Difference between revisions of "HMS Jervis"

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m (U44629479 moved page J-class (Flotilla leader) to HMS Jervis: Name change in update 2.7)
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
In real life, the Jervis is famous for never took any single crew loss during her extensive career in World War II despite occasionally took serious damage. In War Thunder, however, the "Lucky J" does not have her immense luck to save her crew from incoming fire.
  
 +
The Jervis' protection is practically nonexistent. She only had 3.2 mm of casemate armour to protect her main guns, and her Oeklion autocannons mount ironically had thicker (but still bad) gun shield of 12.7 mm in thickness. Simply put, the Jervis will took full damage from any of the large cannon caliburs, and even small autocannons can pose a threat to her survival.
 +
 +
To make the matter worse, almost every vital part of the Jervis is exposed the enemy fire to an extent, her engines and transmissions is sitting above the waterline with no fuel tank to absorb the incoming shot, and thus easy to knock out. Her ready ammo racks is a fatal weakspot, as it is placed just nearby the main turrets. Any HE shells that were detonating around her turrets is most likely to detonate them, causing severe damage to the ship.
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
Being a destroyer with relatively low displacement, the Jervis is very fast and maoverable. Due to her very poor protection, using her mobility is a key to survive.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|4.7 inch/45 Mk.XII (120 mm)}}
 
{{main|4.7 inch/45 Mk.XII (120 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
The Jervis is equipped with six 120 mm Mk.XII cannons, mounted in three twin turrets in A-Bs-X setup. These guns have very good traverse speed, and the placement of the turrets allowing the B and X turrets to completely turn around, which will comes into handy when using it with quick turning to avoid incoming shots.
  
 +
The 120 mm guns have a fast reload of 5 seconds (ace crew) and features four types of ammuniton; HE, SAP, HE-TF, and HE-VT. The HE shell is reliable against destroyers and some light cruisers. While SAP shell is only useful for dealing internal damage at close range due to poor penetration. As the turrets has fast traverse speed and good coverage, anti-air shells will be useful for engaging enemy planes at range if you wish to.
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 
{{Specs-Fleet-AA}}
 
{{Specs-Fleet-AA}}
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{{main|2pdr QF Mk.IIc (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)|20 mm/70 Oerlikon Mark V (20 mm)}}
 
{{main|2pdr QF Mk.IIc (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)|20 mm/70 Oerlikon Mark V (20 mm)}}
  
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
+
The Jervis features 4 x 40 mm Pom-pom autocannons and 10 x 20 mm Oerlikon autocannons being grouped together as an anti-aircraft armament, which is unique among the British destroyers, as the Pom-pom autocannons on them were usually classed as "secondary armament" and controlled separately from AA suite. This unique grouping allows her captain to control all of these guns at once and concentrate fire on enemy aircraft and PT boat more efficently.
  
 
=== Additional armament ===
 
=== Additional armament ===
Line 45: Line 49:
 
{{main|Mk.IX (533 mm)}}
 
{{main|Mk.IX (533 mm)}}
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
+
The Jervis is loaded with 8 x 533 mm Mk.IX torpedoes. These torpedoes had 340 kg of TNT warhead, which is good enough to tackle most targets the Jervis will face. The torpedoes, however, had a relatively poor top speed of 67 km/h without torpedo mode, and only 56 km/h with torpedo mode modification. As the torpedo have a maximum range of 9.6 km which is within the range that the Jervis will usually engage, and the torpedo mode modification only adds 3 km of extra range, it is advised to uninstall these modification to increase the torpedo's effectiveness.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
The Jervis is essentially a glass cannon that is good at delivering damage but bad at taking it. Due to her abysmal protection, rushing into the enemy or trading shots with them is essentially a suicide, as most of your critical modules can be quickly taken out before you can take your enemy down. Instead, play as a support ship and stay behind your ally, your guns and torpedoes is a great asset for taking down destroyers and harrassing enemy cruisers, and your anti-air defense will keep any of the inbound aircraft or PT boats at bay. In Jervis shouldn't travel in a straight line for too long as the enemy will target you, instead using your good mobility and turret traverse speed to avoid incoming fire and do a quick snapshot at them.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
 
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Fast-firing 120 mm cannons with very good coverage
 
+
* Good turret traverse speed, the B and X turrets are fully traverseable
 +
* Very fast and manoverable
 +
* Good anti-air armaments
 +
* Good torpedoes with decent range
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Extremely poor protection
 
+
* All of the internal modules can be easily damaged
 +
* Very low crew count
 +
* Turrets is easy to knocked out
 +
* Ready ammo racks is exposed to enemy fire and can be detonated
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->

Revision as of 20:54, 15 October 2021

Introducing Wiki 3.0
HMS Jervis
uk_destroyer_j_class.png
GarageImage HMS Jervis.jpg
HMS Jervis
AB RB SB
4.3 4.3 4.3
Purchase:1 000 Specs-Card-Eagle.png

Description

The J-class, HMS Jervis (F00), 1944 is a premium rank II British destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update "New Power".

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement2 369 t
Crew208 people

In real life, the Jervis is famous for never took any single crew loss during her extensive career in World War II despite occasionally took serious damage. In War Thunder, however, the "Lucky J" does not have her immense luck to save her crew from incoming fire.

The Jervis' protection is practically nonexistent. She only had 3.2 mm of casemate armour to protect her main guns, and her Oeklion autocannons mount ironically had thicker (but still bad) gun shield of 12.7 mm in thickness. Simply put, the Jervis will took full damage from any of the large cannon caliburs, and even small autocannons can pose a threat to her survival.

To make the matter worse, almost every vital part of the Jervis is exposed the enemy fire to an extent, her engines and transmissions is sitting above the waterline with no fuel tank to absorb the incoming shot, and thus easy to knock out. Her ready ammo racks is a fatal weakspot, as it is placed just nearby the main turrets. Any HE shells that were detonating around her turrets is most likely to detonate them, causing severe damage to the ship.

Mobility

Speedforward / back
AB85 / 31 km/h
RB69 / 25 km/h

Being a destroyer with relatively low displacement, the Jervis is very fast and maoverable. Due to her very poor protection, using her mobility is a key to survive.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 85 31
RB/SB Stock ___ ___
Upgraded 69 25

Modifications and economy

Repair cost
AB1 687 Sl icon.png
RB1 570 Sl icon.png
Crew training4 800 Sl icon.png
Experts32 000 Sl icon.png
Aces250 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 150 / 320 / 50 % Sl icon.png
Talisman.png 2 × 124 / 124 / 124 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods tank ammo.png
120mm_uk_navy_AP_ammo_pack
Mods ammo.png
40mm_qf_mkxv_he_ammo_pack
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods he frag dist fuse ship.png
120mm_uk_navy_dist_fuse_he_ammo_pack
Mods ammo.png
40mm_qf_mkxv_ap_ammo_pack
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods ship rangefinder.png
Improved Rangefinder
Mods new main caliber turrets.png
Primary Armament Targeting
Mods torpedo.png
Torpedo Mode
Mods he frag proxi fuze ship.png
120mm_uk_navy_radio_fuse_he_ammo_pack

Armament

Primary armament

3 х Turret2 x 4.7 inch/45 Mk.XII cannon, CPXIX mounting
Ammunition400 rounds
Vertical guidance-10° / 40°

The Jervis is equipped with six 120 mm Mk.XII cannons, mounted in three twin turrets in A-Bs-X setup. These guns have very good traverse speed, and the placement of the turrets allowing the B and X turrets to completely turn around, which will comes into handy when using it with quick turning to avoid incoming shots.

The 120 mm guns have a fast reload of 5 seconds (ace crew) and features four types of ammuniton; HE, SAP, HE-TF, and HE-VT. The HE shell is reliable against destroyers and some light cruisers. While SAP shell is only useful for dealing internal damage at close range due to poor penetration. As the turrets has fast traverse speed and good coverage, anti-air shells will be useful for engaging enemy planes at range if you wish to.

Anti-aircraft armament

4 х Turret2 x 20 mm/70 Oerlikon Mark V autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min
2 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

The Jervis features 4 x 40 mm Pom-pom autocannons and 10 x 20 mm Oerlikon autocannons being grouped together as an anti-aircraft armament, which is unique among the British destroyers, as the Pom-pom autocannons on them were usually classed as "secondary armament" and controlled separately from AA suite. This unique grouping allows her captain to control all of these guns at once and concentrate fire on enemy aircraft and PT boat more efficently.

Additional armament

Setup 19 x 533 mm Mk.IX** torpedo
Main article: Mk.IX (533 mm)

The Jervis is loaded with 8 x 533 mm Mk.IX torpedoes. These torpedoes had 340 kg of TNT warhead, which is good enough to tackle most targets the Jervis will face. The torpedoes, however, had a relatively poor top speed of 67 km/h without torpedo mode, and only 56 km/h with torpedo mode modification. As the torpedo have a maximum range of 9.6 km which is within the range that the Jervis will usually engage, and the torpedo mode modification only adds 3 km of extra range, it is advised to uninstall these modification to increase the torpedo's effectiveness.

Usage in battles

The Jervis is essentially a glass cannon that is good at delivering damage but bad at taking it. Due to her abysmal protection, rushing into the enemy or trading shots with them is essentially a suicide, as most of your critical modules can be quickly taken out before you can take your enemy down. Instead, play as a support ship and stay behind your ally, your guns and torpedoes is a great asset for taking down destroyers and harrassing enemy cruisers, and your anti-air defense will keep any of the inbound aircraft or PT boats at bay. In Jervis shouldn't travel in a straight line for too long as the enemy will target you, instead using your good mobility and turret traverse speed to avoid incoming fire and do a quick snapshot at them.

Pros and cons

Pros:

  • Fast-firing 120 mm cannons with very good coverage
  • Good turret traverse speed, the B and X turrets are fully traverseable
  • Very fast and manoverable
  • Good anti-air armaments
  • Good torpedoes with decent range

Cons:

  • Extremely poor protection
  • All of the internal modules can be easily damaged
  • Very low crew count
  • Turrets is easy to knocked out
  • Ready ammo racks is exposed to enemy fire and can be detonated

History

HMS Jervis, J-class Flotilla Leader was a destroyer of the J class. Commissioned just before the outbreak of war, Jervis saw extensive service in the Mediterranean and Atlantic theatres. She participated in multiple major engagements in the Mediterranean, and later participated in the D-Day landings of 1944. Jervis was retired at the end of the war, and later scrapped. She was highly decorated and received 13 battle honours for her service in the Second World War. Jervis also gained a reputation for being extremely lucky, as she never lost a single crew member during her 5 and a half years of service.[1][2]

Design and Development

HMS Jervis on sea trials, early 1939.

The Jervis, as a member of the J class, was designed as a smaller follow-up to the preceding Tribal-class destroyers. Being smaller, the J class had a stronger balance between guns and torpedo armament, compared to the "gunship-style" Tribal-class destroyers. Jervis, in particular, was fitted with additional command space to accommodate the Flotilla commander. Jervis displaced 2600 tons, and was capable of 36 knots (66 km/h).[1] Her main armament consisted of six 4.7-inch (120 mm) guns in three dual turrets, two mounted at the bow and one at the stern.[1] She also carried numerous anti-aircraft defences as well as eight 533 mm torpedo tubes in two quad-mounts.[1]

Jervis was laid down in mid-1937 and was launched in September of 1938. She was completed and commissioned in May of 1939, just months before the outbreak of the Second World War.

Service history

Following her completion and commissioning, the Jervis served as the flagship of the 7th Destroyer fleet. She first served as a patrol vessel in the North Sea, hunting for axis blockade runners; however, she collided with a freighter in March of 1940 and was dry docked for repairs.[2] Once the repairs were completed, she was assigned to the Mediterranean squadron, where she saw extensive service. She escorted convoys to Malta, participated in shore bombardment missions, and provided screening services to the British Mediterranean fleet.[2]

In 1941, Jervis served in the Battle of Cape Matapan, where she sank the crippled Italian cruiser Zara and boarded Zara's sister ship Pola. She later participated in the battles of Crete and Sirte, where she managed to survive undamaged despite heavy allied losses.[2] Later on, she was immobilized for six weeks by an Italian manned torpedo.[1][2]

In 1944, Jervis was reassigned to the British Atlantic fleet, and provided fire support for the forces landing at Gold Beach for the D-Day landings. She was thereafter decommissioned for a refit which gave her additional anti-aircraft protection.[2] She returned to the Mediterranean after her recommissioning, and served as a patrol ship as World War II drew to a close. Following the end of the war, she was laid up in reserve and used by the cadets as a training ship. After being used for explosive tests, Jervis was given to the shipbreakers for scrap.[2]

Jervis is known as an extremely lucky ship: despite being active for almost the entirety of the war and having served in 13 major naval engagements, she never lost a single crew member.[1] In fact, she was one of just two J-class ships to survive the war. She received 13 battle honours for her service during the Second World War, making her one of the most highly decorated British warships in modern history.[1][2]

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Citations

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 D-Day Encyclopedia. (2020)
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Smith, G. (2004)

Bibliography

  • D-Day Encyclopedia. (2020). HMS Jervis - F00 - D-Day. Retrieved November 28, 2020, from https://www.dday-overlord.com/en/material/warships/hms-jervis
  • Smith, G. (2004). HMS Jervis, Destroyer. Retrieved November 28, 2020, from http://www.naval-history.net/xGM-Chrono-10DD-36J-JervisJERVIS%201a.htm


Britain destroyers
Town-class  HMS Churchill · HMS Montgomery
V-class  HMS Valhalla · HMS Vega · HMS Verdun
G-class  HMS Grafton · ORP Garland
Hunt-class  HMS Calpe · HMS Brissenden
Tribal-class  HMCS Haida · HMS Eskimo · HMS Mohawk
J-class  HMS Jervis
K-class  HMS Kelvin
N-class  HMAS Nepal
Battle-class  HMS Armada · HMS Cadiz · HMAS Tobruk
Daring-class  HMS Daring · HMS Diamond · HMS Diana

Britain premium ships
Motor torpedo boats  MTB-1(2) · MTB-422 · Fairmile D (5001) · HMS Gay Archer
Motor gun boats  MGB-75 · SGB Grey Goose
Gunboats  HMS Spey
Sub-chasers  LÉ Orla
Frigates  HMS Whitby
Destroyers  HMS Montgomery · HMS Valhalla · HMS Verdun · ORP Garland · HMS Jervis · HMCS Haida · HMS Mohawk · HMS Cadiz · HMS Diamond
Light cruisers  HMS Belfast
Battleships  HMS Iron Duke