Difference between revisions of "AAM-3"
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== Description == | == Description == | ||
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --> | <!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --> | ||
− | + | The AAM-3 missile represents a significant milestone in Japan's post-World War II military advancements, particularly in the realm of air defense. Developed primarily for the Japan Air Self-Defense Force (JASDF), the AAM-3's journey from conception to operational deployment mirrors Japan's strategic shift towards indigenous defense technologies, underpinned by a constitutional commitment to self-defense. It is usually referred to by the designation "Type 90 Air-to-Air Guided Munition" in Japanese sources. | |
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− | The AAM-3 missile represents a significant milestone in Japan's post-World War II military advancements, particularly in the realm of air defense. Developed primarily for the Japan Air Self-Defense Force (JASDF), the AAM-3's journey from conception to operational deployment mirrors Japan's strategic shift towards indigenous defense technologies, underpinned by a constitutional commitment to self-defense. | ||
Initiated in the 1980s, the development of the AAM-3 was driven by Japan's need to modernize and enhance its air defense capabilities. This period in Japan's defense history was marked by an increasing move towards developing homegrown military technology, moving away from reliance on foreign equipment. The AAM-3, in this context, was envisioned to surpass the performance of existing air-to-air missiles like the American AIM-9 Sidewinder. The design and testing phase was comprehensive, focusing on ensuring that the missile would be compatible with Japan's mainstay fighter aircraft, such as the F-15J and the Mitsubishi F-2. | Initiated in the 1980s, the development of the AAM-3 was driven by Japan's need to modernize and enhance its air defense capabilities. This period in Japan's defense history was marked by an increasing move towards developing homegrown military technology, moving away from reliance on foreign equipment. The AAM-3, in this context, was envisioned to surpass the performance of existing air-to-air missiles like the American AIM-9 Sidewinder. The design and testing phase was comprehensive, focusing on ensuring that the missile would be compatible with Japan's mainstay fighter aircraft, such as the F-15J and the Mitsubishi F-2. | ||
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== General info == | == General info == | ||
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=== Effective damage === | === Effective damage === | ||
<!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --> | <!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --> | ||
+ | The AAM-3 has a 4.9 kg Warhead with a 6 m proximity radius, compared to the 5 m proximity radius of the AIM-9 family of missiles, making it slightly more dangerous. The fuse only activates after 1.5 seconds of flight time, compared to the 1.8 seconds of the AIM-9 family of missiles. | ||
− | The | + | The long fuse timer makes this missile very bad in head-on engagements, as the missile will not have time to activate the fuse before reaching the enemy plane. |
=== Comparison with analogues === | === Comparison with analogues === | ||
<!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --> | <!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --> | ||
+ | This missile can be compared to the [[AIM-9M Sidewinder|AIM-9M]]. They have an identical seeker shutoff IRCCM, along with comparable booster power and booster duration, giving this missile similar kinetic performance to the AIM-9M. | ||
− | + | The AAM-3 however has better manoeuvrability: its fins can turn some additional degrees compared to an AIM-9M's fins. It also has higher gimbal limit, making it possible to lead more, and higher track rate. This makes the missile be able to lead better, and not lose the enemy plane in side aspect shots. | |
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− | The AAM-3 however has better manoeuvrability | ||
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− | + | The AAM-3 has slightly smaller wings, making it slightly worse when gliding over long distances, however this might only be noticeable when the missile is in flight for above 8-10 seconds, for when the missile is at its kinetic range limit. | |
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --> | <!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --> | ||
+ | The AAM-3 currently is one of the most effective missiles in game. When fired at with this missile, it is often hard to avoid getting hit. Alongside the AIM-9M this missile is most effective against enemies with a low amount of countermeasures, and can mostly not be used effectively against enemies with high flare counts. | ||
− | + | ;When firing at enemies: | |
− | + | * This missile best works on unsuspecting enemies in side and rear aspect, almost guaranteeing a hit. | |
+ | * If the enemy is aware of your presence, avoid to fire this missile from front aspect and from directly behind an enemy. It has almost no chance of hitting an enemy who flares in head on, and only has slightly higher chances of hitting from rear aspect. A good player will be able to avoid this missile from both front and rear aspect reliably, but they will have a hard time dodging the AAM-3 if shot from side aspect. | ||
− | + | ;When fired at you: | |
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− | + | * When this missile is fired at you, you should instantly start flaring, and making your plane change its vector. The AAM-3 does not see you while you flare due to its seeker IRCCM type. As long as the enemy sees flares, the seeker will be shut off, making the missile effectively a dumb "bomb" for as long as it sees flares. | |
+ | * Once you start flaring, if the missile is fired from rear aspect, turn the opposite way you were pulling. | ||
+ | * If the missile is fired from side aspect, flare as much as you can and try to pull perpendicular to the missile. If it is fired at you from the left, you should flare and pull either up or down. Pulling towards or away from it will not help. | ||
+ | * The missile is easiest to flare in front aspect. One flare and a slight mouse movement in all 4 directions is generally enough. However if you keep flying straight the missile has high chances to hit you. | ||
− | The AAM-3 is | + | The AAM-3 is very potent in Simulation battles as it has a smokeless engine, which is very hard to see without the AB and RB markers. |
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− | The AAM-3 has | + | The AAM-3 missile has very similar performance to the AIM-9M. This means that if you are familiar with the AIM-9M, the AAM-3 will feel very similar and familiar to use. |
=== Pros and cons === | === Pros and cons === | ||
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* Long burning motor time allows the AAM-3 to reach longer ranges than most other short range IR missiles | * Long burning motor time allows the AAM-3 to reach longer ranges than most other short range IR missiles | ||
− | * | + | * Seeker Shutoff IRCCM: Makes the AAM-3 extremely hard to dodge in side aspects and against enemies who do not know how the IRCCM works |
− | * Highly manoeuvrable non | + | * Highly manoeuvrable non thrust vectoring missile with a 40G overload |
− | * | + | * Very reliable missile, guaranteeing a hit if fired under the right circumstances |
− | + | * It has a smokeless motor making the enemy practically invisible in SIM battles and also quite hard to see if you do not see it as it is fired | |
'''Cons:''' | '''Cons:''' | ||
− | * Can be hard to use against enemies who know | + | * Can be hard to use against enemies who know what they are doing, or enemies who have high flare counts |
− | * | + | * Sometimes might re-acquire friendly players after being fired at enemy players, so caution should be advised when fired |
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== History == | == History == | ||
<!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' --> | <!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' --> | ||
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The development and operational history of Japan's AAM-3 missile is a fascinating chapter in the broader narrative of Japan's post-World War II military technology evolution. This air-to-air missile, while not as extensively documented as its Western counterparts, reflects Japan's strategic shift towards self-reliance in defense technology, particularly under the constraints of its post-war defense policy. | The development and operational history of Japan's AAM-3 missile is a fascinating chapter in the broader narrative of Japan's post-World War II military technology evolution. This air-to-air missile, while not as extensively documented as its Western counterparts, reflects Japan's strategic shift towards self-reliance in defense technology, particularly under the constraints of its post-war defense policy. | ||
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== Media == | == Media == | ||
''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | ||
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== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | * | + | * ''reference to the article about the variant of the weapon;'' |
− | * | + | * ''references to approximate analogues by other nations and research trees.'' |
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | * | + | * ''topic on the official game forum;'' |
+ | * ''other literature.'' | ||
{{Missiles}} | {{Missiles}} | ||
[[Category:Suspended armaments]] | [[Category:Suspended armaments]] |
Revision as of 21:35, 25 November 2024
Contents
Description
The AAM-3 missile represents a significant milestone in Japan's post-World War II military advancements, particularly in the realm of air defense. Developed primarily for the Japan Air Self-Defense Force (JASDF), the AAM-3's journey from conception to operational deployment mirrors Japan's strategic shift towards indigenous defense technologies, underpinned by a constitutional commitment to self-defense. It is usually referred to by the designation "Type 90 Air-to-Air Guided Munition" in Japanese sources.
Initiated in the 1980s, the development of the AAM-3 was driven by Japan's need to modernize and enhance its air defense capabilities. This period in Japan's defense history was marked by an increasing move towards developing homegrown military technology, moving away from reliance on foreign equipment. The AAM-3, in this context, was envisioned to surpass the performance of existing air-to-air missiles like the American AIM-9 Sidewinder. The design and testing phase was comprehensive, focusing on ensuring that the missile would be compatible with Japan's mainstay fighter aircraft, such as the F-15J and the Mitsubishi F-2.
The missile's operational deployment began in the early 1990s, positioning it as a pivotal component in Japan's air defense strategy. The AAM-3, however, has a limited combat record, primarily due to Japan's post-war policy of non-aggression. While not tested extensively in actual combat, the missile's presence in Japan's arsenal serves as a significant deterrent and plays a vital role in training and defense exercises.
In terms of features, the AAM-3 is distinguished by its design and capabilities. As a short-range, infrared homing missile, it is characterized by its lightweight build and high manoeuvrability, key attributes for air-to-air engagements. The missile employs an infrared seeker for guidance, adept at locking onto the heat signatures of enemy aircraft, thereby enhancing its accuracy and reliability in intercepting fast-moving targets. Additionally, the AAM-3's design ensures compatibility with various Japanese fighter aircraft, allowing for seamless integration into their weapon systems.
Overall, the AAM-3 missile stands as a symbol of Japan's advanced military technology and its strategic focus on robust air defense. While its direct combat usage remains limited due to Japan's defensive posture, the missile's role in reinforcing the nation's air defense capabilities is undisputed.
In game this translates to one of the best missiles which is very reliable, and almost impossible to dodge in some scenarios. It can simply be described as an AIM-9M with better manoeuvrability, which can only be found on the F-15J.
Vehicles equipped with this weapon
General info
Effective damage
The AAM-3 has a 4.9 kg Warhead with a 6 m proximity radius, compared to the 5 m proximity radius of the AIM-9 family of missiles, making it slightly more dangerous. The fuse only activates after 1.5 seconds of flight time, compared to the 1.8 seconds of the AIM-9 family of missiles.
The long fuse timer makes this missile very bad in head-on engagements, as the missile will not have time to activate the fuse before reaching the enemy plane.
Comparison with analogues
This missile can be compared to the AIM-9M. They have an identical seeker shutoff IRCCM, along with comparable booster power and booster duration, giving this missile similar kinetic performance to the AIM-9M.
The AAM-3 however has better manoeuvrability: its fins can turn some additional degrees compared to an AIM-9M's fins. It also has higher gimbal limit, making it possible to lead more, and higher track rate. This makes the missile be able to lead better, and not lose the enemy plane in side aspect shots.
The AAM-3 has slightly smaller wings, making it slightly worse when gliding over long distances, however this might only be noticeable when the missile is in flight for above 8-10 seconds, for when the missile is at its kinetic range limit.
Usage in battles
The AAM-3 currently is one of the most effective missiles in game. When fired at with this missile, it is often hard to avoid getting hit. Alongside the AIM-9M this missile is most effective against enemies with a low amount of countermeasures, and can mostly not be used effectively against enemies with high flare counts.
- When firing at enemies
- This missile best works on unsuspecting enemies in side and rear aspect, almost guaranteeing a hit.
- If the enemy is aware of your presence, avoid to fire this missile from front aspect and from directly behind an enemy. It has almost no chance of hitting an enemy who flares in head on, and only has slightly higher chances of hitting from rear aspect. A good player will be able to avoid this missile from both front and rear aspect reliably, but they will have a hard time dodging the AAM-3 if shot from side aspect.
- When fired at you
- When this missile is fired at you, you should instantly start flaring, and making your plane change its vector. The AAM-3 does not see you while you flare due to its seeker IRCCM type. As long as the enemy sees flares, the seeker will be shut off, making the missile effectively a dumb "bomb" for as long as it sees flares.
- Once you start flaring, if the missile is fired from rear aspect, turn the opposite way you were pulling.
- If the missile is fired from side aspect, flare as much as you can and try to pull perpendicular to the missile. If it is fired at you from the left, you should flare and pull either up or down. Pulling towards or away from it will not help.
- The missile is easiest to flare in front aspect. One flare and a slight mouse movement in all 4 directions is generally enough. However if you keep flying straight the missile has high chances to hit you.
The AAM-3 is very potent in Simulation battles as it has a smokeless engine, which is very hard to see without the AB and RB markers.
The AAM-3 missile has very similar performance to the AIM-9M. This means that if you are familiar with the AIM-9M, the AAM-3 will feel very similar and familiar to use.
Pros and cons
Pros:
- Long burning motor time allows the AAM-3 to reach longer ranges than most other short range IR missiles
- Seeker Shutoff IRCCM: Makes the AAM-3 extremely hard to dodge in side aspects and against enemies who do not know how the IRCCM works
- Highly manoeuvrable non thrust vectoring missile with a 40G overload
- Very reliable missile, guaranteeing a hit if fired under the right circumstances
- It has a smokeless motor making the enemy practically invisible in SIM battles and also quite hard to see if you do not see it as it is fired
Cons:
- Can be hard to use against enemies who know what they are doing, or enemies who have high flare counts
- Sometimes might re-acquire friendly players after being fired at enemy players, so caution should be advised when fired
History
The development and operational history of Japan's AAM-3 missile is a fascinating chapter in the broader narrative of Japan's post-World War II military technology evolution. This air-to-air missile, while not as extensively documented as its Western counterparts, reflects Japan's strategic shift towards self-reliance in defense technology, particularly under the constraints of its post-war defense policy.
Development and Creation
The genesis of the AAM-3 missile in the 1980s was set against a backdrop of Japan's increasing focus on indigenous defense capabilities. This period marked a deliberate pivot from dependence on foreign military technology to fostering a homegrown defense industry. The motivation for developing the AAM-3 was twofold: firstly, to replace or augment older air-to-air missiles like the American AIM-9 Sidewinder, and secondly, to respond to the changing security dynamics in the Asia-Pacific region.
The design and testing phase of the AAM-3 was a testament to Japan's meticulous approach to military technology. Engineers aimed to create a missile that boasted superior manoeuvrability, speed, and tracking capabilities compared to its predecessors. The rigorous testing process ensured that the missile would seamlessly integrate with Japan's frontline fighter jets, such as the F-15J and the Mitsubishi F-2. This phase underscored Japan's emphasis on developing a missile that was adept in interception roles, aligning with the nation's strategic air defense needs.
Combat Usage
Upon its deployment in the 1990s, the AAM-3 was primarily positioned for air defense roles within the Japan Air Self-Defense Force. The missile was seen as a critical element in bolstering Japan's capabilities in intercepting hostile aircraft and missiles, fitting seamlessly into the country's overarching defense strategy.
However, the combat record of the AAM-3 remains largely uncharted, primarily due to Japan's defensive military stance post-World War II. Japan's engagement in international conflicts has been minimal, and its military policy has heavily leaned towards deterrence rather than aggression. As a result, the AAM-3, like much of Japan's military hardware, has been utilized more as a deterrent tool in defense exercises rather than in active combat situations.
Technological Features
In terms of manoeuvrability and range, the AAM-3 is tailored for short-range engagements. Its agility and responsiveness are critical in close-quarters combat, often encountered in dogfight situations. Furthermore, the missile's compatibility with various aircraft in the JASDF, like the F-15J and the Mitsubishi F-2, highlights its integration into Japan's broader air defense system.
In conclusion, the AAM-3 missile encapsulates Japan's focus on defensive capabilities and technological self-reliance in the realm of military hardware. While its combat use has been limited, the missile's presence in Japan's arsenal serves as a significant component of the nation's air defense strategy, with its technological attributes tailored to enhance Japan's air-to-air interception capabilities.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the weapon;
- references to approximate analogues by other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.