Difference between revisions of "USS Fletcher"

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== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
<!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. -->{{main|5/38 Mark 12 Dual Purpose (127 mm)}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
 +
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 +
{{main|5/38 Mark 12 Dual Purpose (127 mm)}}
  
The Fletcher carries a rather powerful main armament and is a step up from the preceding Farragut. Armed with 5x single 5"/38 Mark 12 dual purpose guns that fire faster than before, the Fletcher can gun down opponents provided you can aim accurately. The arrangement of the guns is essentially the same as Farragut, but the extra gun is placed behind the torpedo tubes but is facing forward. With a maximum of 22 rounds/minute (just under 3 second reload time) you are able to put out a large amount of damage, but the shells do still retain the lofty trajectory at longer ranges. Once within around 7,000 meters it will much easier to hit a target and deal consistent damage.
+
The Fletcher carries a rather powerful main armament and is a step up from the preceding Farragut. Armed with 5 x single 5"/38 Mark 12 dual-purpose guns which fire faster than before, the Fletcher can easily gun down opponents provided the captain aims accurately. The arrangement of the guns is essentially the same as found on the Farragut, however, an extra gun is placed behind the torpedo tubes, but is facing forward. With a maximum of 22 rounds per minute (just under 3 second reload time) the cannons are able to put out a large amount of damage, but the shells do still retain the lofty trajectory at longer ranges. Once within around 7,000 meters, it will much easier to hit a target and deal consistent damage.
  
Fletcher uses the same ammunition as the earlier ships, with the AAC Mark 34 shell being the default. Available for upgrade is the Common Mark 32 SAP shell and the AAVT Mark 31 HE-VT shell. The VT shells are just as powerful as before, and having 5 of them flying towards a target just further ensures that a hit could be critical or even lethal. Because the Fletcher is BR 4.3 you have an increased chance of seeing the early light cruisers which can have rather significant armour, so if you find yourself in need of some extra punch the SAP could be just what you need.
+
Fletcher uses the same ammunition as the earlier ships, with the AAC Mark 34 shell being the default. Available for upgrade is the Common Mark 32 SAP shell and the AAVT Mark 31 HE-VT shell. The VT shells are just as powerful as before and having 5 of them flying towards a target just further ensures that a hit could be critical or even lethal. Because of the rank where the Fletcher is situated, there is an increased chance of seeing the early light cruisers which can have formidable armour, so if you find yourself in need of some extra punch the SAP could be just what you need.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
<!-- Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control Select secondary weapon. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.
 
<!-- Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control Select secondary weapon. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.
 +
If there is no secondary armament, remove this section. -->
 +
{{Main|Bofors L/60 Mark 1 (40 mm)}}
  
If there is no secondary armament, remove this section. -->{{Main|Bofors L/60 Mark 1 (40 mm)}}
+
Farragut has a secondary armament of a single twin 40 mm Bofors L/60 Mark 1 mount which is located in an elevated position in between the main guns near the aft section of the ship. This location provides a very wide arc of fire (-15 degrees/+88 degrees) along with clear vertical firing angles. This mount can be devastating if it hits an aircraft and can make short work of smaller torpedo boats which come in too close looking for a kill shot.
  
Farragut has a secondary armament of a single twin 40 mm Bofors L/60 Mark 1 mount which is located in an elevated position in between the main guns near the aft part of the ship. This gives it a wide arc of fire (-15 degrees/+88 degrees) along with clear vertical firing angles. This mount can be devastating if it hits an aircraft and can make short work of smaller torpedo boats that come in too close.
+
The 40 mm Bofors L/60 Mark 1 has three available belts:
 
 
The 40 mm Bofors L/60 Mark 1 has three available belts: Universal, HE, and AP.
 
  
 
* Universal: AP-T / HEFI-T / AP-T / HEFI-T
 
* Universal: AP-T / HEFI-T / AP-T / HEFI-T
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=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 
<!-- An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.
 
<!-- An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.
 +
If there is no anti-aircraft artillery, remove this section. -->
 +
{{Main|Oerlikon Mk.II (20 mm)}}
  
If there is no anti-aircraft artillery, remove this section. -->{{Main|Oerlikon Mk.II (20 mm)}}
+
The anti-aircraft armament for Fletcher is 6 x 20 mm Oerlikon Mk.II cannons. These are spread along the ship with two of them being near the bridge and facing forward with the other four being on the main deck amidships which gives a balanced level of coverage. Combined with the 40 mm Bofors L/60, these can give a decent level of short range defense and can easily take out aircraft which stray by and fail to evade. These guns can also be the last line of defense against small boats if necessary.
  
The anti-aircraft armament for Fletcher is 6x 20 mm Oerlikon Mk.II cannons. These are spread along the ship with 2 of them being near the bridge and facing forward with the other 4 being on the main deck amidships which gives a balanced level of coverage. Combined with the 40 mm Bofors L/60, these can give a decent level of short range defense and can take out aircraft that stray by and do not evade, and can also be a last line of defense against small boats.
+
The 20 mm Oerlikon Mk.II cannons on Fletcher come only with a Default belt:
  
The 20 mm Oerlikon Mk.II cannons on Fletcher come only with a Default belt: HEF-T / AP-T / HEF-T / AP-T
+
* Default: HEF-T / AP-T / HEF-T / AP-T
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
 
<!-- Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.
 
<!-- Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.
 +
If there is no torpedo armament, remove this section. -->
 +
{{Main|Mk.15}}
  
If there is no torpedo armament, remove this section. -->{{Main|Mk.15}}
+
The torpedo armament on Fletcher is 2 x quintuple launchers carrying the 21" (533 mm) Mk.15 torpedo. The launchers are amidships and grouped together, but the tight spaces mean that you do need to maneuver the ship a bit to launch the torpedoes at their intended targets. The standard setting for the torpedo is 5,500 meters at 45 knots and by using the ''Torpedo Mode'' upgrade it can be modified to 9,150 meters at 33.5 knots. A single hit on a ship from one of these torpedoes will either be severely crippling or outright destroy it. Having 10 torpedoes allows for a wide range saturation attack with the increased range, or a wall at closer ranges.
 
 
The torpedo armament on Fletcher is 2x quintuple launchers carrying the 21" (533 mm) Mk.15 torpedo. The launchers are amidships and grouped together, but the tight spaces mean that you do need to turn a bit to launch the torpedoes. The standard setting for the torpedo is 5,500 meters at 45 knots and by using the Torpedo Mode upgrade it can be modified to 9,150 meters at 33.5 knots. A single hit on a ship will either be severely crippling or outright destroy it. Having 10 torpedoes allows for a wide range saturation attack with the increased range, or a wall at closer ranges.
 
  
 
=== Special armament ===
 
=== Special armament ===
<!-- Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat. -->{{Main|Mk.6 mortar depth charge}}
+
<!-- Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat. -->
 +
{{Main|Mk.6 mortar depth charge}}
  
After unlocking the Bomb mortar upgrade, you have the option to equip 6x Mk.6 mortar depth charges. With three on each side of the ship near the aft main battery mounts you do have more than the Farragut. These are still very limited use weapons with very short range, but can be highly destructive in a close quarters duel if timed correctly.
+
After unlocking the ''Bomb Mortar'' upgrade, you have the option to equip 6 x Mk.6 mortar depth charges. With three on each side of the ship near the aft main battery mounts, this ship has more than the Farragut. These weapons have a very limited and short-range but can be highly destructive in a close-quarters duel if their deployment is timed correctly.
  
 
==Usage in battles==
 
==Usage in battles==

Revision as of 18:12, 6 October 2019

Introducing Wiki 3.0
USS Fletcher
us_destroyer_fletcher.png
USS Fletcher
AB RB SB
4.7 4.7 4.7
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png

Description

GarageImage USS Fletcher.jpg


The Fletcher-class, USS Fletcher (DD-445), 1942 is a rank II American destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.

If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Armament

Primary armament

The Fletcher carries a rather powerful main armament and is a step up from the preceding Farragut. Armed with 5 x single 5"/38 Mark 12 dual-purpose guns which fire faster than before, the Fletcher can easily gun down opponents provided the captain aims accurately. The arrangement of the guns is essentially the same as found on the Farragut, however, an extra gun is placed behind the torpedo tubes, but is facing forward. With a maximum of 22 rounds per minute (just under 3 second reload time) the cannons are able to put out a large amount of damage, but the shells do still retain the lofty trajectory at longer ranges. Once within around 7,000 meters, it will much easier to hit a target and deal consistent damage.

Fletcher uses the same ammunition as the earlier ships, with the AAC Mark 34 shell being the default. Available for upgrade is the Common Mark 32 SAP shell and the AAVT Mark 31 HE-VT shell. The VT shells are just as powerful as before and having 5 of them flying towards a target just further ensures that a hit could be critical or even lethal. Because of the rank where the Fletcher is situated, there is an increased chance of seeing the early light cruisers which can have formidable armour, so if you find yourself in need of some extra punch the SAP could be just what you need.

Secondary armament

Farragut has a secondary armament of a single twin 40 mm Bofors L/60 Mark 1 mount which is located in an elevated position in between the main guns near the aft section of the ship. This location provides a very wide arc of fire (-15 degrees/+88 degrees) along with clear vertical firing angles. This mount can be devastating if it hits an aircraft and can make short work of smaller torpedo boats which come in too close looking for a kill shot.

The 40 mm Bofors L/60 Mark 1 has three available belts:

  • Universal: AP-T / HEFI-T / AP-T / HEFI-T
  • HE: HEFI-T / HEFI-T / HEFI-T / AP-T
  • AP: AP-T / AP-T / AP-T / HEFI-T

Anti-aircraft armament

The anti-aircraft armament for Fletcher is 6 x 20 mm Oerlikon Mk.II cannons. These are spread along the ship with two of them being near the bridge and facing forward with the other four being on the main deck amidships which gives a balanced level of coverage. Combined with the 40 mm Bofors L/60, these can give a decent level of short range defense and can easily take out aircraft which stray by and fail to evade. These guns can also be the last line of defense against small boats if necessary.

The 20 mm Oerlikon Mk.II cannons on Fletcher come only with a Default belt:

  • Default: HEF-T / AP-T / HEF-T / AP-T

Torpedo armament

Main article: Mk.15

The torpedo armament on Fletcher is 2 x quintuple launchers carrying the 21" (533 mm) Mk.15 torpedo. The launchers are amidships and grouped together, but the tight spaces mean that you do need to maneuver the ship a bit to launch the torpedoes at their intended targets. The standard setting for the torpedo is 5,500 meters at 45 knots and by using the Torpedo Mode upgrade it can be modified to 9,150 meters at 33.5 knots. A single hit on a ship from one of these torpedoes will either be severely crippling or outright destroy it. Having 10 torpedoes allows for a wide range saturation attack with the increased range, or a wall at closer ranges.

Special armament

After unlocking the Bomb Mortar upgrade, you have the option to equip 6 x Mk.6 mortar depth charges. With three on each side of the ship near the aft main battery mounts, this ship has more than the Farragut. These weapons have a very limited and short-range but can be highly destructive in a close-quarters duel if their deployment is timed correctly.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 127 mm Common Mk.32 40 mm HE clips Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 40 mm AP clips Auxiliary Armament Targeting
III Propeller Replacement Ventilation Shrapnel Protection 127 mm AAVT Mk.31 Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Torpedo Mode Bomb mortar

Pros and cons

Pros:

  • Main battery has a very high ROF and quick turret traverse
  • VT shells are very effective against aircraft
  • Single twin 40 mm Bofors provides decent defence against aircraft
  • Decent speed and manoeuvrability
  • Anti-frag armour provides moderate protection from splinters and near misses

Cons:

  • No armour, direct hits will cause damage, just depends on how much
  • Torpedo firing arcs are less effective

History

One of the most prolific ships during World War II 175 ships of the Fletcher-class destroyer was commissioned between 1942 and 1944. The designed proved so successful that it continued to serve into the Korean and Vietnam war.[1] The Fletcher class saw widespread use across the pacific theatre and was highly successful due to its long operational range and a high degree of flexibility that made it able to tackle almost any task.[1]

Being the first generation of ship designed after the collapse of the Washington and London Naval treaties, the Fletcher was designed to be larger and carry more armament than previous destroyers. Due to the increased threat of air targets, the fletcher was also given substantial Anti-Aircraft armaments, which became very useful against the Imperial Japanese Navy. [2]

During World War 2, nineteen Fletcher class destroyers were sunk while 6 were damaged to such a degree that repair was not carried out[3]

The last Fletcher Class destroyer was decommissioned in 2001 from the Mexican Navy, which gives it an impressive service record of almost 60 years.[3]

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.

References

  1. 1.0 1.1 Friedman, Norman. US Destroyers: An Illustrated Design History (revised edition, Naval Institute Press, Annapolis, 2004), pp.111-112.
  2. Friedman, Norman. US Destroyers: An Illustrated Design History (revised edition, Naval Institute Press, Annapolis, 2004), pp 117-119
  3. 3.0 3.1 Destroyer History Foundation. (n.d.). Fletcher Class - 2,100-ton destroyers in WWII. Retrieved October 2019, from http://destroyerhistory.org/fletcherclass/.


USA destroyers
Clemson-class  USS Welborn C. Wood · USS Barker · USS Litchfield
Farragut-class  USS Aylwin
Bagley-class  USS Bagley
Porter-class  USS Porter · USS Phelps · USS Moffett
Somers-class  USS Somers · USS Davis
Fletcher-class  USS Fletcher · USS Bennion · USS Cowell
Allen M. Sumner-class  USS Sumner
Gearing-class  USS Gearing · USS Frank Knox
Mitscher-class  USS Mitscher · USS Wilkinson