Difference between revisions of "Object 248"

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(Survivability and armour)
(Mobility)
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{{tankMobility|abMinHp=671|rbMinHp=460}}
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{{tankMobility|abMinHp=671|rbMinHp=460}}The mobility of the Object 248 is satisfactory for a heavy tank. The forward speed on average is about ~35 km/h on paved flat road, and ~20 km/h cross country, which allows it to keep up with similar teammates like [[IS-2]] and [[Tiger H1]]. The acceleration on all terrains is not exactly agile. The hull traverse is very slow, and becomes more sluggish when driving on loose surfaces like mud or snow, so a short forward/backward motion is needed to turn the hull faster. The reverse speed of -14 km/h is a great advantage, as it enables the Object 248 to quickly go back to cover if needed, as well as to use the backward-driving tactic above.
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Keep your situational awareness high, since the Object 248's poor agility does not let you respond to more agile flankers (eg. [[M18 Hellcat (Family)|M18]], [[T-34-85 Gai|T-34-85]], [[Panzer V Panther (Family)|Panther]]) quickly.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===

Revision as of 11:16, 26 September 2022

Object 248
ussr_object_248.png
GarageImage Object 248.jpg
ArtImage Object 248.png
Object 248
AB RB SB
6.7 6.7 6.7
Show in game

Description

The Object 248 is a premium gift rank IV Soviet heavy tank with a battle rating of 6.7 (AB/RB/SB). It was introduced during Update "Danger Zone" as a reward for Battle Pass: Season VIII, "Field Testing".

General info

Survivability and armour

Armourfront / side / back
Hull100 / 90 / 60
Turret100 / 100 / 100
Crew4 people
Visibility102 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

The Object 248 inherits the hull and turret of the IS-1/2. At this battle rating, this level of protection is overall very lacklusture, although the all-round armour is very effective against SPAA and low tier vehicles (eg. M42, Crusader AA). The hull is the same as early IS-1/2 models instead of the 1944 model, meaning the 120mm thick upper front plate (driver's port) will easily be penetrated by almost any tank (eg. Panther G, Jagdpanther, M26, etc). Same applies for the large poorly angled 100mm lower plate. The only places that can resist some shots are the upper glacis and the rounded "shoulders" which are all very well angled. Note that the curved "shoulders" will become unangled when angling the hull, creating another weakspot, so the player must balance the angling very well. The side thickness of the hull ranges from 100-90mm, which is thick enough for some angling tactics against kenetic shells. Even when not angling, hits on the hull side might get absorbed by the track or the gap between the hull's upper edge and the turret's lower edge. However HEAT shells (eg. Type 60, M41) will still easily penetrate the Object 248. The rear hull's 60mm thickness and angling is not enough for it to resist any common guns, however the engine behind it can absorb most if not all penetrations.

The turret is also poorly armoured. It has an all-round thickness of 100mm which may help to bounce some shots with luck. The frontal turret is covered by a large curved gun mantlet which might absorb some shells if they come in contact with the barrel, but that's about it. Well-aimed shots will easily go through the flat parts of the frontal turret or the tall commander's copula.

The post-penetration survivability is also unsatisfactory, given the cramped design style of Soviet tanks. Frontal penetrations of AP shells through the lower front plate, driver's port, or the turret will usually be a guaranteed death as the closedly packed crew of 4 are easily affected by explosion or shrapnel. Penetrations from HEAT are usually not as deadly though can still do critical damage. Side penetrations can very much result the same. Rear penetrations on the hull, as mentioned above, are likely to get blocked by the engine, thus a tactic is to drive the tank backwards and use the engine and radiators as extra armour, at the cost of constantly getting set aflame.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB38 / 15 km/h
RB and SB36 / 14 km/h
Number of gears8 forward
2 back
Weight46.5 t
Engine power
AB992 hp
RB and SB520 hp
Power-to-weight ratio
AB21.3 hp/t
RB and SB11.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 38 15 46.5 671 992 14.43 21.33
Realistic 36 14 460 520 9.89 11.18
The mobility of the Object 248 is satisfactory for a heavy tank. The forward speed on average is about ~35 km/h on paved flat road, and ~20 km/h cross country, which allows it to keep up with similar teammates like IS-2 and Tiger H1. The acceleration on all terrains is not exactly agile. The hull traverse is very slow, and becomes more sluggish when driving on loose surfaces like mud or snow, so a short forward/backward motion is needed to turn the hull faster. The reverse speed of -14 km/h is a great advantage, as it enables the Object 248 to quickly go back to cover if needed, as well as to use the backward-driving tactic above.

Keep your situational awareness high, since the Object 248's poor agility does not let you respond to more agile flankers (eg. M18, T-34-85, Panther) quickly.

Modifications and economy

Repair cost
AB3 282 Sl icon.png
RB3 401 Sl icon.png
SB4 645 Sl icon.png
Crew training10 000 Sl icon.png
Experts340 000 Sl icon.png
Aces890 Ge icon.png
Research Aces1 180 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 140 / 200 / 220 % Sl icon.png
Talisman.png 2 × 184 / 184 / 184 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ussr.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
100mm_ussr_Smoke_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism

Armaments

Main armament

100 mm S-34 cannon
Ammunition31 rounds
First-order9 rounds
Reloadbasic crew → aces
11.1 → 8.5 s
Vertical guidance-3° / 18°
Main article: S-34 (100 mm)
100 mm S-34 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 31 -3°/+18° ±180° N/A 11.3 15.7 19.0 21.1 22.4 11.05 9.78 9.01 8.50
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-412B APHEBC 218 215 201 184 169 155
OF-412 HE 19 19 19 19 19 19
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-412B APHEBC 895 15.9 1.2 19 100.1 48° 63° 71°
OF-412 HE 900 15.6 0 0.1 1,460 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive mass
(TNT equivalent) (g)
3D3 880 15.6 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
31 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition2 331 rounds
Belt capacity63 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: DT (7.62 mm)
7.62 mm DT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,331 (63) 600 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Rounded frontal hull and turret can sometimes bounce shells
  • All-round protection, very useful against SPAA like Ostwind II
  • Relatively low and small for a heavy tank
  • Fast reverse speed of -16 km/h allows it to pull back into safety quickly
  • The 100 mm cannon has lethal penetration & damage: it can frontally penetrate & knock out hard targets like M4A3E2, Jagdpanther, Tiger II, etc.
  • The 100 mm cannon has a rapid reload (~10 seconds), boosting its firepower exponentially
  • Adequate acceleration & speed on paved road, can keep up with some medium tanks (e.g. Panther) to provide much-needed heavy fire

Cons:

  • Weak frontal armour: lower front plate and gun mantlet can be easily penetrated by common foes like M4A3 (76), Chi-Ri, Tiger II, etc.
  • Closely sat crew of 4 are very likely to be taken out with a single shot
  • Sluggish acceleration in loose muddy terrain, heavily reducing mobility
  • Poor gun depression (-3°), limiting its capacity in mountaineous terrains
  • Turret rotation of ~10°/s is quite slow, can be fatal when reacting to flankers like M18 and M41

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Related development

External links


USSR heavy tanks
KV-1  KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S
KV-2  KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6)
Other KVs  KV-85 · KV-122 · KV-220
IS-1/2  IS-1 · IS-2 · IS-2 (1944) · IS-2 No.321 · IS-2 "Revenge" · Object 248
Other IS tanks  IS-3 · IS-4M · IS-6 · IS-7
T-10  T-10A · T-10M
Multi-turreted  T-35 · SMK
Other  Object 279
Lend-Lease  ▂MK-II "Matilda"

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37