Difference between revisions of "USS Atlanta"

From War Thunder Wiki
Jump to: navigation, search
(Updated format)
Line 6: Line 6:
 
== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American cruiser {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American cruiser {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
Line 13: Line 11:
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.-->
+
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
  
Ammunition storage severely lacks protection. Detonation of ammunition is commonplace, although the storage forward of the bridge does benefit from a layer of fuel storage in-between it and an incoming salvo. The turrets are equally fragile.  
+
Ammunition storage severely lacks protection. Detonation of ammunition is commonplace, although the storage forward of the bridge does benefit from a layer of fuel storage in-between it and an incoming salvo. The turrets are equally fragile.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
<!--Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.-->
+
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
  
Handling is surprisingly sluggish when stock. Despite the relatively low weight for a light cruiser, the Atlanta struggles to maneuver. Her rudder responsiveness is lethargic, and once a turn has begun, her speed dips into the 20-25 mph range. On some maps where scrambling to the island groups is necessary for lighter cruisers to evade enemy fire, the Atlanta can easily fall behind and find itself on the receiving end of heavy cruiser fire.  
+
Handling is surprisingly sluggish when stock. Despite the relatively low weight for a light cruiser, the Atlanta struggles to maneuver. Her rudder responsiveness is lethargic, and once a turn has begun, her speed dips into the 20-25 mph range. On some maps where scrambling to the island groups is necessary for lighter cruisers to evade enemy fire, the Atlanta can easily fall behind and find itself on the receiving end of heavy cruiser fire.
  
{{NavalMobility}}  
+
{{NavalMobility}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 32: Line 30:
 
=== Primary armament ===
 
=== Primary armament ===
 
{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
+
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
{{main|5/38 Mark 12 Dual Purpose (127 mm)}}
+
{{main|5 inch/38 Mk.12 (127 mm)}}
  
 
The primary armament of the Atlanta is eight twin five-inch guns, of which a maximum seven can be brought to bear on one target. These guns have a high rate of fire (up to 22 rounds per minute with maxed crew and first-stage ammo stowage). even with an untrained crew and have an acceptable quantity of high explosive per shell. The downside is a comparatively poor shell trajectory when compared to other cruisers; especially in fights over 8 kilometers, the five-inch guns require more precise distance input compared to larger diameter guns.
 
The primary armament of the Atlanta is eight twin five-inch guns, of which a maximum seven can be brought to bear on one target. These guns have a high rate of fire (up to 22 rounds per minute with maxed crew and first-stage ammo stowage). even with an untrained crew and have an acceptable quantity of high explosive per shell. The downside is a comparatively poor shell trajectory when compared to other cruisers; especially in fights over 8 kilometers, the five-inch guns require more precise distance input compared to larger diameter guns.
  
The Atlanta gets access to four shell types - Mk.34 AAC, Mk. 32 Common, Mk.46 Common SP, and Mk.31 AAVT. The Common SP (essentially a common shell with slightly less explosive mass but better penetration) is typically the best pick for heavier-armoured targets such as cruisers, while the AAC shell works better against unarmoured targets due to it’s large explosive filler. The Mk.31 AAVT is a great option for dealing with air targets due to its proximity fuze - a single direct hit should be enough to destroy an incoming bomber.
+
The Atlanta gets access to four shell types - Mk.34 AAC, Mk. 32 Common, Mk.46 Common SP, and Mk.31 AAVT. The Common SP (essentially a common shell with slightly less explosive mass but better penetration) is typically the best pick for heavier-armoured targets such as cruisers, while the AAC shell works better against unarmoured targets due to it's large explosive filler. The Mk.31 AAVT is a great option for dealing with air targets due to its proximity fuze - a single direct hit should be enough to destroy an incoming bomber.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
<!--Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.-->
+
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
{{main|1,1 inch/75 Mk.1 (28 mm)}}
+
{{main|1.1 inch/75 Mk.1 (28 mm)}}
  
Despite ostensibly being an anti-air cruiser, the only anti-air secondaries on the Atlanta are three quad 1.1-inch "Chicago Piano" mounts.
+
Despite ostensibly being an anti-air cruiser, the only anti-air secondaries on the Atlanta are three quad 1.1-inch "Chicago Piano" mounts.
  
The 1.1 inch/75 Mk.1 Gun, otherwise known as the “Chicago Piano” (because it was the size of a baby grand-piano), was the standard anti-aircraft armament for most American ships prior to the introduction of the 40 mm Bofors cannon. These guns are mediocre at best; though they have a good fire rate (similar to the AN/M2 Browning), they aren’t too effective at dealing damage, and also jam rather quickly. As well, take note that the gun doesn’t have ammunition options, with just the default HE-T belt available.
+
The 1.1 inch/75 Mk.1 Gun, otherwise known as the "Chicago Piano" (because it was the size of a baby grand-piano), was the standard anti-aircraft armament for most American ships prior to the introduction of the 40 mm Bofors cannon. These guns are mediocre at best; though they have a good fire rate (similar to the AN/M2 Browning), they aren't too effective at dealing damage, and also jam rather quickly. As well, take note that the gun doesn't have ammunition options, with just the default HE-T belt available.
 
 
=== Torpedo armament ===
 
<!--Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.-->
 
{{main|Mk.15}}
 
 
 
Torpedo armament consists of six total torpedoes, three per side. The port torpedo launcher face the bow of the ship, while the starboard faces aft. This does not seriously affect usage or arcs of fire.  
 
  
 
=== Additional armament ===
 
=== Additional armament ===
 
{{Specs-Fleet-Additional}}
 
{{Specs-Fleet-Additional}}
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
+
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 +
{{main|Mk.15 (533 mm)}}
  
''If there is no additional armament, remove this section.''
+
Torpedo armament consists of six total torpedoes, three per side. The port torpedo launcher face the bow of the ship, while the starboard faces aft. This does not seriously affect usage or arcs of fire.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).-->
+
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
 
The Atlanta is best saved for close maps like Arctic Port where her guns can eviscerate cruisers inside 6-8 km. On larger maps where cruisers engage at distances as far as 12-13 km, the Atlanta is a poor choice. She has neither the armor nor the guns to engage Hippers, Mogamis, Kirovs, or Brooklyns at longer ranges nor even the speed to place herself in a more advantageous position out of sight from the larger cruisers.
 
  
===Modules===
+
The Atlanta is best saved for close maps like Arctic Port where her guns can eviscerate cruisers inside 6-8 km. On larger maps where cruisers engage at distances as far as 12-13 km, the Atlanta is a poor choice. She has neither the armor nor the guns to engage Hippers, Mogamis, Kirovs, or Brooklyns at longer ranges nor even the speed to place herself in a more advantageous position out of sight from the larger cruisers.
{| class="wikitable"
 
! Tier
 
! Seakeeping
 
! colspan="2" |Unsinkability
 
! colspan="3" |Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
| 5 inch Common Mk.32
 
|
 
|
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
| 5 inch SP Common Mk.46
 
| Auxiliary Armament Targeting
 
|
 
|-
 
| III
 
| Propeller Replacement
 
| Shrapnel Protection
 
| Ventilation
 
| 5 inch AAVT Mk.31
 
| Primary Armament Targeting
 
| Improved Rangefinder
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
| Ammo Wetting
 
| Torpedo Mode
 
|
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 116: Line 68:
 
'''Cons:'''
 
'''Cons:'''
  
* Poor survivability  
+
* Poor survivability
* Poor maneuverability  
+
* Poor maneuverability
 
* Poor accuracy and weapon trajectory at longer range
 
* Poor accuracy and weapon trajectory at longer range
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
Atlanta-class light cruisers came to being in the late 1930s, during which the US Navy was considering a multitude of different design proposals for new light cruisers, which would be in accordance with the limitations set by the Second London Naval Treaty of 1936.
 
Atlanta-class light cruisers came to being in the late 1930s, during which the US Navy was considering a multitude of different design proposals for new light cruisers, which would be in accordance with the limitations set by the Second London Naval Treaty of 1936.
  
Having realized that all outstanding requirements couldn’t be met with a limited displacement design, the decision was eventually made to adopt a smaller light cruiser design to act as a destroyer leader. As a result, the proposed design of what would become the Atlanta-class was selected for construction, with an initial order for four ships being issued in April 1939, followed by a second order for four further vessels in September 1940.
+
Having realized that all outstanding requirements couldn't be met with a limited displacement design, the decision was eventually made to adopt a smaller light cruiser design to act as a destroyer leader. As a result, the proposed design of what would become the Atlanta-class was selected for construction, with an initial order for four ships being issued in April 1939, followed by a second order for four further vessels in September 1940.
  
USS Atlanta, the lead ship of the class, was laid down on 22 April 1940 in Kearny, New Jersey and was subsequently commissioned into service in December of the following year, shortly after the US’ entry into WWII. Atlanta would soon receive its baptism by fire, taking part in the Battle of Midway in June 1942 while on screening duty for American aircraft carriers.
+
USS Atlanta, the lead ship of the class, was laid down on 22 April 1940 in Kearny, New Jersey and was subsequently commissioned into service in December of the following year, shortly after the US' entry into WWII. Atlanta would soon receive its baptism by fire, taking part in the Battle of Midway in June 1942 while on screening duty for American aircraft carriers.
  
 
USS Atlanta also took part in heavy fighting during the Battle of the Eastern Solomons, as well as the subsequent Naval Battle of Guadalcanal. During the latter, USS Atlanta received mortal damage during a Japanese night attack, both from enemy as well as friendly fire. Although the USS Atlanta made it through the night, it became clear the next morning that the damage was too severe to deal with and the order for scuttling was issued on 13 November 1942. Atlanta was subsequently struck from the Naval Register in January of the following year.
 
USS Atlanta also took part in heavy fighting during the Battle of the Eastern Solomons, as well as the subsequent Naval Battle of Guadalcanal. During the latter, USS Atlanta received mortal damage during a Japanese night attack, both from enemy as well as friendly fire. Although the USS Atlanta made it through the night, it became clear the next morning that the damage was too severe to deal with and the order for scuttling was issued on 13 November 1942. Atlanta was subsequently struck from the Naval Register in January of the following year.
Line 142: Line 94:
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the ship;''
 
* ''encyclopedia page on the ship;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
 
* [[wt:en/news/6334-development-uss-atlanta-the-explosive-air-traffic-controller-en|[Devblog] USS Atlanta: The Explosive Air Traffic Controller]]
 
* [[wt:en/news/6334-development-uss-atlanta-the-explosive-air-traffic-controller-en|[Devblog] USS Atlanta: The Explosive Air Traffic Controller]]

Revision as of 12:37, 15 January 2021

USS Atlanta
us_cruiser_atlanta_class_atlanta.png
GarageImage USS Atlanta.jpg
USS Atlanta
AB RB SB
5.3 5.3 5.3
Research:89 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png

Description

The Atlanta-class, USS Atlanta (CL-51), 1941 is a rank IV American cruiser with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Armourfront / side / back
Citadel95 / 95 / 32 mm
Main fire tower32 / 32 / 32 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement8 473 t
Crew623 people

Ammunition storage severely lacks protection. Detonation of ammunition is commonplace, although the storage forward of the bridge does benefit from a layer of fuel storage in-between it and an incoming salvo. The turrets are equally fragile.

Mobility

Speedforward / back
AB70 / 25 km/h
RB60 / 22 km/h

Handling is surprisingly sluggish when stock. Despite the relatively low weight for a light cruiser, the Atlanta struggles to maneuver. Her rudder responsiveness is lethargic, and once a turn has begun, her speed dips into the 20-25 mph range. On some maps where scrambling to the island groups is necessary for lighter cruisers to evade enemy fire, the Atlanta can easily fall behind and find itself on the receiving end of heavy cruiser fire.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 70 25
RB/SB Stock ___ ___
Upgraded 60 22

Modifications and economy

Repair costBasic → Reference
AB11 461 → 14 647 Sl icon.png
RB11 638 → 14 873 Sl icon.png
Total cost of modifications78 500 Rp icon.png
134 900 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training87 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
5 200 Rp icon.png
Cost:
8 900 Sl icon.png
300 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
200 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
190 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
6 400 Rp icon.png
Cost:
11 000 Sl icon.png
370 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
5 200 Rp icon.png
Cost:
8 900 Sl icon.png
300 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
200 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
200 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
190 Ge icon.png
Mods ship venting.png
Ventilation
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
190 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
6 400 Rp icon.png
Cost:
11 000 Sl icon.png
370 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
6 400 Rp icon.png
Cost:
11 000 Sl icon.png
370 Ge icon.png
Mods tank ammo.png
127mm_usa_mk32_common_sap_ammo_pack
Research:
5 200 Rp icon.png
Cost:
8 900 Sl icon.png
300 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
127mm_usa_mk46_special_common_sap_ammo_pack
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
200 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
190 Ge icon.png
Mods he frag proxi fuze ship.png
127mm_usa_mk31_aavt_radio_fuse_ammo_pack
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
190 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
190 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
6 400 Rp icon.png
Cost:
11 000 Sl icon.png
370 Ge icon.png

Armament

Primary armament

8 х Turret2 x 5 inch/38 Mk.12 cannon, mount Mk.28
Ammunition900 rounds
Vertical guidance-15° / 85°

The primary armament of the Atlanta is eight twin five-inch guns, of which a maximum seven can be brought to bear on one target. These guns have a high rate of fire (up to 22 rounds per minute with maxed crew and first-stage ammo stowage). even with an untrained crew and have an acceptable quantity of high explosive per shell. The downside is a comparatively poor shell trajectory when compared to other cruisers; especially in fights over 8 kilometers, the five-inch guns require more precise distance input compared to larger diameter guns.

The Atlanta gets access to four shell types - Mk.34 AAC, Mk. 32 Common, Mk.46 Common SP, and Mk.31 AAVT. The Common SP (essentially a common shell with slightly less explosive mass but better penetration) is typically the best pick for heavier-armoured targets such as cruisers, while the AAC shell works better against unarmoured targets due to it's large explosive filler. The Mk.31 AAVT is a great option for dealing with air targets due to its proximity fuze - a single direct hit should be enough to destroy an incoming bomber.

Secondary armament

3 х Turret4 x 1.1 inch/75 Mk.1 automatic gun
Ammunition7800 rounds
Belt capacity65 rounds
Fire rate150 shots/min

Despite ostensibly being an anti-air cruiser, the only anti-air secondaries on the Atlanta are three quad 1.1-inch "Chicago Piano" mounts.

The 1.1 inch/75 Mk.1 Gun, otherwise known as the "Chicago Piano" (because it was the size of a baby grand-piano), was the standard anti-aircraft armament for most American ships prior to the introduction of the 40 mm Bofors cannon. These guns are mediocre at best; though they have a good fire rate (similar to the AN/M2 Browning), they aren't too effective at dealing damage, and also jam rather quickly. As well, take note that the gun doesn't have ammunition options, with just the default HE-T belt available.

Additional armament

Setup 18 x 533 mm steam turbined Mk.15 torpedo
Main article: Mk.15 (533 mm)

Torpedo armament consists of six total torpedoes, three per side. The port torpedo launcher face the bow of the ship, while the starboard faces aft. This does not seriously affect usage or arcs of fire.

Usage in battles

The Atlanta is best saved for close maps like Arctic Port where her guns can eviscerate cruisers inside 6-8 km. On larger maps where cruisers engage at distances as far as 12-13 km, the Atlanta is a poor choice. She has neither the armor nor the guns to engage Hippers, Mogamis, Kirovs, or Brooklyns at longer ranges nor even the speed to place herself in a more advantageous position out of sight from the larger cruisers.

Pros and cons

Pros:

  • Excellent close to medium range firepower by destroyer standards
  • Due to its high fire rate, it can quickly suppress rushing enemies attempting to close the distance

Cons:

  • Poor survivability
  • Poor maneuverability
  • Poor accuracy and weapon trajectory at longer range

History

Atlanta-class light cruisers came to being in the late 1930s, during which the US Navy was considering a multitude of different design proposals for new light cruisers, which would be in accordance with the limitations set by the Second London Naval Treaty of 1936.

Having realized that all outstanding requirements couldn't be met with a limited displacement design, the decision was eventually made to adopt a smaller light cruiser design to act as a destroyer leader. As a result, the proposed design of what would become the Atlanta-class was selected for construction, with an initial order for four ships being issued in April 1939, followed by a second order for four further vessels in September 1940.

USS Atlanta, the lead ship of the class, was laid down on 22 April 1940 in Kearny, New Jersey and was subsequently commissioned into service in December of the following year, shortly after the US' entry into WWII. Atlanta would soon receive its baptism by fire, taking part in the Battle of Midway in June 1942 while on screening duty for American aircraft carriers.

USS Atlanta also took part in heavy fighting during the Battle of the Eastern Solomons, as well as the subsequent Naval Battle of Guadalcanal. During the latter, USS Atlanta received mortal damage during a Japanese night attack, both from enemy as well as friendly fire. Although the USS Atlanta made it through the night, it became clear the next morning that the damage was too severe to deal with and the order for scuttling was issued on 13 November 1942. Atlanta was subsequently struck from the Naval Register in January of the following year.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Federal Shipbuilding and Drydock Company
Gun Destroyers (DD) 
Somers-class  USS Somers
Fletcher-class  USS Fletcher
Allen M. Sumner-class  USS Sumner
Gearing-class  USS Gearing
Cruiser, Light (CL) 
Atlanta-class  USS Atlanta

USA light cruisers
Omaha-class  USS Detroit · USS Raleigh · USS Trenton
Atlanta-class  USS Atlanta
Brooklyn-class  USS Brooklyn · USS Helena
Cleveland-class  USS Cleveland
Fargo-class  USS Fargo
Worcester-class  USS Roanoke