Difference between revisions of "QF 3.7 Ram"

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(Crew)
(Edits: Cleaned up formatting, Clarified some wordings)
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== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{Break}} -->
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{{Break}}-->
The '''{{Specs|name}}''' '''({{Specs|pseudonym}})''' is a gift rank {{Specs|rank}} British/Canadian tank destroyer {{Battle-rating}}. It was introduced during [[Update 1.95 "Northern Wind"]] in the [[wt:en/news/6521-special-operation-f-r-o-s-t-en|Operation F.R.O.S.T.]] event. It features a heavily modified Ram chassis with a powerful 94 mm AA cannon that serve the purpose of Tank Destroyer in WarThunder.
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The '''{{Specs|name}}''' '''({{Specs|pseudonym}})''' is a gift rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced during [[Update 1.95 "Northern Wind"]] in the [[wt:en/news/6521-special-operation-f-r-o-s-t-en|Operation F.R.O.S.T.]] event. It features a heavily modified Ram chassis with a powerful 94 mm AA cannon, playing as a British counterpart of the German [[VFW]] and the two can often face each other in the battlefield.
  
It serves as a British counterpart of the German [[VFW]] and often face themselves in the battlefield at 5.0.
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== General info ==
 
 
== General information ==
 
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
''Light armor, Good crew count and a powerful gun.''
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If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
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;Armour
=== '''Armor''' ===
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The {{PAGENAME}} consists of light armour composed of Rolled Homogeneous Armour (RHA) and structural steel.
  
* Rolled Homogeneous armor
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[[File:ARMOR RAM.jpg|thumb|left|300px|Frontal armour of the Ram SPG]]
* Structural steel
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The {{PAGENAME}} possesses light armour in the upper area of the turret (''10 mm'' thickness), that might only cover your crew for small caliber machine guns.
  
[[File:ARMOR RAM.jpg|thumb|Frontal armor of the Ram SPG]]
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Lying hidden in the back of the turret, its heavy 94 mm cannon it's protected by ''20 mm'' of structural steel located lower the cannon gun. Inside it the vertical aim drive its located. If a shot goes through and detonates inside this boxy structure, it will cause damage to your crew and the vertical aiming drive. This is the most common damage the {{PAGENAME}} will get, as the enemy often shoots at the area below the 94 mm cannon.
The QF 3.7 Ram posses light armor in the upper area of the turret ('''10 mm thickness'''), that might only cover your crew for small caliber machine guns.
 
  
Lying hidden in the back of the turret, its heavy 94 mm cannon it's protected by '''20 mm''' of structural steel located lower the cannon gun. Inside it the vertical aim drive its located. If a shot goes through, it detonates inside this boxy structure causing damage to your crew and the vertical aiming. This is the most common damage ones will get, as the enemy often shots abit lower the cannon gun.
+
The thicker part of the armour is located in the cannon structure, visible in the centre of the turret (''60 mm'' thickness). But due to the structural steel armour type, its armor remains insignificant for the heavy shells it can face, making cannon breach damage a routine situation as shells with explosive filler detonate within the structure
  
The stronger part of the armor is located on the cannon upper structure, visible in the centre of the turret ('''60 mm''' thickness). But its armor remains insignificant for the heavy shells it can face, making cannon mechanism damage routine situation as the shells with explosive filler detonate with the structure
+
More armour is located in the lower central area of the transmission. There, its Ram mounting provides '''50.8 mm''' of armour thickness, thick enough that it is possible to stop awkwardly angled shots or HE shots, but won't save you from a frontal encounter. Damages through here also will damage the transmission module.
  
More armor its located in the lower central area of the transmission. There, its Ram mounting provides '''50.8 mm''' of armor thickness. Making possible to stop awkwardly angled shots or HE shots, but wont save you from a frontal encounter. Transmission damage it's also regular as that area highlights from the rest of the hull.
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[[File:Side view RAM ARMOR.jpg|thumb|Cannon structure armuor]]
[[File:Side view RAM ARMOR.jpg|thumb|Cannon structure armor ]]
 
Overall it gets tricky to kill you in one shot due to crew survivability, but often one smart shot will completely cripple your ability to retaliate.
 
  
Frontal hull aiming works the best as it provides cover to both loaders in the back. With a measure of luck its possible to survive the first enemy shot unharmed.
+
Due to the {{PAGENAME}}'s provided armour, any cannon shell sent its way can completely cripple your ability to retaliate. However, the {{PAGENAME}}'s crew helps provide a factor in the vehicle's survivability on the battlefield.
  
=== Crew ===
+
; The crew
The vehicle is managed by a 7 man crew.  
+
The {{PAGENAME}} is managed by a 7 man crew.  
  
 
* 1 Gunner
 
* 1 Gunner
Line 41: Line 37:
 
* 1 Driver
 
* 1 Driver
  
This allows to decent survivability. Both loaders are the most vulnerable targets as they stand back uncovered. The driver and a machine gunner remain in the safest spot, within the vehicle chassis. The gunner its well placed but often gets knocked out. High crew skills its a must to ensure higher chance of resisting explosive filler or shrapnel (Most of the enemies at the BR have it), gun reload and field repairs even faster.
+
This gives the {{PAGENAME}} one more crew member over the VFW for an edge in crew surviability, though the trade-off is that the Ram's crew is more heavily exposed. Both loaders are the most vulnerable targets as they stand back uncovered. The driver and a machine gunner remain in the safest spot within the vehicle chassis. The gunner it well placed but often gets knocked out. High crew skills are a must to ensure higher chance of resisting explosive effects or shrapnel, while performing gun reloads and field repairs even faster to fight back against the opponents.
 +
 
 +
The best way to utilize the armour to protect the crew is to aim the gun from the front, as it provides cover to both loaders in the back. However, avoid getting hit once as the proximity of the crew members, modules, and ammo racks within each other on the {{PAGENAME}} means a single hit has a chance of crippling the vehicle's performance enough for follow-up shots to finish the {{PAGENAME}} off.
  
== Mobility ==
+
=== Mobility ===
Mobility its decent for a SPG with such gun, thanks to its light armor. '''43 km/h''' in AB, '''40 km/h''' in RB/SB
+
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
 +
Mobility its decent for a SPG with such gun, thanks to its light armour. 43 km/h in AB, 40 km/h in RB/SB
  
it's able to reach its maximum speed of '''40 km/h''' (RB) in off road terrain quiet easily. Making possible good positioning in early match. Not enough to a flanking maneuver but to get a good sniping location.
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The {{PAGENAME}} is able to reach its maximum speed of 40 km/h (RB) in off road terrain quite easily. Not enough to do a flanking maneuvre, but enough to get a good sniping location or position early in the match.  
  
Its '''reverse speed''' its poor, '''5.7 km/h''' in arcade and '''5.2 km/h''' in RB/SB. Despite this, is enough for retreating a sniping position effectively.   
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Its reverse speed is quite poor, 5.7 km/h in arcade and 5.2 km/h in RB/SB. However, this is enough for retreating from a sniping position effectively.   
  
Close quarters should be avoided as they just make it vulnerable to enemy MG, spotting the crew easily and flanking.  
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Close quarters should be avoided as the condition would just make the {{PAGENAME}} vulnerable to enemy machine gun fire, as well as being quickly spotted and flanked.  
  
 
== Armaments ==
 
== Armaments ==
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|-
 
|-
 
|}
 
|}
'''''Left side ammo racks only''''' : 23 shells
 
  
=== Additional armament ===
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===== [[Ammo racks|Ammo racks]] =====
''None.''
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<!--[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]-->
 
+
{| class="wikitable sortable" style="text-align:center"
=== Machine guns ===
+
|-
It carries '''none,''' making it a vulnerable target for low strafing planes.
+
! class="wikitable unsortable" |Full<br />ammo
 +
! class="wikitable unsortable" |1st<br />rack empty
 +
! class="wikitable unsortable" |2nd<br />rack empty
 +
! class="wikitable unsortable" |3rd<br />rack empty
 +
! class="wikitable unsortable" |4th<br />rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
| '''44''' || 34&nbsp;''(+10)'' || 23&nbsp;''(+21)'' || 12&nbsp;''(+32)'' || 1&nbsp;''(+43)'' || style="text-align:left" | No
 +
|-
 +
|}
 +
Left side ammo racks only : 23 shells
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 00:25, 8 January 2020

Introducing Wiki 3.0
QF 3.7 Ram
uk_ram_90mm_aa.png
QF 3.7 Ram

Description

The OQF 3.7-inch AA on Ram Mounting (QF 3.7 Ram) is a gift rank III British tank destroyer with a battle rating of 5.3 (AB/RB/SB). It was introduced during Update 1.95 "Northern Wind" in the Operation F.R.O.S.T. event. It features a heavily modified Ram chassis with a powerful 94 mm AA cannon, playing as a British counterpart of the German VFW and the two can often face each other in the battlefield.

General info

Survivability and armour

Armour

The QF 3.7 Ram consists of light armour composed of Rolled Homogeneous Armour (RHA) and structural steel.

File:ARMOR RAM.jpg
Frontal armour of the Ram SPG

The QF 3.7 Ram possesses light armour in the upper area of the turret (10 mm thickness), that might only cover your crew for small caliber machine guns.

Lying hidden in the back of the turret, its heavy 94 mm cannon it's protected by 20 mm of structural steel located lower the cannon gun. Inside it the vertical aim drive its located. If a shot goes through and detonates inside this boxy structure, it will cause damage to your crew and the vertical aiming drive. This is the most common damage the QF 3.7 Ram will get, as the enemy often shoots at the area below the 94 mm cannon.

The thicker part of the armour is located in the cannon structure, visible in the centre of the turret (60 mm thickness). But due to the structural steel armour type, its armor remains insignificant for the heavy shells it can face, making cannon breach damage a routine situation as shells with explosive filler detonate within the structure

More armour is located in the lower central area of the transmission. There, its Ram mounting provides 50.8 mm of armour thickness, thick enough that it is possible to stop awkwardly angled shots or HE shots, but won't save you from a frontal encounter. Damages through here also will damage the transmission module.

Cannon structure armuor

Due to the QF 3.7 Ram's provided armour, any cannon shell sent its way can completely cripple your ability to retaliate. However, the QF 3.7 Ram's crew helps provide a factor in the vehicle's survivability on the battlefield.

The crew

The QF 3.7 Ram is managed by a 7 man crew.

  • 1 Gunner
  • 2 Loaders
  • 2 Machine gunners
  • 1 Commander
  • 1 Driver

This gives the QF 3.7 Ram one more crew member over the VFW for an edge in crew surviability, though the trade-off is that the Ram's crew is more heavily exposed. Both loaders are the most vulnerable targets as they stand back uncovered. The driver and a machine gunner remain in the safest spot within the vehicle chassis. The gunner it well placed but often gets knocked out. High crew skills are a must to ensure higher chance of resisting explosive effects or shrapnel, while performing gun reloads and field repairs even faster to fight back against the opponents.

The best way to utilize the armour to protect the crew is to aim the gun from the front, as it provides cover to both loaders in the back. However, avoid getting hit once as the proximity of the crew members, modules, and ammo racks within each other on the QF 3.7 Ram means a single hit has a chance of crippling the vehicle's performance enough for follow-up shots to finish the QF 3.7 Ram off.

Mobility

Mobility its decent for a SPG with such gun, thanks to its light armour. 43 km/h in AB, 40 km/h in RB/SB

The QF 3.7 Ram is able to reach its maximum speed of 40 km/h (RB) in off road terrain quite easily. Not enough to do a flanking maneuvre, but enough to get a good sniping location or position early in the match.

Its reverse speed is quite poor, 5.7 km/h in arcade and 5.2 km/h in RB/SB. However, this is enough for retreating from a sniping position effectively.

Close quarters should be avoided as the condition would just make the QF 3.7 Ram vulnerable to enemy machine gun fire, as well as being quickly spotted and flanked.

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.

Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Shot Mk.1 APCBC 204 202 192 180 169 159
Shell Mk.1 HE 13 13 13 13 13 13
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
44 34 (+10) 23 (+21) 12 (+32) (+43) No

Left side ammo racks only : 23 shells

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Powerful gun
  • Capable of penetrating every enemy it can face from the front
  • Decent survivability due to high crew amount of seven
  • Decent mobility for its powerful gun

Cons:

  • Horizontal gun traverse limited to 90° on each side
  • Not very fast
  • Slow gun traverse
  • Weak armour, only protected against light machine guns
  • Long reload compared to its German counterpart VFW
  • Poor gun depression of -5°

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Britain tank destroyers
Infantry tank derivatives  Archer · Gun Carrier (3-in)
Light tank derivatives  Alecto I
M10 Achilles  Achilles · Achilles (65 Rg.)
Centurion derivatives  FV4005 · Conway
ATGM  Swingfire · Striker
Other  Tortoise · ▄M109A1
Canada  QF 3.7 Ram
South Africa  G6 · ZT3A2

Britain premium ground vehicles
Light tanks  A13 Mk I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II · Crusader "The Saint" · Rooikat 105
Medium tanks  A.C.I · Grant I · Cromwell V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Comet I "Iron Duke IV"
  Centurion Mk.2 · ▄Strv 81 (RB 52) · Centurion Mk.5 AVRE · Centurion Mk.5/1 · ▄Sho't Kal Dalet · Centurion Action X
  Vijayanta · Khalid · Challenger DS · Challenger 2 OES
Heavy tanks  Independent · Matilda Hedgehog · Excelsior · TOG II · Churchill Crocodile · Black Prince
Tank destroyers  Alecto I · Achilles (65 Rg.) · QF 3.7 Ram