Difference between revisions of "Ta-Se"
Inceptor57 (talk | contribs) |
|||
Line 2: | Line 2: | ||
== Description == | == Description == | ||
− | ''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.'' | + | <!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--> |
+ | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
+ | {{break}} | ||
+ | The '''{{specs|name}}''' is a Rank {{specs|rank}} Japanese self-propelled anti-aircraft vehicle {{Battle-rating|1}}. It was introduced along with the entire Japanese Ground Forces tree in [[Update_1.65_"Way_of_the_Samurai"|Update 1.65 "Way of the Samurai"]] | ||
+ | |||
+ | The Ta-Se is a fast turreted SPG armed with a 20 mm autocanon. It can serve both as an AA or, in urban/small maps, as a close-quarter flanking vehicle. With a fair 24 hp/ton ratio (fully upgraded), the Ta-Se has enough mobility to follow other light tanks. Its light weight makes breaking through obstacles a bit challenging, but, its canon can break most of them before making contact. With fairly narrow tracks, this vehicle is easily slowed down by rough terrain. | ||
+ | |||
+ | While not being the best rank 1 AA autocanon (this title belong to the German [[Pz.Kpfw.38 fur 2 cm Flak 38|Flakpanzer 38(t) ''Gepard'']]), this little gun is still very suitable to engage planes. | ||
+ | |||
+ | Load in your API-T belt, ''voilà !'', you are now ready to hunt down tanks. As an antitank weapon, this canon really shines. With a slower rate of fire than its German counterpart, it is easier to shoot one bullet at a time with good accuracy. One can easily take out one ground target/magazine (provided you know where to shoot). Shoot the gunner first, the driver/engine to immobilise your prey and then finish off every other crew member by sniping them. | ||
+ | |||
+ | One big downside to being such a fast and versatile vehicle (both AA and AT) is that armor is light, very light, at an average of 12 mm. This means you won't survive any shot bigger than MG fire: play smart and always flank, strike fast and retreat at the littlest threat (arty, other enemy tank, strafing plane, etc.). Since two out of three crew members are located in the turret (with their head popping out of it), do not expect to survive any more than one shot. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' | + | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' |
− | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | + | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> |
+ | '''Armour type:''' | ||
+ | * Rolled homogeneous armour | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front !! Sides !! Rear !! Roof | ||
+ | |- | ||
+ | | Hull || 10 mm (22-25°) ''Front plate'' <br> 9 mm (24°) ''Driver's port'' <br> 9 mm (72°) ''Front glacis'' <br> 16 mm (2-58°) ''Lower glacis'' || 12 mm (0-31°) ''Top'' <br> 12 mm ''Bottom'' || 10 mm (52°) ''Top'' <br> 10 mm (12-52°) ''Bottom'' || 10 mm | ||
+ | |- | ||
+ | | Turret || 12-16 mm (13-14°) ''Turret front'' <br> 12 mm (0-1°) ''Gun mount'' || 12 mm (11-13°) || 12 mm (6-11°) || N/A | ||
+ | |- | ||
+ | |} | ||
+ | '''Notes:''' | ||
+ | * Suspension wheels and tracks are both 15 mm thick. | ||
+ | * Belly armour is 9 mm thick. | ||
+ | * Turret underside armour is 9 mm thick. | ||
=== Mobility === | === Mobility === | ||
− | ''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.'' | + | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | !colspan="3" | Mobility characteristic | ||
+ | |- | ||
+ | ! Weight (tons) | ||
+ | !colspan="1" | Add-on Armor<br>weight (tons) | ||
+ | !colspan="1" | Max speed (km/h) | ||
+ | |- | ||
+ | |rowspan="2" | 7.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 49 (AB) | ||
+ | |- | ||
+ | |45 (RB/SB) | ||
+ | |- | ||
+ | !colspan="3" | Engine power (horsepower) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |136 | ||
+ | |168 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |115 | ||
+ | |130 | ||
+ | |- | ||
+ | !colspan="3" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |19.43 | ||
+ | |24.00 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |15.97 | ||
+ | |18.57 | ||
+ | |- | ||
+ | |} | ||
== Armaments == | == Armaments == | ||
− | + | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | |
− | ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' | + | {{main|Type 98 (20 mm)}} |
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="6" | [[Type 98 (20 mm)|20 mm Type 98]] | ||
+ | |- | ||
+ | ! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity) | ||
+ | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | ! rowspan="1" | Stabilizer | ||
+ | |- | ||
+ | | colspan="2" | 400 (20) || 300 || -9°/+82° || ±180° || N/A | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! style="width:4em" |Mode | ||
+ | ! style="width:4em" |Stock | ||
+ | ! style="width:4em" |Upgraded | ||
+ | ! style="width:4em" |Prior + Full crew | ||
+ | ! style="width:4em" |Prior + Expert qualif. | ||
+ | ! style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || 20.8 || 28.8 || 35.0 || 57.3 || __.__ | ||
+ | |- | ||
+ | | ''Realistic'' || 20.8 || 24.5 || 29.8 || 32.9 || 35.0 | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! colspan="1" style="width:4em" |Stock | ||
+ | ! colspan="1" style="width:4em" |Prior + Full crew | ||
+ | ! colspan="1" style="width:4em" |Prior + Expert qualif. | ||
+ | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | 3.9 || 3.4 || 3.2 || __.__ | ||
+ | |- | ||
+ | |} | ||
− | === | + | === Ammunition === |
− | '' | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°''' | ||
+ | |- | ||
+ | ! 10m | ||
+ | ! 100m | ||
+ | ! 500m | ||
+ | ! 1000m | ||
+ | ! 1500m | ||
+ | ! 2000m | ||
+ | |- | ||
+ | | Type 100 HE-T || HEFI-T || 2 || 2 || 2 || 2 || 2 || 2 | ||
+ | |- | ||
+ | | Type 100 AP-T || API-T || 46 || 45 || 33 || 23 || 15 || 11 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! rowspan="2" |Velocity <br /> in m/s | ||
+ | ! rowspan="2" |Projectile<br />Mass in kg | ||
+ | ! rowspan="2" | ''Fuse delay'' | ||
+ | ''in m:'' | ||
+ | ! rowspan="2" | ''Fuse sensitivity'' | ||
+ | ''in mm:'' | ||
+ | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' | ||
+ | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' | ||
+ | ! colspan="3" | ''Ricochet:'' | ||
+ | |- | ||
+ | ! 0% | ||
+ | ! 50% | ||
+ | ! 100% | ||
+ | |- | ||
+ | | Type 100 HE-T || HEFI-T || 829 || 0.13 || 0.3 || 0.1 || 6 || +0° || 79° || 80° || 81° | ||
+ | |- | ||
+ | | Type 100 AP-T || API-T || 829 || 0.16 || N/A || N/A || N/A || || 47° || 60° || 65° | ||
+ | |- | ||
+ | |} | ||
− | === | + | === [[Ammo racks|Ammo racks]] === |
− | '' | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Ta-Se]] |
+ | {| class="wikitable sortable" style="text-align:center" | ||
+ | |- | ||
+ | ! class="wikitable unsortable" |Full<br /> ammo | ||
+ | ! class="wikitable unsortable" |1st<br /> rack empty | ||
+ | ! class="wikitable unsortable" |Visual<br /> discrepancy | ||
+ | |- | ||
+ | || '''20''' || 1 ''(+19)'' || style="text-align:left" | no | ||
+ | |- | ||
+ | |} | ||
== Usage in the battles == | == Usage in the battles == | ||
− | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
+ | '''AA role''': | ||
+ | |||
+ | Shooting at aircraft, you can make use of it's maneuverability to evade enemy bombs or bullets. This is not a spectacular AA since it's fire density is not so great, requiring every shot to be pinpoint on target to hit. Bring 5-6 full HE belts to take this role in case there is planes coming your way. Any good SPAA tactic works fine with the Ta-Se. | ||
+ | |||
+ | '''Light brawler''': | ||
+ | |||
+ | Any aggressive player will greatly enjoy taking this little brute into a close quarter fight. Its fast speed and turret turning rate allow for intense action and multi-target engagement. At this BR, 45 mm of penetration is more than enough to incapacitate most enemy tanks. But beware of its limited ammo count and always engage your target with a fully loaded magazine. It is reccommended to spray the gunner first and then taking your time to snipe every other crew member. Whenever an artillery strike is coming your way, be it friendly or enemy, do not stand there for too long since a single shell can wreck this tank. One last warning: never engage heavy targets, instead: ''flee''. | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".'' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
+ | '''Pros''' | ||
+ | * More armored than the [[Isuzu Type 94|Type 94]] (can survive MG fire) | ||
+ | * Good maneuverability and speed | ||
+ | * Fast turret turning rate | ||
+ | * Tiny. Can easily conceal itself and wait for the perfect time to take out enemy aircraft | ||
+ | * 20mm auto cannon is more than enough to take out planes at its BR and API-T belt can even take out light tanks and medium tanks from the side. | ||
+ | * 17 magazines of 20 bullets each. | ||
+ | * Good default multi-purpose belt. | ||
+ | * Fast reload speed | ||
− | ''' | + | '''Cons''' |
− | * | + | * Same single-mounted 20 mm auto cannon as with the [[Isuzu Type 94|Type 94]] |
− | + | * Open crew top still vulnerable to air strikes and artillery | |
− | '' | + | * Only 3 crew members, two of which are in the turret |
− | * | + | * Loader's and commander's head are exposed from the turret. |
+ | * Low firing rate and dispersion, make every shot count. | ||
== History == | == History == | ||
Line 51: | Line 222: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
+ | |||
+ | {{Japan anti-aircraft vehicles}} |
Revision as of 16:41, 12 December 2018
Contents
Description
The Ta-Se is a Rank I Japanese self-propelled anti-aircraft vehicle
with a battle rating of 1.7 (AB/RB/SB). It was introduced along with the entire Japanese Ground Forces tree in Update 1.65 "Way of the Samurai"
The Ta-Se is a fast turreted SPG armed with a 20 mm autocanon. It can serve both as an AA or, in urban/small maps, as a close-quarter flanking vehicle. With a fair 24 hp/ton ratio (fully upgraded), the Ta-Se has enough mobility to follow other light tanks. Its light weight makes breaking through obstacles a bit challenging, but, its canon can break most of them before making contact. With fairly narrow tracks, this vehicle is easily slowed down by rough terrain.
While not being the best rank 1 AA autocanon (this title belong to the German Flakpanzer 38(t) Gepard), this little gun is still very suitable to engage planes.
Load in your API-T belt, voilà !, you are now ready to hunt down tanks. As an antitank weapon, this canon really shines. With a slower rate of fire than its German counterpart, it is easier to shoot one bullet at a time with good accuracy. One can easily take out one ground target/magazine (provided you know where to shoot). Shoot the gunner first, the driver/engine to immobilise your prey and then finish off every other crew member by sniping them.
One big downside to being such a fast and versatile vehicle (both AA and AT) is that armor is light, very light, at an average of 12 mm. This means you won't survive any shot bigger than MG fire: play smart and always flank, strike fast and retreat at the littlest threat (arty, other enemy tank, strafing plane, etc.). Since two out of three crew members are located in the turret (with their head popping out of it), do not expect to survive any more than one shot.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 10 mm (22-25°) Front plate 9 mm (24°) Driver's port 9 mm (72°) Front glacis 16 mm (2-58°) Lower glacis |
12 mm (0-31°) Top 12 mm Bottom |
10 mm (52°) Top 10 mm (12-52°) Bottom |
10 mm |
Turret | 12-16 mm (13-14°) Turret front 12 mm (0-1°) Gun mount |
12 mm (11-13°) | 12 mm (6-11°) | N/A |
Notes:
- Suspension wheels and tracks are both 15 mm thick.
- Belly armour is 9 mm thick.
- Turret underside armour is 9 mm thick.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
7.0 | N/A | 49 (AB) |
45 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 136 | 168 |
Realistic/Simulator | 115 | 130 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 19.43 | 24.00 |
Realistic/Simulator | 15.97 | 18.57 |
Armaments
20 mm Type 98 | |||||
---|---|---|---|---|---|
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
Stabilizer | |
400 (20) | 300 | -9°/+82° | ±180° | N/A | |
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 20.8 | 28.8 | 35.0 | 57.3 | __.__ |
Realistic | 20.8 | 24.5 | 29.8 | 32.9 | 35.0 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
3.9 | 3.4 | 3.2 | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Type 100 HE-T | HEFI-T | 2 | 2 | 2 | 2 | 2 | 2 |
Type 100 AP-T | API-T | 46 | 45 | 33 | 23 | 15 | 11 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Type 100 HE-T | HEFI-T | 829 | 0.13 | 0.3 | 0.1 | 6 | +0° | 79° | 80° | 81° |
Type 100 AP-T | API-T | 829 | 0.16 | N/A | N/A | N/A | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
Visual discrepancy |
---|---|---|
20 | 1 (+19) | no |
Usage in the battles
AA role:
Shooting at aircraft, you can make use of it's maneuverability to evade enemy bombs or bullets. This is not a spectacular AA since it's fire density is not so great, requiring every shot to be pinpoint on target to hit. Bring 5-6 full HE belts to take this role in case there is planes coming your way. Any good SPAA tactic works fine with the Ta-Se.
Light brawler:
Any aggressive player will greatly enjoy taking this little brute into a close quarter fight. Its fast speed and turret turning rate allow for intense action and multi-target engagement. At this BR, 45 mm of penetration is more than enough to incapacitate most enemy tanks. But beware of its limited ammo count and always engage your target with a fully loaded magazine. It is reccommended to spray the gunner first and then taking your time to snipe every other crew member. Whenever an artillery strike is coming your way, be it friendly or enemy, do not stand there for too long since a single shell can wreck this tank. One last warning: never engage heavy targets, instead: flee.
Pros and cons
Pros
- More armored than the Type 94 (can survive MG fire)
- Good maneuverability and speed
- Fast turret turning rate
- Tiny. Can easily conceal itself and wait for the perfect time to take out enemy aircraft
- 20mm auto cannon is more than enough to take out planes at its BR and API-T belt can even take out light tanks and medium tanks from the side.
- 17 magazines of 20 bullets each.
- Good default multi-purpose belt.
- Fast reload speed
Cons
- Same single-mounted 20 mm auto cannon as with the Type 94
- Open crew top still vulnerable to air strikes and artillery
- Only 3 crew members, two of which are in the turret
- Loader's and commander's head are exposed from the turret.
- Low firing rate and dispersion, make every shot count.
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
ETC.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Japan anti-aircraft vehicles | |
---|---|
Ke-Ni Derivatives | Ta-Se · So-Ki |
Wheeled | Type 94 |
Tracked | SUB-I-II |
Radar SPAAG | Type 87 |
Missile SPAA | Type 93 · Type 81 (C) |
USA | ▅M16 MGMC · ▅M19A1 · ▅M42 |