Difference between revisions of "M16 MGMC"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_M16MGMC.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''Multiple Gun Motor Carriage M16''' is a Rank II American self-propelled anti-aircraft gun with a battle rating of 2.3. It is one of the first American vehicles to be released with the American ground tree in [[Update 1.45 "Steel Generals"]]. Unlike its predecessor, the [[M13 MGMC|M13 MGMC]], the M16 is equipped with not two, but four .50 caliber machine guns mounted on a Maxson M45 Quadmount to fight against enemy aircraft.
 +
 
 +
The point of the vehicle is to protect the team against threatening aircraft, it does so quite unusually when compared to other nations SPAA of this tier. Other nations SPAA come equipped with cannons, like the Sd.kfz 6/2 of Germany that comes equipped with the lethal 37 mm Flak 18. The M16 MGC uses several HMGs to shoot down hostile aircraft with a hail of bullets that focuses on volume-of-fire rather than damage-per-round.
 +
 
 +
Multiple heavy machine guns harmonized together allow for surprisingly decent self defense against poorly armoured enemy tanks and equipment.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
'''Armour type:'''
 +
*Rolled homogeneous armour
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 6.35 mm (31°) ''Hood front'' <br> 12.7 mm (31°) ''Driver port'' || 6.35 mm || 6.35 mm || N/A
 +
|-
 +
| Turret || 12.7 mm || N/A || N/A || N/A 
 +
|-
 +
|}
 +
'''Notes:'''
 +
* Suspension bogies are 10 mm thick, suspension wheels are 15 mm thick, and tracks are 7 mm thick. Front wheels provide 2 mm armour.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
!colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
!colspan="1" | Add-on Armor<br>weight (tons)
 +
!colspan="1" | Max speed (km/h)
 +
|-
 +
|rowspan="2" | 8.6 || colspan="1" rowspan="2" | N/A || colspan="1" | 79 (AB)
 +
|-
 +
|73 (RB/SB)
 +
|-
 +
!colspan="3" | Engine power (horsepower)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|210
 +
|259
 +
|-
 +
|''Realistic/Simulator''
 +
|131
 +
|148
 +
|-
 +
!colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|24.42
 +
|30.12
 +
|-
 +
|''Realistic/Simulator''
 +
|15.23
 +
|17.21
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
=== Main armament ===
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
{{main|Browning M2 (12.7 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[Browning M2 (12.7 mm)|12.7 mm M2HB]] (x4)
 +
|-
 +
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity each)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="2" | 4,800 (200) || 577 || -10°/+90° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 35.70 || 49.40 || 60.00 || 66.30 || 70.60
 +
|-
 +
| ''Realistic'' || 35.70 || 42.00 || 51.00 || 56.40 || 60.00
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 18.20 || 16.10 || 14.84 || 14.00
 +
|-
 +
|}
 +
 
 +
=== Ammunition ===
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| AP || 26 || 25 || 19 || 12 || 7 || 4
 +
|-
 +
| I || 2 || 2 || 2 || 1 || 1 || 1
 +
|-
 +
| AP-I || 23 || 22 || 16 || 10 || 6 || 5
 +
|-
 +
| APIT || 23 || 22 || 16 || 10 || 6 || 5
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| AP || 856 || 0.05 || N/A || N/A || N/A || 47° || 56° || 65°
 +
|-
 +
| I || 944 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
 +
|-
 +
| AP-I || 887 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
 +
|-
 +
| APIT ||  887 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
 +
|-
 +
|}
  
=== Additional armament ===
+
===Belt types===
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
{|class="wikitable"
 +
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
 +
|-
 +
|align="left"|''Default'' ||align="left"| '''API-T''' / '''I''' / '''AP''' / '''API-T''' ||align="left"| These rounds work well until the others are researched.
 +
|-
 +
|align="left"|''API'' ||align="left"| '''API-T''' / '''AP-I''' / '''API-T''' ||align="left"| These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
 +
|-
 +
|align="left"|''AP'' ||align="left"| '''AP''' / '''AP''' / '''API-T''' ||align="left"| These are best against enemy tanks at close range and do good damage to planes.
 +
|-
 +
|align="left"|''APIT'' ||align="left"| '''API-T''' ||align="left"| Better than API in all regards but not as good against tanks as AP, this is the belt choose in almost all situations.<br>Since every bullet is a tracer makes killing aircraft much easier and detect-ability is not greatly increased over AP-I, however is increased a bit over AP.
 +
|}
  
=== Machine guns ===
+
=== [[Ammo racks|Ammo racks]] ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
[[File:Ammoracks_M16MGMC.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the M16 MGMC]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" width="10%" |Recommendations
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''24''' || 16&nbsp;''(+8)'' || 4&nbsp;''(+20)'' || style="text-align:left" | Keep full || style="text-align:left" | No
 +
|-
 +
|}
  
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
First of all go to a good open spot, most times it is enough to stay in the spawn point. Best ammos for this vehicle are API (Armour Piercing Incendiary bullet) or APIT (Armour Piercing Incendiary Tracer bullet), as the specialized AP belt doesn't offer a significant advantage.
 +
 
 +
"The Meat Chopper" is inaccurate when enemy planes are operating at high altitudes, but in these cases its function is more psychological than effective. Shooting short bursts at enemy planes at high altitudes will show them that your team is always covered by AA fire and it won't be an easy task a ground attack.
 +
 
 +
When an enemy is diving, the best way to defend the attack is creating a thick fire curtain with prolonged bursts.
 +
The most vulnerable moment for aircraft is, when they just dropped bombs or rockets and climb again. They´re flying very slow and become easy targets.
 +
Take care if planes are attacking you. Fighters with their MG´s and cannons are a great menace. So start moving while firing and take cover behind trees or even buildings.
 +
 
 +
Watch out for remaining ammunition. You have 800 rounds to shoot but reloading is very slow, making you and your team vulnerable in the worst moments. More than 200 rounds is a good margin.
 +
 
 +
Don't try to do anti tank tasks, you`re equipped with 50 cal. machine guns not an 88 mm gun, so stay at spawn point and do your work. You can reveal enemy snipers position shooting your tracers, allowing your team mates to see them, but it's not advisable.
 +
 
 +
In addition artillery barrages are very dangerous, move immediately and relocate.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
*
+
* Powerful guns that can shred planes with well aimed bursts within 1 km.
 
+
* API shells are powerful enough to damage or even destroy enemy light tanks and other SPAAs.
 +
* Fast on flat ground and can remarkably speed through terrain that would impede wheeled vehicles.
 +
* Can turn in place, compared to other wheeled SPAA.
 +
* Great acceleration.
 +
* Fast turret traverse allows to follow aircraft easily.
 +
* Can shrug off rifle caliber ammunition (<7.92 mm) quite easily.
 +
* Fast reverse speeds, can evacuate an area quickly if necessary.
 +
* Accurate on the move.
 
'''Cons:'''
 
'''Cons:'''
*
+
* Armour will not resist HMG fire and shrapnel.
 +
* A nearby explosion will seriously damage the vehicle and injure or maim the crew.
 +
* Fighter aircraft can destroy this vehicle, especially cannon-armed fighters.
 +
* Can not hurt vehicles to a full extent of its rank and Battle Rating, excluding SPAA trucks and half-tracks.
 +
* Engine catches fire easily and vehicle can be "tracked."
 +
* No weight to pull: Towing or pushing allies is nearly impossible, unless it is a lighter vehicle.
 +
* Prone to tipping over when turning at high speeds or travelling across steep inclines.
 +
* Only 1 spare crew member.
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 +
===Development===
 +
The role of a mobile anti-aircraft vehicle in the US Army was seen as necessary in order to protect ground troops from enemy aircrafts at any place of their deployment. The first such development was the [[Multiple Gun Motor Carriage M13|M13 MGMC]], which was an anti-aircraft system of two .50 cal machine gun on the back of a M3 Half-Track car. The M13 served with some success, but by 1943 an upgraded version was in production.
 +
 
 +
The new vehicle in development was an improvement over the M13 MGMC from replacing the two .50 cal machine guns with four instead, while still based off the M13 design by using the M3 Half-Track as the chassis. The prototype was called the ''T61 MGMC'', but once accepted at the Aberdeen Proving Grounds, it was designated the '''M16 Multiple Gun Motor Carriage'''. During the evaluations, some changes to the design was made, including the addition of an gun shield. Production started in May 1943 and continued on until March 1944 with the production of 2,877 M16 MGMC vehicles by White Motor Company. An additional 568 M13 and 109 T10 Half-tracks were also converted into M16 vehicles for a total of about 3,550 M16 units made.
 +
 
 +
===Combat usage===
 +
The M16 MGMC saw service in early 1944, replacing the M13 that came before it. Deployment of the M16 MGMC is usually alongside the [[Combination Gun Motor Carriage M15|M15 CGMC]], another anti-aircraft weapon equipped with a 37 mm autocannon as well as two .50 machine guns. The M16 MGMC was very popular with the troops as not only was it able to take down low-flying aircraft with relative ease, it was also used in a infantry support role where it earns the nickname "The Meat Chopper". The ability to provide covering fire with its four .50 caliber machine guns give the M16 a huge firepower advantage over the standard infantry and in some cases, were used to cut down trees where snipers were suspected to be hiding. The M16 also saw service with the Allies in the British Commonwealth and the Soviet Union, where they make use of it in the same way America did in anti-aircraft and ground support roles. The M16 saw sevice in the Italian Campaign, French Campaign, and the Battle of the Bulge.
 +
 
 +
After World War II, the M16 MGMC still saw service in American forces in the Korean War, as well as by their South Korean allies. While still superb at a ground support role, the advancing technology in aircrafts make them more advanced and durable to the .50 caliber machine guns and so its effect as an anti-aircraft gun has diminished. By late 1951, the M16 MGMC was declared a "limited standard" and were gradually retired from US service, though they continued to serve until the end of the US involvement in the Korean War. The M16 MGMC was finally declared obsolete by 1958.
  
 
== Media ==
 
== Media ==
Line 42: Line 246:
  
 
== Read also ==
 
== Read also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
* [http://warthunder.com/en/devblog/current/677/ [Devblog<nowiki>]</nowiki> Steel Generals: M16 Halftrack]
* ''reference to the series of the vehicles;''
+
* [http://warthunder.com/en/devblog/current/719/ [Devblog<nowiki>]</nowiki> Developers about the M16 MGMC]
* ''links to approximate analogues of other nations and research trees.''
+
* [https://warthunder.com/en/news/3511/current/ [Vehicle Profile<nowiki>]</nowiki> M16 MGMC - The Meat Chopper]
''ETC.''
 
  
 
== Sources ==
 
== Sources ==
Line 51: Line 254:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{USA anti-aircraft vehicles}}

Revision as of 04:28, 22 November 2018

Introducing Wiki 3.0
M16 MGMC
us_halftrack_m16.png
M16 MGMC
AB RB SB
2.7 2.7 2.7
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png

Description

GarageImage M16 MGMC.jpg


The Multiple Gun Motor Carriage M16 is a Rank II American self-propelled anti-aircraft gun with a battle rating of 2.3. It is one of the first American vehicles to be released with the American ground tree in Update 1.45 "Steel Generals". Unlike its predecessor, the M13 MGMC, the M16 is equipped with not two, but four .50 caliber machine guns mounted on a Maxson M45 Quadmount to fight against enemy aircraft.

The point of the vehicle is to protect the team against threatening aircraft, it does so quite unusually when compared to other nations SPAA of this tier. Other nations SPAA come equipped with cannons, like the Sd.kfz 6/2 of Germany that comes equipped with the lethal 37 mm Flak 18. The M16 MGC uses several HMGs to shoot down hostile aircraft with a hail of bullets that focuses on volume-of-fire rather than damage-per-round.

Multiple heavy machine guns harmonized together allow for surprisingly decent self defense against poorly armoured enemy tanks and equipment.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 6.35 mm (31°) Hood front
12.7 mm (31°) Driver port
6.35 mm 6.35 mm N/A
Turret 12.7 mm N/A N/A N/A

Notes:

  • Suspension bogies are 10 mm thick, suspension wheels are 15 mm thick, and tracks are 7 mm thick. Front wheels provide 2 mm armour.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
8.6 N/A 79 (AB)
73 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 210 259
Realistic/Simulator 131 148
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 24.42 30.12
Realistic/Simulator 15.23 17.21

Armaments

Main article: Browning M2 (12.7 mm)
12.7 mm M2HB (x4)
Capacity (Belt capacity each) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
4,800 (200) 577 -10°/+90° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 35.70 49.40 60.00 66.30 70.60
Realistic 35.70 42.00 51.00 56.40 60.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
18.20 16.10 14.84 14.00

Ammunition

Penetration statistics
Ammunition Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
AP 26 25 19 12 7 4
I 2 2 2 1 1 1
AP-I 23 22 16 10 6 5
APIT 23 22 16 10 6 5
Shell details
Ammunition Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
AP 856 0.05 N/A N/A N/A 47° 56° 65°
I 944 0.04 N/A N/A N/A 47° 56° 65°
AP-I 887 0.04 N/A N/A N/A 47° 56° 65°
APIT 887 0.04 N/A N/A N/A 47° 56° 65°

Belt types

Belts Shell composition Combat usage
Default API-T / I / AP / API-T These rounds work well until the others are researched.
API API-T / AP-I / API-T These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
AP AP / AP / API-T These are best against enemy tanks at close range and do good damage to planes.
APIT API-T Better than API in all regards but not as good against tanks as AP, this is the belt choose in almost all situations.
Since every bullet is a tracer makes killing aircraft much easier and detect-ability is not greatly increased over AP-I, however is increased a bit over AP.

Ammo racks

Ammo racks of the M16 MGMC
Full
ammo
1st
rack empty
2nd
rack empty
Recommendations Visual
discrepancy
24 16 (+8) (+20) Keep full No

Usage in the battles

First of all go to a good open spot, most times it is enough to stay in the spawn point. Best ammos for this vehicle are API (Armour Piercing Incendiary bullet) or APIT (Armour Piercing Incendiary Tracer bullet), as the specialized AP belt doesn't offer a significant advantage.

"The Meat Chopper" is inaccurate when enemy planes are operating at high altitudes, but in these cases its function is more psychological than effective. Shooting short bursts at enemy planes at high altitudes will show them that your team is always covered by AA fire and it won't be an easy task a ground attack.

When an enemy is diving, the best way to defend the attack is creating a thick fire curtain with prolonged bursts. The most vulnerable moment for aircraft is, when they just dropped bombs or rockets and climb again. They´re flying very slow and become easy targets. Take care if planes are attacking you. Fighters with their MG´s and cannons are a great menace. So start moving while firing and take cover behind trees or even buildings.

Watch out for remaining ammunition. You have 800 rounds to shoot but reloading is very slow, making you and your team vulnerable in the worst moments. More than 200 rounds is a good margin.

Don't try to do anti tank tasks, you`re equipped with 50 cal. machine guns not an 88 mm gun, so stay at spawn point and do your work. You can reveal enemy snipers position shooting your tracers, allowing your team mates to see them, but it's not advisable.

In addition artillery barrages are very dangerous, move immediately and relocate.

Pros and cons

Pros:

  • Powerful guns that can shred planes with well aimed bursts within 1 km.
  • API shells are powerful enough to damage or even destroy enemy light tanks and other SPAAs.
  • Fast on flat ground and can remarkably speed through terrain that would impede wheeled vehicles.
  • Can turn in place, compared to other wheeled SPAA.
  • Great acceleration.
  • Fast turret traverse allows to follow aircraft easily.
  • Can shrug off rifle caliber ammunition (<7.92 mm) quite easily.
  • Fast reverse speeds, can evacuate an area quickly if necessary.
  • Accurate on the move.

Cons:

  • Armour will not resist HMG fire and shrapnel.
  • A nearby explosion will seriously damage the vehicle and injure or maim the crew.
  • Fighter aircraft can destroy this vehicle, especially cannon-armed fighters.
  • Can not hurt vehicles to a full extent of its rank and Battle Rating, excluding SPAA trucks and half-tracks.
  • Engine catches fire easily and vehicle can be "tracked."
  • No weight to pull: Towing or pushing allies is nearly impossible, unless it is a lighter vehicle.
  • Prone to tipping over when turning at high speeds or travelling across steep inclines.
  • Only 1 spare crew member.

History

Development

The role of a mobile anti-aircraft vehicle in the US Army was seen as necessary in order to protect ground troops from enemy aircrafts at any place of their deployment. The first such development was the M13 MGMC, which was an anti-aircraft system of two .50 cal machine gun on the back of a M3 Half-Track car. The M13 served with some success, but by 1943 an upgraded version was in production.

The new vehicle in development was an improvement over the M13 MGMC from replacing the two .50 cal machine guns with four instead, while still based off the M13 design by using the M3 Half-Track as the chassis. The prototype was called the T61 MGMC, but once accepted at the Aberdeen Proving Grounds, it was designated the M16 Multiple Gun Motor Carriage. During the evaluations, some changes to the design was made, including the addition of an gun shield. Production started in May 1943 and continued on until March 1944 with the production of 2,877 M16 MGMC vehicles by White Motor Company. An additional 568 M13 and 109 T10 Half-tracks were also converted into M16 vehicles for a total of about 3,550 M16 units made.

Combat usage

The M16 MGMC saw service in early 1944, replacing the M13 that came before it. Deployment of the M16 MGMC is usually alongside the M15 CGMC, another anti-aircraft weapon equipped with a 37 mm autocannon as well as two .50 machine guns. The M16 MGMC was very popular with the troops as not only was it able to take down low-flying aircraft with relative ease, it was also used in a infantry support role where it earns the nickname "The Meat Chopper". The ability to provide covering fire with its four .50 caliber machine guns give the M16 a huge firepower advantage over the standard infantry and in some cases, were used to cut down trees where snipers were suspected to be hiding. The M16 also saw service with the Allies in the British Commonwealth and the Soviet Union, where they make use of it in the same way America did in anti-aircraft and ground support roles. The M16 saw sevice in the Italian Campaign, French Campaign, and the Battle of the Bulge.

After World War II, the M16 MGMC still saw service in American forces in the Korean War, as well as by their South Korean allies. While still superb at a ground support role, the advancing technology in aircrafts make them more advanced and durable to the .50 caliber machine guns and so its effect as an anti-aircraft gun has diminished. By late 1951, the M16 MGMC was declared a "limited standard" and were gradually retired from US service, though they continued to serve until the end of the US involvement in the Korean War. The M16 MGMC was finally declared obsolete by 1958.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USA anti-aircraft vehicles
M3 Half-track derivatives  M13 MGMC · M15 CGMC · M16 MGMC
M24 derivative  M19A1
M41 derivative  M42
Radar SPAAG  M163 · M247
Missile SPAA  ADATS · Imp.Chaparral · LAV-AD · XM975