Difference between revisions of "F-82E"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
  
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The F-82E's main assets are its destructive firepower (with the gun pod) combined with massive ammo count, its good climbing speed and its amazing escape speed. Using the tracer bullets and shooting continuously it is possible to adjust aim effectively from more than 1.5 km away. In head-ons this means your opponent will usually be destroyed or crippled well before he gets his own target indicator. With bombers it means one serious burst from 0.7-1.0 km will deliver a critical, and a full-second burst from less than 0.7 km should cut any bomber into several pieces.
 
The F-82E's main assets are its destructive firepower (with the gun pod) combined with massive ammo count, its good climbing speed and its amazing escape speed. Using the tracer bullets and shooting continuously it is possible to adjust aim effectively from more than 1.5 km away. In head-ons this means your opponent will usually be destroyed or crippled well before he gets his own target indicator. With bombers it means one serious burst from 0.7-1.0 km will deliver a critical, and a full-second burst from less than 0.7 km should cut any bomber into several pieces.
 +
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
 
* 38 mm Bulletproof glass - Windshield
 
* 38 mm Bulletproof glass - Windshield
 
* 6.35 mm Steel - Fore cockpit armour plate, pilot and co-pilot
 
* 6.35 mm Steel - Fore cockpit armour plate, pilot and co-pilot
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== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
 
{{main|Browning M3 (12.7 mm)}}
 
{{main|Browning M3 (12.7 mm)}}
  
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=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
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{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|HVAR|Browning M2 (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
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* 10 x 127 mm HVAR rockets
 
* 10 x 127 mm HVAR rockets
 
* 8 x 12.7 mm Browning M2 machine guns, center-mounted (400 rpg = 3,200 total)
 
* 8 x 12.7 mm Browning M2 machine guns, center-mounted (400 rpg = 3,200 total)
<!--
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
Start play by climbing above 5,000 m while always maintaining a speed above 290 kph. If this brings you in range of enemy fighters before you have achieved a height advantage simply turn away and let them seek other targets. Once you have achieved 5,000 m altitude with airspeed above 300 kph you are virtually invulnerable since you will always have the option of running away with or without diving. You can seek and destroy bombers. Any fighter foolish enough to go after you should be dealt with head-on starting from more than 1.2 km away to ensure time to adjust and kill with your machine guns. If this is not an option or if you are being engaged by a pair of fighters, or if your initial pass fails to kill, keep running. Very few planes have the ability to follow you and your frame is sturdy enough to withstand the occasional long-distance hit.
 
Start play by climbing above 5,000 m while always maintaining a speed above 290 kph. If this brings you in range of enemy fighters before you have achieved a height advantage simply turn away and let them seek other targets. Once you have achieved 5,000 m altitude with airspeed above 300 kph you are virtually invulnerable since you will always have the option of running away with or without diving. You can seek and destroy bombers. Any fighter foolish enough to go after you should be dealt with head-on starting from more than 1.2 km away to ensure time to adjust and kill with your machine guns. If this is not an option or if you are being engaged by a pair of fighters, or if your initial pass fails to kill, keep running. Very few planes have the ability to follow you and your frame is sturdy enough to withstand the occasional long-distance hit.
  
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Boom and Zoom is not an ideal strategy with the F-82. At about 650 kph you will experience extreme control stiffening. The F-82 excels in bomber killing and head-ons.
 
Boom and Zoom is not an ideal strategy with the F-82. At about 650 kph you will experience extreme control stiffening. The F-82 excels in bomber killing and head-ons.
 +
 
===Manual Engine Control===
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! Type  
 
! Type  
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
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=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
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== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
 +
 
 
Designed to provide the US forces with long-range escort capabilities over the Pacific, the F-82 bore the appearance of desperate measures taken to use surplus P-51 parts. In reality, the F-82 was purposely designed as such in order to provide a fighter plane that had fresh pilots ready to engage, despite the tedious nature of long distance flights. Each fuselage carried a pilot and a co-pilot/navigator which reduced individual fatigue over long missions.  
 
Designed to provide the US forces with long-range escort capabilities over the Pacific, the F-82 bore the appearance of desperate measures taken to use surplus P-51 parts. In reality, the F-82 was purposely designed as such in order to provide a fighter plane that had fresh pilots ready to engage, despite the tedious nature of long distance flights. Each fuselage carried a pilot and a co-pilot/navigator which reduced individual fatigue over long missions.  
  
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== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USA twin-engine fighters}}
 
{{USA twin-engine fighters}}

Revision as of 01:25, 28 May 2019

f-82e.png
F-82E
AB RB SB
5.0 5.3 5.0
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
This page is about the American twin-engine fighter F-82E. For other uses, see P-51 (Family).

Description

GarageImage F-82E.jpg


The F-82E Twin Mustang is a rank IV American twin-engine fighter with a battle rating of 5.0 (AB/SB) and 5.3 (RB). This fighter was introduced in Update 1.39.

Perhaps the most distinctive feature about the F-82E "Twin Mustang" is that it literally looks like two P-51 conjoined together into a plane.

This means the F-82E Twin Mustang has nearly two of everything, two fuselages, two engines, two tails, and two pilots. The last of which makes the Twin Mustang more survivable than most other aircraft as each can work independently if the other is incapacitated.

Built with the intent of long-range escort for the B-29 Superfortress bombers, the fuel capacity in the Twin Mustang is also much higher than its contemporaries.

Unlike the preceding American planes, the Twin Mustang no longer features wing-mounted armament but instead are now centre-mounted between the fuselages, so gun convergence is no longer a big issue.

The F-82E works best as a high-altitude bomber-killer or escort plane. While its respectable payload of bombs, machine guns, and rockets make it an effective ground attacker, it is very vulnerable in that role unless the enemy's fighters have all been neutralized.

The F-82E's main assets are its destructive firepower (with the gun pod) combined with massive ammo count, its good climbing speed and its amazing escape speed. Using the tracer bullets and shooting continuously it is possible to adjust aim effectively from more than 1.5 km away. In head-ons this means your opponent will usually be destroyed or crippled well before he gets his own target indicator. With bombers it means one serious burst from 0.7-1.0 km will deliver a critical, and a full-second burst from less than 0.7 km should cut any bomber into several pieces.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 6,126 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
713 696 11,600 28.3 28.7 15.3 15.3 450
Upgraded
Max Speed
(km/h at 6,126 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
770 742 11,600 25.8 27.0 26.4 18.7 450

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
812 450 520 ~8 ~8
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 450 < 400 < 500 > 240
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,000 m 3,200 hp 4,499 hp

Survivability and armour

  • 38 mm Bulletproof glass - Windshield
  • 6.35 mm Steel - Fore cockpit armour plate, pilot and co-pilot
  • 8 mm Steel - Armor plate, pilot and co-pilot's seats
  • 11 mm Steel - Armor plate head rests, pilot and co-pilot
  • 19.05 Steel - Engine protective plate

Armaments

Offensive armament

Main article: Browning M3 (12.7 mm)

The F-82E is armed with:

  • 6 x 12.7 mm Browning M3 machine guns, center-mounted (400 rpg = 2,400 total)

Suspended armament

The F-82E can be outfitted with the following ordinance:

  • Without load
  • 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
  • 2 x 1000 lbs AN-M65A1 bombs (2,000 lb total)
  • 2 x 2000 lbs AN-M66A2 bombs (4,000 lb total)
  • 10 x 127 mm HVAR rockets
  • 8 x 12.7 mm Browning M2 machine guns, center-mounted (400 rpg = 3,200 total)

Usage in battles

Start play by climbing above 5,000 m while always maintaining a speed above 290 kph. If this brings you in range of enemy fighters before you have achieved a height advantage simply turn away and let them seek other targets. Once you have achieved 5,000 m altitude with airspeed above 300 kph you are virtually invulnerable since you will always have the option of running away with or without diving. You can seek and destroy bombers. Any fighter foolish enough to go after you should be dealt with head-on starting from more than 1.2 km away to ensure time to adjust and kill with your machine guns. If this is not an option or if you are being engaged by a pair of fighters, or if your initial pass fails to kill, keep running. Very few planes have the ability to follow you and your frame is sturdy enough to withstand the occasional long-distance hit.

As a rule, never let your airspeed drop below 300 kph; do not go near ground level if there is more than one enemy fighter in the vicinity unless your airspeed is above 500 kph, and never engage in furballs.

When used as a heavy fighter, keep in mind the brutally low handling capability of the F-82. Always avoid "furballs" and stay above your opponents. The climb rate makes the F-82 a capable bomber-killer. As a bomber killer, the aiming problems that many pilots face against smaller, more agile fighters evaporate. It is recommended to utilize the 8 x M2 Gun pod, due to the extremely high damage output. However, more experienced players may do away with this option, as it does hamper the handling of the craft.

Due to its high speed, it is very dangerous when used in a boom and run strategy (energy retention and a very high top speed in level flight mean it can be literally untouchable for a lot of single engine fighters). In this case, it's very important to watch one's speed and to throttle back in dives or it can lose its wings due to high speed. For achieving the maximum straight line speed at sea level, one should have the engine mixture set to 72%.

Remember, do not attempt to engage smaller and nimbler fighters. Most of the times you will overshoot and completely miss due to the poor handling.

Always use the tracer bullets with your six or fourteen 12.7 mm machine guns. Not only are the tracers very effective incendiaries, they give you the ability to see exactly where you are shooting up to 2 km away. This is invaluable in destroying bombers from far enough away to avoid their tail gunners, and in achieving incredible accuracy in head-ons well before your enemy gets a target indicator on you.

Boom and Zoom is not an ideal strategy with the F-82. At about 650 kph you will experience extreme control stiffening. The F-82 excels in bomber killing and head-ons.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 12 mm FMBC mk.1
II New Boosters Compressor Airframe FLBC mk.1 NAGP mk.1
III Wings Repair Engine New 12 mm MGs FLBC mk.3
IV G-Suit Engine Injection Cover FRC mk.5

Pros and cons

Pros:

  • Variety of payload options
  • Good fast-firing armament (M3 Browning MGs) with a high ammo capacity
  • Above average climb rate
  • Fast once upgraded(can outrun pretty much every fighter in level flight)
  • Excellent in head-ons (which should rather be avoided due to large profile of F-82)
  • M20 API-T ammunition option
  • When equipped with a gun pod the F-82 is a flying flamethrower
  • Brutal acceleration in dive
  • Center mounted armament both primary and gun pod, allowing for devastating accuracy
  • Pilot and co-pilot seated offset from the centre of the aircraft, making them harder to reliably hit
  • Sturdy air frame

Cons:

  • Poor handling
  • Difficult to aim(it gets a bit better with booster upgrade)
  • Elevator prone to failure when damaged
  • With the gun pod installed, the continuous fire will slow the plane down significantly
  • Prone to control stiffening in a dive

History

Designed to provide the US forces with long-range escort capabilities over the Pacific, the F-82 bore the appearance of desperate measures taken to use surplus P-51 parts. In reality, the F-82 was purposely designed as such in order to provide a fighter plane that had fresh pilots ready to engage, despite the tedious nature of long distance flights. Each fuselage carried a pilot and a co-pilot/navigator which reduced individual fatigue over long missions.

The F-82 started development in 1944, with significant deliveries done in early 1946. Although too late for the war, the fighter still saw extensive use by Air Defense Command as an escort fighter and a night fighter. 14 F-82's were converted to winterized interceptors for use over Alaska. It also saw significant use in the Korean War with Japanese based (US planes deployed from Japan) F-82s among the first aircraft to operate over Korea. In fact, the first three North Korean aircraft shot down by US forces were done so by the Twin Mustang.

In-game description

"In late 1943, North American aviation designers proposed a design project: a new long-range fighter designated the P-82 (NA-120). One two-seat machine was to be created from two P-51D aircraft. The fuselage, one wing (left or right) and the vertical empennage were taken from the production fighter. The fuselages were connected with a new central wing section and a rectangular tailplane. The result was a strong and rigid frame without a central nacelle.

The aircraft was launched into full-scale production in 1944. Several variants were based on it, including the P-82G (NA-150) night interceptor fighter, which started full-scale production in 1946.

The power unit of the P-82G consisted of two Allison V-1710-143 and V-1710-145 (to the left and to the right, respectively) twelve-cylinder, V-type, liquid-cooled engines producing a maximum power of 1,930 hp. The engines were equipped with flame arresters in their exhaust pipes.

An SCR-720C radar was housed in a large container fastened under the center wing section. The radar antenna was installed in a radar-transparent nosecone which protruded ahead of the propeller arc.

The plane's armament consisted of six 12.7 mm Colt-Browning M2.5 machine guns, with 400 rounds each, housed in the center wing section. It was possible to suspend two fuel tanks, two 1,000 lb (454 kg) bombs, or four guide rails for unguided HVAR missiles under the wing panels.

The left cockpit was occupied by the pilot, and the right one by the radar operator. The operator did not have a second control system, so an automatic pilot was installed on the aircraft to reduce the in-flight load on the pilot.

The night interceptor was fitted with extra radio electronic equipment: a blind instrument landing system, a radio altimeter, an AN/APS-13 rear attack warning radar, and an AN/APN-19 identification friend or foe transponder.

In June 1948, the US military aircraft designation system was changed. Accordingly, the P-82G was now designated the F-82G. 14 F-82G fighters were converted to a special F-82H Arctic version, to be operated in Alaska.

Production of the F-82G was discontinued in 1949, with 59 aircraft built in total. They became the last piston-engined fighters built in the USA.

F-82G night fighters participated in the Korean War. On 27 June 1950, the crew of an F-82G from the 68th Fighter Squadron (68 FS) shot down a North Korean plane. It was the first air victory in the Korean War and the first victory of the newly formed USAF."

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


USA twin-engine fighters
P-38  XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38L-5-LO · P-38K · YP-38
P-61  P-61A-11 · P-61C-1
F7F  F7F-1 · F7F-3
Other  XF5F · XP-50 · F-82E