Difference between revisions of "MiG-19PT"

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m (Changed the general Flight Performance information to be a little more descriptive and coherent. Added a little more to the Survivability section and added more detail to the section about the R-3S as well.)
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* 2 x 30 mm NR-30 cannons, wing-mounted (70 rpg = 140 total)
 
* 2 x 30 mm NR-30 cannons, wing-mounted (70 rpg = 140 total)
  
The MiG-19 carries two 30 mm NR-30 cannons, mounted in the wing roots. Each gun has 70 rounds of ammunition, making a total of 140 rounds. The NR-30 cannons are very fast firing so this is not much ammo, and you can't afford to spray. The guns however are extremely powerful, and only a couple of rounds hitting an enemy aircraft will severely cripple them, if not outright kill them. The shell velocity is very high and you don't need much lead to hit a target.
+
The MiG-19 carries two 30 mm NR-30 cannons, mounted in the wing roots. Each gun has 70 rounds of ammunition, making a total of 140 rounds. The NR-30 cannons are very fast firing so this is not much ammo, and you can't afford to spray. The guns however are extremely powerful, and only a couple of rounds hitting an enemy aircraft will severely cripple them, if not outright destroy them. The shell velocity is very high and you don't need much lead to hit a target.
  
The recommended belts for this aircraft are Ground Targets, they're more reliable than the Air Target belts and tend to take off wings and large sections, and destroy engines with one hit, in comparison to the air target belts which tend to spark or just damage external modules. The ground belts contain APHE rounds with 60 mm of penetration, but it is not really worth going for ground targets as the limited ammunition and high speed of the aircraft makes it very difficult to hit or kill anything.
+
The recommended belts for this aircraft are Ground Targets, they're more reliable than the Air Target belts and tend to take off wings and large sections, and destroy engines with one hit, in comparison to the air target belts which tend to spark or just damage external modules. The ground belts contain APHE rounds with 60 mm of penetration, but it is not really worth going for ground targets as the limited ammunition and high speed of the aircraft makes it very difficult to hit or destroy anything.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
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* 32 x S-5K rockets
 
* 32 x S-5K rockets
  
The MiG-19PT can carry two heat seeking R-3S air to air missiles on under-wing pylons. The missiles have a 10G overload with 8.8 kg TNT explosive equivalent, which is enough to nearly guarantee a kill if they hit. They travel at a speed of 1,000 m/s which is average for air to air missiles. The ideal use-case for the missiles is when you're at very high speed, following something like a Phantom from around a kilometre. The missile will get to the target before they can react, and with large targets like the Phantom, they can't pull hard enough at those speeds to evade the missile. You can generally get kills with these missiles at ranges up to around 3-4km, but you're much more likely to hit if you wait to fire at around <2.5km.
+
The MiG-19PT can carry two heat seeking R-3S air to air missiles on under-wing pylons. The missiles have a 10G overload with 8.8 kg TNT explosive equivalent, which is enough to nearly guarantee a downed enemy aircraft if they hit. They travel at a speed of 1,000 m/s which is average for air to air missiles. The ideal use-case for the missiles is when you're at very high speed, following something like a Phantom from around a kilometre. The missile will get to the target before they can react, and with large targets like the Phantom, they can't pull hard enough at those speeds to evade the missile. You can generally get hits with these missiles at ranges up to around 3-4km, but you're much more likely to hit if you wait to fire at around <2.5km.
  
 
Don't try to fire the missile in any sort of turn, as the missiles cannot fire if you're pulling more than 5Gs. Since the missiles are IR guided, try to refrain from firing at a target with friendlies in front of you, as the missile may switch onto a friendly. Enemies flying near the sun are also poor targets. It is not recommended to fire at any target pulling anything more than a light turn, since the missile will just lose track and miss.  
 
Don't try to fire the missile in any sort of turn, as the missiles cannot fire if you're pulling more than 5Gs. Since the missiles are IR guided, try to refrain from firing at a target with friendlies in front of you, as the missile may switch onto a friendly. Enemies flying near the sun are also poor targets. It is not recommended to fire at any target pulling anything more than a light turn, since the missile will just lose track and miss.  

Revision as of 09:24, 8 November 2020

MiG-19PT
mig-19pt.png
MiG-19PT
AB RB SB
9.7 9.3 9.7
Research:190 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game
This page is about the Russian jet fighter MiG-19PT. For other versions, see MiG-19 (Family).

Description

GarageImage MiG-19PT.jpg


The MiG-19PT is a rank VI Soviet jet fighter with a battle rating of 9.7 (AB/SB) and 9.3 (RB). It was introduced in Update 1.85 "Supersonic" and was one of the first three jets to feature guided air-to-air missiles, the other two being the F-100D and the Javelin F.(A.W.) Mk.9.

General info

Flight performance

The main advantages of the MiG-19PT are its exceptional acceleration, great energy retention in a straight line and the very strong climb rate. Aside from the top speed, the aircraft has the raw performance to at least keep up with more modern jets.

However, the plane is weighed down by its somewhat inferior manoeuvring energy retention, bad low speed manoeuvrability and poor high speed handling. Compression at high Mach numbers slows the roll rate significantly and makes the rudder nearly entirely unresponsive, though MiG-19PT generally has a very responsive elevator. Despite how the acceleration can make up for it, be careful not to turn excessively, as that will bleed much speed due to the poor manoeuvring energy retention.

The performance of the plane doesn't suffer too much when it's stock. It can still out accelerate Phantoms and climb from sea level at 1100km/h up to 10km in a single zoom climb without any modifications.

Characteristics Max Speed
(km/h at 10,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,426 1,421 17200 32.4 32.9 159.4 148.4 500
Upgraded ___ 1,436 __._ 32.0 __._ 180.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1260 577 N/A 500 450 ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 540 < 650 < 350 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Mikulin RD-9B 2 5,447 kg 301 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 7m fuel 20m fuel 23m fuel
725 kg Afterburning axial-flow turbojet 6,311 kg 7,328 kg 7,563 kg 9,100 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 7m fuel 20m fuel 23m fuel MTOW
Stationary 2,296 kgf 3,215 kgf 1.02 0.88 0.85 0.71
Optimal 2,320 kgf
(1,000 km/h)
3,248 kgf
(1,000 km/h)
1.03 0.89 0.86 0.71

Survivability and armour

The aircraft is fairly fragile, with any hits likely to damage the engines due to how much space they take up inside the plane. When spaded one engine has enough power to get you back to base, but while stock it is a little harder and you may end up crashing. One benefit of the MiG though is that the elevators are separate to each other in the damage model, and therefore a hit to the tail causing an elevator loss isn't the end of the world, since the remaining one is good enough to continue the fight. The elevators can also act as damage absorbers, taking the brunt of otherwise lethal damage. Occasionally, you may find that a missile has struck the plane, blowing off an elevator but leaving the plane still flyable. Another point to note is that loss of oil in either engine will rapidly cause engine failure, so it is best to return to base ASAP when damaged.

Armaments

Offensive armament

Main article: NR-30 (30 mm)

The MiG-19PT is armed with:

  • 2 x 30 mm NR-30 cannons, wing-mounted (70 rpg = 140 total)

The MiG-19 carries two 30 mm NR-30 cannons, mounted in the wing roots. Each gun has 70 rounds of ammunition, making a total of 140 rounds. The NR-30 cannons are very fast firing so this is not much ammo, and you can't afford to spray. The guns however are extremely powerful, and only a couple of rounds hitting an enemy aircraft will severely cripple them, if not outright destroy them. The shell velocity is very high and you don't need much lead to hit a target.

The recommended belts for this aircraft are Ground Targets, they're more reliable than the Air Target belts and tend to take off wings and large sections, and destroy engines with one hit, in comparison to the air target belts which tend to spark or just damage external modules. The ground belts contain APHE rounds with 60 mm of penetration, but it is not really worth going for ground targets as the limited ammunition and high speed of the aircraft makes it very difficult to hit or destroy anything.

Suspended armament

The MiG-19PT can be outfitted with the following ordnance:

  • Without load
  • 2 x R-3S missiles
  • 2 x 100 kg OFAB-100 bombs (200 kg total)
  • 2 x 250 kg OFAB-250-270 bombs (500 kg total)
  • 16 x S-5K rockets
  • 32 x S-5K rockets

The MiG-19PT can carry two heat seeking R-3S air to air missiles on under-wing pylons. The missiles have a 10G overload with 8.8 kg TNT explosive equivalent, which is enough to nearly guarantee a downed enemy aircraft if they hit. They travel at a speed of 1,000 m/s which is average for air to air missiles. The ideal use-case for the missiles is when you're at very high speed, following something like a Phantom from around a kilometre. The missile will get to the target before they can react, and with large targets like the Phantom, they can't pull hard enough at those speeds to evade the missile. You can generally get hits with these missiles at ranges up to around 3-4km, but you're much more likely to hit if you wait to fire at around <2.5km.

Don't try to fire the missile in any sort of turn, as the missiles cannot fire if you're pulling more than 5Gs. Since the missiles are IR guided, try to refrain from firing at a target with friendlies in front of you, as the missile may switch onto a friendly. Enemies flying near the sun are also poor targets. It is not recommended to fire at any target pulling anything more than a light turn, since the missile will just lose track and miss.

Whilst it is possible to lock onto a prop aircraft with the R-3S, you usually have to be at nearly point blank range for the missile to lock on, so you may as well use your guns instead.

Despite the below-average accuracy of the S-5K rockets, these rockets can find success with the speedy characteristics of the MiG-19PT to combat ground vehicles. These rockets are best used in hit-and-run tactics. Half or all of the rockets should be fired in a single volley to increase the chance of a hit, and then return-to-base to rearm. It is recommended to attack at a steep angle so the rockets has a better chance to hit the roof of a tank, which are not well-protected. It is also recommended to engage an attack on the rear of a tank.

The MiG-19PT can be an excellent bomber at low altitudes for its speed allows to escape a 0.5 second time fuze with relative ease at high speeds and possibly avoiding SPAAs at low altitude.

Usage in battles

Since the MiG-19PT has great vertical energy retention and acceleration, you should use this to your advantage. Taking the enemies vertical is the best move as they will quickly lose energy while you can maintain it. Once at high speed, the MiG-19PT will out-accelerate almost all other aircraft, so once you're on the tail of an enemy they will not have many options. The airbrake is also a very effective tool, allowing you to stay behind someone if they try to force you to overshoot and the plane also rolls well enough that you can engage in rolling scissors if need be.

It is recommended to avoid throttling down the engine as it has an extremely long spool time until it produces max thrust and this will let your opponent get away from you while you struggle to accelerate.

Radars

Main article: RP-5

The MiG-19PT is equipped with a RP-5 search and tracking radar. One radar antenna is located in the centre of the air intake, while the other (and the main body of the radar) is located in the nose of the aircraft, above the intake.

RP-5 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
12,000 m 8,000 m ±60° ±40°
RP-5 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
4,500 m 100 m ±7° ±7°

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Compressor Offensive 30 mm FAB-100
II New boosters Airframe FAB-250 R-3S
III Wings repair New 30 mm cannons S5K
IV G-suit Engine Cover

Pros and cons

Pros:

  • Higher top speed possible than F-100D above 6,500 m
  • Incredibly high rate of climb
  • Hard-hitting guns, low recoil effects due to wing root placement
  • Great vertical energy retention
  • Roll rate superior to the MiG-17
  • Incredible acceleration from 600-900 km/h, so it is able to regain energy very fast
  • Has a target detection and tracking radar
  • Decent manoeuvrability

Cons:

  • Compression at high speed, wings don't provide as much lift as the Super Sabre
  • Wings can rip when rolling and turning at high speed
  • Only two air-to-air missiles, locking range is 0.5 km less than that of the AIM-9B on F-100D
  • Poor low-speed manoeuvrability
  • Ventral fin will impact the ground during takeoff if the rotation is prematurely initiated resulting in the tail breaking off
  • Engines are huge; can be easily disabled by enemy fire
  • Radar suite is not as good as the one fitted on the Javelin F.(A.W.) Mk.9 and Mitsubishi T-2

History

After taking its first flight in 1954, the MiG-19 became a worldwide sensation – it was the first mass-produced aircraft capable of breaking the sound barrier in horizontal flight after taking off from the ground. Although it was the most advanced combat aircraft of its day, the MiG-19 also had certain problems with maneuverability, and certain other improvements also took shape that were then used in the upgraded versions of the MiG-19. The fighter received an all-movable stabilizer that significantly improved its flight characteristics, enhanced control and braking systems, and new, more powerful 30mm guns instead of 23mm guns. One of the most interesting modifications was the MiG-19PT fighter-interceptor, which was developed especially for the installation of K-13 (P-3C) air-to-air missiles. This missile was strongly influenced by the extremely successful American Sidewinder, models of which the Soviet Union received from China. The MiG-19PT's flight tests were successfully completed in 1964. The K-13 missile was then used on an entire series of combat aircraft and remained in active use until the end of the 80s. The MiG-19 itself was modernized several times and participated in many armed conflicts. Over 2,000 MiG-19s were manufactured in the USSR, and even more MiGs were manufactured in China: over 4,500 units.

- From Devblog

Media

Images
  • Banking MiG-19PT.png
  • MiG-19 PT WTWallpaper 001.jpg
  • MiG-19 PT WTWallpaper 002.jpg
  • MiG-19 PT WTWallpaper 003.jpg
  • MiG-19 PT WTWallpaper 004.jpg
  • MiG-19 PT WTWallpaper 005.jpg
  • MiG-19 PT WTWallpaper 006.jpg
  • MiG-19 PT WTWallpaper 007.jpg
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Mikoyan-Gurevich Design Bureau (Микоя́н и Гуре́вич Опытное конструкторское бюро)
Fighters  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
  I-225
Jet fighters  MiG-9 · MiG-9 (l)
  MiG-15 · MiG-15bis · MiG-15bis ISh
  MiG-17
  MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD
  MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Export/Licensed  ␗MiG-9 · ␗MiG-9 (l)
  ◊MiG-15bis · ◔MiG-15bis · J-2*
  MiG-17AS · ◔MiG-17PF · J-4* · Shenyang F-5*
  ◊MiG-19S · J-6A*
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◔MiG-21MF · ▄MiG-21bis · ◔MiG-21bis-SAU · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M" · ▄MiG-21 Bison · J-7II**
  ◊MiG-23BN · ◊MiG-23MF · ◔MiG-23MF · ◊MiG-23MLA
  ◔MiG-29 · ◊MiG-29 · ◄MiG-29G
  *Licensed and domesticated with Chinese designations.
  **Unlicensed, reverse-engineered and domesticated with Chinese designations.
See Also  Shenyang · Chengdu

USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30D · Yak-38 · Yak-38M · Yak-141
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISh · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD · MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11
  Su-7B · Su-7BKL · Su-7BMK · Su-17M2 · Su-17M4 · Su-22M3
  Su-24M
  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
  Su-27 · Su-27SM
  Su-34
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T