Difference between revisions of "EC-665 Tiger HAD"

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== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''Fully spaded without load this attack helicopter can fly 315km/h in cruise speed. In reality with most common load of 8x hellfire missiles and 4x mistrals is reaching almost 300km/h which is really great. Tiger itself requires skill to fly. Proper manipulation of collective pitch and understanding in what circumstances you as a pilot cannot overload the engines and how to perform aggressive manoeuvres (especially on low attitudes and against planes) will make this machine extremely deadly. Tiger feels heavy but agile at the same time.''
+
<!--''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
 
 +
Fully spaded without load this attack helicopter can fly 315 kph in cruise speed. In reality with the most common load of 8 x hellfire missiles and 4 x mistrals is reaching almost 300 kph which is really great. Tiger itself requires skill to fly. Proper manipulation of collective pitch and understanding in what circumstances you as a pilot cannot overload the engines and how to perform aggressive manoeuvres (especially on low attitudes and against planes) will make this machine extremely deadly. Tiger feels heavy but agile at the same time.
  
 
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{| class="wikitable" style="text-align:center"
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=== Survivability and armour ===
 
=== Survivability and armour ===
''This is the best protected helicopter in the game. It's not a tank but you might be surprised how well it can survive even A-G missile hit. When attacked by plane best option is to face it frontally to create smallest possible area to hit. But like every helicopter damaged near engines, main rotor or tail (otomatic's rain of explosive shells is very dangerous) can be taken down fairly quickly.''
+
This is the best-protected helicopter in the game. It's not a tank but you might be surprised how well it can survive even A-G missile hit. When attacked by plane the best option is to face it frontally to create the smallest possible area to hit. But like every helicopter damaged near engines, main rotor or tail (Otomatic's rain of explosive shells is very dangerous) can be taken down fairly quickly.
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Main weapons of HAD variant are 30mm GIAT cannon, HOT-3 missiles, AGM-114 hellfire missiles and anti air ATAM (mistrals)''
+
{{main|GIAT M781 (30 mm)}}
  
30mm cannon is equipped only with high explosive ammo (4mm penetration) so it is effective only against other helicopters and planes on this BR
+
'''''{{PAGENAME}}''''' is outfitted with the following:
 +
 
 +
1 x 30 mm GIAT M781 autocannon (750 RPG)
 +
 
 +
30 mm cannon is equipped only with high explosive ammo (4 mm penetration) so it is effective only against other helicopters and planes on this rank.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
{{main|SNEB Type 23|HOT-3|AGM-114B Hellfire|Mistral}}
  
 
=== Defensive armament ===
 
=== Defensive armament ===
''Flares, speed and low level flying is most valuable defensive armament of Tiger''
+
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''-->
 +
{{main|Flares}}
  
 
== Usage in battles ==
 
== Usage in battles ==
''For Realistic and Simulation Battles best tactic is to stay as low as possible and as first do the RECONNAISSANCE. If you start with helicopter, your first goal is to find and take down enemy helicopters on flanks (don't bother on ones over the battlefield as you will die like them most likely). Use flares as soon as you will notice he could see you and soon will be on AA distance. To late flares are very common heli-pilots mistake as they wait for red launch information instead of create "flare safe zone around them" before. Second task is to find good flank or behind if possible (watch out for helipads AA fire) spot to scan for potential ground enemies. Targeting sight on top of the cabin called STRIX gives possibility to stay low and watch area around. Use thermovision, but don't hesitate to switch back to normal view (especially while shooting HOT-3 missiles which might cover your view in thermal-mode). Tiger can carry up to 8x Hellfire missiles. Biggest advantage of AGM-114 is the fact that while shooting they are not giving up shooting helicopters position as other directly shot ATGMs. In terms of effectiveness it can be very deadly but only when know how to use it, however since hellfire attacks from top it might be hard to hit moving targets with it. Best way is to aim and shoot behind or before the target and in last moment re-aim on enemy (like around 4 seconds before hit-this technique requires practice). This might make your chance higher to directly hit enemy in move. Once again stay LOW, between buildings, trees, almost on the ground if necessary, listen the sky for planes sound. Don't stay in gunner's view to long. Watch what's going on around you all the time. Eurocopter Tiger HAD has all tools to fight with air and ground and to survive. Use all tools, bind all keys for easy access (flares, hoover mode, aim and launch AA mistrals). It's a high learning curve, high reward deadly machine.''
+
<!--''Describe the tactics of playing in a helicopter, the features of using a helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
For Realistic and Simulation Battles best tactic is to stay as low as possible and at first perform reconnaissance. If you start with the helicopter, your first goal is to find and take down enemy helicopters on flanks (don't bother on ones over the battlefield as you will most likely be destroyed by anti-aircraft fire). It is best to use flares before you think you might need them as firing them too late are a very common mistake that helicopter pilots make, as when the red launch is an indication that it already may be too late.
 +
 
 +
The second task is to find good flank position or behind if possible (watch out for helipads anti-aircraft fire) spot to scan for potential ground enemies. Targeting sight on top of the cabin called STRIX gives possibility to stay low and watch area around. Use thermal vision, but don't hesitate to switch back to normal view (especially while shooting HOT-3 missiles which might cause light-bloom and obscure your view in thermal-mode). The Tiger can carry up to 8 x Hellfire missiles. Biggest advantage of AGM-114 is the fact that while shooting they do not give up and will continue to seek the enemy's helicopter position until the fuel runs out unlike other directly shot ATGMs. In terms of effectiveness, it can be very deadly but only when know how to use it, however since Hellfire attacks from the top it might be hard to hit moving targets with it. The best way is to aim and shoot behind or before the target and in last moment re-aim on the enemy (typically around four seconds before hit-this technique requires practice). This might make your chance higher to directly hit the enemy in the move. Once again stay LOW, between buildings, trees, almost on the ground if necessary, listen to the sky for planes sound. Don't stay in gunner's view to long. Watch what's going on around you all the time. Eurocopter Tiger HAD has all the tools to fight with air and ground and to survive. Use all tools, bind all keys for easy access (flares, hoover mode, aim and launch AA mistrals). It's a high learning curve, high reward deadly machine.
  
 
=== ''Pros and cons'' ===
 
=== ''Pros and cons'' ===

Revision as of 14:16, 11 October 2019

EC-665 Tiger HAD
tiger_had_france.png
EC-665 Tiger HAD
Research:400 000 Specs-Card-Exp.png
Purchase:1 020 000 Specs-Card-Lion.png

Description

GarageImage EC-665 Tiger HAD.jpg


The EC-665 Tiger HAD is a rank VII French helicopter with a battle rating of 10.7 (AB/SB) and 11.0 (RB). It was introduced in Update 1.91 "Night Vision".

General info

Flight performance

Fully spaded without load this attack helicopter can fly 315 kph in cruise speed. In reality with the most common load of 8 x hellfire missiles and 4 x mistrals is reaching almost 300 kph which is really great. Tiger itself requires skill to fly. Proper manipulation of collective pitch and understanding in what circumstances you as a pilot cannot overload the engines and how to perform aggressive manoeuvres (especially on low attitudes and against planes) will make this machine extremely deadly. Tiger feels heavy but agile at the same time.

Characteristics
Stock
Max Speed
(km/h at 1,000 m)
Max altitude
(meters)
AB RB
 ???  ??? 4300
Upgraded
Max Speed
(km/h at 1,000 m)
Max altitude
(meters)
AB RB
 ???  ??? 4300

Survivability and armour

This is the best-protected helicopter in the game. It's not a tank but you might be surprised how well it can survive even A-G missile hit. When attacked by plane the best option is to face it frontally to create the smallest possible area to hit. But like every helicopter damaged near engines, main rotor or tail (Otomatic's rain of explosive shells is very dangerous) can be taken down fairly quickly.

Armaments

Offensive armament

Main article: GIAT M781 (30 mm)

EC-665 Tiger HAD is outfitted with the following:

1 x 30 mm GIAT M781 autocannon (750 RPG)

30 mm cannon is equipped only with high explosive ammo (4 mm penetration) so it is effective only against other helicopters and planes on this rank.

Suspended armament

Defensive armament

Main article: Flares

Usage in battles

For Realistic and Simulation Battles best tactic is to stay as low as possible and at first perform reconnaissance. If you start with the helicopter, your first goal is to find and take down enemy helicopters on flanks (don't bother on ones over the battlefield as you will most likely be destroyed by anti-aircraft fire). It is best to use flares before you think you might need them as firing them too late are a very common mistake that helicopter pilots make, as when the red launch is an indication that it already may be too late.

The second task is to find good flank position or behind if possible (watch out for helipads anti-aircraft fire) spot to scan for potential ground enemies. Targeting sight on top of the cabin called STRIX gives possibility to stay low and watch area around. Use thermal vision, but don't hesitate to switch back to normal view (especially while shooting HOT-3 missiles which might cause light-bloom and obscure your view in thermal-mode). The Tiger can carry up to 8 x Hellfire missiles. Biggest advantage of AGM-114 is the fact that while shooting they do not give up and will continue to seek the enemy's helicopter position until the fuel runs out unlike other directly shot ATGMs. In terms of effectiveness, it can be very deadly but only when know how to use it, however since Hellfire attacks from the top it might be hard to hit moving targets with it. The best way is to aim and shoot behind or before the target and in last moment re-aim on the enemy (typically around four seconds before hit-this technique requires practice). This might make your chance higher to directly hit the enemy in the move. Once again stay LOW, between buildings, trees, almost on the ground if necessary, listen to the sky for planes sound. Don't stay in gunner's view to long. Watch what's going on around you all the time. Eurocopter Tiger HAD has all the tools to fight with air and ground and to survive. Use all tools, bind all keys for easy access (flares, hoover mode, aim and launch AA mistrals). It's a high learning curve, high reward deadly machine.

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the helicopter;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the helicopter;
  • other literature.


France helicopters
Attack  ▄H-34 · EC-665 Tiger HAD · Tiger HAD Block 2 · EC-665 Tiger HAP
Utility  IAR 316B · SA 313B Alouette II · SA 316B Alouette III · SA.341F Gazelle · SA.342M Gazelle