Difference between revisions of "F-4J Phantom II"

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'''Pros:'''
 
'''Pros:'''
  
* Equipped with a pulse Doppler radar, allowing targets close to the ground to be tracked and engaged
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* Equipped with a Pulse Doppler radar, allowing targets close to the ground to be tracked and engaged
 
* Wide selection of multi-role payloads
 
* Wide selection of multi-role payloads
 
* Good air-to-air missile combinations
 
* Good air-to-air missile combinations

Revision as of 19:54, 11 December 2022

This page is about the American jet fighter F-4J Phantom II. For other versions, see F-4 Phantom II (Family).
F-4J Phantom II
f-4j.png
GarageImage F-4J Phantom II.jpg
F-4J Phantom II
Research:350 000 Specs-Card-Exp.png
Purchase:950 000 Specs-Card-Lion.png
Show in game

Description

The F-4J Phantom II is a rank VII American jet fighter with a battle rating of 11.7 (AB) and 12.0 (RB/SB). It was introduced in Update "Winged Lions".

The F-4J is a long range support aircraft equipped with long-range AIM-7F and AIM-9G missiles, as well as a very powerful pulse Doppler radar. Due to it not having the "Agile Eagle" upgrade like the F-4E and having to mount an external gunpod to be able to carry a cannon, it is less manoeuvrable than the F-4E so dogfighting is not recommended.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 12 192 m2 140 km/h
Turn time26 s
Max altitude16 000 m
Engine2 х General Electric J79-GE-10
TypeJet
Cooling systemAir
Take-off weight24 t
Characteristics Max Speed
(km/h at 12,192 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,067 2,018 16,000 26.5 27.3 154.4 144.3 850
Upgraded 2,216 2,139 25.5 26.0 217.6 184.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1458 463 614 588 473 ~11 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
General Electric J79-GE-10 2 14,213 kg 408 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 9m fuel 20m fuel 30m fuel
1,750 kg Afterburning axial-flow turbojet 15,972 kg 18,055 kg 20,078 kg 26,420 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 9m fuel 20m fuel 30m fuel MTOW
Stationary 5,240 kgf 8,090 kgf 1.01 0.90 0.81 0.61
Optimal 5,240 kgf
(0 km/h)
10,340 kgf
(1,400 km/h)
1.29 1.15 1.03 0.78

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew2 people
Speed of destruction
Structural1 458 km/h
Gear463 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB2 994 → 4 044 Sl icon.png
RB8 848 → 11 953 Sl icon.png
SB9 624 → 13 002 Sl icon.png
Total cost of modifications295 000 Rp icon.png
450 000 Sl icon.png
Talisman cost3 000 Ge icon.png
Crew training270 000 Sl icon.png
Experts950 000 Sl icon.png
Aces3 200 Ge icon.png
Research Aces1 210 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 320 / 600 % Sl icon.png
244 / 244 / 244 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods booster.png
New boosters
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
450 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
510 Ge icon.png
Mods jet engine.png
Engine
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
650 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods armor frame.png
Airframe
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
450 Ge icon.png
Mods g suit.png
G-suit
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
510 Ge icon.png
Mods armor cover.png
Cover
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
650 Ge icon.png
Mods ammo.png
Mk11_belt_pack
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
Mk81
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods air to air missile.png
AIM-9D
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk82
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
450 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
LAU-3/A
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
450 Ge icon.png
Mod arrow 1.png
Mods air to air missile.png
AIM-9G
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
450 Ge icon.png
Mod arrow 0.png
Mods weapon.png
Mk11_new_gun
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
510 Ge icon.png
Mods pilon bomb.png
M117
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
510 Ge icon.png
Mod arrow 0.png
Mods air to air midrange missile.png
AIM-7E-2
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
510 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk83
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
650 Ge icon.png
Mods pilon block rocket large.png
LAU-10/A
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
650 Ge icon.png
Mods air to air midrange missile.png
AIM-7F
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
650 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

The F-4J Phantom II is armed with:

  • A choice between two presets:
    • Without offensive armament
    • 90 x countermeasures

Suspended armament

The F-4J Phantom II can be outfitted with the following ordnance presets:

  • 1 x 20 mm Mk 11 mod 5 cannon (750 rpg)
  • 1 x 20 mm Mk 11 mod 5 cannon + 2 x AIM-9D Sidewinder missiles
  • 4 x AIM-9D Sidewinder missiles
  • 4 x AIM-9G Sidewinder missiles
  • 6 x AIM-7E-2 Sparrow missiles
  • 6 x AIM-7F Sparrow missiles
  • 60 x Zuni Mk32 Mod 0 ATAP rockets
  • 247 x FFAR Mighty Mouse rockets
  • 24 x 250 lb LDGP Mk 81 bombs (6,000 lb total)
  • 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)
  • 15 x 750 lb M117 cone 45 bombs (11,250 lb total)
  • 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)

Custom loadout options

1 2 3 4 5 6 7 8 9 10 11
Hardpoints F-4C Phantom II.png
20 mm Mk 11 mod 5 cannons (750 rpg) 1
250 lb LDGP Mk 81 bombs 6 3 6 3 6
500 lb LDGP Mk 82 bombs 6 3 6 3 6
750 lb M117 cone 45 bombs 3 3 3 3 3
1,000 lb LDGP Mk 83 bombs 2 2 3 2 2
FFAR Mighty Mouse rockets 38 57 57 57 38
Zuni Mk32 Mod 0 ATAP rockets 12 12 12 12 12
AIM-7E-2 Sparrow missiles 1*† 1 1 1 1 1*†
AIM-7F Sparrow missiles 1*† 1 1 1 1 1*†
AIM-9D Sidewinder missiles 1, 2* 1, 2*
AIM-9G Sidewinder missiles 2* 2*
Maximum permissible weight imbalance: 1,500 kg
* Sparrows on hardpoints 2/10 cannot be carried in conjunction with Sidewinders on hardpoints 3/9 respectively
AIM-7E-2 and AIM-7F Sparrow missiles cannot be mixed, only one type may be equipped across hardpoints

Usage in battles

When compared to the F-4E, the F-4J is rather sluggish. It lacks the leading edge slats the F-4E has, and as such is less manoeuvrable. Therefore, the F-4J should be used rather as a sniper due to its AIM-7F Sparrow missiles and long range pulse doppler radar, which allows it to snipe unsuspecting enemies up to 20 km in frontal attacks. Always remember that most planes at the BR range will out-accelerate the F-4J, and as such, it is vital to maintain your speed.

Pros and cons

Pros:

  • Equipped with a Pulse Doppler radar, allowing targets close to the ground to be tracked and engaged
  • Wide selection of multi-role payloads
  • Good air-to-air missile combinations
    • Can carry up to six powerful AIM-7F Sparrow missiles, which have a long burn time resulting in great range and sustained manoeuvrability
    • AIM-9G IR missiles have good range and decent 18G overload capability
  • An ample amount of countermeasures

Cons:

  • Large target
  • No guided air-to-ground weaponry
  • No internal gun; while an external centerline 20 mm Mk 11 Mod 5 gunpod can optionally be mounted, this impacts performance
  • Has poor manoeuvrability as it lacks the F-4E’s leading-edge slats
  • Top speed, while decent, isn’t nearly enough to outrun the majority of opponents (especially considering the bad manoeuvrability means you absolutely cannot be caught and forced into a dogfight)

History

The F-4J Phantom is an upgrade of the previous F-4B variant, designed with the intent to improve the Phantom's air-to-air combat capabilities, based on lessons learned in combat during the Vietnam War. These upgrades included a more advanced radar (the AN/APG-59 pulse-Doppler radar), an improved fire control system, upgraded engines, increased options for secondary ordnance, while the infrared sensor under the nose was omitted. Over 500 F-4Js were built from 1966, and saw action at the end of the Vietnam War during Operation Linebacker in 1972. Lt. Randy "Duke" Cunningham and Radar-Intercept Officer Lt. Junior-Grade Willy Driscoll became aces while flying an F-4J, after shooting downing three MiG-17s on May 10, 1972.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


McDonnell Aircraft Corporation
Jet Fighters  F2H-2 · F3H-2
  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
  F-15A · F-15C MSIP II · F-15E
Strike Aircraft  AV-8B Plus · AV-8B (NA)
Helicopters  AH-6M
Export/Licensed 
Aircraft  ◄F-4F Early · ◄F-4F · ◄F-4F KWS LV · Phantom FG.1 · Phantom FGR.2 · F-4J(UK) Phantom II · F-4EJ Phantom II · F-4EJ ADTW · Kurnass · Kurnass 2000
  F-15J · F-15J(M) · Baz · Baz Meshupar · F-15I Ra’am
  ▄AV-8B Plus
Helicopters  Lahatut
  The McDonnell Aircraft Corporation merged with Douglas Aircraft Company in 1967 to form McDonnell Douglas Corporation. Later it was merged with The Boeing Company in 1997.
See Also  Mitsubishi Heavy Industries

USA jet aircraft
  Fighters
F9F  F9F-2 · F9F-5 · F9F-8
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-14  F-14A Early · ▄F-14A IRIAF · F-14B
F-15  F-15A · F-15C MSIP II · F-15E
F-16  F-16A · F-16A ADF · F-16C
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
F-111  F-111A · F-111F
Other  A-6E TRAM · F-105D · F-117
  Bombers
B-57  B-57A · B-57B