Difference between revisions of "Merkava Mk.3B"

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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Despite the hull armor being rather weak, the large engine, transmission and fuel tank along with the additional internal armor can help you withstand hits from some APFSDS rounds at the vehicle's battle rating. The turret also features armor that can easily bounce enemy darts and protect your vehicle from fragmentation shells due to the extreme angle of the armor as well as the 50mm composite plating all over the front part of the roof.''
+
Despite the hull armor being rather weak, the large engine, transmission and fuel tank along with the additional internal armor can help you withstand hits from some APFSDS rounds at the vehicle's battle rating. The turret also features armor that can easily bounce enemy darts and protect your vehicle from fragmentation shells due to the extreme angle of the armor as well as the 50 mm composite plating all over the front part of the roof.
  
The rear of the vehicle is also rather strong, featuring two 30mm plates with an external fuel tank between them that can sometimes minimize the spalling of incoming rounds or stop low caliber APDS shells.
+
The rear of the vehicle is also rather strong, featuring two 30 mm plates with an external fuel tank between them that can sometimes minimize the spalling of incoming rounds or stop low caliber APDS shells.
  
 
The turret also features a layout that even when penetrated can save the gunner or loader from getting hit by spall because of how low they are placed. The commander will usually be the first crew member to be knocked out, being the most exposed crew member of your tank. The breech is a rather large weakspot with a well placed shot under the gun having the potential of eliminating all of your crew.
 
The turret also features a layout that even when penetrated can save the gunner or loader from getting hit by spall because of how low they are placed. The commander will usually be the first crew member to be knocked out, being the most exposed crew member of your tank. The breech is a rather large weakspot with a well placed shot under the gun having the potential of eliminating all of your crew.
  
 
'''Armour type:'''
 
'''Armour type:'''
<!-- The types of armour present on the vehicle and their general locations -->
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
 
* Cast homogenous armour (Turret, Hull front, Gun mantlet)
 
* Cast homogenous armour (Turret, Hull front, Gun mantlet)
 
* Rolled homogenous armour (Hull sides and rear)
 
* Rolled homogenous armour (Hull sides and rear)
 
* Composite screens (Turret front and sides, Hull front and sides)
 
* Composite screens (Turret front and sides, Hull front and sides)
 
* External composite armour with NERA elements (Hull front)
 
* External composite armour with NERA elements (Hull front)
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
  
'''Notes:'''
+
* Tracks and roadwheels consist of 20 mm of structual steel of chassis
<!-- Any additional notes which the user needs to be aware of -->
+
* Front of the turret composite screen armour features 40 mm of NERA elements
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
* Side of the turret composite screen armour features 250 mm of NERA elements  
* Tracks and roadwheels consist of 20mm of structual steel of chassis
+
* 50 mm Additional composite screens at the top of the turret
* Front of the turret composite screen armor features 40mm of NERA elements
+
* 10 mm of internal armour are located in front and behind the engine and transmission
* Side of the turret composite screen armor features 250mm of NERA elements  
+
* ~60 mm Composite screens covering the top of the tracks and suspension
* 50mm Additional composite screens at the top of the turret
+
* Two 30 mm plates spaced 900 m from each other at the rear of the hull
* 10mm of internal armor are located infront and behind the engine and transmission
+
* First stage ammunition storage is inside a 10 mm thick fireproof container
* ~60mm Composite screens covering the top of the tracks and suspension
+
* Ammo is stored in 10 mm canisters
* Two 30mm plates spaced 900m from each other at the rear of the hull
 
* First stage ammunition storage is inside a 10mm thick '''fireproof''' container
 
* Ammo is stored in 10mm canisters
 
  
 
=== Mobility ===
 
=== Mobility ===
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
Despite the rather large size of the vehicle, it is quite mobile. It features a 1200 horsepower engine featuring a 18.46 horsepower/ton ratio that allows it to accelerate to its top speed of 60 km/h on a paved road within 20 second'. The vehicle also features two reverse gears with a top reverse speed of 10.3 km/h, which far from the best but it can still get you out of a bad situation reasonably fast. The vehicle features neutral steering ~15 seconds for a full 360 degree turn on the spot.
+
Despite the rather large size of the vehicle, it is quite mobile. It features a 1200 horsepower engine featuring a 18.46 horsepower/ton ratio that allows it to accelerate to its top speed of 60 km/h on a paved road within 20 seconds. The vehicle also features two reverse gears with a top reverse speed of 10.3 km/h, which far from the best but it can still get you out of a bad situation reasonably fast. The vehicle features neutral steering ~15 seconds for a full 360 degree turn on the spot.
  
 
{{tankMobility|abMinHp=1,860|rbMinHp=1,061}}
 
{{tankMobility|abMinHp=1,860|rbMinHp=1,061}}
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=il_merkava_mk_3b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==

Revision as of 07:51, 9 August 2022

Introducing Wiki 3.0
This page is about the Israeli medium tank Merkava Mk.3B. For other versions, see Merkava (Family).
il_merkava_mk_3b.png
GarageImage Merkava Mk.3B.jpg
Merkava Mk.3B
AB RB SB
11.3 11.3 11.3
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png

Description

The Merkava Siman 3 Bet is a rank VII Israeli medium tank with a battle rating of 11.3 (AB/RB/SB). It was introduced in Update "Danger Zone".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull90 / 50 / 30
Turret150 / 65 / 65
Crew4 people
Visibility107 %

Despite the hull armor being rather weak, the large engine, transmission and fuel tank along with the additional internal armor can help you withstand hits from some APFSDS rounds at the vehicle's battle rating. The turret also features armor that can easily bounce enemy darts and protect your vehicle from fragmentation shells due to the extreme angle of the armor as well as the 50 mm composite plating all over the front part of the roof.

The rear of the vehicle is also rather strong, featuring two 30 mm plates with an external fuel tank between them that can sometimes minimize the spalling of incoming rounds or stop low caliber APDS shells.

The turret also features a layout that even when penetrated can save the gunner or loader from getting hit by spall because of how low they are placed. The commander will usually be the first crew member to be knocked out, being the most exposed crew member of your tank. The breech is a rather large weakspot with a well placed shot under the gun having the potential of eliminating all of your crew.

Armour type:

  • Cast homogenous armour (Turret, Hull front, Gun mantlet)
  • Rolled homogenous armour (Hull sides and rear)
  • Composite screens (Turret front and sides, Hull front and sides)
  • External composite armour with NERA elements (Hull front)
Armour Front (Slope angle) Sides Rear Roof
Hull 60 mm (66-84°) Front glacis
50-90 mm (36-60°) Lower glacis
50 (12°) + 10 mm Top
50 mm (12°) Bottom
30 mm (0-39°) 20 - 60 mm
Turret 150 - 300 mm Turret front
~150 mm Gun mantlet
50-60 mm 40-45 mm 20-40 mm
Cupola 30 mm 30 mm 30 mm 30 mm

Notes:

  • Tracks and roadwheels consist of 20 mm of structual steel of chassis
  • Front of the turret composite screen armour features 40 mm of NERA elements
  • Side of the turret composite screen armour features 250 mm of NERA elements
  • 50 mm Additional composite screens at the top of the turret
  • 10 mm of internal armour are located in front and behind the engine and transmission
  • ~60 mm Composite screens covering the top of the tracks and suspension
  • Two 30 mm plates spaced 900 m from each other at the rear of the hull
  • First stage ammunition storage is inside a 10 mm thick fireproof container
  • Ammo is stored in 10 mm canisters

Mobility

Speedforward / back
AB67 / 29 km/h
RB and SB60 / 26 km/h
Number of gears8 forward
4 back
Weight65.0 t
Engine power
AB2 290 hp
RB and SB1 200 hp
Power-to-weight ratio
AB35.2 hp/t
RB and SB18.5 hp/t

Despite the rather large size of the vehicle, it is quite mobile. It features a 1200 horsepower engine featuring a 18.46 horsepower/ton ratio that allows it to accelerate to its top speed of 60 km/h on a paved road within 20 seconds. The vehicle also features two reverse gears with a top reverse speed of 10.3 km/h, which far from the best but it can still get you out of a bad situation reasonably fast. The vehicle features neutral steering ~15 seconds for a full 360 degree turn on the spot.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 67 29 65 1,860 2,290 28.62 35.23
Realistic 60 26 1,061 1,200 16.32 18.46

Modifications and economy

Repair costBasic → Reference
AB4 216 → 6 657 Sl icon.png
RB4 147 → 6 548 Sl icon.png
SB4 878 → 7 702 Sl icon.png
Total cost of modifications241 000 Rp icon.png
411 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training240 000 Sl icon.png
Experts830 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 200 / 230 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
460 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
310 Ge icon.png
Mods new tank break.png
Brake System
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
310 Ge icon.png
Mods new tank filter.png
Filters
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
410 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
360 Ge icon.png
Mods new tank engine.png
Engine
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
360 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
5 400 Rp icon.png
Cost:
28 000 Sl icon.png
460 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 600 Rp icon.png
Cost:
19 000 Sl icon.png
310 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
410 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
360 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
360 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
460 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
120mm_NATO_APDS_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
310 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
410 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
410 Ge icon.png
Mods art support.png
Artillery Support
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
360 Ge icon.png
Mods thermal sight.png
NVD
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
360 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition46 rounds
First-order5 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Vertical guidance-7° / 20°
Main article: IMI MG251 (120 mm)
120 mm IMI MG251 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 46 -7°/+20° ±180° Two-plane 32.4 44.8 54.4 60.2 64.0 8.71 7.70 7.10 6.70
Realistic 20.2 23.8 28.9 32.0 34.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M325 HEATFS 480 480 480 480 480 480
M339 HE-TF 65 65 60 58 53 50
M322 APFSDS 589 586 577 565 553 541
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M325 HEATFS 1,078 15.81 0.05 0.1 2,360 65° 72° 77°
M339 HE-TF 900 17 1.5 3 3,660 79° 80° 81°
M322 APFSDS 1,705 5.6 N/A N/A N/A 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
46 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Ammunition6 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min
Ammunition3 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 900 (200) 577 N/A N/A
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,950 (200) 600 N/A N/A
Pintle (loader) 1,750 (200) 600 -10°/+50° -120°/+90°
Pintle (commander) 1,750 (200) 600 -10°/+50° ±120°

Usage in battles

In RB, this vehicle can be used effectively to snipe (ideally in a hull-down position) using its amazing penetration at all ranges, laser rangefinder, generation 1 thermal optics and amazing zoom (gunner and commander), while exposing your turret and hiding your rather weak hull increases your survivability significantly.

The vehicle's good gun handling and mobility also allow for close quarters fights but your turret being placed so far back can lead to you being trapped having your front exposed to an enemy unable to shoot back and also your gun reload (6.7 seconds max crew) being slower than others of its type (6 seconds max crew) can lead to situations where you might not be able to shoot back fast enough if the first shot was not enough. You should also keep in mind the rather poor reverse speed and not be afraid to use the 12 smoke grenades you have available in 6 salvos of two in two launchers located at the front of the turret which are airburst-capable and 30 smoke grenades in a single smoke grenade launcher located over your loader.

Do not forget that your vehicle also features a total of four machineguns, one of them being a .50 cal mounted over your main gun with a generous supply of ammunition that are more than capable of sending enemy helicopters and low flying aircraft to the hangar while also being able to inflict damage to tracks of other vehicles and being able to knock out light vehicles from the side or rear.

Pros and cons

Pros:

  • Amazing firepower
  • Good optics

Cons:

  • Relatively slow reload compared to NATO tanks
  • Rear turret placement
  • No commander thermals

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC