005. The IAF currently operates over 40 AH-64 helicopters in two squadrons.
 
=== Devblog ===
 
In the early 1970's, the US Army was keen to adopt a more powerful attack helicopter, with improved anti-tank capabilities and performance over the existing AH-1 Cobra in service at the time. As a result, the Army initiated the 'Advanced Attack Helicopter' (AAH) program in November of 1972, requesting design proposals from a number of prominent American helicopter manufacturers.
 
 
Subsequently, various designs were proposed by Bell, Boeing, Hughes, Lockheed and Sikorsky. Of all the proposals, the Army picked two designs for further development - the Hughes' Model 77 (YAH-64) and Bell's Model 409 (YAH-63).
 
 
After conducting their maiden flights on the 30th of September and the 1st of October, 1975, respectively, further testing of the two prototypes showed deficiencies in the fields of survivability and undercarriage stability on Bell's Model 409. As a result, Bell's design was excluded from the competition, while Hughes' design was declared as the winner of the AAH program in 1976.
 
 
Following this, work on refining the YAH-64's design continued throughout the late 1970's. As part of this further development, the YAH-64 was optimized for the use of the newly developed AGM-114 Hellfire missile, which was in development since 1974. By the end of the '70's and going into the early '80's, the AH-64 was considered ready for full scale production. In 1981, the first pre-production machines were built, while the first production models began rolling off the assembly lines in 1983. Since then, the Apache has been produced in a huge numbers, participating in virtually every scale military operation of the US Army: Panama, Iraq, Bosnia, Kosovo, etc. Israel became the first foreign operator of the Apache named AH-64 Peten, where this helicopter saw intense combat in Lebanon and Gaza strip.
 
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ah_64a_peten_iaf Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the helicopter;''
 
* ''reference to the series of the helicopter;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''

Revision as of 14:08, 12 October 2022

Introducing Wiki 3.0
This page is about the premium attack helicopter AH-64A Peten (Israel). For other versions, see AH-64 (Family).
AH-64A Peten
ah_64a_peten_iaf.png
GarageImage AH-64A Peten (Israel).jpg
AH-64A Peten
AB RB SB
10.3 11.7 10.3
Purchase:9 270 Specs-Card-Eagle.png

Description

The AH-64A Peten is a premium rank VI Israeli attack helicopter with a battle rating of 10.3 (AB/SB) and 11.7 (RB). It was introduced in Update "Wind of Change".

General info

Flight performance

Max speed
at 1 000 m300 km/h
Max altitude5 400 m
Engine2 х General Electric T700-GE-701
Take-off weight8 t

The AH-64A Peten is a fast helicopter, because of its powerful engine, which also gives it a good climb rate. It manoeuvrability at high speed is excellent.

Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
AB RB
Stock 275 257 5400
Upgraded 326 300

Survivability and armour

IRCM
Protects against IR-guided missiles
Crew2 people
Speed of destruction
Structural460 km/h
Gear420 km/h

The Peten is a very tough helicopter, and can usually take a couple of hits from air-to-air missiles and small-calibre cannon rounds and still fly. The crew is very well protected, so getting pilot-sniped is a rare occurrence. The engines can also usually take a hit or two without exploding like other engines.

Modifications and economy

Repair cost
AB5 544 Sl icon.png
RB4 368 Sl icon.png
SB4 093 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 670 000 Sl icon.png
Aces2 800 Ge icon.png
Research Aces2 150 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 50 / 270 / 370 % Sl icon.png
Talisman.png 2 × 232 / 232 / 232 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Mods cd 98 main rotor.png
Replacing helicopter blades
Mods jet engine.png
Engine
Mods heli flak jacket.png
Flak jacket
Mods heli structure.png
Helicopter frame
Mods jet engine extinguisher.png
EFS
Mods armor cover.png
Cover
Mods weapon.png
aden_new_gun
Mods heli false thermal targets.png
Flares/Chaff
Mod arrow 0.png
Mods atgm heli preset.png
AGM-114
Mod arrow 0.png
Mods counterMeasures.png
IRCM
Mods atgm heli preset.png
AGM-114 2
Mods thermal sight.png
NVD
Mods air to air missile.png
AIM-92 Stinger

Armaments

Night vision devices
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night
Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon RedXCross.png

Offensive armament

Main article: M230E-1 (30 mm)

The AH-64A Peten (Israel) is armed with:

  • A choice between three presets:
    • 1 x 30 mm M230E-1 cannon, chin turret (1,200 rpg)
    • 1 x 30 mm M230E-1 cannon + 30 x countermeasures
    • 1 x 30 mm M230E-1 cannon + 30 x countermeasures + IRCM

The Peten has the same 30 mm cannon as the other Apaches in the game currently, and only has one belt choice. The belt carries only HEDP rounds, and can penetrate up to 51 mm of armour. The gun is fast firing, but relatively inaccurate, so shooting in close range is the best way to hit your target. If you don't mind the inaccuracy of the gun, it is a very good weapon all around. It can be locked in gunner and 3rd person view and will automatically track the target.

Suspended armament

The AH-64A Peten (Israel) can be outfitted with the following ordnance presets:

  • Without load
  • 8 x ATAS (AIM-92) missiles
  • 76 x Hydra-70 M247 rockets
  • 8 x AGM-114B Hellfire missiles
  • 16 x AGM-114B Hellfire missiles

The Peten can carry up to 16 Hellfire ATGMs with over 1,000 mm of pen, 76 Hydra rockets with over 200 mm of pen, or 8 Stinger AAMs. The weapons are carried on the stub wings and can be carried in several different variations. The Hellfires are excellent missiles, although since the player must keep "painting" a laser beam on the target, misses can occur if the target lock slips. The Hydra rockets are generally very effective, especially when used with the ballistic computer. 76 rockets is enough for 3-5 tanks if they are used by an experienced player. However, the Stinger AAMs are not the best in the game by any stretch, with relatively little explosive mass and only a 10G overload. They may take 2-3 hits to damage aircraft, and heavily armoured helicopters such as the Mi-28 may survive multiple hits.

Custom loadout options

1 2 3 4 5 6
Hardpoints Peten.png
Hydra-70 M247 rockets 19 19 19 19
AGM-114B Hellfire missiles 2, 4 2, 4 2, 4 2, 4
ATAS (AIM-92) missiles 4 4

Usage in battles

Overview:

The AH-64A Peten is an excellent helicopter for attacking ground targets, and can also hold its own against many enemy aircraft. Through adequate use of cover, teamwork, and game sense, the Apache can easily dismantle enemy teams. An Apache pilot must understand all of the tools at their disposal. The only difference between the Peten and the tech tree AH-64A is that the Peten lacks access to the AIM-9L Sidewinders as an ordnance option.

The Apache has an arsenal of weapons. The most effective anti-tank weapon in the Apache's arsenal is the AGM-114 Hellfire, which uses a top attack trajectory to destroy ground vehicles. There is functionally very little difference between the AGM-114B and K variants, used on early and late Apaches respectively.

Staying Alive:

Flying the Apache effectively can be more difficult than most players would imagine. Trying to deal with threats from enemy air and ground vehicles while continuing to attack the enemy team can be difficult. If distracted, a pilot can quickly lose situational awareness. Being successful in the Apache requires situational awareness above all else. Due to the fragility of the helicopter, any blindspot can lead to a quick and sudden death. Additionally, the mobility of the Apache is adequate but not impressive, so evasive manoeuvres are not always effective.

Using cover is a very important part of staying alive in the Apache. Always stay behind a hill or building in ground battles. When exposing yourself in order to fire on the enemy, be mindful to not gain too much altitude. Most importantly, Always listen to your RWR. If you hear an alarm, take evasive action immediately.

Additionally, it is important to know when to use flares. Flares are extremely effective against heat-seeking missiles, but useless against any other missiles. It is the responsibility of the Apache pilot to recognize the threat and decide whether to use flares or not.

Air-to-Air (Stinger and Gun):

The Apache is surprisingly potent in air-to-air combat. Engagements should be conducted primarily through the use of the AIM-92 Stinger missiles. The Stinger is a simple but effective air-to-air missile. It has an excellent seeker head and can obtain all aspect lock on almost any air target within 3-5 km (even propeller aircraft with a low heat signature). However, the Stinger can be easily fooled by flares or outmanoeuvred by a fast enemy aircraft. The best way to use the Stinger against enemy aircraft is when they are heading directly towards you. If fired at the right second, most enemies will struggle to dodge a Stinger.

If the enemy gets close, the 30 mm autocannon can be extremely effective. The gun will automatically aim with optical lock, so Apache pilots can aim accurately while taking evasive manoeuvres.

Close Range Air-to-Ground (Gun and Rockets):

At close range, the Apache has excellent offensive capability. The 30 mm autocannon is incredibly accurate even at surprisingly far distances. This cannon uses a High Explosive Dual Purpose round that can engage lightly armoured targets. Rocket pods can also be used, with the CCIP computer helping maintain accuracy even at further distances. Be careful when trying to use the Hellfire missile at close range. It can do a direct attack at closer ranges (rather than its usual top attack) but if fired at an odd angle, it may not have time to manoeuvre onto the target if fired at closer ranges.

The problem with trying to engage at close range is that doing so will put the Apache in huge amounts of danger. Enemy tanks will be able to quickly destroy the Apache with their main guns or anti-aircraft machine guns.

HellfireTrajectory.png

Long Range Air-to-Ground (Hellfire):

At longer ranges, the Hellfire missile can be used to full effect. The Hellfire will guide on its target as shown in the attached diagram. This is known as top attack. Being that it takes this path to the enemy target, the Hellfire can take upward of 30 seconds to reach its target at longer ranges. Do not fire at enemies that are about to move to cover, and make sure to fire multiple missiles at once in order to deal maximum damage. Because the Hellfire is laser guided, multiple missiles can be fired at once. They should be fired at intervals of 5-10 seconds, where between missiles the Apache can switch to a new ground target. This will allow for the quick destruction of multiple enemies. This tactic can be incredibly effective. Although the time to target for the most recently fired Hellfire is available on the HUD, pilots will have to keep track of all the missiles they have fired by memory and quick calculations.

Combatting enemy anti-aircraft vehicles can be a challenge. Always remain in cover and move unpredictably in combat. Use the radar warning receiver to obtain the general direction of enemy AA, and then attack with a Hellfire. An effective strategy is to fire a Hellfire, break optical lock to gain cover and avoid counterfire, and then pop back up and get lock again several seconds before the Hellfire hits. This strategy if applied correctly will result in a hit, as the Hellfire is smart enough to begin following the laser designator again once the Apache re-obtains its lock.

Pros and cons

Pros:

  • Activation of 3rd person lock by changing MFD on the pilot's view
  • Very high top speed, if you stay low or high you are always the most manoeuvrable
  • Amazing 30 mm cannon, can easily take out most tanks, and when locked can take out jets and helicopters too
  • Excellent secondary armament
  • Can carry up to 16 Hellfires and still carry AAMs
  • Can use ballistic computer to dramatically increase the effectiveness of Hydra rockets
  • Can lock targets for 30 mm cannon to automatically track
  • Excellent thermals
  • Well armoured for a helicopter, can take 2-3 critical hits to take it down, may survive hits from SAMs

Cons:

  • Stinger air to air missiles don't have a reliable lock, and not enough explosive mass to do any real damage
  • Hellfires rarely hit other helicopters, and are difficult to guide to air targets anyway
  • Does not have as many armament options as non-premium AH-64s
  • 30 mm cannon only can access default belt
  • 30 mm cannon is relatively inaccurate
  • AAMs cannot reliably take down armoured helicopters

History

Israeli involvement in the Apache programs goes back to June 1983, when a prototype for the AH-64A Apache was sent to Israel for flight testing (by Israeli pilots) and testing of the aircraft in desert conditions. The testing directly resulted in a recommendation by the Israeli Air Force (IAF) for purchase of the Apache in order to increase the IAF's anti-tank capabilities.

Israel became the first nation to have received the AH-64A Apache - other than the US - on 11 September 1990, when the first helicopter arrived. The first nation on the list for export had been Kuwait, but when Iraq invaded Kuwait in August 1990 the order was delayed. The first two helicopters were assembled in eleven hours - half the time that McDonnell Douglas recommended - and they arrived a day before the planned welcoming ceremony. By 2000, the IAF was operating 42 AH-64As. The AH-64A in Israeli service is known as the AH-64A Peten, which translates to 'Cobra'.

The AH-64A was put into service, and its first combat action occurred on 24 October 1990, with an attack on suspected terrorist positions. AH-64A Petens were used heavily during the 1993 Operation Accountability in Lebanon. They also participated in the 1996 Operation Grapes of Wrath against Hezbollah in Lebanon. On 13 April 1996, AH-64s killed six civilians when they fired two Hellfire missiles at an ambulance. Israeli AH-64s were used to kill senior figures in Hamas during the al-Aqsa Intifada in the 2000's. During the 2006 Lebanon War, IAF Apaches were used again to launch strikes against Hezbollah in Lebanon. The Apache saw heavy combat during the 2008 Operation Cast Lead, fighting against Hamas in Gaza. Israeli Apaches have been used to patrol the skies of Gaza, and often carried out strikes there against insurgents.

The IAF AH-64A began to be upgraded to the AH-64Ai standard in 2013, comparable to the AH-64D - which has also been used by the IAF since 2005. The IAF currently operates over 40 AH-64 helicopters in two squadrons.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the helicopter;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Boeing Aircraft
Aircraft 
Fighters  P-26A-33 · P-26A-34 M2 · P-26B-35
Bombers  B-17E · B-17E/L · B-17G-60-VE
  B-29A-BN
Export  P-26A-34 · B-17G
Captured  ▅B-17E
Helicopters 
Attack  AH-64A · AH-64D
Export / Licensed  AH-64A (GR) · ▃AH-64A Peten · AH-64A Peten · ▅AH-64DJP · ▄AH Mk.1 · AHS
See Also  Tupolev Design Bureau · Westland Helicopters · Fuji Heavy Industries
  For Boeing-built ships, see Boeing Marine Branch

Israel helicopters
Attack 
MD 500  Lahatut
Battle Hawk  AH-60
Cobra  Tzefa D/E · Tzefa A · Tzefa B
Apache  Saraph · Peten · AH-64A Peten