Difference between revisions of "Wiesel 1A2"

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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
;Videos
 +
{{Youtube-gallery|EPuqc5s_aeE|'''The Shooting Range #276''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}
  
 
== See also ==
 
== See also ==

Revision as of 19:53, 31 October 2021

Introducing Wiki 3.0
This page is about the German tank destroyer Wiesel 1A2. For other versions, see Wiesel (Family).
Wiesel 1A2
germ_wiesel_1_tow.png
GarageImage Wiesel 1A2.jpg
Wiesel 1A2
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png

Description

The Waffenträger Wiesel 1A2 TOW is a rank VII German tank destroyer with a battle rating of 9.0 (AB) and 9.7 (RB/SB). It was introduced in Update "Ground Breaking".

General info

Survivability and armour

Armourfront / side / back
Hull8 / 8 / 8
Turret0 / 0 / 0
Crew3 people
Visibility62 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB87 / 32 km/h
RB and SB81 / 30 km/h
Number of gears6 forward
2 back
Weight2.9 t
Engine power
AB166 hp
RB and SB87 hp
Power-to-weight ratio
AB57.2 hp/t
RB and SB30.0 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 87 32 2.9 _,___ 166 __.__ 57.24
Realistic 81 30 _,___ 87 __.__ 30

Modifications and economy

Repair costBasic → Reference
AB4 640 → 6 389 Sl icon.png
RB4 801 → 6 610 Sl icon.png
SB6 790 → 9 349 Sl icon.png
Total cost of modifications211 000 Rp icon.png
352 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 250 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
240 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
340 Ge icon.png
Mods new tank break.png
Brake System
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
340 Ge icon.png
Mods new tank filter.png
Filters
Research:
19 000 Rp icon.png
Cost:
30 000 Sl icon.png
500 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
480 Ge icon.png
Mods new tank engine.png
Engine
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
480 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 700 Rp icon.png
Cost:
14 000 Sl icon.png
240 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 900 Rp icon.png
Cost:
20 000 Sl icon.png
340 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
19 000 Rp icon.png
Cost:
30 000 Sl icon.png
500 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
152mm_us_tow_2a_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
240 Ge icon.png
Mods thermal sight.png
NVD
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
240 Ge icon.png
Mods airstrike.png
Airstrike
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
340 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
19 000 Rp icon.png
Cost:
30 000 Sl icon.png
500 Ge icon.png
Mods scouting.png
Improved optics
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
480 Ge icon.png
Mods tank ammo.png
152mm_us_tow_2_ammo_pack
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
480 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

BGM-71 TOW ATGM
Ammunition8 rounds
Belt capacity1 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Fire rate7 shots/min
Vertical guidance-20° / 20°
Horizontal guidance-45° / 45°
Fire on the moveup to 5 km/h
Main article: BGM-71 TOW

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

BGM-71 TOW missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 8 ±20° ±45° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
TOW-2 ATGM 800 800 800 800 800 800
TOW-2A ATGM (tandem) 800 800 800 800 800 800
TOW-2B ATGM 100 100 100 100 100 100
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
TOW-2 ATGM ___ _,___ _.__ __ _._ ___ __° __° __°
TOW-2A ATGM (tandem) ___ _,___ _.__ __ _._ ___ __° __° __°
TOW-2B ATGM ___ _,___ _.__ __ _._ ___ __° __° __°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
8 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Main article: MG3A1 (7.62 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Roof 1000 (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Great ATGM
  • Good mobility
  • Small silhouette, making it easy to hide

Cons:

  • Low ATGM count
  • Almost no armour

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Videos

See also

External links


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2