Difference between revisions of "Ostwind"

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(Modules)
(Added armament data)
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=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
 
{{tankMobility|abMinHp=426|rbMinHp=265}}
 
{{tankMobility|abMinHp=426|rbMinHp=265}}
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== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
 +
== Armaments ==
 +
=== Main armament ===
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|FlaK43 (37 mm)}}
 
{{main|FlaK43 (37 mm)}}
  
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="6" | [[FlaK43 (37 mm)|37 mm FlaK43]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 1,000 (8) || rowspan="2" | 250 || rowspan="2" | -10°/+87° || rowspan="2" | ±180° || rowspan="2" | N/A || 30.82 || 42.66 || 51.80 || 57.28 || 60.94 || rowspan="2" | 0.31 || rowspan="2" | 0.28 || rowspan="2" | 0.25 || rowspan="2" | 0.24
 +
|-
 +
! ''Realistic''
 +
| 20.83 || 24.50 || 29.75 || 32.90 || 35.00
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
* '''Default:''' {{Annotation|APHE|Armour-piercing high-explosive}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}
 +
* '''Sprgr. 18:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}
 +
* '''PzGr:''' {{Annotation|APHE|Armour-piercing high-explosive}}
 +
* '''M.Gr.18:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="7" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Belts
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! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| Default || 49 || 46 || 33 || 22 || 14 || 10
 +
|-
 +
| Sprgr. 18 || 3 || 3 || 3 || 3 || 3 || 3
 +
|-
 +
| PzGr || 49 || 46 || 33 || 22 || 14 || 10
 +
|-
 +
| M.Gr.18 || 4 || 4 || 4 || 4 || 4 || 4
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="7" | Belt details
 +
|-
 +
! Belts
 +
! Type of<br>warhead
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Fuse delay<br>(m)
 +
! Fuse sensitivity<br>(mm)
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! Explosive Mass<br>(TNT equivalent) (g)
 +
|-
 +
| Sprgr. 18 || FI-T || 820 || 0.62 || 0.3 || 0.1 || 49.3
 +
|-
 +
| PzGr || APHE || 770 || 0.685 || 1.2 || 9.0 || 22.1
 +
|-
 +
| M.Gr.18 || FI-T || 914 || 0.55 || 0.3 || 0.1 || 108
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
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! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''125''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 
===Modules===
 
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 09:35, 22 May 2020

germ_flakpanzer_iv_ostwind.png
Ostwind
AB RB SB
4.7 3.3 3.3
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

The Flakpanzer IV Ostwind is a rank III German SPAA with a battle rating of 4.7 (AB) and 3.3 (RB/SB). It was introduced in Update 1.43.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 43 8 25 426 572 17.04 22.88
Realistic 39 8 265 300 10.6 12

Armaments

Main armament

Armaments

Main armament

Main article: FlaK43 (37 mm)
37 mm FlaK43 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,000 (8) 250 -10°/+87° ±180° N/A 30.82 42.66 51.80 57.28 60.94 0.31 0.28 0.25 0.24
Realistic 20.83 24.50 29.75 32.90 35.00

Ammunition

  • Default: APHE · FI-T
  • Sprgr. 18: FI-T
  • PzGr: APHE
  • M.Gr.18: FI-T
Penetration statistics
Belts Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 49 46 33 22 14 10
Sprgr. 18 3 3 3 3 3 3
PzGr 49 46 33 22 14 10
M.Gr.18 4 4 4 4 4 4
Belt details
Belts Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Sprgr. 18 FI-T 820 0.62 0.3 0.1 49.3
PzGr APHE 770 0.685 1.2 9.0 22.1
M.Gr.18 FI-T 914 0.55 0.3 0.1 108

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
125 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Sprgr. 18 Horizontal Drive
II Suspension Brake System FPE PzGr Adjustment of Fire
III Filters Crew Replenishment M.Gr. 18 Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Never need to reload
  • Very little lead required to hit enemy aircraft
  • Reasonable rate of fire for the calibre (37 mm)
  • A single hit often cripples or completely destroys an enemy aircraft
  • An M18's worst nightmare
  • Rather difficult to kill with one shot
  • Turret is better armoured than the Wirbelwind

Cons:

  • Based on the chassis of a 4.0 tank; here the armour lacking and is slow moving
  • A viewing port in the turret allows enemies to kill the gunner with machine gun fire
  • Open turret; susceptible to aerial gunfire or bomb blast shrapnel
  • Significantly harder to hit and kill an enemy aircraft when compared to the Wirbelwind
  • Pz. Gr. belt no longer has 65 mm of penetration; combat ability is debatably worse than the Wirbelwind

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

A development of the Wirbelwind project. The goal of the Ostwind project was to increase the unit’s firepower, protection, and effective range. For this purpose, a 3.7 cm FlaK 43 anti-air gun was installed on it, and its turret’s armor was increased to 25 mm. The first prototype was completed in September, 1944. In the same month, on the 23rd, it was used in combat operations on the Eastern Front. Between 1944 and 1945 Ostbau-Sagan released 43 mounts. They were more effective than their predecessors had been.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad