Difference between revisions of "ZTZ96A (P)"

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(Undo revision 129311 by U90882637 (talk))
(Some wording adjustment, as the trio ZTZ96 couldn't upgraded to one another)
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The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced in [[Update "Wind of Change"]].
 
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced in [[Update "Wind of Change"]].
  
The ZTZ96A (P) is a prototype of the [[ZTZ96A]]. It has a different turret armour arrangement from the serial production version: instead of the arrowhead-shaped ERA mount, it has high-hardness spaced armour in an interesting "needle-nose" shape reminiscent of the [[Chieftain Mk 3|Chieftain]]'s profile. But the main selling point is the soft-kill APS system consisting of two JD-3 jammers mounted on the turret sides, which function similarly to the [[T-90A]]'s "Shtora" and are a first for Chinese ground vehicles. This prototype trades some turret protection in exchange for the ability to disrupt the guidance of enemy ATGMs. In all other respects the ZTZ96A (P) is practically identical to the production version, with thermal sights and a powerful gun, and makes a good partner for a lineup.
+
The ZTZ96A (P) ''<small>(if passed for certification, it would be coded WZ122R like its tech-tree competitor)</small>'' is a prototype of the [[ZTZ96A]]. It has a different turret armour arrangement from the serial production version: instead of the arrowhead-shaped ERA mount, it has high-hardness spaced armour in an interesting "needle-nose" shape reminiscent of the [[Chieftain Mk 3|Chieftain]]'s profile. But the main selling point is the soft-kill APS system consisting of two JD-3 jammers mounted on the turret sides, which function similarly to the [[T-90A]]'s "Shtora" and are a first for Chinese ground vehicles. This prototype trades some turret protection in exchange for the ability to disrupt the guidance of enemy ATGMs. In all other respects the ZTZ96A (P) is practically identical to the production version, with thermal sights and a powerful gun, and makes a good partner for a lineup.
  
 
== General info ==
 
== General info ==
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<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
* Cast homogeneous armour (Turret, Transmission area) -->
 +
 
* Rolled homogeneous armour (hull, turret)
 
* Rolled homogeneous armour (hull, turret)
 
* Cast homogeneous armour (gun mantlet, commander cupola)
 
* Cast homogeneous armour (gun mantlet, commander cupola)
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'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 +
 
* Suspension wheels, tracks, and torsion bars are 20 mm thick.
 
* Suspension wheels, tracks, and torsion bars are 20 mm thick.
 
* Belly armour is 20 mm thick.
 
* Belly armour is 20 mm thick.
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The overall information on this failed design on upgrading the existing ZTZ96 fleet is minimal; both ZTZ96A (WZ122R) were designed in the early 2000s in view of an upgrade scheme for the fleet of existing ZTZ96 or those which were still in manufacture. While both tanks retained the same firepower and mobility, as well as a pair of Shtora-1-like IR jammers known as JD-3 developed domestically on the side of the turret (some suggest that JD-3 was based on the Ukrainian's Shtora-1 equivalent model of IR jammer), they have a very different turret designs, where this design has a pair of wedge blocks of applique armour in the front of the turret.
+
The overall information on this failed design on upgrading the later ZTZ96s with new applique armor was minimal ''(Note: the trio of ZTZ96/96A/96B couldn't be upgraded from one another due to design differences and costs)''; both ZTZ96A (WZ122R) were designed in the early 2000s in view of an upgrade scheme for later ZTZ96s in production line. While both tanks retained the same firepower and mobility, as well as a pair of Shtora-1-like IR jammers known as JD-3 developed domestically on the side of the turret (some suggest that JD-3 was based on the Ukrainian's Shtora-1 equivalent model of IR jammer), they have a very different turret designs, where this design has a pair of wedge blocks of applique armour in the front of the turret.
  
 
Due to unknown reasons, this design failed the bid for PLAGF and the later ZTZ96A/WZ122R became what is today's standard, with an arrow-shaped turret like those on ZTZ99-II and the IR jammer removed, likely for cost reductions.
 
Due to unknown reasons, this design failed the bid for PLAGF and the later ZTZ96A/WZ122R became what is today's standard, with an arrow-shaped turret like those on ZTZ99-II and the IR jammer removed, likely for cost reductions.

Revision as of 20:21, 10 June 2022

This page is about the Chinese medium tank ZTZ96A (P). For other versions, see ZTZ96 (Family).
ZTZ96A (P)
cn_ztz_96a_prot.png
GarageImage ZTZ96A (P).jpg
StoreImage ZTZ96A (P) 001.jpg
ZTZ96A (P)
AB RB SB
10.3 10.3 10.3
STORE

Description

The ZhuangJia Tanke ZhuZhan 96A, Prototype is a premium gift rank VII Chinese medium tank with a battle rating of 10.3 (AB/RB/SB). It was introduced in Update "Wind of Change".

The ZTZ96A (P) (if passed for certification, it would be coded WZ122R like its tech-tree competitor) is a prototype of the ZTZ96A. It has a different turret armour arrangement from the serial production version: instead of the arrowhead-shaped ERA mount, it has high-hardness spaced armour in an interesting "needle-nose" shape reminiscent of the Chieftain's profile. But the main selling point is the soft-kill APS system consisting of two JD-3 jammers mounted on the turret sides, which function similarly to the T-90A's "Shtora" and are a first for Chinese ground vehicles. This prototype trades some turret protection in exchange for the ability to disrupt the guidance of enemy ATGMs. In all other respects the ZTZ96A (P) is practically identical to the production version, with thermal sights and a powerful gun, and makes a good partner for a lineup.

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull100 / 50 / 45
Turret220 / 50 / 20
Crew3 people
Visibility75 %

This tank, the failed bid for the ZTZ96A, shares the same chassis of its tech tree counterpart, having the same LFP with little to no protection while the UFP is among one of the strongest at its tier thanks to the FY-4 ERA blocks. The turret is another story - this prototype has an oddly shaped wedge mounted on the front of turret, so players can tell this tank apart from the main tree one right away. The pair of wedges does provide sufficient protection against kinetic or chemical shells at similar tier, though this only applies to the part in front of the turret but not the area in front of the mantle - this part has only 340 mm RHA equivalent protection so it will be penetrated with ease. Another note is that the wedges don't provide full protection, and they should not be angled as this will decrease the protection severely.

The internal design of this prototype is identical to the ZTZ96A so the crew of 3 and its ammo carousel sit at the very same place on both tanks, a penetrated shot up front will either knock down either of the crews or set off the carousel and sent the turret sky high.

In fact, both ZTZ96A prototypes installed a JD-3 IR jammer during testing; while the production run canceled this design, this prototype still retained the pair of jammers, giving it some chance of jamming missiles that use laser guidance.

Armour type:

  • Rolled homogeneous armour (hull, turret)
  • Cast homogeneous armour (gun mantlet, commander cupola)
  • Rubber-fabric screens (side skirts)
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (69°) Outer UFP
100 mm (67°) Inner UFP
60 mm (51°) Lower glacis
50 mm 45 mm (52°) Top
52 mm (15°) Bottom
20-30 mm
Turret 15 mm Turret outer layer
220 mm Turret front
310 mm Gun mantlet
50-80 mm 20 mm 30 mm
Cupola 30 mm (Cylindrical) 30 mm
Composite armour Frontal effective protection Sides/Rear
Hull Upper glacis:
350 mm Kinetic / 480 mm Chemical
N/A
Turret Turret front:
400 mm Kinetic / 520 mm Chemical
N/A
Explosive Reactive Armour Front Sides/Rear
Hull FY-4: 140 mm Kinetic / 450 mm Chemical N/A
Turret N/A FY-4: 50 mm Kinetic / 350 mm Chemical

Notes:

  • Suspension wheels, tracks, and torsion bars are 20 mm thick.
  • Belly armour is 20 mm thick.
  • Side skirts are 8 mm thick.
  • Mudguards and storage boxes are 4 mm thick.

Mobility

Speedforward / back
AB66 / 7 km/h
RB and SB60 / 6 km/h
Number of gears5 forward
1 back
Weight43.0 t
Engine power
AB1 526 hp
RB and SB800 hp
Power-to-weight ratio
AB35.5 hp/t
RB and SB18.6 hp/t

Since one of the major upgrades of the ZTZ96A is the engine, it was upgraded to a NORINCO 12150ZLD 800 hp engine; the ZTZ96A (P) is no exception. Although it might not have the overall mobility of NATO tanks, the power/weight ratio (at 18.6 hp/t) is higher than most Soviet tanks, giving a better handling.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 66 7 43 1240 1,526 28.84 35.49
Realistic 60 6 708 800 16.47 18.6

Modifications and economy

Repair cost
AB3 363 Sl icon.png
RB3 260 Sl icon.png
SB3 794 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 160 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces2 150 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 150 / 200 / 250 % Sl icon.png
Talisman.png 2 × 232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods thermal sight.png
NVD
Mods tank reinforcement cn.png
Crew Replenishment
Mods smoke screen.png
Smoke grenade
Mods engine smoke screen system.png
ESS
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
125mm_china_APDS_FS_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank laser rangefinder.png
Laser rangefinder
Mods art support.png
Artillery Support

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition40 rounds
First-order22 rounds
Reload7.1 s
Vertical guidance-5° / 12°
Main article: Type 88C (125 mm)

The ZTZ96A (P) inherited the same 125 mm ZPT88C cannon from ZTZ96, which is one of the best tank cannons at its tier; both the prototype and production tanks share the same traits - high velocity shells, sufficient turret traverse speed and the same autoloader with fixed 7.1 second reload between shots.

125 mm Type 88C Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -5°/+12° ±180° Two-plane 28.6 39.5 48.0 53.1 56.5 7.10 7.10 7.10 7.10
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DTP-125 HEATFS 480 480 480 480 480 480
DTB-125 HE 45 45 45 45 45 45
125-I APFSDS 466 464 458 450 442 434
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DTP-125 HEATFS 905 18 0.05 0.1 2,190 65° 72° 77°
DTB-125 HE 850 23 0 0.1 5,460 79° 80° 81°
125-I APFSDS 1,730 4.02 N/A N/A N/A 78° 80° 81°

All three ZTZ96s in-game share the same shells so players from the main tech tree ones will soon find themselves home; since this is a premium tank, all the ammunition comes unlocked with the tank.

The first ammunition is DTP-125 HEATFS, sharing the same penetration of NATO 120 mm HEATFS while having the mass of Warsaw Pact 125 mm HEATFS. Since ERA is commonplace at this tier, this round is best used against enemies showing their sides or light targets - its explosive mass is sufficient to knock them out right away.

The second ammunition, DTB-125 HEFS, is infamous for its explosive mass at nearly 5.5 kg, which is still the highest among any explosive rounds of all MBTs; as a research paper from NORINCO suggested that DTB-125 is suited for knocking enemies down with its explosive mass, this also applies to any enemies you might face at similar tiers - a precise hit to weakspots that trigger overpressure damage can send even the toughest enemies straight back to the hanger with ease, let alone light vehicles. In case of sniping hiding enemies or needing a quick knock-out on light vehicles, bringing some HEFS is viable.

The third ammunition is the 125-I dart. Thanks to its high velocity, it can penetrate 466 mm at point-blank range; the sheer penetration is more than enough to finish most NATO or Warsaw Pact tanks with very few exceptions. This would be the go to shell for the ZTZ96A (P).

Ammo racks

Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Visual
discrepancy
40 Projectiles
Propellants
40 (+0)
39 (+1)
38 (+2)
38 (+2)
37 (+3)
37 (+3)
35 (+5)
31 (+9)
32 (+8)
27 (+13)
29 (+11)
23 (+17)
24 (+16)
39 (+1)
23 (+17)
N/A
39 (+1)
N/A
No

Machine guns

Ammunition600 rounds
Belt capacity150 rounds
Reload5.0 s
Fire rate600 shots/min
Vertical guidance-6° / 85°
Ammunition2 500 rounds
Belt capacity250 rounds
Reload8.0 s
Fire rate700 shots/min
12.7 mm QJC88A
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 500 (150) 700 -5°/+60° ±180°
7.62 mm Type 86
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,500 (250) 700 N/A N/A

Usage in battles

Since the ZTZ96A prototype shares the same chassis of the mass-production version, the protection all-round is identical to the ZTZ96A. The LFP will be the greatest concern players might have during gameplay; the relatively large LFP doesn't have enough protection against common shell types at its tier, and a penetration will certainly lead to a crew knock-out or detonation of ammunition, so keep it hidden as much as possible. Meanwhile, the UFP has blocks of FY-4 ERA that provide up to 500 mm protection at certain angles, making it one of the toughest MBTs at its tier in this regard; the blocks are one-off protection however so beware of subsequent shots on unprotected areas. As for the turret, the design of applique armour provides similar protection to the ZTZ96A against shells at this tier, but the overall design is flawed where the lower part of the wedge block and areas in front of the mantlet provide lesser protection. Aside from that, any angling of turret will result in easy penetration of the applique armour since the angling cancels out the frontal arc protection, so do keep your turret aiming at enemies.

The overall playstyle is very similar to that of a ZTZ96A, it might not have the best mobility at this tier, but it can still keep up with the main forces with its 800 hp engine; your UFP and turret is your best friend, misplaced shots from the enemies are very likely do nothing on the ZTZ96A (P) while your gun can do lethal damage to enemies thanks to its penetration and autoloader. Rushing with the ZTZ96A (P) could be fatal due to its lesser flexibility to retreat back to cover with a slow reverse at barely 5 km/h, planning ahead before assaulting enemies is the key. Thanks to the JD-3 jammer on the sides of the turret, some missiles that are in the way of your turret frontal arc will find it impossible to do any harm to you; do keep in mind that this only applies to SACLOS missiles, wire-guided or beam-riding missiles can still do lethal damage since those are not affected by the jammer.

Pros and cons

Pros:

  • Infrared jammer is effective against SACLOS ATGMs
  • Sturdy UFP and turret front against common foes such as the XM-1
  • Adequate mobility allows it to follow the team's advance
  • 2nd generation thermal sight for the gunner is useful for spotting targets, especially at night
  • 125-I APFSDS has great penetration and damage against common tanks like the T-72, XM-1, Leopard 1, etc
  • Roof-mounted 12.7 mm HMG is effective against light armour and helicopters
  • 2 salvos of smoke grenades can cover the tank's retreat

Cons:

  • Frontal weak spots are obvious and fatal: large and weak LFP and gun mantlet can be easily penetrated
  • Slow reverse speed of only -5 km/h cannot pull it out of danger in time, and heavily limits tactical agility
  • IR jammer has narrow vertical range, cannot defend missiles from above
  • Side protection is weak, can be easily penetrated by tanks like the BMP-2 and aircraft like the A-10
  • Turret add-on armour gives much less protection than the ERA on the regular ZTZ96A

History

The overall information on this failed design on upgrading the later ZTZ96s with new applique armor was minimal (Note: the trio of ZTZ96/96A/96B couldn't be upgraded from one another due to design differences and costs); both ZTZ96A (WZ122R) were designed in the early 2000s in view of an upgrade scheme for later ZTZ96s in production line. While both tanks retained the same firepower and mobility, as well as a pair of Shtora-1-like IR jammers known as JD-3 developed domestically on the side of the turret (some suggest that JD-3 was based on the Ukrainian's Shtora-1 equivalent model of IR jammer), they have a very different turret designs, where this design has a pair of wedge blocks of applique armour in the front of the turret.

Due to unknown reasons, this design failed the bid for PLAGF and the later ZTZ96A/WZ122R became what is today's standard, with an arrow-shaped turret like those on ZTZ99-II and the IR jammer removed, likely for cost reductions.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Norinco (China North Industries Corporation)
Light AFV/IFV 
WZ501  ZBD86¹
WZ131  ▂Type 62 · Type 62
WZ211  Type 63 · ZTS63
WZ502  ZBD04A
MBT 
WZ120  Type 59¹ · ZTZ59A · ZTZ59D1
WZ121  Type 69
WZ122  ZTZ88B · ZTZ88A · ZTZ96 · ZTZ96A · ZTZ96A (P)
WZ123  ZTZ99-II · ZTZ99-III
WZ1001  WZ1001(E) LCT · ZTZ99A
Tank Destroyers  AFT09 · PTL02 · PTZ89 · ZLT11
SPH  PLZ83
SPAA  ZSD63/PG87² · PGZ09 · PGZ04A
Export 
WZ121  Type 69-IIa · T-69 II G
MBT2000  MBT-2000 · Al-Khalid-I
MBT3000  VT4A1
Other  WMA301 · WZ305
  ¹ License production / Reverse engineered · ² Field modifications

China medium tanks
ZTZ59  Type 59 · ZTZ59A · ZTZ59D1
ZTZ69  Type 69 · Type 69-IIa
ZTZ88/96  ZTZ88A · ZTZ88B
  ZTZ96 · ZTZ96A · ZTZ96A (P)
ZTZ99  ZTZ99-II · ZTZ99-III
ZTZ99A  ZTZ99A · WZ1001(E) LCT
Export series  MBT-2000 · VT4A1
ROC  CM11
Other  Т-34-85 Gai · Object 122MT "MC"
Bangladesh  T-69 II G
Japan  ␗Chi-Ha · ␗Chi-Ha Kai
Pakistan  Al-Khalid-I
USA  ␗M4A4 · ␗M4A4 (1st PTG) · ␗M4A1 (75) W · ␗M48A1 · ␗M60A3 TTS
USSR  ␗T-34 (1943) · ␗Т-34-85 (S-53) · T-34-85 No.215 · Т-62 №545

China premium ground vehicles
Light tanks  T-26 No.531 · ␗M3A3 (1st PTG) · ␗M41A3 · M64 · WMA301
Medium tanks  ␗M4A4 (1st PTG) · T-34-85 No.215 · Т-62 №545 · ZTZ59A · Type 69-IIa · T-69 II G · ZTZ96A (P) · Al-Khalid-I
Heavy tanks  IS-2 No.402