Difference between revisions of "VEAK 40"
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
[[File:VEAK 40 vinter.png|350px|thumb|left|A {{PAGENAME}} keeping the skies clear over Northern Europe.]] | [[File:VEAK 40 vinter.png|350px|thumb|left|A {{PAGENAME}} keeping the skies clear over Northern Europe.]] | ||
− | The '''{{PAGENAME}}''' was developed by the Swedish arms manufacturer Bofors by request of the Swedish army as a 1960s next generation Swedish SPAA following the 1940s limited production Lvkv fm/43 SPAA and failed 1950s [[Lvkv 42]] prototype SPAA. A single prototype based on the Strv 103 chassis was built and delivered for testing in 1964. The project was delayed at this point but testing commenced and the vehicle proved to be ahead of its time regarding armament and fire control system. This however made the vehicle too costly and in the end the project had to be scrapped due to resources going to the Swedish air force rather than the Swedish air defense. The name {{PAGENAME}} follows Bofors naming scheme, not the Swedish army's naming scheme. Its full historical Bofors-name was Bofors VEAK 40 X 60, VEAK indicating type (tracked vehicle with FC-radar and autocannons), 40 indicating calibre (40 mm) and 60 indicating year of design (1960). | + | The '''{{PAGENAME}}''' was developed by the Swedish arms manufacturer Bofors by request of the Swedish army as a 1960s next generation Swedish SPAA following the 1940s limited production Lvkv fm/43 SPAA and failed 1950s [[Lvkv 42]] prototype SPAA. A single prototype based on the [[Strv 103 (Family)|Strv 103]] chassis was built and delivered for testing in 1964. The project was delayed at this point but testing commenced and the vehicle proved to be ahead of its time regarding armament and fire control system. This however made the vehicle too costly and in the end the project had to be scrapped due to resources going to the Swedish air force rather than the Swedish air defense. The name {{PAGENAME}} follows Bofors naming scheme, not the Swedish army's naming scheme. Its full historical Bofors-name was Bofors VEAK 40 X 60, VEAK indicating type (tracked vehicle with FC-radar and autocannons), 40 indicating calibre (40 mm) and 60 indicating year of design (1960). |
− | The '''{{Specs|name}}''' (English: "Wagon Fire-control AutoCannon 40"), or '''{{PAGENAME}}''' for short. It was introduced in [[Update 1.97 "Viking Fury"]]. It's armed with two 40 mm Bofors L/70 autocannons (Swedish designation: [[lvakan m/48 (40 mm)| | + | The '''{{Specs|name}}''' (English: "Wagon Fire-control AutoCannon 40"), or '''{{PAGENAME}}''' for short. It was introduced in [[Update 1.97 "Viking Fury"]]. It's armed with two 40 mm Bofors L/70 autocannons (Swedish designation: [[lvakan m/48 (40 mm)|lvakan m/48]]) which each have a fire rate of 300 rounds per minute and are capable of firing proximity-fused high explosive shells which will airburst and damage aircraft when reaching their vicinity. It has mediocre mobility and subpar protection but does feature excellent vertical and horizontal traverse speed for the guns. It also comes equipped with a tracking and search radar that allows the player to find and track airborne targets within a 12 km radius. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
+ | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | |||
{| class="wikitable floatright" | {| class="wikitable floatright" | ||
|- | |- | ||
| [[File:Veak40external.png|centre|x250px]] || [[File:Veak40internal.png|centre|x250px]] | | [[File:Veak40external.png|centre|x250px]] || [[File:Veak40internal.png|centre|x250px]] | ||
|- | |- | ||
− | | style="text-align: center;" | External armour on the {{PAGENAME}} || style="text-align: center;" | Internal armour on the {{PAGENAME}} | + | | style="text-align: center;" | External armour on the {{PAGENAME}} || style="text-align: center;" | Internal armour on the {{PAGENAME}} |
|- | |- | ||
|} | |} | ||
− | The frontal armour of the {{PAGENAME}} is roughly 15 mm thick all around with very limited sloping angles to back it up. The gun mantlet, roof of both hull and turret, as well as the back are 5 mm thick and vulnerable even to 40 mm HE, as well as 7.62 mm MG at flat angles. | + | The frontal armour of the {{PAGENAME}} is roughly 15 mm thick all around with very limited sloping angles to back it up. The gun mantlet, roof of both hull and turret, as well as the back are 5 mm thick and vulnerable even to 40 mm HE, as well as 7.62 mm MG at flat angles. |
− | Heavy machine guns can knock it out by firing at the turret from all directions. The turret is also very big and boxy and also houses all of the vehicles ammunition and crew, thus a shot there usually results in an ammo rack detonation. | + | Heavy machine guns can knock it out by firing at the turret from all directions. The turret is also very big and boxy and also houses all of the vehicles ammunition and crew, thus a shot there usually results in an ammo rack detonation. |
The hull however is fairly empty of components and only houses the transmission and engine which are located in their own compartment, resulting in tons of empty space in the hull under the turret. There is also a small internal screen to protect the turret compartment from stray shots. Attack to the lower hull usually leaves the vehicle combat capable. | The hull however is fairly empty of components and only houses the transmission and engine which are located in their own compartment, resulting in tons of empty space in the hull under the turret. There is also a small internal screen to protect the turret compartment from stray shots. Attack to the lower hull usually leaves the vehicle combat capable. | ||
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;Modification route | ;Modification route | ||
− | *Stage 1 (Primary Route): Like with every tank the first modifications to research can be {{Annotation|Parts|Parts allows for repair of vehicle modules in combat.}} and {{Annotation|FPE|FPE allows for extinguishing of internal fires in combat.}}. | + | *Stage 1 (Primary Route): Like with every tank the first modifications to research can be {{Annotation|Parts|Parts allows for repair of vehicle modules in combat.}} and {{Annotation|FPE|FPE allows for extinguishing of internal fires in combat.}}. |
:After those it is best to unlock the ammunition (slsgr m/484 {{Annotation|HE-VT*|High-explosive variable time fuse (self-destroying)}} and slpprj m/42B {{Annotation|AP|Armour-piercing}}). Depending on the desired playstyle you can either go for the HE-VT or AP first. The slsgr m/484 is excellent for taking out aircraft, while the slpprj m/42B is great at taking out tanks in the side. | :After those it is best to unlock the ammunition (slsgr m/484 {{Annotation|HE-VT*|High-explosive variable time fuse (self-destroying)}} and slpprj m/42B {{Annotation|AP|Armour-piercing}}). Depending on the desired playstyle you can either go for the HE-VT or AP first. The slsgr m/484 is excellent for taking out aircraft, while the slpprj m/42B is great at taking out tanks in the side. | ||
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*Stage 2: After unlocking Parts, FPE and ammunition you can either go for mobility upgrades or fire-control upgrades depending on the desired playstyle. | *Stage 2: After unlocking Parts, FPE and ammunition you can either go for mobility upgrades or fire-control upgrades depending on the desired playstyle. | ||
− | :If you desire to kill tanks then go for mobility upgrades such as Filters, Engine and Transmission. This will allow you to easily flank and outmanoeuvre enemy tanks with some planning. | + | :If you desire to kill tanks then go for mobility upgrades such as Filters, Engine and Transmission. This will allow you to easily flank and outmanoeuvre enemy tanks with some planning. |
:If you desire to kill aircraft then go for fire-control upgrades such as Horizontal Drive, Adjustment of Fire and Elevation Mechanism. This will give you one of the best targeting speeds in the game. | :If you desire to kill aircraft then go for fire-control upgrades such as Horizontal Drive, Adjustment of Fire and Elevation Mechanism. This will give you one of the best targeting speeds in the game. | ||
− | *Stage 3: After unlocking enough performance upgrades for comfort then it is viable to unlock Artillery Support. | + | *Stage 3: After unlocking enough performance upgrades for comfort then it is viable to unlock Artillery Support. |
− | :Follow this by unlocking the suspension upgrades: Suspension > Brake System > Tracks. | + | :Follow this by unlocking the suspension upgrades: Suspension > Brake System > Tracks. |
:The last upgrade to unlock is Crew Replacement. Due to the limited survivability of the {{PAGENAME}} and its ability to stay fully combat capable without one crew member there is rarely a need to restore a dead crew member. | :The last upgrade to unlock is Crew Replacement. Due to the limited survivability of the {{PAGENAME}} and its ability to stay fully combat capable without one crew member there is rarely a need to restore a dead crew member. | ||
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|lvakan m/48 (40 mm)}} | {{main|lvakan m/48 (40 mm)}} | ||
− | The {{PAGENAME}} uses two '''Bofors 40 mm anti-aircraft autocannon L/70''' guns, in Swedish service designated [[lvakan m/48 (40 mm)|40 mm lvakan m/48]]. These have extremely good stats in all regards. Excellent rate of fire, excellent velocity and excellent effect against both aircraft and tanks. | + | The {{PAGENAME}} uses two '''Bofors 40 mm anti-aircraft autocannon L/70''' guns, in Swedish service designated [[lvakan m/48 (40 mm)|40 mm lvakan m/48]]. These have extremely good stats in all regards. Excellent rate of fire, excellent velocity and excellent effect against both aircraft and tanks. |
The downside compared to 35 mm counterparts is the questionable accuracy. It is also really easy to spend half of the ammunition without even noticing - each gun consumes a clip every 10 shots, but the UI presents it as 20 shots in the same box, which might be confusing. To avoid confusion, always divide current amount of clips by 2. | The downside compared to 35 mm counterparts is the questionable accuracy. It is also really easy to spend half of the ammunition without even noticing - each gun consumes a clip every 10 shots, but the UI presents it as 20 shots in the same box, which might be confusing. To avoid confusion, always divide current amount of clips by 2. | ||
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The {{PAGENAME}} is a fairly basic tier 5 SPAA. It has a radar and effective anti air guns that will easily take out any aircraft even at longer ranges with ease. The guns also has fairly high penetration on its armour-piercing ammo and will easily take out lightly armoured vehicles in the front and the majority of vehicles in the side. Its protection is more or less non-existent and the {{PAGENAME}} can even be dealt with using regular low-calibre machine guns. In arcade battles, it is one of the earliest anti-air vehicles with VT shells. | The {{PAGENAME}} is a fairly basic tier 5 SPAA. It has a radar and effective anti air guns that will easily take out any aircraft even at longer ranges with ease. The guns also has fairly high penetration on its armour-piercing ammo and will easily take out lightly armoured vehicles in the front and the majority of vehicles in the side. Its protection is more or less non-existent and the {{PAGENAME}} can even be dealt with using regular low-calibre machine guns. In arcade battles, it is one of the earliest anti-air vehicles with VT shells. | ||
− | When playing the {{PAGENAME}} it is best to stay in spawn and shoot at incoming aircraft, or using the great mobility to follow team-mates into battle and support them with suppressive fire and anti-aircraft support. If there are no aircraft to shoot at then it is viable to cruise around the map at high speeds and hunt lightly armoured targets and capture points. | + | When playing the {{PAGENAME}} it is best to stay in spawn and shoot at incoming aircraft, or using the great mobility to follow team-mates into battle and support them with suppressive fire and anti-aircraft support. If there are no aircraft to shoot at then it is viable to cruise around the map at high speeds and hunt lightly armoured targets and capture points. |
− | Due to the large profile of the turret there are rarely options for hiding behind cover and thus it is best to play aggressively and using your high speed, stabilized guns and high fire rate to defeat enemy tanks. The radar mast retracts behind the turret like on a lot of other radar SPAAs when turned off, allowing you to become slightly less visible. Turning it off may be a good choice, if you are not looking to be spotted as easily if you believe enemies may be nearby. | + | Due to the large profile of the turret there are rarely options for hiding behind cover and thus it is best to play aggressively and using your high speed, stabilized guns and high fire rate to defeat enemy tanks. The radar mast retracts behind the turret like on a lot of other radar SPAAs when turned off, allowing you to become slightly less visible. Turning it off may be a good choice, if you are not looking to be spotted as easily if you believe enemies may be nearby. |
=== Pros and cons === | === Pros and cons === | ||
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* Twin 40 mm lvakan m/48 cannons are very effective against air units | * Twin 40 mm lvakan m/48 cannons are very effective against air units | ||
− | * Has a lot of meaningful options for ammo belts: | + | * Has a lot of meaningful options for ammo belts: |
** Has access to proximity fuse HE shells (earliest in AB) | ** Has access to proximity fuse HE shells (earliest in AB) | ||
** Has SAPHEI/HE belt like the early Swedish SPAA to obliterate poorly armoured vehicles and exploit weak spots | ** Has SAPHEI/HE belt like the early Swedish SPAA to obliterate poorly armoured vehicles and exploit weak spots |
Revision as of 21:05, 25 October 2023
Contents
Description
The VEAK 40 was developed by the Swedish arms manufacturer Bofors by request of the Swedish army as a 1960s next generation Swedish SPAA following the 1940s limited production Lvkv fm/43 SPAA and failed 1950s Lvkv 42 prototype SPAA. A single prototype based on the Strv 103 chassis was built and delivered for testing in 1964. The project was delayed at this point but testing commenced and the vehicle proved to be ahead of its time regarding armament and fire control system. This however made the vehicle too costly and in the end the project had to be scrapped due to resources going to the Swedish air force rather than the Swedish air defense. The name VEAK 40 follows Bofors naming scheme, not the Swedish army's naming scheme. Its full historical Bofors-name was Bofors VEAK 40 X 60, VEAK indicating type (tracked vehicle with FC-radar and autocannons), 40 indicating calibre (40 mm) and 60 indicating year of design (1960).
The Vagn Eldledning AutomatKanon 40 (English: "Wagon Fire-control AutoCannon 40"), or VEAK 40 for short. It was introduced in Update 1.97 "Viking Fury". It's armed with two 40 mm Bofors L/70 autocannons (Swedish designation: lvakan m/48) which each have a fire rate of 300 rounds per minute and are capable of firing proximity-fused high explosive shells which will airburst and damage aircraft when reaching their vicinity. It has mediocre mobility and subpar protection but does feature excellent vertical and horizontal traverse speed for the guns. It also comes equipped with a tracking and search radar that allows the player to find and track airborne targets within a 12 km radius.
General info
Survivability and armour
External armour on the VEAK 40 | Internal armour on the VEAK 40 |
The frontal armour of the VEAK 40 is roughly 15 mm thick all around with very limited sloping angles to back it up. The gun mantlet, roof of both hull and turret, as well as the back are 5 mm thick and vulnerable even to 40 mm HE, as well as 7.62 mm MG at flat angles.
Heavy machine guns can knock it out by firing at the turret from all directions. The turret is also very big and boxy and also houses all of the vehicles ammunition and crew, thus a shot there usually results in an ammo rack detonation.
The hull however is fairly empty of components and only houses the transmission and engine which are located in their own compartment, resulting in tons of empty space in the hull under the turret. There is also a small internal screen to protect the turret compartment from stray shots. Attack to the lower hull usually leaves the vehicle combat capable.
The radar is placed too high to let vehicle hide behind a hill line, but it can be turned off and hidden behind the SPAA to reduce probability of a hit.
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Cupolas)
- Structural steel (Radar mast, Radar dish, Mud skirts, Suspension)
Armour | Front (Slope°) | Sides [Internal] (Slope°) | Rear (Slope°) | Roof (Slope°) |
---|---|---|---|---|
Hull | 5-15 mm (77°) Front glacis 15 mm (18-71°) Lower glasis |
5-15 mm [+5 mm] Upper sides 15 mm Lower sides |
15 mm Upper rear 15 mm (13°) Lower rear |
15 mm (90°) Roof 4 mm (29-77°) Mud skirts |
Turret | 15 mm (25°) Upper right sheek 15 mm Upper left sheek 15 mm (26°) Upper right front 15 mm (41°) Upper left front 15 mm (17°) Lower front |
5 mm (74°) Upper sides 15 mm Forward sides 5 mm Backward sides |
5 mm (73°) Upper rear 5 mm Lower rear |
5 mm Roof 15 mm (0-35°) Radar mast 15 mm (0-68°) Radar dish |
Cupola | 15 mm | 15 mm | 15 mm | 15 mm (44-83°) Cupola dome |
Notes:
- Suspension wheels, tracks and torsion bars are 20 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 66 | 21 | 29 | 767 | 1,030 | 26.45 | 35.52 |
Realistic | 61 | 19 | 478 | 540 | 16.48 | 18.62 |
The mobility of the VEAK 40 is excellent. The vehicle is based on the chassis of the Strv 103A and features the same transmission and engine (although currently lacking turbine engine sound) while being 7.9 tons lighter. The engine gives out 540 hp in realistic when fully upgraded, giving this 29 ton vehicle a power to ton ratio of 18.62. This gives the tank great acceleration on shorter distances and allows it to effectively move around the battlefield like the average speedy light tank.
Mobility times on flat paved terrain (realistic)
- Time to 60 km/h (max effective) forward: > 25 s
- Time to 20 km/h forward: > 2 s
- Time to 18 km/h (max effective) reverse: > 2 s
- Time to rotate 360°: < 8 s
Mobility times on flat grass terrin (realistic)
- Time to 40 km/h (max effective) forward: < 11 s
- Time to 20 km/h forward: > 2 s
- Time to 18 km/h (max effective) reverse: > 2 s
- Time to rotate 360°: < 8 s
Modifications and economy
- Modification route
- Stage 1 (Primary Route): Like with every tank the first modifications to research can be Parts and FPE.
- After those it is best to unlock the ammunition (slsgr m/484 HE-VT* and slpprj m/42B AP). Depending on the desired playstyle you can either go for the HE-VT or AP first. The slsgr m/484 is excellent for taking out aircraft, while the slpprj m/42B is great at taking out tanks in the side.
- Stage 1 (Alternate Route): If you want to actually use the SPAA for its intended purpose (to fight aircraft) then a viable alternate route would be to unlock slsgr m/484 HE-VT* as your first unlock (before Parts and FPE). This is because even 4 VT shells can easily destroy any aircraft (and may not draw as much attention), while hundreds of default shells might not even hit the target directly, even with accuracy upgrades. This will greatly speed up the research process as well.
- Stage 2: After unlocking Parts, FPE and ammunition you can either go for mobility upgrades or fire-control upgrades depending on the desired playstyle.
- If you desire to kill tanks then go for mobility upgrades such as Filters, Engine and Transmission. This will allow you to easily flank and outmanoeuvre enemy tanks with some planning.
- If you desire to kill aircraft then go for fire-control upgrades such as Horizontal Drive, Adjustment of Fire and Elevation Mechanism. This will give you one of the best targeting speeds in the game.
- Stage 3: After unlocking enough performance upgrades for comfort then it is viable to unlock Artillery Support.
- Follow this by unlocking the suspension upgrades: Suspension > Brake System > Tracks.
- The last upgrade to unlock is Crew Replacement. Due to the limited survivability of the VEAK 40 and its ability to stay fully combat capable without one crew member there is rarely a need to restore a dead crew member.
Armaments
Main armament
The VEAK 40 uses two Bofors 40 mm anti-aircraft autocannon L/70 guns, in Swedish service designated 40 mm lvakan m/48. These have extremely good stats in all regards. Excellent rate of fire, excellent velocity and excellent effect against both aircraft and tanks.
The downside compared to 35 mm counterparts is the questionable accuracy. It is also really easy to spend half of the ammunition without even noticing - each gun consumes a clip every 10 shots, but the UI presents it as 20 shots in the same box, which might be confusing. To avoid confusion, always divide current amount of clips by 2.
40 mm lvakan m/48 (x2) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 420 (10) | 300 | -5°/+85° | ±180° | Two-plane | 74.9 | 103.6 | 125.8 | 139.1 | 148.0 | 0.65 | 0.58 | 0.53 | 0.50 |
Realistic | 50.6 | 59.5 | 72.2 | 79.9 | 85.0 |
Ammunition
The ammunition of the VEAK 40 is excellent for its type. While not perfect in all regards, specific belts do what they are expected to and sometimes more. For example, the effectiveness of HE-VT* ammunition against aircraft is not to be questioned, with a bonus feature of being able to detonate above open-topped ATGM tanks like the Khrizantema-S or SAM with spectacular results. The penetration values even of the AP ammunition is too low to penetrate any heavy tank, but it can penetrate lighter tanks through weak spots in the majority of situations.
- Default: SAPHEI · HEFI-T
- slsgr m/484: HE-VT* · HE-VT* · HE-VT*
- slpprj m/42B: AP · AP · AP · HEFI-T
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
SAPHEI | 68 | 64 | 49 | 35 | 25 | 18 | |
HEFI-T | 9 | 9 | 8 | 6 | 5 | 4 | |
AP | 95 | 90 | 72 | 55 | 42 | 32 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
SAPHEI | 880 | 1 | 1.2 | 9 | 38 | 79° | 80° | 81° | ||||
HEFI-T | 850 | 1 | 0.1 | 0.1 | 44 | 79° | 80° | 81° | ||||
AP | 910 | 1.2 | - | - | - | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
42 | 30 (+12) | 11 (+31) | No |
Machine guns
Beyond its main weaponry, the VEAK 40 also features a cupola mounted 7,62 mm FN MAG machine gun, in Swedish service designated 7,62 mm ksp m/58B. This is extremely rare for SPAAs and makes it one of two SPAAs that has a secondary machine gun (the other one being the Lvkv 9040C). Due to the characteristics of its main weaponry there is rarely a need to use the secondary machine gun, but it can be used when suppressing ATGM carriers or low flying helicopters (as VT shell requires 500 m range to activate and will not disable them at close range).
7.62 mm ksp 58 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 1,000 (250) | 600 | -10°/+50° | ±120° |
Usage in battles
The VEAK 40 is a fairly basic tier 5 SPAA. It has a radar and effective anti air guns that will easily take out any aircraft even at longer ranges with ease. The guns also has fairly high penetration on its armour-piercing ammo and will easily take out lightly armoured vehicles in the front and the majority of vehicles in the side. Its protection is more or less non-existent and the VEAK 40 can even be dealt with using regular low-calibre machine guns. In arcade battles, it is one of the earliest anti-air vehicles with VT shells.
When playing the VEAK 40 it is best to stay in spawn and shoot at incoming aircraft, or using the great mobility to follow team-mates into battle and support them with suppressive fire and anti-aircraft support. If there are no aircraft to shoot at then it is viable to cruise around the map at high speeds and hunt lightly armoured targets and capture points.
Due to the large profile of the turret there are rarely options for hiding behind cover and thus it is best to play aggressively and using your high speed, stabilized guns and high fire rate to defeat enemy tanks. The radar mast retracts behind the turret like on a lot of other radar SPAAs when turned off, allowing you to become slightly less visible. Turning it off may be a good choice, if you are not looking to be spotted as easily if you believe enemies may be nearby.
Pros and cons
Pros:
- Twin 40 mm lvakan m/48 cannons are very effective against air units
- Has a lot of meaningful options for ammo belts:
- Has access to proximity fuse HE shells (earliest in AB)
- Has SAPHEI/HE belt like the early Swedish SPAA to obliterate poorly armoured vehicles and exploit weak spots
- AP belt has 3/1 composition and can penetrate medium battle tanks hulls from the side with some effort given
- Has a pintle-mounted machine gun for maximum suppressing fire, unlike other SPAA
- Radar is a Combined Search and Tracking radar, can track targets through a full 360°, will not randomly alert other aircraft while focusing on one
- Radar folds back when turned off, reducing profile
- Better at taking out air targets than the ItPsV 90 due to its proximity shells and its lack of a default self-destroying ammo. The VEAK 40 can reliably engage enemy air targets beyond 4km, especially if they are stationary helicopters
Cons:
- Inaccurate and requires VT shells to fight against air efficiently
- Both guns use the same belts, meaning ammo will run out twice as fast than what UI tries to convey
- Very easy to destroy since all the ammo and the crew are located in the turret
- The turret's armour is very thin (only 5 mm covering mantlet, roof and sides)
- Can be taken out by even rifle-calibre machine guns
- Radar has poor range, compared to others of its type, prone to collisions when fighting multiple aircraft in close proximity
- Can be easily spotted due to a large turret profile and tall radar mast
- Engine is very loud, can easily give away your position while moving
- Not as versatile as the ItPsV 90, with its poor silhouette, speed, and AP options it generally ends up being used solely as AA
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
- Other vehicles of similar configuration and role
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
AB Bofors | |
---|---|
MBTs | |
Strv 103 | Strv 103-0 · Strv 103A · Strv 103С |
Tank Destroyers | SAV 20.12.48 · Bkan 1C |
SPAA | Lvkv 42 |
Radar | VEAK 40 |
SAM | ASRAD-R* |
See Also | BAE Systems AB |
*Saab Bofors Dynamics |
Sweden anti-aircraft vehicles | |
---|---|
SPAA | Pvlvv fm/42 · Lvtdgb m/40 · Pbv 301 · Lvkv 42 · U-SH 204 GK |
Radar SPAA | VEAK 40 · Lvkv 9040C |
SAM | Lvrbv 701 · ASRAD-R |
Finland | L-62 ANTI II · ▄ZSU-57-2 · ItO 90M · ItPsV Leopard |