Difference between revisions of "PGZ04A"
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
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− | + | With its rapid-firing 25 mm guns and IR missiles, the PGZ04A dominates in close to mid-range air defense. Consider it has two layers of defence: missiles for up to 7 km (often limited to a moderate 4.5 km due to lock-on aspect). And the 25 mm cannons for anything within 3 km. The IR missiles have questionable tracking ability and often gives up track on a target entirely if it manoeuvres to evade. However, it will help to distract incoming aircraft and bleed their speed, making them easier to be finished with the 25 mm cannons. The PGZ04A will have a tough time dealing with helicopters hovering at their maximum range launching ATGMs, as neither of the PGZ04 armaments can reach anything that's beyond 7 km. | |
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− | + | The PGZ04A's anti ground ability is limited, due to its smaller caliber 25 mm cannons. They have no dedicated APDS rounds that were found in its predecessor, the PGZ09 (which also has larger cannons of 35 mm). The 25 mm struggles to penetrate the sides of top-tier MBTs, with some of them completely immune (for example, the Merkava Mk.3D). Although exterior modules can be quickly destroyed, especially tracks. If aimed well (and some luck), you can take out gun barrels of the enemy tank, but it is better to avoid engaging with MBTs to begin with. The 25 mm rounds also have poor post-pen effects, even on thinly armoured target. | |
''It is suggested to play the PGZ04A as a dedicated anti-air platform. However, due to its shorter range than its counterparts, you need to leave the spawn to be effective. While doing that, always have friendly tanks to screen you, as the moment you're caught alone by enemy ground targets you will have exceptionally low chance of survival.'' | ''It is suggested to play the PGZ04A as a dedicated anti-air platform. However, due to its shorter range than its counterparts, you need to leave the spawn to be effective. While doing that, always have friendly tanks to screen you, as the moment you're caught alone by enemy ground targets you will have exceptionally low chance of survival.'' | ||
+ | |||
+ | === Pros and cons === | ||
+ | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
'''Pros:''' | '''Pros:''' |
Revision as of 07:42, 7 June 2021
Contents
Description
The HuoPao GaoShe ZiXing 04A is a rank VII Chinese SPAA with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update "Red Skies". PGZ is the Chinese PLA designation for its SPAA platforms. With PGZ being the Pinyin abbreviation for "炮,高射,自走" (Pao, Gaoshe, Zizou), or Lit. "Artillery, Anti-Air, Self-Propelled".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 61 | 19 | 22.7 | _,___ | 731 | __.__ | 32.2 |
Realistic | 56 | 18 | _,___ | 383 | __.__ | 16.87 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
25 mm PG87 (x4) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 1,032 (258) | 600 | -5°/+85° | ±180° | Two-plane | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
- Default: AP-T · FI-T*
- Type 87 HE: FI-T*
- Type 87 AP: AP-T
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Default | __ | __ | __ | __ | __ | __ |
Type 87 HE | __ | __ | __ | __ | __ | __ |
Type 87 AP | __ | __ | __ | __ | __ | __ |
Belt details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Belt | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Type 87 HE | FI-T* | ___ | _.__ | __ | _._ | ___ | __° | __° | __° |
Type 87 AP | AP-T | ___ | _.__ | __ | _._ | ___ | __° | __° | __° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
4 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Additional armament
Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.
HN-6 missile | |||
---|---|---|---|
Capacity | Vertical | Horizontal | Stabilizer |
4 | N/A | N/A | N/A |
Ammunition
Ammuntion details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||
HN-6 | SAM | ___ | _,___ | _.__ | __ | _._ | ___ | __° | __° | __° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
4 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
With its rapid-firing 25 mm guns and IR missiles, the PGZ04A dominates in close to mid-range air defense. Consider it has two layers of defence: missiles for up to 7 km (often limited to a moderate 4.5 km due to lock-on aspect). And the 25 mm cannons for anything within 3 km. The IR missiles have questionable tracking ability and often gives up track on a target entirely if it manoeuvres to evade. However, it will help to distract incoming aircraft and bleed their speed, making them easier to be finished with the 25 mm cannons. The PGZ04A will have a tough time dealing with helicopters hovering at their maximum range launching ATGMs, as neither of the PGZ04 armaments can reach anything that's beyond 7 km.
The PGZ04A's anti ground ability is limited, due to its smaller caliber 25 mm cannons. They have no dedicated APDS rounds that were found in its predecessor, the PGZ09 (which also has larger cannons of 35 mm). The 25 mm struggles to penetrate the sides of top-tier MBTs, with some of them completely immune (for example, the Merkava Mk.3D). Although exterior modules can be quickly destroyed, especially tracks. If aimed well (and some luck), you can take out gun barrels of the enemy tank, but it is better to avoid engaging with MBTs to begin with. The 25 mm rounds also have poor post-pen effects, even on thinly armoured target.
It is suggested to play the PGZ04A as a dedicated anti-air platform. However, due to its shorter range than its counterparts, you need to leave the spawn to be effective. While doing that, always have friendly tanks to screen you, as the moment you're caught alone by enemy ground targets you will have exceptionally low chance of survival.
Pros and cons
Pros:
- Good rate of fire (600 rpm) plus 4 x autocannons mean high fire density
- 4 x IR missiles further improve its anti-air strengths especially against helicopters like AH-1
- Has search and fire control radars that provides a lead indicator
- Gunner thermal assists fighting in poor conditions
- Great mobility with adequate reverse speed
- 2 salvos of smoke grenades provide critical concealment
- Profile is quite low
Cons:
- IR missiles are quite short-ranged and slow, can be evaded/outran easily by fast jets like F-104, Su-7
- 25 mm shells are not as potent as 35 mm or 57 mm shells at longer ranges
- Low penetration of 25 mm guns means it is helpless against MBTs like M1
- Completely exposed autocannons and missiles mean they are easily damaged
- Search radar antenna is tall and big, can expose the location of PGZ04A
- Like all SPAA, armour can only resist small calibre machine gun bullets
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
China anti-aircraft vehicles | |
---|---|
Radar SPAAG | PGZ09 |
Gun and Missile SPAAG | PGZ04A |
Missile SPAA | Antelope |
Other | ZSD63/PG87 · ZSL92 · WZ305 |
Germany | ␗Sd.Kfz.222 |
North Vietnam | Phòng không T-34 |
USA | CCKW 353 (M45) · ␗M42 |
USSR | Tor-M1 |