Difference between revisions of "FCM.36"
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== Description == | == Description == | ||
− | ''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.'' | + | <!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--> |
+ | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
+ | {{break}} | ||
+ | The '''{{specs|name}}''' (Light support tank FCM.36) is a Rank {{specs|rank}} French light tank {{Battle-rating|1}}. It was introduced in [[Update 1.75 "La Résistance"]]. Bearing the awful SA18 L/21 cannon as main armament with 40 mm of armour all around and bad mobility, this tank resembles the [[H.35]] in many ways. | ||
+ | |||
+ | Generally speaking, the main reason you'd play the FCM.36 is so it can unlock better vehicles like the [[AMR.35 ZT3]] to have better firepower at the rank. However, the FCM.36 does have good sloped armour for the rank to be a tad useful during long range engagements, but the underperforming gun makes the FCM.36 act more like a shield rather than a spear. | ||
+ | |||
+ | Compared to the reserve [[H.35]], the FCM.36 features a design with "better" armour and a more powerful engine, bringing the power ratio to a more manegeable 12.4 HP/ton. With wider tracks than the H.35, this tank feels faster than other BR 1.0 French tanks. It turns quite smoothly and reaches its top speed fairly easily on road. 40 mm all around is enough to survive incoming rounds at long distances (~ 500+ m) but its bad angling makes it unreliable at close range, whereas your gun enters its actual combat ranges. Keeping the awful SA18 L/21 canon as main armament, this gun is what makes an otherwise good tank so bad as it is. As the Devblog claims: "Wait Until You See The Whites of Their Eyes!", you will have to get up close and personal with this tank in order to score a kill. With -17° of gun depression, this is actually a depressing gun. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' | + | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' |
− | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | + | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> |
+ | '''Armour type:''' | ||
+ | * Cast homogeneous armour | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
+ | |- | ||
+ | | Hull || 40 mm (24-37°) ''Front plate'' <br> 40 mm (70°) ''Front glacis'' <br> 40 mm (26°) ''Lower glacis'' || 8-20 mm (44°) ''Top left'' <br> 20 (8°) + 20 mm (40-44°) ''Bottom left'' <br> 8-20 mm (46°) ''Top right'' <br> 20 (9°) + 20 mm (42-46°) ''Bottom right'' || 20 mm (50-65°) ''Top'' <br> 8 mm (65°) ''Engine grille'' <br> 20 mm (30-65°) ''Bottom'' || 15 mm | ||
+ | |- | ||
+ | | Turret || 40 mm (24-70°) ''Turret front'' <br> 45 mm (33°) ''Left side'' <br> 20 mm (4-45°) ''Gun mantlet'' <br> 40 mm (18°) ''Cupola'' || 40 mm (12-28°) || 40 mm (37°) || 15 mm | ||
+ | |- | ||
+ | |} | ||
+ | '''Notes:''' | ||
+ | * Suspension wheels are 20 mm thick while tracks are all 30 mm thick. | ||
=== Mobility === | === Mobility === | ||
− | ''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.'' | + | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | !colspan="3" | Mobility characteristic | ||
+ | |- | ||
+ | ! Weight (tons) | ||
+ | !colspan="1" | Add-on Armor<br>weight (tons) | ||
+ | !colspan="1" | Max speed (km/h) | ||
+ | |- | ||
+ | |rowspan="2" | 12.4 || colspan="1" rowspan="2" | N/A || colspan="1" | 26.6 (AB) | ||
+ | |- | ||
+ | |24.0 (RB/SB) | ||
+ | |- | ||
+ | !colspan="3" | Engine power (horsepower) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |163 | ||
+ | |___ | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |93 | ||
+ | |105 | ||
+ | |- | ||
+ | !colspan="3" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |13.14 | ||
+ | |__.__ | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |7.50 | ||
+ | |8.47 | ||
+ | |- | ||
+ | |} | ||
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' | + | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> |
+ | {{main|SA18 (37 mm)}} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="6" | [[SA18 (37 mm)|37 mm SA18 L/21]] | ||
+ | |- | ||
+ | ! colspan="3" rowspan="1" style="width:5em" |Capacity | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | ! rowspan="1" | Stabilizer | ||
+ | |- | ||
+ | | colspan="3" | 102 || -17°/+20° || ±180° || Vertical | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! style="width:4em" |Mode | ||
+ | ! style="width:4em" |Stock | ||
+ | ! style="width:4em" |Upgraded | ||
+ | ! style="width:4em" |Prior + Full crew | ||
+ | ! style="width:4em" |Prior + Expert qualif. | ||
+ | ! style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || 9.30 || _.__ || _.__ || _.__ || _.__ | ||
+ | |- | ||
+ | | ''Realistic'' || 9.30 || _.__ || _.__ || _.__ || _.__ | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! colspan="1" style="width:4em" |Stock | ||
+ | ! colspan="1" style="width:4em" |Prior + Full crew | ||
+ | ! colspan="1" style="width:4em" |Prior + Expert qualif. | ||
+ | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | 3.1 || _.__ || _.__ || _.__ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===== Ammunition ===== | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°''' | ||
+ | |- | ||
+ | ! 10m | ||
+ | ! 100m | ||
+ | ! 500m | ||
+ | ! 1000m | ||
+ | ! 1500m | ||
+ | ! 2000m | ||
+ | |- | ||
+ | | Mle1937 || APCR || 36 || 33 || 24 || 16 || 8 || 5 | ||
+ | |- | ||
+ | | Mle1892 || APHE || 28 || 26 || 19 || 13 || 9 || 5 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! rowspan="2" |Velocity <br /> in m/s | ||
+ | ! rowspan="2" |Projectile<br />Mass in kg | ||
+ | ! rowspan="2" | ''Fuse delay'' | ||
+ | ''in m:'' | ||
+ | ! rowspan="2" | ''Fuse sensitivity'' | ||
+ | ''in mm:'' | ||
+ | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' | ||
+ | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' | ||
+ | ! colspan="3" | ''Ricochet:'' | ||
+ | |- | ||
+ | ! 0% | ||
+ | ! 50% | ||
+ | ! 100% | ||
+ | |- | ||
+ | | Mle1937 || APCR || 600 || 0.5 || N/A || N/A || N/A || ° || 66° || 70° || 72° | ||
+ | |- | ||
+ | | Mle1892 || APHE || 388 || 0.5 || 1.2 || 25 || 15 || ° || 47° || 60° || 65° | ||
+ | |- | ||
+ | |} | ||
− | === | + | ===== [[Ammo racks|Ammo racks]] ===== |
− | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|250px|[[Ammo racks|Ammo racks]] of the {{PAGENAME}}.]] | |
+ | {| class="wikitable sortable" style="text-align:center" | ||
+ | |- | ||
+ | ! class="wikitable unsortable" |Full<br /> ammo | ||
+ | ! class="wikitable unsortable" |1st<br /> rack empty | ||
+ | ! class="wikitable unsortable" |2nd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |Visual<br /> discrepancy | ||
+ | |- | ||
+ | || '''102''' || 43 ''(+59)'' || 1 ''(+101)'' || style="text-align:left" | Yes | ||
+ | |- | ||
+ | |} | ||
=== Machine guns === | === Machine guns === | ||
− | ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' | + | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--> |
+ | {{main|MAC 31 (7.5 mm)}} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="7" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]] | ||
+ | |- | ||
+ | ! colspan="7" | ''Coaxial mount'' | ||
+ | |- | ||
+ | ! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity) | ||
+ | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | |- | ||
+ | | colspan="4" | 3,000 (150) || 1,350 || N/A || N/A | ||
+ | |- | ||
+ | |} | ||
== Usage in the battles == | == Usage in the battles == | ||
− | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
+ | '''Bullet magnet''': | ||
+ | |||
+ | Sit down in an open field, angle yourself and stay at a good distance (500+ m) from any threat. Watch enemy shells ricochet of your armour, spot enemies for the team. Whenever a potent gun comes your way, '''flee''' and hope not to get shot at. Blind such big guns with your good MAC 31 coaxial machine gun and attempt a few shots on the move (big guns generally means poor armour at this BR). | ||
+ | |||
+ | '''"Brawler":''' | ||
+ | |||
+ | ''Never'' engage an enemy upfront: assist your allies in flanking manœuvres and don't bother stealing a kill since it's all you can get with such a poor cannon. Feel free to turn you back anytime and flee when allies are lacking, go find friends and act as a bullet magnet for them as they attempt to flank enemies. | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".'' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Decent frontal armour with good sloping |
− | + | * Relatively small | |
+ | * -17° of depression | ||
+ | * 40 mm all-around | ||
+ | * Primitive "LOCK" stabiliser makes stop-and-shoot tactic easier. | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Very bad penetration |
+ | * As the same gun as the [[H.35]] ('''worst''' main armament in War Thunder) | ||
+ | * Puny 102 HP engine | ||
+ | * Max speed is 24 km/h | ||
+ | * Cannot angle properly without exposing a flat surface (driver's port) | ||
+ | * Only 2 crew members are cramped and lined-up makes one-shot easy | ||
+ | * Bad reverse speed : -3 km/h | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.'' | + | <!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--> |
== Media == | == Media == | ||
Line 42: | Line 225: | ||
== Read also == | == Read also == | ||
− | + | * [https://warthunder.com/en/news/5190-development-fcm-36-wait-until-you-see-the-whites-of-their-eyes-en [Devblog<nowiki>]</nowiki> FCM 36 - Wait Until You See The Whites of Their Eyes!] | |
− | + | * [http://www.chars-francais.net/2015/index.php/liste-chronologique/de-1930-a-1940?task=view&id=801 Char-francais page on FCM.36] | |
− | * | + | |
− | |||
== Sources == | == Sources == | ||
Line 51: | Line 233: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
+ | |||
+ | {{French light tanks}} |
Revision as of 06:24, 14 December 2018
Contents
Description
The Char léger d'accompagnement FCM.36 (Light support tank FCM.36) is a Rank I French light tank
with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". Bearing the awful SA18 L/21 cannon as main armament with 40 mm of armour all around and bad mobility, this tank resembles the H.35 in many ways.
Generally speaking, the main reason you'd play the FCM.36 is so it can unlock better vehicles like the AMR.35 ZT3 to have better firepower at the rank. However, the FCM.36 does have good sloped armour for the rank to be a tad useful during long range engagements, but the underperforming gun makes the FCM.36 act more like a shield rather than a spear.
Compared to the reserve H.35, the FCM.36 features a design with "better" armour and a more powerful engine, bringing the power ratio to a more manegeable 12.4 HP/ton. With wider tracks than the H.35, this tank feels faster than other BR 1.0 French tanks. It turns quite smoothly and reaches its top speed fairly easily on road. 40 mm all around is enough to survive incoming rounds at long distances (~ 500+ m) but its bad angling makes it unreliable at close range, whereas your gun enters its actual combat ranges. Keeping the awful SA18 L/21 canon as main armament, this gun is what makes an otherwise good tank so bad as it is. As the Devblog claims: "Wait Until You See The Whites of Their Eyes!", you will have to get up close and personal with this tank in order to score a kill. With -17° of gun depression, this is actually a depressing gun.
General info
Survivability and armour
Armour type:
- Cast homogeneous armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 40 mm (24-37°) Front plate 40 mm (70°) Front glacis 40 mm (26°) Lower glacis |
8-20 mm (44°) Top left 20 (8°) + 20 mm (40-44°) Bottom left 8-20 mm (46°) Top right 20 (9°) + 20 mm (42-46°) Bottom right |
20 mm (50-65°) Top 8 mm (65°) Engine grille 20 mm (30-65°) Bottom |
15 mm |
Turret | 40 mm (24-70°) Turret front 45 mm (33°) Left side 20 mm (4-45°) Gun mantlet 40 mm (18°) Cupola |
40 mm (12-28°) | 40 mm (37°) | 15 mm |
Notes:
- Suspension wheels are 20 mm thick while tracks are all 30 mm thick.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
12.4 | N/A | 26.6 (AB) |
24.0 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 163 | ___ |
Realistic/Simulator | 93 | 105 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 13.14 | __.__ |
Realistic/Simulator | 7.50 | 8.47 |
Armaments
Main armament
37 mm SA18 L/21 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
102 | -17°/+20° | ±180° | Vertical | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 9.30 | _.__ | _.__ | _.__ | _.__ |
Realistic | 9.30 | _.__ | _.__ | _.__ | _.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
3.1 | _.__ | _.__ | _.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Mle1937 | APCR | 36 | 33 | 24 | 16 | 8 | 5 |
Mle1892 | APHE | 28 | 26 | 19 | 13 | 9 | 5 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Mle1937 | APCR | 600 | 0.5 | N/A | N/A | N/A | ° | 66° | 70° | 72° |
Mle1892 | APHE | 388 | 0.5 | 1.2 | 25 | 15 | ° | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
102 | 43 (+59) | 1 (+101) | Yes |
Machine guns
7.5 mm MAC 31 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
3,000 (150) | 1,350 | N/A | N/A |
Usage in the battles
Bullet magnet:
Sit down in an open field, angle yourself and stay at a good distance (500+ m) from any threat. Watch enemy shells ricochet of your armour, spot enemies for the team. Whenever a potent gun comes your way, flee and hope not to get shot at. Blind such big guns with your good MAC 31 coaxial machine gun and attempt a few shots on the move (big guns generally means poor armour at this BR).
"Brawler":
Never engage an enemy upfront: assist your allies in flanking manœuvres and don't bother stealing a kill since it's all you can get with such a poor cannon. Feel free to turn you back anytime and flee when allies are lacking, go find friends and act as a bullet magnet for them as they attempt to flank enemies.
Pros and cons
Pros:
- Decent frontal armour with good sloping
- Relatively small
- -17° of depression
- 40 mm all-around
- Primitive "LOCK" stabiliser makes stop-and-shoot tactic easier.
Cons:
- Very bad penetration
- As the same gun as the H.35 (worst main armament in War Thunder)
- Puny 102 HP engine
- Max speed is 24 km/h
- Cannot angle properly without exposing a flat surface (driver's port)
- Only 2 crew members are cramped and lined-up makes one-shot easy
- Bad reverse speed : -3 km/h
History
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.