Difference between revisions of "Ariete (P)"

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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
The Ariete Preserie, is one of the least armored MBT's in the game, however due to its battle rating, it surprisingly can withstand a lot of damage from enemies that will be at your battle rating, or below it. The hull is one large weak spot with a huge LFP consisting of just one angled 50mm plate that won't stop anything fired at you even from 8.7 vehicles; while the UFP is made out of spaced armor that can only stop auto-cannon rounds or 105mm APDS shells. Like most MBT's, you really dont want to be shot from the sides, as exposing that part of your tank will more than likely lead to a swift end to your vehicle. Unlike some Soviet or American tanks you'll face, you cannot rely on your Armour to absorb shots all the time, however you might get lucky and bounce a few things from time to time, as a rule of thumb its best to keep your distance and pic off enemies that cannot severally damage you. In conclusion it is advised to play this tank away from the front lines, and sniping whenever possible and peaking from behind cover to maximize the use of your turret armor.
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The Ariete Preserie is one of the least armoured MBTs in the game, but it can surprisingly withstand a lot of damage from enemies at its battle rating. The hull is one large weak spot with a huge LFP consisting of just one angled 50 mm plate that won't stop anything fired at you, while the UFP is made out of spaced armor that can only stop auto-cannon rounds or 105 mm APDS shells. Like most MBTs, you really don't want to be shot from the sides, as exposing that part of your tank will more than likely lead to a swift end. Unlike some Soviet or American tanks you'll face, you cannot rely on your armour to absorb shots, as a rule of thumb its best to keep your distance and pick off enemies that cannot severely damage you. In conclusion, it is advised to play this tank away from the front lines, and sniping whenever possible and peaking from behind cover to maximize the use of your turret armour.
 +
 
 +
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 +
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 +
* Cast homogeneous armour (Turret, Transmission area) -->
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
 +
|-
 +
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 +
|-
 +
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 +
|-
 +
|}
  
 
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
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== Usage in battles ==
 
== Usage in battles ==
When playing the C1 Ariete Preserie, your best ways to maximize your effectiveness is to do one of 2 things depending on scenario. For the first one, if you are playing at your actual batte rating, or even better if you've been down-tiered, the Preserie can effectively become a monster killing machine in the right hands. Your Armour can actually withstand a lot you'll be facing if played right, you should play aggressively, it won't work all the time however enemies won't expect most of the time, and might prefire giving you enough time to make a clean shot, and move onward to the next target. That should work out similarly to every game mode, however do remember that in Arcade Battles, enemies can easily find out where your weak spots are. Now for the second scenario we'll be talking about the very frequent occurrence of an up-tier, sadly you'll be often put at batte ratings higher than you should, which puts you at a severe disadvantage, since you cannot rely on your armor anymore, it also means you'll have trouble actually picking off enemies as you dont get a top tier round like other MBT's of that Battle rating, so the best playstyle would be more supportive, try flank, stick with your more armoured teammates who can withstand hits, and generally speaking try your best to attack from the sides as although you dont get a top tier round to deal with most things from the front, the sides are always a huge weakspot, even for the most armoured of MBT's. Doing this will help you stay alive longer and be a useful asset to your team.
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
When playing the Ariete (P), there are 2 main ways to maximize your effectiveness. First, if you are playing at your actual batte rating, your armour can actually withstand a lot of shots if played right. Knowing that, play aggressively and surprise the enemy where it does not expect you, an enemy taken by surprise might shoot by reflex without taking the time to aim carefully, giving you enough time to make a clean shot and move onward to the next target. Remember that in Arcade Battles, enemies can easily find out where you are with your name tag and where your weak spots are. Second, in the occurrence of an up-tier, it puts you at a severe disadvantage, since you cannot rely on your armour anymore. It also means you'll have trouble actually picking off enemies as your ammunition will also lack penetration power. So the best playstyle would be more supportive: try flanking manoeuvres, stick with your better armoured teammates who can withstand hits, try your best to attack from the sides as they are always a weak spot, even for the most armoured of MBTs. Doing this will help you stay alive longer and be a useful asset to your team.
  
 
+
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
  

Revision as of 15:06, 14 March 2021

Introducing Wiki 3.0
This page is about the Italian MBT Ariete (P). For other vehicles of the family, see Ariete (Family).
it_c1_ariete_preserie.png
GarageImage Ariete (P).jpg
Ariete (P)
AB RB SB
10.7 10.7 10.7
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png

Description

The C1 Ariete (Preserie) is a rank VII Italian medium tank with a battle rating of 10.7 (AB/RB/SB). It was introduced in Update 1.87 "Locked On".

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull110 / 65 / 20
Turret140 / 60 / 20
Crew4 people
Visibility88 %

The Ariete Preserie is one of the least armoured MBTs in the game, but it can surprisingly withstand a lot of damage from enemies at its battle rating. The hull is one large weak spot with a huge LFP consisting of just one angled 50 mm plate that won't stop anything fired at you, while the UFP is made out of spaced armor that can only stop auto-cannon rounds or 105 mm APDS shells. Like most MBTs, you really don't want to be shot from the sides, as exposing that part of your tank will more than likely lead to a swift end. Unlike some Soviet or American tanks you'll face, you cannot rely on your armour to absorb shots, as a rule of thumb its best to keep your distance and pick off enemies that cannot severely damage you. In conclusion, it is advised to play this tank away from the front lines, and sniping whenever possible and peaking from behind cover to maximize the use of your turret armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB73 / 52 km/h
RB and SB65 / 47 km/h
Number of gears8 forward
4 back
Weight54.0 t
Engine power
AB2 480 hp
RB and SB1 300 hp
Power-to-weight ratio
AB45.9 hp/t
RB and SB24.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 52 54 1,761 2,480 32.61 45.93
Realistic 65 47 1,150 1,300 21.3 24.07

Modifications and economy

Repair costBasic → Reference
AB4 444 → 6 612 Sl icon.png
RB4 306 → 6 407 Sl icon.png
SB5 033 → 7 489 Sl icon.png
Total cost of modifications209 200 Rp icon.png
348 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 200 / 250 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods new tank break.png
Brake System
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods new tank filter.png
Filters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
450 Ge icon.png
Mods new tank engine.png
Engine
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
450 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 900 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
120mm_NATO_APDS_FS_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods thermal sight.png
NVD
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods art support.png
Artillery Support
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
450 Ge icon.png
Mods tank ammo.png
120mm_DM_APDS_FS_ammo_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
450 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
450 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

120 mm OTO Breda 120/44 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition42 rounds
First-order15 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Vertical guidance-9° / 20°
120 mm OTO Breda 120/44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 42 -10°/+20° ±180° Two-plane 38.1 52.7 64.0 70.8 75.3 7.80 6.90 6.36 6.00
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12A1 HEATFS 480 480 480 480 480 480
DM23 APFSDS 410 408 401 393 384 376
DM33 APFSDS 481 478 470 461 450 440
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DM12A1 HEATFS 1,140 13.5 0.05 0.1 2,150 65° 72° 77°
DM23 APFSDS 1,640 4.3 N/A N/A N/A 78° 80° 81°
DM33 APFSDS 1,640 4.3 N/A N/A N/A 78° 80° 81°

Ammo racks

Ammo racks of the Ariete (P)
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
42 16 (+26) (+41) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 2 is a first stage ammo rack. It totals 15 shells and gets filled first when loading up the tank.
  • Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.

Machine guns

Ammunition4 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min
Ammunition2 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm Beretta MG42/59
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,500 (200) 1,200 N/A N/A
Pintle 2,000 (200) 1,200 -8°/+60° ±120°

Usage in battles

When playing the Ariete (P), there are 2 main ways to maximize your effectiveness. First, if you are playing at your actual batte rating, your armour can actually withstand a lot of shots if played right. Knowing that, play aggressively and surprise the enemy where it does not expect you, an enemy taken by surprise might shoot by reflex without taking the time to aim carefully, giving you enough time to make a clean shot and move onward to the next target. Remember that in Arcade Battles, enemies can easily find out where you are with your name tag and where your weak spots are. Second, in the occurrence of an up-tier, it puts you at a severe disadvantage, since you cannot rely on your armour anymore. It also means you'll have trouble actually picking off enemies as your ammunition will also lack penetration power. So the best playstyle would be more supportive: try flanking manoeuvres, stick with your better armoured teammates who can withstand hits, try your best to attack from the sides as they are always a weak spot, even for the most armoured of MBTs. Doing this will help you stay alive longer and be a useful asset to your team.

Pros and cons

Pros:

  • Powerful 120 mm gun
  • Decent frontal armour, thanks to the use of composites
  • DM33 is a 10.7 round at a full BR lower - can penetrate all tanks at its own BR and can easily penetrate weak spots in an uptier
  • No ammo rack in the turret - a penetration in the turret rarely destroys the tank in one shot
  • Front of the turret is immune to 105 mm HEAT-FS and lower tier 105 mm, 120 mm and 125 mm APFSDS
  • Generation 1 thermals for the gunner
  • High reverse
  • High turret rotation speed
  • Can make good use of hull down positions, though not as effectively as some contemporaries
  • Decent mobility at medium and high speeds
  • Fantastic gun handling characteristics
  • All-round capable and fun tank to use

Cons:

  • Low reactive mobility at low speed
  • Armour is thin and should not be relied upon - a trait shared by all versions of the Ariete
  • Huge ammo rack in the front
  • The front armour of the turret can be pierced by higher tier 105 mm, 120 mm and 125 mm APFSDS
  • The 2 rifle calibre machine guns are not very effective against enemy helicopters or aircraft
  • Weak spot beneath the gun always knocks the gun out

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1