Difference between revisions of "AF D3"

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{{Specs-Card|code=germ_artilleriefahrprahm_typ_d3}}
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{{Specs-Card
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|code=germ_artilleriefahrprahm_typ_d3
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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== Description ==
 
== Description ==
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
  
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=== Mobility ===
 
=== Mobility ===
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{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
The maximum speed of the {{PAGENAME}} is 19.8 km/h, which is a mediocre speed compared to other ships it can meet.
 
The maximum speed of the {{PAGENAME}} is 19.8 km/h, which is a mediocre speed compared to other ships it can meet.
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
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{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|10.5 cm SK C/32 (105 mm)}}
 
{{main|10.5 cm SK C/32 (105 mm)}}
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=== Secondary armament ===
 
=== Secondary armament ===
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{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|2 cm/65 Flakvierling 38 (20 mm)|MG M38(t) (15 mm)}}
 
{{main|2 cm/65 Flakvierling 38 (20 mm)|MG M38(t) (15 mm)}}
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=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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{{Specs-Fleet-AA}}
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
{{main|3.7 cm SK C/30 (37 mm)}}
 
{{main|3.7 cm SK C/30 (37 mm)}}
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=== Special armament ===
 
=== Special armament ===
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{{Specs-Fleet-Special}}
 
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
 
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
 
{{main|WBD depth charge}}
 
{{main|WBD depth charge}}
  
 
There are 4 WBD depth charges on the boat. These can be used as a close range weapon, although they only fire behind you so don't treat them as weapons with any reach.
 
There are 4 WBD depth charges on the boat. These can be used as a close range weapon, although they only fire behind you so don't treat them as weapons with any reach.
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=== Additional armament ===
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{{Specs-Fleet-Additional}}
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''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
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''If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 12:03, 29 December 2020

Introducing Wiki 3.0
AF D3
germ_artilleriefahrprahm_typ_d3.png
GarageImage AF D3.jpg
AF D3
Research:89 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png

Description

GarageImage AF D3.jpg


The D3-class, AF D3 (abbreviated as AF D3) is a Rank IV German naval ferry barge with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X" in the fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Citadel0 / 40 / 0 mm
Main fire tower15 / 15 / 0 mm
Hull20 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement440 t
Crew57 people

Although the armour doesn't cover the whole boat, the survivability is not that bad as it is a very long boat with lots of empty space inside for shells to go through. It is thus important that enemies with rapid-firing guns do not get too close to the AF D3 as they can riddle the entire boat with shells and hit critical components through the armour.

Staying far from the enemies and attacking them with the 105 mm guns is the best way to improve the lifespan of the AF D3.

Mobility

Speedforward / back
AB23 / 11 km/h
RB20 / 10 km/h

The maximum speed of the AF D3 is 19.8 km/h, which is a mediocre speed compared to other ships it can meet.

Modifications and economy

Repair costBasic → Reference
AB4 229 → 5 362 Sl icon.png
RB6 501 → 8 243 Sl icon.png
Total cost of modifications90 900 Rp icon.png
156 300 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training87 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 100 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
180 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
230 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
15 000 Rp icon.png
Cost:
26 000 Sl icon.png
760 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
180 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
230 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
15 000 Rp icon.png
Cost:
26 000 Sl icon.png
760 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
180 Ge icon.png
Mods he frag base fuse tank.png
105mm_germany_skc32_navy_base_fuse_he_ammo_pack
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
20 mm HET magazines
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
180 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods he frag dist fuse ship.png
105mm_germany_skc32_navy_dist_fuse_he_ammo_pack
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods tank ammo.png
20 mm APT magazines
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
230 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
230 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
230 Ge icon.png

Armament

Primary armament

2 х Turret10.5 cm/45 SK C/32 cannon
Ammunition100 rounds
Vertical guidance-5° / 70°

The two SK C/32 turrets have a maximum ammo of 200 shells. The reload speed is a total of 4.64 seconds. The main gun can fire the following ammo types: HE, HE with base fuse, HE-TF.

Ammo information:

HE : 20mm penetration any range and any angle. Exeplosive mass: 1.55 KG

HE with base fuse: 50 mm penetration at 1 KM, 21 mm at 15 KM. Explosive mass: 1.55 KG

HE-TF: 20 mm penetration any range and any angle. Explosive mass: 1.55 KG

All rounds have a muzzle velocity of 900 m/s

Secondary armament

2 х Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
2 х Turret15 mm MG M38(t) machine gun
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate300 shots/min

20 mm ammo types:

  • Universal (36 mm pen at 10 m, 17 mm at 2 km)
  • HET magazines (36 mm pen at 10 m, 17 mm at 2 km)
  • APT magazines (36 mm pen at 10 m, 17 mm at 2 km)

Anti-aircraft armament

Turret3.7 cm SK C/30 mounting
Ammunition2000 rounds

A single 37 mm SK C/30 cannon is available in the anti-aircraft weapon slot for the AF D3.

3.7 cm SK C/30
Ammo capacity 2000
Fire rate 30 rounds/minute
Reloading rate 2 seconds
Vertical guidance -10°/+80°
Horizontal guidance ±180°
Targeting speed 17°/s
Targeting vertical speed 13°/s

Special armament

Main article: WBD depth charge

There are 4 WBD depth charges on the boat. These can be used as a close range weapon, although they only fire behind you so don't treat them as weapons with any reach.

Additional armament

Setup 14 x WBD depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

Try to stay at long ranges, where the guns and armour work good together. At close range try to angle, the downside is you will only be able to use the front guns or maybe back guns, so long range is the best play here.

Players seeking to defeat the AF D3 will try to close in from a blind spot or when the AF D3 is occupied with other opponents. Use the secondary armaments to deal with these fast-moving boats as the main 105 mm guns would be too slow to react to new, close-by threats.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 10.5 cm Sprgr. L/4.4 Bd.Z 20 mm HET magazines Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 10.5 cm Sprgr. L/4.4 Zt.Z 20 mm APT magazines Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Improved Rangefinder Depth Charges Primary Armament Targeting
IV Engine Maintenance New Pumps

Pros and cons

Pros:

  • Good armament against ships and planes
  • Armour quite good when angled

Cons:

  • Armour quite easily to defeat if not angled
  • Angling armour only allow some guns to be used in combat

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Germany barges
Anti-air ferries  SF40 Light · SF40 Heavy
Naval ferry barges  AF D1 · AF D3