Difference between revisions of "Matilda Hedgehog"

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m (some information about the hedgehog launcher & copy-pasted from Matilda III)
(Usage in battles)
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== Usage in battles ==
 
== Usage in battles ==
If attacking, the Matilda should take point in the attacking force (if your team will wait for you) and crawl slowly towards the enemy locations with support from your team members. Stop and fire at any target that reveals itself to attack you. When defending, park some distance away from a choke point to a vital area and blast enemies as they try to enter. Remember to maintain team support so that enemies don't try to out manoeuvre you. Make sure to keep a safe distance away from the enemy to maximise the effectiveness of your armour with the shell damage drop-off. Like this, your armour will be very hard to penetrate. At the same time use the [[Ordnance QF 2-pounder (40 mm)|2-pounder gun]] to attack the enemy. Close-distance fighting is ill-advised as opponents will be able to more easily penetrate the front armour and find weak points. A very important tip to know about the Matilda III is to '''not go into towns!''' You will be easily out manoeuvred, allowing your opponents to get close and flank and destroy you.
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
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If attacking, the Matilda should take point in the attacking force (if your team will wait for you) and crawl slowly towards the enemy locations with support from your team members. Stop and fire at any target that reveals itself to attack you. When defending, park some distance away from a choke point to a vital area and blast enemies as they try to enter. Remember to maintain team support so that enemies don't try to out manoeuvre you. Make sure to keep a safe distance away from the enemy to maximise the effectiveness of your armour with the shell damage drop-off. Like this, your armour will be very hard to penetrate. At the same time use the [[Ordnance QF 2-pounder (40 mm)|2-pounder gun]] to attack the enemy. Close-distance fighting is ill-advised as opponents will be able to more easily penetrate the front armour and find weak points. A very important tip to know about the Matilda III is to '''not go into towns!''' You will be easily out manoeuvred, allowing your opponents to get close and flank and destroy you.
  
Opponents that deserve extra attention are the tank destroyers. The two German Marders carry a gun that can easily knock you out at long range, especially the [[Marder III H|Marder III (H)]], but those have thin armour, so use that to your advantage. The more armoured German TD, the StuG III, is even more dangerous. The [[StuG III A]] carry the [[KwK 37 (75 mm)|short 75 mm]] that can fire high-penetrating HEAT rounds while its front armour can resist the 2-pounder's shots from a longer distance. The [[StuG III F]] is a bigger problem with its [[KwK 40 (75 mm)|longer 75 mm gun]] and thicker armour, but its high battle rating of 3.7 should make this an uncommon sight. The Matilda will have a hard time to fight the StuGs due to the front armour and inability to manoeuvre to hit the side armour, thus it would be better to leave that to more manoeuvrable team members.
+
Opponents that deserve extra attention are the tank destroyers. The two German Marders carry a gun that can easily knock you out at long range, especially the [[Marder III H|Marder III (H)]], but those have thin armour, so use that to your advantage. The more armoured German TD, the StuG III, is even more dangerous. The [[StuG III A]] carry the [[KwK 37 (75 mm)|short 75 mm]] that can fire high-penetrating HEAT rounds while its front armour can resist the 2-pounder's shots from a longer distance. The [[StuG III F]] is a bigger problem with its [[KwK 40 (75 mm)|longer 75 mm gun]] and thicker armour, but its high battle rating of 3.7 should make this an uncommon sight. The Matilda will have a hard time to fight the StuGs due to the front armour and inability to manoeuvre to hit the side armour, thus it would be better to leave that to more manoeuvrable team members.
  
Other tanks to worry about are the more common medium tanks each nation carries from the [[M4A1|M4 Shermans]], [[Pz.IV F2|Panzer IVs]], and [[T-34 (1941)|T-34s]]. These medium tanks have frontal armour able to resist the Matilda's 2-pounder rounds and easily out manoeuvre it as well. The most noteworthy tank to worry about is the Panzer IV with the [[KwK 40 (75 mm)|long 75 mm guns]], which can easily destroy your frontal armour.
+
Other tanks to worry about are the more common medium tanks each nation carries from the [[M4A1|M4 Shermans]], [[Pz.IV F2|Panzer IVs]], and [[T-34 (1941)|T-34s]]. These medium tanks have frontal armour able to resist the Matilda's 2-pounder rounds and easily out manoeuvre it as well. The most noteworthy tank to worry about is the Panzer IV with the [[KwK 40 (75 mm)|long 75 mm guns]], which can easily destroy your frontal armour.
  
Unlike Matilda III, this tank has a Hedgehog 183 mm launcher on its back. While it can be useful against clusters of unmoving vehicles, it is highly inaccurate and it takes time to get used to it. And it '''SHOULD NOT GET FLANKED BY ENEMIES''' as the launcher can be shot easily, which results in an ammo rack explosion. This can get the tank destroyed by even SPAA vehicles.
+
Unlike Matilda III, this tank has a Hedgehog 183 mm launcher on its back. While it can be useful against clusters of unmoving vehicles, it is highly inaccurate and takes time to get used to. It also makes the Matilda Hedgehog much more vulnerable to flanking attacks, as the launcher can be shot easily, and results in an ammo rack explosion. This can get the tank destroyed by even SPAA vehicles.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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* Poor mobility on and offroad, something retained from its predecessor the Matilda III
 
* Poor mobility on and offroad, something retained from its predecessor the Matilda III
* Keeps the same anemic 40 mm gun
+
* Keeps the same anaemic 40 mm gun
 
* Hedgehog launcher is inaccurate against single targets and fires its shells in an arcing trajectory, requiring significant leading
 
* Hedgehog launcher is inaccurate against single targets and fires its shells in an arcing trajectory, requiring significant leading
 +
* Hedgehog launcher is an exposed ammo rack and may result in an untimely demise
 
* Retains the same cramped crew positions as the unmodified Matilda III
 
* Retains the same cramped crew positions as the unmodified Matilda III
* The Hedgehog Launcher can get the tank destroyed due to ammo rack explosions
 
  
 
== History ==
 
== History ==

Revision as of 22:25, 1 January 2021

Matilda Hedgehog
uk_matilda_hedgehog.png
GarageImage Matilda Hedgehog.jpg
Matilda Hedgehog
AB RB SB
2.7 2.7 2.7
Show in game

Description

The Matilda Hedgehog is a premium gift rank II British heavy tank with a battle rating of 2.7 (AB/RB/SB). It was introduced during Update "New Power" as a reward for Battle Pass: Season I.

General info

Survivability and armour

Armourfront / side / back
Hull75 / 70 / 55
Turret75 / 75 / 75
Crew4 people
Visibility84 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB26 / 5 km/h
RB and SB24 / 4 km/h
Number of gears6 forward
1 back
Weight27.3 t
Engine power
AB363 hp
RB and SB190 hp
Power-to-weight ratio
AB13.3 hp/t
RB and SB7.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 26 5 27.3 294 363 10.77 13.3
Realistic 24 4 168 190 6.15 6.96

Modifications and economy

Repair cost
AB876 Sl icon.png
RB645 Sl icon.png
SB1 428 Sl icon.png
Crew training3 400 Sl icon.png
Experts23 000 Sl icon.png
Aces160 Ge icon.png
Research Aces380 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 40 / 60 / 80 % Sl icon.png
Talisman.png 2 × 118 / 118 / 118 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement uk.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
40mm_uk_2pdr_APHV_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
40mm_uk_2pdr_APHE_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
40mm_uk_2pdr_APCBC_ammo_pack

Armaments

Main armament

Shoulder stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition93 rounds
Reloadbasic crew → aces
3.6 → 2.8 s
Vertical guidance-20° / 20°
Horizontal guidance-150° / 150°
Hedgehog
Ammunition7 rounds
Belt capacity7 rounds
Fire rate90 shots/min
Vertical guidance30° / 45°
Main article: QF 2-pounder (40 mm)
40 mm QF 2-pounder Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 93 ±20° ±150° Vertical 16.2 22.4 27.2 30.1 32.0 3.64 3.22 2.97 2.80
Realistic 11.9 14.0 17.0 18.8 20.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot Mk.1 AP/T AP 72 68 52 37 27 19
Shell Mk.2 HE 4 4 4 4 4 4
Shot Mk.IXB APCBC/T APCBC 89 86 77 66 57 50
Shot Mk.1 APHV/T AP 80 75 58 41 30 21
Shell Mk.1 AP/T APHE 66 62 49 36 26 20
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot Mk.1 AP/T AP 792 1.08 N/A N/A N/A 47° 60° 65°
Shell Mk.2 HE 687 1.34 0 0.1 85 79° 80° 81°
Shot Mk.IXB APCBC/T APCBC 792 1.24 N/A N/A N/A 48° 63° 71°
Shot Mk.1 APHV/T AP 853 1.08 N/A N/A N/A 47° 60° 65°
Shell Mk.1 AP/T APHE 792 1.08 1.2 9 20.9 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
93 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Additional armament

Main article: Hedgehog
Hedgehog
Capacity Vertical Horizontal Stabilizer
7 +30°/+45° N/A N/A

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Hedgehog projectile HE 80 80 80 80 80 80
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Hedgehog projectile HE 45 29.5 0 0.1 25,280 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
Visual
discrepancy
7 __ (+__) __

Machine guns

Ammunition4 050 rounds
Belt capacity225 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: BESA (7.92 mm)
7.92 mm BESA
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,000 (225) 600 N/A N/A

Usage in battles

If attacking, the Matilda should take point in the attacking force (if your team will wait for you) and crawl slowly towards the enemy locations with support from your team members. Stop and fire at any target that reveals itself to attack you. When defending, park some distance away from a choke point to a vital area and blast enemies as they try to enter. Remember to maintain team support so that enemies don't try to out manoeuvre you. Make sure to keep a safe distance away from the enemy to maximise the effectiveness of your armour with the shell damage drop-off. Like this, your armour will be very hard to penetrate. At the same time use the 2-pounder gun to attack the enemy. Close-distance fighting is ill-advised as opponents will be able to more easily penetrate the front armour and find weak points. A very important tip to know about the Matilda III is to not go into towns! You will be easily out manoeuvred, allowing your opponents to get close and flank and destroy you.

Opponents that deserve extra attention are the tank destroyers. The two German Marders carry a gun that can easily knock you out at long range, especially the Marder III (H), but those have thin armour, so use that to your advantage. The more armoured German TD, the StuG III, is even more dangerous. The StuG III A carry the short 75 mm that can fire high-penetrating HEAT rounds while its front armour can resist the 2-pounder's shots from a longer distance. The StuG III F is a bigger problem with its longer 75 mm gun and thicker armour, but its high battle rating of 3.7 should make this an uncommon sight. The Matilda will have a hard time to fight the StuGs due to the front armour and inability to manoeuvre to hit the side armour, thus it would be better to leave that to more manoeuvrable team members.

Other tanks to worry about are the more common medium tanks each nation carries from the M4 Shermans, Panzer IVs, and T-34s. These medium tanks have frontal armour able to resist the Matilda's 2-pounder rounds and easily out manoeuvre it as well. The most noteworthy tank to worry about is the Panzer IV with the long 75 mm guns, which can easily destroy your frontal armour.

Unlike Matilda III, this tank has a Hedgehog 183 mm launcher on its back. While it can be useful against clusters of unmoving vehicles, it is highly inaccurate and takes time to get used to. It also makes the Matilda Hedgehog much more vulnerable to flanking attacks, as the launcher can be shot easily, and results in an ammo rack explosion. This can get the tank destroyed by even SPAA vehicles.

Pros and cons

Pros:

  • Retains the same small size and excellent armour from its unmodified version
  • Identical gun to its predecessor, meaning same excellent gun handling
  • Rocket launcher can be lethal versus clusters of unmoving vehicles

Cons:

  • Poor mobility on and offroad, something retained from its predecessor the Matilda III
  • Keeps the same anaemic 40 mm gun
  • Hedgehog launcher is inaccurate against single targets and fires its shells in an arcing trajectory, requiring significant leading
  • Hedgehog launcher is an exposed ammo rack and may result in an untimely demise
  • Retains the same cramped crew positions as the unmodified Matilda III

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Matilda Hedgehog devblog image.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain heavy tanks
Matilda  Matilda III · Matilda Hedgehog
Churchill  Churchill I · Churchill III · Churchill VII · Churchill Crocodile · Churchill NA75 · Black Prince
Post-war  Caernarvon · Conqueror
Other  Independent · Excelsior · TOG II

Britain premium ground vehicles
Light tanks  A13 Mk I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II · Crusader "The Saint" · Rooikat 105
Medium tanks  A.C.I · Grant I · Cromwell V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Comet I "Iron Duke IV"
  Centurion Mk.2 · ▄Strv 81 (RB 52) · Centurion Mk.5 AVRE · Centurion Mk.5/1 · ▄Sho't Kal Dalet · Centurion Action X
  Vijayanta · Khalid · Challenger DS · Challenger 2 OES
Heavy tanks  Independent · Matilda Hedgehog · Excelsior · TOG II · Churchill Crocodile · Black Prince
Tank destroyers  Alecto I · Achilles (65 Rg.) · QF 3.7 Ram