Difference between revisions of "Ostwind"

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(Description)
(Survivability and armour. And gameplay text)
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 +
 +
'''Armour type:'''
 +
 +
* Rolled homogeneous armour
 +
 +
{| class="wikitable"
 +
!Armour
 +
!Front (Slope angle)
 +
!Sides (Slope angle)
 +
!Rear (Slope angle)
 +
!Roof
 +
|-
 +
|Hull
 +
|20 mm (70°) ''Upper Glacis''
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80 mm (10°, 20°) ''Front,'' ''Lower Glacis''
 +
|30 mm
 +
|20 mm
 +
|10 mm
 +
|-
 +
|Turret
 +
|25 mm (50°)
 +
|25 mm (50°)
 +
|25 mm (50°)
 +
!
 +
|}
 +
The Ostwind is lightly armoured, as most anti-air vehicles are, but is also unexpectedly survivable. With 5 crew members and a fairly spacious crew compartment, it is not uncommon for the vehicle to survive a direct hit from a shell, even one containing explosive filler. A center-mass shot to the hull will often only hit the ammunition storage, and there is a good chance that the ammo will not detonate in these situations.
 +
 +
However, this does not mean that the Ostwind is incredibly well-protected by any stretch of the imagination. It is still only a lightly armoured SPAA, and enemy tanks will have absolutely no trouble destroying it. Usually, a well-placed shot can at least cripple the Ostwind's ability to move or fire. Also note that the Ostwind's turret is completely exposed, making the three crew members within very vulnerable to strafing attacks by enemy aircraft.
  
 
=== Mobility ===
 
=== Mobility ===
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== Usage in battles ==
 
== Usage in battles ==
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 +
The Ostwind is best played in an anti-aircraft role. When this play-style is used, it is recommended (as it is recommended for any anti-air vehicle) to fire only when there is a good chance of hitting enemy aircraft. Firing at long ranges with the hopes of getting a lucky hit is both a waste of ammunition and a good way to broadcast your position to enemy ground and air units. Also, try to stay near cover--next to buildings or under trees and shrubbery--since the Ostwind's open turret makes its crew quite vulnerable to strafing attacks.
 +
 +
In a pinch, the Ostwind can be used to attack light and medium ground targets. This is often not the Ostwind's most effective use, but it is possible to destroy such enemy vehicles using the PzGr round, especially when firing at their sides or rear. Still, keep in mind that the Ostwind is itself lightly armoured, and quite easy to disable or destroy. If this vehicle is to be used in an anti-ground role, then it is best to avoid being detected by the enemy whenever possible.  Also note that against heavier tanks such as the [[KV-1 (Family)|KV-1]], the PzGr round will likely not be able to penetrate from any angle.
  
 
===Modules===
 
===Modules===

Revision as of 01:07, 27 June 2020

germ_flakpanzer_iv_ostwind.png
Ostwind
AB RB SB
4.7 3.3 3.3
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png

Description

GarageImage Ostwind.jpg


The Flakpanzer IV Ostwind is a rank III German SPAA with a battle rating of 4.7 (AB) and 3.3 (RB/SB). It was introduced in Update 1.43. The younger brother of the infamous Wirbelwind, Ostwind, is another German SPAAG, which is another force to be reckoned with. It switches quad 20mm autocannons for one 37mm gun, which comes with its advantages and disadvantages. The chassis is the same as on the previous SPAAG. While the player doesn't have to reload the primary weapon, which allows for the continuous fire, he or she has to be aware of overheating. Default belt works wonders again planes and ground tech alike.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 20 mm (70°) Upper Glacis

80 mm (10°, 20°) Front, Lower Glacis

30 mm 20 mm 10 mm
Turret 25 mm (50°) 25 mm (50°) 25 mm (50°)

The Ostwind is lightly armoured, as most anti-air vehicles are, but is also unexpectedly survivable. With 5 crew members and a fairly spacious crew compartment, it is not uncommon for the vehicle to survive a direct hit from a shell, even one containing explosive filler. A center-mass shot to the hull will often only hit the ammunition storage, and there is a good chance that the ammo will not detonate in these situations.

However, this does not mean that the Ostwind is incredibly well-protected by any stretch of the imagination. It is still only a lightly armoured SPAA, and enemy tanks will have absolutely no trouble destroying it. Usually, a well-placed shot can at least cripple the Ostwind's ability to move or fire. Also note that the Ostwind's turret is completely exposed, making the three crew members within very vulnerable to strafing attacks by enemy aircraft.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 43 8 25 426 572 17.04 22.88
Realistic 39 8 265 300 10.6 12

Armaments

Main armament

Main article: FlaK43 (37 mm)
37 mm FlaK43 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,000 (8) 250 -10°/+87° ±180° N/A 30.82 42.66 51.80 57.28 60.94 0.31 0.28 0.25 0.24
Realistic 20.83 24.50 29.75 32.90 35.00

Ammunition

  • Default: APHE · FI-T
  • Sprgr. 18: FI-T
  • PzGr: APHE
  • M.Gr.18: FI-T
Penetration statistics
Belts Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 49 46 33 22 14 10
Sprgr. 18 3 3 3 3 3 3
PzGr 49 46 33 22 14 10
M.Gr.18 4 4 4 4 4 4
Belt details
Belts Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Sprgr. 18 FI-T 820 0.62 0.3 0.1 49.3
PzGr APHE 770 0.685 1.2 9.0 22.1
M.Gr.18 FI-T 914 0.55 0.3 0.1 108

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
125 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

The Ostwind is best played in an anti-aircraft role. When this play-style is used, it is recommended (as it is recommended for any anti-air vehicle) to fire only when there is a good chance of hitting enemy aircraft. Firing at long ranges with the hopes of getting a lucky hit is both a waste of ammunition and a good way to broadcast your position to enemy ground and air units. Also, try to stay near cover--next to buildings or under trees and shrubbery--since the Ostwind's open turret makes its crew quite vulnerable to strafing attacks.

In a pinch, the Ostwind can be used to attack light and medium ground targets. This is often not the Ostwind's most effective use, but it is possible to destroy such enemy vehicles using the PzGr round, especially when firing at their sides or rear. Still, keep in mind that the Ostwind is itself lightly armoured, and quite easy to disable or destroy. If this vehicle is to be used in an anti-ground role, then it is best to avoid being detected by the enemy whenever possible. Also note that against heavier tanks such as the KV-1, the PzGr round will likely not be able to penetrate from any angle.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Sprgr. 18 Horizontal Drive
II Suspension Brake System FPE PzGr Adjustment of Fire
III Filters Crew Replenishment M.Gr. 18 Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Never need to reload
  • Very little lead required to hit enemy aircraft
  • Reasonable rate of fire for the calibre (37 mm)
  • A single hit often cripples or completely destroys an enemy aircraft
  • An M18's worst nightmare
  • Rather difficult to kill with one shot
  • Turret is better armoured than the Wirbelwind

Cons:

  • Based on the chassis of a 4.0 tank; here the armour lacking and is slow moving
  • A viewing port in the turret allows enemies to kill the gunner with machine gun fire
  • Open turret; susceptible to aerial gunfire or bomb blast shrapnel
  • Significantly harder to hit and kill an enemy aircraft when compared to the Wirbelwind
  • Pz. Gr. belt no longer has 65 mm of penetration; combat ability is debatably worse than the Wirbelwind

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

A development of the Wirbelwind project. The goal of the Ostwind project was to increase the unit’s firepower, protection, and effective range. For this purpose, a 3.7 cm FlaK 43 anti-air gun was installed on it, and its turret’s armor was increased to 25 mm. The first prototype was completed in September, 1944. In the same month, on the 23rd, it was used in combat operations on the Eastern Front. Between 1944 and 1945 Ostbau-Sagan released 43 mounts. They were more effective than their predecessors had been.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad