Difference between revisions of "F-84F (Germany)"

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(Armaments: Added Ballistic computer template)
(Suspended armament: Updated)
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! colspan="2" | Engine name || Number
 
! colspan="2" | Engine name || Number
! colspan="2" | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
+
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 
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| colspan="2" | Wright J65-W-7 || 1
 
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=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
For modifications, as with almost all jets in the German tree, performance and survivability mods should be priority, except for the booster which really is not all that necessary and lends itself to more wing rips. G-Suit is a must. The six .50 caliber guns are accurate enough baselines as is the ammo, so go for the bombs and/or rockets next.
+
For modifications, as with almost all jets in the German tree, performance and survivability mods should be priority, except for the booster which really is not all that necessary and lends itself to more wing rips. G-Suit is a must. The six .50 caliber guns are accurate enough baselines as is the ammo, so go for the bombs and/or rockets next.
  
 
== Armaments ==
 
== Armaments ==
Line 150: Line 150:
 
* 24 x HVAR rockets
 
* 24 x HVAR rockets
 
* 42 x FFAR Mighty Mouse rockets
 
* 42 x FFAR Mighty Mouse rockets
 +
* 42 x FFAR Mighty Mouse rockets + 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)
 +
* 42 x FFAR Mighty Mouse rockets + 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
 +
* 12 x HVAR rockets + 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)
 +
* 12 x HVAR rockets + 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
 
* 4 x 250 lb LDGP Mk 81 bombs (1,000 lb total)
 
* 4 x 250 lb LDGP Mk 81 bombs (1,000 lb total)
 
* 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)
 
* 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)
 
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)
 
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)
 
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
 
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
 +
* 2 x 2,000 lb LDGP Mk 84 bombs + 2 x 1,000 lb LDGP Mk 83 bombs (6,000 lb total)
  
 
The two bombs in the central axis drop independently.
 
The two bombs in the central axis drop independently.
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The F-84F gets a bad rap, but it is a surprisingly fun aircraft to fly, more so once spaded. The air spawn is a big help in grinding up the aircraft modifications. Until the bombs are unlocked, use the advantage of the air spawn to climb and look for bombers. If no bombers are present, look for fighter engaging friendlies.
 
The F-84F gets a bad rap, but it is a surprisingly fun aircraft to fly, more so once spaded. The air spawn is a big help in grinding up the aircraft modifications. Until the bombs are unlocked, use the advantage of the air spawn to climb and look for bombers. If no bombers are present, look for fighter engaging friendlies.
  
Keep the F-84F's speed around 700 km/h when climbing. The aircraft has a relatively good dive acceleration and top end for its BR. This make it a natural for Boom and Run tactics. Make sure the plane is set up so the run is either toward the airfield or friendlies so that any chasers will be picked off by allies and or the airfield's anti-air defenses. Try to engage at as close to 1,000 km/h as possible and do not try to turn if the target goes evasive. This aircraft has terrible acceleration, so it is important to keep the F-84F's speed up. Quite often the F-84F will get chasers with AIM-9Bs. Keep a look out for them and use occasional hard maneuvers to break lock. Fortunately, it does not take much to break lock of the AIM-9Bs.  
+
Keep the F-84F's speed around 700 km/h when climbing. The aircraft has a relatively good dive acceleration and top end for its BR. This make it a natural for Boom and Run tactics. Make sure the plane is set up so the run is either toward the airfield or friendlies so that any chasers will be picked off by allies and or the airfield's anti-air defenses. Try to engage at as close to 1,000 km/h as possible and do not try to turn if the target goes evasive. This aircraft has terrible acceleration, so it is important to keep the F-84F's speed up. Quite often the F-84F will get chasers with AIM-9Bs. Keep a look out for them and use occasional hard maneuvers to break lock. Fortunately, it does not take much to break lock of the AIM-9Bs.
  
 
For the payload usage, the rockets, though inaccurate, are still fun to use en masse against targets, especially the Mighty Mouse rockets with a total of 42 rockets. However, the drag from the Mighty Mouse launchers is a problem. For bombs, the F-84F can effectively base bomb at the BR with the four 1,000 lb Mk 83s and be able to engage unsuspecting targets during the return to the airfield.  Just remember, no turn fighting. When attempting to dive-bomb targets, use the air brakes to be able to adjust the planes better during its descent onto the target. When all bombs are expended and the F-84F begins their landing approach, use the air brake to help deaccelerate the plane to a manageable landing speed for the gears and flaps, then rely on the drogue shoot to stop the plane on the airfield.
 
For the payload usage, the rockets, though inaccurate, are still fun to use en masse against targets, especially the Mighty Mouse rockets with a total of 42 rockets. However, the drag from the Mighty Mouse launchers is a problem. For bombs, the F-84F can effectively base bomb at the BR with the four 1,000 lb Mk 83s and be able to engage unsuspecting targets during the return to the airfield.  Just remember, no turn fighting. When attempting to dive-bomb targets, use the air brakes to be able to adjust the planes better during its descent onto the target. When all bombs are expended and the F-84F begins their landing approach, use the air brake to help deaccelerate the plane to a manageable landing speed for the gears and flaps, then rely on the drogue shoot to stop the plane on the airfield.

Revision as of 12:14, 27 March 2022

This page is about the German strike aircraft F-84F (Germany). For other versions, see F-84 (Family).
f-84f_germany.png
GarageImage F-84F (Germany).jpg
◄F-84F
AB RB SB
8.7 8.3 8.7
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The ◄F-84F Thunderstreak is a rank VI German strike aircraft with a battle rating of 8.7 (AB/SB) and 8.3 (RB). It was introduced in Update "Hot Tracks".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 0 m1 102 km/h
Turn time28 s
Max altitude12 500 m
EngineWright J65-W-7
TypeJet
Cooling systemAir
Take-off weight9 t
Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,089 1,066 12500 29.9 31.2 31.1 29.2 3,000
Upgraded 1,111 1,102 26.3 28.0 45.5 38.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1187 417 533 515 417 ~11 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 630 < 600 < 650 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Wright J65-W-7 1 6,667 kg 279 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 9m fuel 20m fuel 30m fuel
1,260 kg Axial-flow turbojet 7,177 kg 7,800 kg 8,367 kg 8,935 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 9m fuel 20m fuel 30m fuel MTOW
Stationary 3,470 kgf N/A 0.48 0.44 0.41 0.39
Optimal 3,470 kgf
(0 km/h)
N/A 0.48 0.44 0.41 0.39

Survivability and armour

Crew1 person
Speed of destruction
Structural1 187 km/h
Gear417 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB3 024 → 4 085 Sl icon.png
RB8 501 → 11 484 Sl icon.png
SB10 207 → 13 789 Sl icon.png
Total cost of modifications120 400 Rp icon.png
194 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 310 / 600 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mods jet compressor.png
Compressor
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mods booster.png
New boosters
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
350 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
390 Ge icon.png
Mods jet engine.png
Engine
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
390 Ge icon.png
Mods g suit.png
G-suit
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
510 Ge icon.png
Mods armor frame.png
Airframe
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
350 Ge icon.png
Mods armor cover.png
Cover
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
510 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mod arrow 1.png
Mods napalm fire bomb.png
BLU-1
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mods pilon bomb.png
Mk81
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
FRC mk.2
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
350 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
Mk82
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
350 Ge icon.png
Mod arrow 0.png
Mods weapon.png
bmg50_new_gun
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
390 Ge icon.png
Mods pilon bomb.png
Mk83
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
390 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
Aero X-6A
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
510 Ge icon.png
Mods pilon bomb.png
Mk84
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
510 Ge icon.png

For modifications, as with almost all jets in the German tree, performance and survivability mods should be priority, except for the booster which really is not all that necessary and lends itself to more wing rips. G-Suit is a must. The six .50 caliber guns are accurate enough baselines as is the ammo, so go for the bombs and/or rockets next.

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon RedXCross.png

Offensive armament

Main article: M3 Browning (12.7 mm)

The F-84F (Germany) is armed with:

  • 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)
  • 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)

Suspended armament

Main articles: FFAR Mighty Mouse, HVAR

The F-84F (Germany) can be outfitted with the following ordnance:

  • Without load
  • 12 x HVAR rockets (inner pylons)
  • 12 x HVAR rockets (outer pylons)
  • 24 x HVAR rockets
  • 42 x FFAR Mighty Mouse rockets
  • 42 x FFAR Mighty Mouse rockets + 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)
  • 42 x FFAR Mighty Mouse rockets + 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
  • 12 x HVAR rockets + 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)
  • 12 x HVAR rockets + 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
  • 4 x 250 lb LDGP Mk 81 bombs (1,000 lb total)
  • 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)
  • 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)
  • 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
  • 2 x 2,000 lb LDGP Mk 84 bombs + 2 x 1,000 lb LDGP Mk 83 bombs (6,000 lb total)

The two bombs in the central axis drop independently.

Usage in battles

The F-84F gets a bad rap, but it is a surprisingly fun aircraft to fly, more so once spaded. The air spawn is a big help in grinding up the aircraft modifications. Until the bombs are unlocked, use the advantage of the air spawn to climb and look for bombers. If no bombers are present, look for fighter engaging friendlies.

Keep the F-84F's speed around 700 km/h when climbing. The aircraft has a relatively good dive acceleration and top end for its BR. This make it a natural for Boom and Run tactics. Make sure the plane is set up so the run is either toward the airfield or friendlies so that any chasers will be picked off by allies and or the airfield's anti-air defenses. Try to engage at as close to 1,000 km/h as possible and do not try to turn if the target goes evasive. This aircraft has terrible acceleration, so it is important to keep the F-84F's speed up. Quite often the F-84F will get chasers with AIM-9Bs. Keep a look out for them and use occasional hard maneuvers to break lock. Fortunately, it does not take much to break lock of the AIM-9Bs.

For the payload usage, the rockets, though inaccurate, are still fun to use en masse against targets, especially the Mighty Mouse rockets with a total of 42 rockets. However, the drag from the Mighty Mouse launchers is a problem. For bombs, the F-84F can effectively base bomb at the BR with the four 1,000 lb Mk 83s and be able to engage unsuspecting targets during the return to the airfield. Just remember, no turn fighting. When attempting to dive-bomb targets, use the air brakes to be able to adjust the planes better during its descent onto the target. When all bombs are expended and the F-84F begins their landing approach, use the air brake to help deaccelerate the plane to a manageable landing speed for the gears and flaps, then rely on the drogue shoot to stop the plane on the airfield.

Radars

The F-84F is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft. It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.

AN/APG-30 - Rangefinding radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
2,750 m 300 m ±9° ±9°

Pros and cons

Pros:

  • 4 nose-mounted .50 cals plus 2 near the side of the airframe making accurate shots possible
  • A lot of variety of choices for ground ordnance
  • Good acceleration in a steep dive

Cons:

  • Turning is below average so don't expect to last long in a dogfight with any aircraft
  • While turning, speed is bled a lot so maintain your speed
  • Will commonly face air-to-air missiles, any of which it has difficulty evading
  • Most jets will catch up to you due to the poor acceleration
  • The .50 cals are underpowered for its rank
  • The FFAR rockets are placed at the wing tips, this will result in poor accuracy

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Devblog

In the late 1940's, the manufacturer 'Republic' sought to improve the performance of the F-84 in order to bring it closer in line with the F-86 Sabre. As a result, it developed a new variant of the Thunderjet, designated F-84F. The new aircraft featured, among other changes, a new swept wing and a more powerful engine than its predecessor. Although Republic initially intended the new aircraft to be an extensive modernization of the base F-84, possessing a high degree of part compatibility with preceding variants, in the end, only less than 20% of the parts were interchangeable, resulting in the F-84F Thunderstreak becoming its own independent design.

Following its maiden flight in the early 1950's, the F-84F was ordered into production. However, the USAF focus on strategic bombers at the time resulted in some critical component manufacturing processes being prioritized for bomber production, ultimately leading to a staggered production start of the new F-84F.

The Thunderstreak officially entered service with the USAF in 1954, but was quickly phased out of active service due to engine issues before being reactivated in the early 1960's as tensions between the two superpowers began to rise again. Ultimately, the F-84F kept flying under American colors well into the early 1970's before finally being retired as newer aircraft replaced the Thunderstreak in active service.

The F-84F was also widely exported to NATO members. Chiefly among them were Germany, France, Italy, Belgium, Greece, China, the Netherlands as well as others. In total, well over 2,100 F-84F Thunderstreaks were built, with the Greek Air Force being the last to retire their F-84Fs in 1991.

Media

Skins
Images

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Republic Aviation Corporation
Fighters  P-43A-1
  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
Jet Aircraft  F-84B-26 · F-84F · F-84G-21-RE
  F-105D
Export  J9 Early*
  ␗P-43A-1
  ▄Thunderbolt Mk.1 · ▄P-47D-22-RE · ␗P-47D-23-RA · ▂P-47D-27 · ␗P-47D-30 · ▄P-47D-30 · ␗F-47N-25-RE
  ◄F-84F · ▄F-84F (Italy) · ▄F-84F (France) · F-84F IAF · F-84F
  ␗F-84G-21-RE · ▄F-84G-21-RE · ▄F-84G-26-RE · ␗F-84G-31-RE
Captured  ▀P-47D-16-RE · ▀P-47D
  *The company was named "Seversky Aircraft Company" before being renamed in 1939

Germany jet aircraft
Germany flag.png  Luftwaffe
He 162  He 162 A-1 · He 162 A-2
Me 163  Me 163 B · Me 163 B-0
Ho 229  Ho 229 V3
Ar 234  Ar 234 B-2 · Ar 234 C-3
Me 262  Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a
  Me 262 C-1a · Me 262 C-2b
GDR flag.png  LSK
Fighters  ◊MiG-15bis · ◊Lim-5P · ◊MiG-19S
  ◊MiG-21MF · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M"
  ◊MiG-29
Attackers  ◊MiG-23BN · ◊MiG-23MF · ◊MiG-23MLA
  ◊Su-22UM3K · ◊Su-22M4
  ◊IL-28
FRG flag.png  Luftwaffe
F-84  ◄F-84F
F-86  ◄CL-13A Mk 5 · ◄CL-13B Mk.6 · ◄F-86K
F-104  ◄F-104G
F-4  ◄F-4F Early · ◄F-4F · ◄F-4F KWS LV
G.91  ◄G.91 R/3 · ◄G.91 R/4
Tornado  ◄Tornado IDS WTD61 · ◄Tornado IDS MFG · ◄Tornado IDS ASSTA1
Other  Alpha Jet A · ◄Sea Hawk Mk.100
Ex-LSK  ◄MiG-21 SPS-K · ◄MiG-29G · ◄Su-22M4 WTD61
Switzerland flag.png  Swiss Air Force
  ◌Hunter F.58 · FFA P-16