Difference between revisions of "CM11"

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(added history from devblog)
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
 
 +
The CM11 combines the hull of a M60 Patton with the turret of a M48 Patton, and as such the base turret and hull armor is more or less identical to these two tanks, respectively. The base armor is quite resistant to APHE rounds, which may be fired by the occasional [[Object 906]], [[Object 685]], and [[T-55AM-1]], but the vast majority of opponents at its rank use HEAT-FS and APFSDS rounds that can cut through steel like butter. To counter the former, the CM11 is slathered with ERA, and can generally survive the first shot from most HEAT-FS rounds. However the ERA offers close to no protection against APFSDS rounds, which are the round of choice in top tier battles, and as a result the armor should not be trusted.
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 +
Post-penetration survivability is also questionable. It lacks blowout racks and ammunition tends to be scattered around the tank, so successful penetrations can reduce the CM11 to a fiery grave. It is a good idea to take no more ammunition than you need.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''
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<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''-->
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 +
The CM11's mobility is awful compared to its contemporaries. It weighs practically the same as the [[M1 Abrams]] while having less than half of the engine power. It is very slightly more mobile than the [[Chieftain Mk 10]], but that is a very low bar, and unlike the Chieftain it does not have strong armor to make up for it. You can expect to be among the last to arrive on the battlefield.
  
 
== Armaments ==
 
== Armaments ==
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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
Like most Chinese MBTs, the CM11 should be played in a laid back, cautious manner since its firepower is good but its speed is not nearly sufficient for flanking quickly and catching enemies by surprise. Unfortunately its poor armor and large profile make hull-down sniping difficult, though it does enjoy better gun depression than most PRC/Soviet tanks. It is best to stay close to cover and observe the environment. When you spot enemies, pop out, shoot first, and try to at least cripple them. The DM63 APFSDS has very good penetration for a 105 mm round and the fast reload time ensures rapid follow-up shots. If your teammates do a good job distracting the enemy team or you somehow manage to flank successfully, you can potentially knock out several targets in rapid succession. Make good use of the thermal optics, as not all tanks at its BR feature them and you will need every advantage you can get.
 +
 
 +
As a whole, the CM11 is somewhat like a tank destroyer, having a powerful gun but not much else. In a meta favoring high speed and high protection, it is rather out of place, but it can still work decently in the hands of a skilled player.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
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<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
 
* Access to powerful DM63 APFSDS
 
* Access to powerful DM63 APFSDS
 +
* Fast reload, topping out at 5 seconds like the [[M1 Abrams]]
 
* Heavy ERA coverage grants decent resistance to chemical munitions
 
* Heavy ERA coverage grants decent resistance to chemical munitions
 
* Has a thermal sight
 
* Has a thermal sight
 
* Low-profile cupola, the infamous Patton cupola weakspot is less of an issue
 
* Low-profile cupola, the infamous Patton cupola weakspot is less of an issue
 +
* Stock M735 APFSDS
  
 
'''Cons:'''
 
'''Cons:'''
 
* Large target
 
* Large target
* Mobility is not very good
+
* Poor mobility
 
* ERA has negligible kinetic protection
 
* ERA has negligible kinetic protection
 
* Base armor is no better than the original M60/M48, vulnerable to sabot rounds common at its rank
 
* Base armor is no better than the original M60/M48, vulnerable to sabot rounds common at its rank

Revision as of 04:51, 23 January 2020

cn_cm11.png
CM11
AB RB SB
9.3 9.3 9.3
Class:
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

The CM11 is a rank VI Chinese medium tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

The CM11 combines the hull of a M60 Patton with the turret of a M48 Patton, and as such the base turret and hull armor is more or less identical to these two tanks, respectively. The base armor is quite resistant to APHE rounds, which may be fired by the occasional Object 906, Object 685, and T-55AM-1, but the vast majority of opponents at its rank use HEAT-FS and APFSDS rounds that can cut through steel like butter. To counter the former, the CM11 is slathered with ERA, and can generally survive the first shot from most HEAT-FS rounds. However the ERA offers close to no protection against APFSDS rounds, which are the round of choice in top tier battles, and as a result the armor should not be trusted.

Post-penetration survivability is also questionable. It lacks blowout racks and ammunition tends to be scattered around the tank, so successful penetrations can reduce the CM11 to a fiery grave. It is a good idea to take no more ammunition than you need.

Mobility

The CM11's mobility is awful compared to its contemporaries. It weighs practically the same as the M1 Abrams while having less than half of the engine power. It is very slightly more mobile than the Chieftain Mk 10, but that is a very low bar, and unlike the Chieftain it does not have strong armor to make up for it. You can expect to be among the last to arrive on the battlefield.

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles

Like most Chinese MBTs, the CM11 should be played in a laid back, cautious manner since its firepower is good but its speed is not nearly sufficient for flanking quickly and catching enemies by surprise. Unfortunately its poor armor and large profile make hull-down sniping difficult, though it does enjoy better gun depression than most PRC/Soviet tanks. It is best to stay close to cover and observe the environment. When you spot enemies, pop out, shoot first, and try to at least cripple them. The DM63 APFSDS has very good penetration for a 105 mm round and the fast reload time ensures rapid follow-up shots. If your teammates do a good job distracting the enemy team or you somehow manage to flank successfully, you can potentially knock out several targets in rapid succession. Make good use of the thermal optics, as not all tanks at its BR feature them and you will need every advantage you can get.

As a whole, the CM11 is somewhat like a tank destroyer, having a powerful gun but not much else. In a meta favoring high speed and high protection, it is rather out of place, but it can still work decently in the hands of a skilled player.

Pros and cons

Pros:

  • Access to powerful DM63 APFSDS
  • Fast reload, topping out at 5 seconds like the M1 Abrams
  • Heavy ERA coverage grants decent resistance to chemical munitions
  • Has a thermal sight
  • Low-profile cupola, the infamous Patton cupola weakspot is less of an issue
  • Stock M735 APFSDS

Cons:

  • Large target
  • Poor mobility
  • ERA has negligible kinetic protection
  • Base armor is no better than the original M60/M48, vulnerable to sabot rounds common at its rank


History

During the 1980s, armed forces in Taiwan were looking for more capable AFVs. However, as some existing agreements with the USA prevented the supply with more advanced US equipment, such as later versions of the M60 and the newer M1 Abrams tanks, military production was forced to develop an indigenous design.

While still retaining access to supplies of older US equipment and components, the decision was made to create a hybrid tank from the available components and outfit it with the latest electronics. As such, Taiwanese engineers took the hull and chassis of the M60A3 and combined it with the turret of the M48, while installing the M68A1 105mm cannon and the latest US fire control systems available.

The result of this undertaking was the CM11. In the late 1980s, two prototypes were sent to the US for comparative tests against the M60A3, where the CM11 outperformed its counterpart in gunnery trials. Shortly after these successful tests, the CM11 officially entered service in 1990.

However, as the protection was seen to be somewhat lacking, the decision was made to upgrade the CM11 with ERA packages obtained from GIAT in the early ‘90s. Due to substantial weight increases and associated upgrade costs however, this modernization effort was only applied to about a dozen vehicles. In total, 450 CM11s were built for the armed forces, still representing the spearhead of the country’s armored units today.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


China medium tanks
ZTZ59  Type 59 · ZTZ59A · ZTZ59D1
ZTZ69  Type 69 · Type 69-IIa
ZTZ88/96  ZTZ88A · ZTZ88B
  ZTZ96 · ZTZ96A · ZTZ96A (P)
ZTZ99  ZTZ99-II · ZTZ99-III
ZTZ99A  ZTZ99A · WZ1001(E) LCT
Export series  MBT-2000 · VT4A1
ROC  CM11
Other  Т-34-85 Gai · Object 122MT "MC"
Bangladesh  T-69 II G
Japan  ␗Chi-Ha · ␗Chi-Ha Kai
Pakistan  Al-Khalid-I
USA  ␗M4A4 · ␗M4A4 (1st PTG) · ␗M4A1 (75) W · ␗M48A1 · ␗M60A3 TTS
USSR  ␗T-34 (1943) · ␗Т-34-85 (S-53) · T-34-85 No.215 · Т-62 №545