Difference between revisions of "M60A2"
Inceptor57 (talk | contribs) m (Fixed links) |
(Added information for "survivability and armour", "mobility" and added/corrected some stats about the turret/gun) (Tag: Visual edit) |
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
{{break}} | {{break}} | ||
− | The '''{{specs|name}}''' is a Rank {{specs|rank}} American | + | The '''{{specs|name}}''' is a Rank {{specs|rank}} American medium tank {{Battle-rating|1}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]]. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | + | The M60A2 shares the hull with the other M60 variants. That means that the front hull armour is sufficient to stop 100mm/105mm kinetic ammunition of the same tier, while it does not protect you against hollow charge shells with a caliber of 90mm and above. It also has the same 114mm thick turret base, which is a weakpoint. The ceneter part is a cast 220mm plate in front of the cannon breech, which while not thick enough to protect you against any shells of even outdated guns, often eats shots (at cost of the cannon breech). The outer parts of the turret are significantly lower than the breech and rounded like in most post war soviet tanks. If not hit head-on, these sides can bounce most of the incomming shots. On top of the turret is a massive cupolar for the commander, which is a big weakpoint and often gets your commander killed, even the whole tank if your opponent is firing shells with explosive filler. The side armour on the hull is thick enough to wthistand cannon fire of up to 25mm (excluding APDS and the part armound the gearbox), while cannons with a caliber of up to 40mm will have significant problems and the tank may withstand a large amount of shells. It will however not stop shells fired out of cannons of equal tier. The back of the hull can even be penetrated by HMGs. The turret side is around the cannon is 120-140mm thick and will resist most shots if angled. The lower part however will most likely get penetrated often due to the reduced thickness the further towards the turret back you get. The hull is completely filled with ammunition, ammo is placed to the left, right and behind the driver (which is sitting in the middle of the front hull). Taking a reduced amount of shells is therefore advisable. The crew is well spaced, a solid shot in the front turret will likely only kill a single crew member, since all crew members sit next to each other and not behind each ohter like in most other tanks, but this obviously increases the chance to get destroyed due to a side-shot. Overall the armour will not completely protect you, but you have good chances to eat a bigger amount of shells than most other tanks. | |
− | |||
− | |||
=== Mobility === | === Mobility === | ||
− | + | The mobility of the vehicle is average for its tier. With a top speed of 48km/h and 11km/h in reverse, it is not as fast as other tanks like the Leopard 1, but fast enough to get where you want quickly. The manouverbility is average to bad, you lose a lot of speed while turning, you can however turn on the spot thanks to neutral steering. | |
== Armaments == | == Armaments == | ||
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! style="width:4em" |Prior + Ace qualif. | ! style="width:4em" |Prior + Ace qualif. | ||
|- | |- | ||
− | | ''Arcade'' || | + | | ''Arcade'' || 38.1 || 52.7 || __.__ || __.__ || 75.3 |
|- | |- | ||
− | | ''Realistic'' || 23.8 || | + | | ''Realistic'' || 23.8 || 28.0 || __.__ || __.__ || 40.0 |
|- | |- | ||
! colspan="4" | Reloading rate (seconds) | ! colspan="4" | Reloading rate (seconds) | ||
Line 52: | Line 50: | ||
! colspan="1" style="width:4em" |Prior + Ace qualif. | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
|- | |- | ||
− | | 15.6 || | + | | 15.6/20 || 13.8/__ || __.__ || 12.0/15.0 |
|- | |- | ||
|} | |} | ||
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=== Machine guns === | === Machine guns === | ||
− | + | You are equipped with a coaxial 7.62mm LMG and a 12.7mm HMG on top of the turret. Like on most american vehicles, this allows you to engage lightly armoured vehicles and slow airplanes at small to medium ranges. | |
== Usage in the battles == | == Usage in the battles == | ||
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
− | The M60A2 Starship is the perfect combination between armour, firepower, and speed. Based on the chassis of the M60, it has | + | The M60A2 Starship is the perfect combination between armour, firepower, and speed. Based on the chassis of the M60, it has decent mobility and armour. While the addition of the 152mm gun/launcher allows the player to reliably pierce enemy tanks armour at its tier. The Shillelagh missile unlocks the possibility on long-range sniping, along with the powerful HEAT shell. Or if you are a more aggressive player, flank the enemy and hide your position using your smoke grenade launchers. Your low-profile commander's cupola will be a great help in close quarter combat. However reload time is not that great so immediately go back to cover after you take a shot. Suggested roles are support, sniper, and flanker. |
=== Pros and cons === | === Pros and cons === | ||
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | ||
'''Pros:''' | '''Pros:''' | ||
+ | |||
* Very fast turret rotation. | * Very fast turret rotation. | ||
* Turret front is hard to predictably penetrate due to its odd design. | * Turret front is hard to predictably penetrate due to its odd design. | ||
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* Same ammunition as the [[M551|M551 Sheridan]]. | * Same ammunition as the [[M551|M551 Sheridan]]. | ||
* Stabilizer allows for accurate firing on the move and fast reaction time, especially for a vehicle with the ability to launch ATGMs. | * Stabilizer allows for accurate firing on the move and fast reaction time, especially for a vehicle with the ability to launch ATGMs. | ||
+ | |||
'''Cons:''' | '''Cons:''' | ||
+ | |||
* Slow - off road the Starship struggles to reach 30 kmph on a slight downhill. | * Slow - off road the Starship struggles to reach 30 kmph on a slight downhill. | ||
* Cannot fire from cover like the [[IT-1]] or [[RakJPz 2|Raketenjagdpanzers]]. | * Cannot fire from cover like the [[IT-1]] or [[RakJPz 2|Raketenjagdpanzers]]. | ||
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* ATGM has a reload several seconds longer than normal ammunition. | * ATGM has a reload several seconds longer than normal ammunition. | ||
* Can only hold 7 ATGM ammunition total. | * Can only hold 7 ATGM ammunition total. | ||
+ | * ATGM has a very low starting speed making it hard to hit moving targets at closer ranges. | ||
== History == | == History == |
Revision as of 14:56, 7 February 2019
Contents
Description
The 152 mm Gun Tank M60A2 is a Rank VI American medium tank
with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.69 "Regia Aeronautica".
General info
Survivability and armour
The M60A2 shares the hull with the other M60 variants. That means that the front hull armour is sufficient to stop 100mm/105mm kinetic ammunition of the same tier, while it does not protect you against hollow charge shells with a caliber of 90mm and above. It also has the same 114mm thick turret base, which is a weakpoint. The ceneter part is a cast 220mm plate in front of the cannon breech, which while not thick enough to protect you against any shells of even outdated guns, often eats shots (at cost of the cannon breech). The outer parts of the turret are significantly lower than the breech and rounded like in most post war soviet tanks. If not hit head-on, these sides can bounce most of the incomming shots. On top of the turret is a massive cupolar for the commander, which is a big weakpoint and often gets your commander killed, even the whole tank if your opponent is firing shells with explosive filler. The side armour on the hull is thick enough to wthistand cannon fire of up to 25mm (excluding APDS and the part armound the gearbox), while cannons with a caliber of up to 40mm will have significant problems and the tank may withstand a large amount of shells. It will however not stop shells fired out of cannons of equal tier. The back of the hull can even be penetrated by HMGs. The turret side is around the cannon is 120-140mm thick and will resist most shots if angled. The lower part however will most likely get penetrated often due to the reduced thickness the further towards the turret back you get. The hull is completely filled with ammunition, ammo is placed to the left, right and behind the driver (which is sitting in the middle of the front hull). Taking a reduced amount of shells is therefore advisable. The crew is well spaced, a solid shot in the front turret will likely only kill a single crew member, since all crew members sit next to each other and not behind each ohter like in most other tanks, but this obviously increases the chance to get destroyed due to a side-shot. Overall the armour will not completely protect you, but you have good chances to eat a bigger amount of shells than most other tanks.
Mobility
The mobility of the vehicle is average for its tier. With a top speed of 48km/h and 11km/h in reverse, it is not as fast as other tanks like the Leopard 1, but fast enough to get where you want quickly. The manouverbility is average to bad, you lose a lot of speed while turning, you can however turn on the spot thanks to neutral steering.
Armaments
Main armament
152 mm M162 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
46 | -10°/+20° | ±180° | Two-plane | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 38.1 | 52.7 | __.__ | __.__ | 75.3 |
Realistic | 23.8 | 28.0 | __.__ | __.__ | 40.0 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
15.6/20 | 13.8/__ | __.__ | 12.0/15.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
M409A1 | HEAT | 354 | 354 | 354 | 354 | 354 | 354 |
M657A2 | HE | 38 | 38 | 38 | 38 | 38 | 38 |
MGM-51B Shillelagh | ATGM | 431 | 431 | 431 | 431 | 431 | 431 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
M409A1 | HEAT | 682 | 19 | 0.0 | 0.1 | 3,730 | +0° | 62° | 69° | 73° |
M657A2 | HE | 682 | 22 | 0.1 | 0.1 | 4,300 | +0° | 79° | 80° | 81° |
MGM-51B Shillelagh | ATGM | 323 | 28 | 0.0 | 0.01 | 3,600 | +0° | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
46 | 46 (+0) | 39 (+7) | 33 (+13) | 25 (+21) | 12 (+32) | 1 (+45) | no |
Vertical rounds: 33 (+13)
Empty turret: 25 (+21)
Machine guns
You are equipped with a coaxial 7.62mm LMG and a 12.7mm HMG on top of the turret. Like on most american vehicles, this allows you to engage lightly armoured vehicles and slow airplanes at small to medium ranges.
Usage in the battles
The M60A2 Starship is the perfect combination between armour, firepower, and speed. Based on the chassis of the M60, it has decent mobility and armour. While the addition of the 152mm gun/launcher allows the player to reliably pierce enemy tanks armour at its tier. The Shillelagh missile unlocks the possibility on long-range sniping, along with the powerful HEAT shell. Or if you are a more aggressive player, flank the enemy and hide your position using your smoke grenade launchers. Your low-profile commander's cupola will be a great help in close quarter combat. However reload time is not that great so immediately go back to cover after you take a shot. Suggested roles are support, sniper, and flanker.
Pros and cons
Pros:
- Very fast turret rotation.
- Turret front is hard to predictably penetrate due to its odd design.
- Has smoke launchers.
- Same ammunition as the M551 Sheridan.
- Stabilizer allows for accurate firing on the move and fast reaction time, especially for a vehicle with the ability to launch ATGMs.
Cons:
- Slow - off road the Starship struggles to reach 30 kmph on a slight downhill.
- Cannot fire from cover like the IT-1 or Raketenjagdpanzers.
- Cupola is one huge weak point sticking out up top.
- ATGM has a reload several seconds longer than normal ammunition.
- Can only hold 7 ATGM ammunition total.
- ATGM has a very low starting speed making it hard to hit moving targets at closer ranges.
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
<!-An excellent addition to the article will be video guides, as well as screenshots from the game and photos.--> Skins and camouflages for the M60A2 from live.warthunder.com.
References
Read also
Sources
USA medium tanks | |
---|---|
M2 | M2 |
M3 | M3 Lee · ▃Grant I |
M4 | M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26 |
M26 Pershing | T20 · T25 · M26 · M26 T99 · M26E1 |
M46/47/48 Patton | M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2 |
M60 | M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S |
MBT-70 | MBT-70 · XM803 |
M1 Abrams | XM1 (Chrysler) · XM1 (GM) |
M1 Abrams · M1 KVT · IPM1 | |
M1A1 · M1A1 HC · M1A1 Click-Bait | |
M1A2 Abrams · M1A2 SEP · M1A2 SEP V2 | |
Other | T95E1 |
Australia | M1A1 AIM |
Canada | M4A5 |
Israel | ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D |
Turkey | M60 AMBT |