Difference between revisions of "M-51 (W)"

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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The {{PAGENAME}} is a relatively complex tank to play at its battle-rating as it has a hoist of characteristics that serve the tank well, yet an equal amount of characteristics that are a detriment to the tank's ability to perform its roles.
+
The {{PAGENAME}} is a relatively complex tank to play as it has characteristics that serve the tank well, yet just as many characteristics that are a detriment to the tank's ability to perform its roles.
  
The {{PAGENAME}}'s weaknesses in should be recognized first. Its survivability after a first hit is pretty poor as the {{PAGENAME}} is built on a M4A3 hull with no substantial armour improvement. As such the front armour array has very poor protection against the kind of armaments the tank is expected to go against. What's also not helping is the tank's relatively large size between the Sherman hull body and the very long 105 mm gun, it would be relatively easy to spot an exposed {{PAGENAME}} from a distance and destroy it. The {{PAGENAME}} is also not the fastest tank around its battle-rating, so moving from cover to cover can take a while and expose the {{PAGENAME}} to gunfire. Another drawback is the ammunition composition available, with only chemical-energy shells available. This means one needs to take care of light cover or foliage that would detonate the shell before it can reach its target.
+
The {{PAGENAME}}'s weaknesses should be recognized first. Its survivability after a first hit is poor as the {{PAGENAME}} is built on a M4A3 hull with no substantial armour improvement. As such the front armour array has poor protection against the kind of armaments the tank is expected to go against. What is also not helping is the tank's relatively slow speed, which makes travelling from cover to cover a longer chore. Combined with the tank's large profile with the Sherman hull body and the long 105 mm gun, it would be relatively easy to spot an exposed {{PAGENAME}} from a distance and destroy it. Another drawback is the ammunition composition available, with only chemical-energy shells (HEAT, HE, Smoke) available. This means that the gunner must ensure there is no light cover or foliage that would detonate the shell before it can reach its target.
  
 
However, noteworthy characteristics of the {{PAGENAME}} for its favor is, of course, the armament. The large 105 mm gun is capable of delivering a HEAT shell a distance away. This allows the tank to attack targets of its choosing without regards to penetration drop-off with distance. The turret also has a reasonable traverse rate and elevation ranges, allowing for quick target responses and use in different terrain and hills.
 
However, noteworthy characteristics of the {{PAGENAME}} for its favor is, of course, the armament. The large 105 mm gun is capable of delivering a HEAT shell a distance away. This allows the tank to attack targets of its choosing without regards to penetration drop-off with distance. The turret also has a reasonable traverse rate and elevation ranges, allowing for quick target responses and use in different terrain and hills.
  
With these considerations in mind, the {{PAGENAME}} would excel in the "sniper tank" or "ambusher" role. Play these roles in the defense as the {{PAGENAME}} does not have great mobility to get to a number of locations before the enemy will. Instead, allow the enemy to roll into the {{PAGENAME}}'s field of fire closer in the friendly team side. Set up in areas covering known enemy advances towards the objectives, their transit in between objectives, or their movements into friendly front-lines after capturing the objectives. Good fire zones can be established with the 105 mm's HEAT round, using the generous gun depression angles for hull-down locations to use terrain as cover. Alternatively, one may also exploit the {{PAGENAME}}'s height to find rock formations low enough to cover the hull, but also expose the turret to allow the {{PAGENAME}} to fire from behind cover before withdrawing to reload so the enemy doesn't hit and penetrate the turret.
+
With these considerations in mind, the {{PAGENAME}} would excel in the "sniper tank" or "ambusher" role. Play these roles in the defense as the {{PAGENAME}} does not have great mobility to get to certain locations before the enemy will. Instead, allow the enemy to roll into the {{PAGENAME}}'s field of fire closer in the friendly team side. Set up the {{PAGENAME}} in areas covering known enemy advances towards the objectives, their transit in between objectives, or their movements into friendly front-lines after capturing the objectives. Good fire zones can be established with the 105 mm's HEAT round, using the generous gun depression angles for hull-down locations to use terrain as cover. Alternatively, one may also exploit the {{PAGENAME}}'s height to find rock formations low enough to cover the hull, but also expose the turret to allow the {{PAGENAME}} to fire from behind cover before withdrawing to reload so the enemy doesn't hit and penetrate the turret.
  
Alternatively, the {{PAGENAME}} may be used as a "brawler" role by getting up close to the enemy. This role is not well-advised due to the {{PAGENAME}}'s weak armour, slow mobility average reload speed. However, the tank's gun and turret traverse rate allow the {{PAGENAME}} to be rather responsive in close-quarter combat. Perform this roles with allies, especially those in more dangerous tanks like heavy tanks, in order to reduce the likelihood that the {{PAGENAME}} is the first to be targeted during these attacks. If the {{PAGENAME}} is caught isolated, it will very quickly be gunned to pieces. Use the available smoke grenades to make a retreat if needed.
+
Alternatively, the {{PAGENAME}} may be used as a "brawler" role by getting up close to the enemy. This role is not well-advised due to the {{PAGENAME}}'s weak armour, slow mobility, and average reload speed. However, the tank's gun and turret traverse rate allow the {{PAGENAME}} to be rather responsive in close-quarter combat. Perform this roles with allies, especially those in more dangerous tanks like heavy tanks, in order to reduce the likelihood that the {{PAGENAME}} is the first to be targeted during these attacks. If the {{PAGENAME}} is caught isolated, it will very quickly be torn to pieces. Use the available smoke grenades to make a retreat if needed.
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 17:25, 28 October 2022

This page is about the Israeli premium medium tank M-51 (W). For the regular version, see M-51. For other M4 versions, see M4 Sherman (Family).
M-51 (W)
il_m_51_w.png
GarageImage M-51 (W).jpg
StoreImage M-51 (W) 003.jpg
ArtImage M-51 (W).png
M-51 (W)
AB RB SB
6.0 6.0 6.0
STORE

Description

The M-51 (W) is a premium gift rank IV Israeli medium tank with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update "Winged Lions".

The M-51 (W) presents an armament upgrade over the M4 Sherman platform with a 105 mm gun, as well as mobility upgrade with a Cummins diesel engine. However, compared to the M-51 that uses a cast M4A1 hull, the M-51 (W) has a welded hull construction as it was built on a M4A3.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull63 / 38 / 38
Turret76 / 51 / 51
Crew5 people
Visibility122 %

While the Sherman had decent armour for its time, its armour will be penetrated by most enemies it will face at this rank. That's why you should adopt a playstyle similar to the Pz.IV F2: rely on your gun and mobility and keep distance between you and the enemy vehicles.

Armour type:

  • Rolled homogeneous armour (Hull)
  • Cast homogeneous armour (Turret, Transmission area, Cupola, MG port)
Armour Front (Slope angle) Sides Rear Roof
Hull 63.5 mm (48-57°) Upper glacis
25.4 mm (spherical) MG port
63.5-107.9 mm (cylindrical) Transmission housing
63.5 mm (53°) Lower glacis
38.1 mm 38.1 mm (21°) Upper plate
38.1 mm (14-44°) Lower glacis
63.5 mm (23-42°) Front glacis
19.5 mm Crew compartment
19.5 mm (8-24°) Engine compartment
9.5 mm Vents
Turret 51 mm (13°) Turret front
100 mm Gun mantlet
51 mm (0-13°) 51 mm (55-64°) 25.4 mm
Cupola 63.5 mm (Conical) 25.4 mm

Notes:

  • Suspension wheels are 15 mm thick, tracks are 20 mm thick, and torsion bars are 10 mm thick.

Mobility

Speedforward / back
AB43 / 6 km/h
RB and SB38 / 5 km/h
Number of gears5 forward
1 back
Weight40.0 t
Engine power
AB878 hp
RB and SB460 hp
Power-to-weight ratio
AB22.0 hp/t
RB and SB11.5 hp/t

The M-51 (W)'s mobility is respectable. While the vehicle's top speed and acceleration lags behind contemporary vehicles, it can still allow the vehicle to perform in a somewhat-satisfactory manner as long as it is not expected to win races.

Reverse speed remains a common problem in the M4 Sherman platform, with the M-51 (W) only able to reverse at -5 km/h. So when firing from a position, be aware of the reverse speed in order to afford the M-51 (W) enough time to duck behind cover before enemy tanks can attack back, or instead push forward into cover to make the most of the forward speed available.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 43 6 40 713 878 17.83 21.95
Realistic 38 5 407 460 10.18 11.5

Modifications and economy

Repair cost
AB2 096 Sl icon.png
RB2 478 Sl icon.png
SB3 098 Sl icon.png
Crew training10 000 Sl icon.png
Experts320 000 Sl icon.png
Aces800 Ge icon.png
Research Aces1 050 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 120 / 180 / 210 % Sl icon.png
Talisman.png 2 × 172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement il.png
Crew Replenishment
Mods smoke screen.png
Smoke grenade
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
105mm_fr_CN105_Smoke_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods art support.png
Artillery Support

Armaments

Main armament

Ammunition56 rounds
First-order8 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-8° / 20°

The most iconic feature of the M-51 (W) is its large 105 mm M-51 gun, a variant of the French CN-105-F1 cannon for their AMX-30 tanks. The gun's claim to fame is the OCC 105 F1 HEAT shell that allows the M-51 (W) tank to penetrate up to 400 mm of armour from any distance.

105 mm M-51 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 56 -8°/+20° ±180° N/A 22.8 31.6 38.4 42.5 45.2 9.75 8.63 7.95 7.50
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 105 F1 HEAT 400 400 400 400 400 400
OE 105 F1 Mle.60 HE 25 25 25 25 25 25
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 105 F1 HEAT 800 10.95 0.05 0.1 1,020 62° 69° 73°
OE 105 F1 Mle.60 HE 800 12.1 0 0.1 2,000 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
OFPH 105 F1 600 11.4 20 5 25 50

Ammo racks

Ammo racks of the M-51 (W)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
56 33 (+23) (+47) (+55) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 3 is a first stage ammo rack. It totals 8 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2.
  • Simply not firing when the gun is loaded will move ammo from racks 1 and 2 into rack 3. Firing will interrupt the restocking of the ready rack.

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 70°
Horizontal guidance-60° / 60°
Ammunition4 750 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min

Like most other M4 Sherman platforms, the M-51 (W) contains a standard coaxial machine gun, and a pintle-mounted heavy machine gun. Both remain useful for harassing low-flying aircraft and defeating lightly-armoured vehicles that may not warrant a 105 mm round.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 577 -10°/+70° ±60°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,750 (250) 500 N/A N/A

Usage in battles

The M-51 (W) is a relatively complex tank to play as it has characteristics that serve the tank well, yet just as many characteristics that are a detriment to the tank's ability to perform its roles.

The M-51 (W)'s weaknesses should be recognized first. Its survivability after a first hit is poor as the M-51 (W) is built on a M4A3 hull with no substantial armour improvement. As such the front armour array has poor protection against the kind of armaments the tank is expected to go against. What is also not helping is the tank's relatively slow speed, which makes travelling from cover to cover a longer chore. Combined with the tank's large profile with the Sherman hull body and the long 105 mm gun, it would be relatively easy to spot an exposed M-51 (W) from a distance and destroy it. Another drawback is the ammunition composition available, with only chemical-energy shells (HEAT, HE, Smoke) available. This means that the gunner must ensure there is no light cover or foliage that would detonate the shell before it can reach its target.

However, noteworthy characteristics of the M-51 (W) for its favor is, of course, the armament. The large 105 mm gun is capable of delivering a HEAT shell a distance away. This allows the tank to attack targets of its choosing without regards to penetration drop-off with distance. The turret also has a reasonable traverse rate and elevation ranges, allowing for quick target responses and use in different terrain and hills.

With these considerations in mind, the M-51 (W) would excel in the "sniper tank" or "ambusher" role. Play these roles in the defense as the M-51 (W) does not have great mobility to get to certain locations before the enemy will. Instead, allow the enemy to roll into the M-51 (W)'s field of fire closer in the friendly team side. Set up the M-51 (W) in areas covering known enemy advances towards the objectives, their transit in between objectives, or their movements into friendly front-lines after capturing the objectives. Good fire zones can be established with the 105 mm's HEAT round, using the generous gun depression angles for hull-down locations to use terrain as cover. Alternatively, one may also exploit the M-51 (W)'s height to find rock formations low enough to cover the hull, but also expose the turret to allow the M-51 (W) to fire from behind cover before withdrawing to reload so the enemy doesn't hit and penetrate the turret.

Alternatively, the M-51 (W) may be used as a "brawler" role by getting up close to the enemy. This role is not well-advised due to the M-51 (W)'s weak armour, slow mobility, and average reload speed. However, the tank's gun and turret traverse rate allow the M-51 (W) to be rather responsive in close-quarter combat. Perform this roles with allies, especially those in more dangerous tanks like heavy tanks, in order to reduce the likelihood that the M-51 (W) is the first to be targeted during these attacks. If the M-51 (W) is caught isolated, it will very quickly be torn to pieces. Use the available smoke grenades to make a retreat if needed.

Pros and cons

Pros:

  • Impressive firepower thanks to HEAT's 400 mm penetration
  • Great long range cannon since HEAT retains penetration regardless of distance
  • Wide FOV in the gunner's sight
  • Quick turret traverse
  • 4 turret-mounted smoke grenades

Cons:

  • Massive gun wobbling: the gun is not stabilised and bounces a lot
  • Poor top speed and acceleration
  • With its poor armour and massive gun, close quarters combat is not recommended
  • Cramped turret due to the large breech
  • Fires only early HEAT shells, which are prone to ricochets and inconsistent damage
  • The HEAT shell has low muzzle velocity and unreliable post-penetration damage, aiming at ammunition and crew positions is necessary
  • The large muzzle brake catches a lot of shells, destroying the gun

History

Upon its establishment in 1948, the Israeli Defense Force (IDF) was desperate to set up an armoured corps in order to contend with the multi-pronged Arab invasion. World War II surplus early-model M4 Sherman tanks, many of them already rendered combat-ineffective, were purchased from any European source that would provide them. A significant Israeli repair effort finally managed to get most of these tanks working in time to defeat the invading armoured battalions, ultimately winning the war. The basic M4 remained the IDF's primary tank for more than half a decade, precisely because it was considered obsolete everywhere else and could therefore be purchased en-masse at scrapyard prices. During the early 1950s it was slowly replaced with more advanced Sherman models, whenever those could be acquired.

Unfortunately for the IDF, this situation could not continue for long. Newfound cooperation between the Arab states and the Soviet Union resulted in an influx of T-34-85s into the region, whose armour was very difficult to penetrate using the M4's original 75 mm M3 cannon. It was obvious that the Shermans would need to be replaced in order to keep up with the arms race. Initially, the IDF considered purchasing the new AMX-13 from France (which was rapidly becoming Israel's primary weapon supplier), but the tank was determined to be too lightly armoured. Instead, a number of French CN-75-50 cannons (also known as the SA50 L/57) were purchased separately and installed into the turrets of existing M4A4 Shermans. This resulted in the Sherman M-50, known abroad as the "Super Sherman" and in War Thunder as the M4A4 (SA50).

The M-50s proved highly effective during the Sinai War of 1956, but the lessons of that war resulted in the Soviets flooding the region - particularly Egypt and Syria - with the newest T-54/55, armed with a 100 mm cannon and carrying more modern curved armour. Once again, new French AMX-30s were rejected as replacements for the M-50, but their new CN-105-F1 105 mm cannons proved quite suitable for the IDF's purposes. The Israelis modified these cannons to their own specifications, slightly reducing barrel length and muzzle velocity as well as fitting the cannon with a brand new muzzle brake. This modified cannon would be installed on an M4A1 Sherman hull fitted with a T23 turret (the turret originally used for 76 mm Sherman variants). The tank was then fitted with a number of additional modernization features, including infrared spotlights and a better fire control system.

This new model was dubbed the Sherman M-51, of which 180 were constructed in total. They first saw action during the Six-Day War of 1967, where they often outmatched Syrian and Egyptian T-55s. In combat in the West Bank during that war, the M-51 exceeded expectations even further by thoroughly defeating Jordanian M48 Pattons - very similar to the model that was in the process of replacing the M-51 in IDF service at the time. Despite becoming effectively obsolete by the 1970s, the M-51s were called back into action in 1973 during the desperate situation of the Yom Kippur War, and reportedly managed to hold their own even against late-model T-62 tanks.

All in all, the M-51 is considered to be the last and most advanced version of the Sherman ever produced.

Media

Skins
Videos

See also

Related development

External links


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC

Israel premium ground vehicles
Medium tanks  M-51 (W) · Magach 3 (ERA) · Sho't Kal Dalet · Merkava Mk.2D · Ra'am Sagol
Tank destroyers  Sholef