Difference between revisions of "Sd.Kfz.251/21"
m (Added on to previously empty sections that contained the editing rubric.) (Tag: Visual edit) |
Inceptor57 (talk | contribs) m |
||
Line 12: | Line 12: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | + | Armor is practically nonexistent with this vehicle at only 14 mm maximum. Notable weak spots are between the gunner and driver section, where the ammunition is stored. Four crew members are used with operating this vehicle, a driver, commander, loader, and gunner. It is typical for such a lightly armored vehicle as this to stay behind in the spawn area, keeping an eye out for planes. Planes are usually an easy target to take down with your rapid firing 15 mm machine guns, so long as you don't use H-Pzgr, which will most often over-penetrate and cause less damage. | |
'''Armour type:''' <!-- Rolled homogenous armor: Chassis and gun shield | '''Armour type:''' <!-- Rolled homogenous armor: Chassis and gun shield | ||
Line 111: | Line 111: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | Because of the lack of effective armor, it is highly recommended that you stay behind at spawn, keeping an eye out for aircraft. If you have the H-Pzgr modification researched, the option to engage some tanks presents itself. The H-Pzgr ammo belt can penetrate 64 mm of armor at 10 m, so flanking and shooting for lower side armor is possible. If anti-tank duties are chosen, beware of heavy tanks such as the KV-1. The minimum armor thickness you will face is 75 mm, so that puts completely destroying those heavy tanks out of the question. Avoid if at all possible, but if you can't avoid, aim for the cannon barrel and tracks to give you time to escape. | |
=== Pros and cons === | === Pros and cons === |
Revision as of 17:03, 10 May 2021
Contents
Description
The m.Schütz.Pz.Wg. (Sd.Kfz.251/21) is a rank II German SPAA with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update "Hot Tracks".
General info
Survivability and armour
Armor is practically nonexistent with this vehicle at only 14 mm maximum. Notable weak spots are between the gunner and driver section, where the ammunition is stored. Four crew members are used with operating this vehicle, a driver, commander, loader, and gunner. It is typical for such a lightly armored vehicle as this to stay behind in the spawn area, keeping an eye out for planes. Planes are usually an easy target to take down with your rapid firing 15 mm machine guns, so long as you don't use H-Pzgr, which will most often over-penetrate and cause less damage.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 14.5 mm (6°) Engine compartment 14.5 mm (30°) Driver cabin 8 mm (41°) Lower glacis |
___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 57 | 12 | 8 | 142 | 191 | 17.75 | 23.88 |
Realistic | 53 | 11 | 88 | 100 | 11 | 12.5 |
Modifications and economy
Armaments
Main armament
15 mm MG 151 (x3) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 1x 1,000 (500) 2x 1,000 (250) |
700 | -3°/+49° | ±180° | N/A | 52.8 | 73.1 | __._ | __._ | 104.5 | 18.20 | _.__ | _.__ | 14.00 |
Realistic | 35.7 | 42.0 | __._ | __._ | 60.0 |
Ammunition
- Pzgr. L'spur (Default): API-T · HEFI-T
- SprGr: HEFI-T · HEFI-T · HEFI-T · API-T
- Pzgr. L'spur: API-T · API-T · API-T · HEFI-T
- H-Pzgr.: HVAP-T · API-T · API-T · API-T
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Pzgr. L'spur (Default) | 37 | 35 | 25 | 17 | 12 | 8 |
SprGr | 37 | 35 | 25 | 17 | 12 | 8 |
Pzgr. L'spur | 37 | 35 | 25 | 17 | 12 | 8 |
H-Pzgr. | 50 | 48 | 35 | 25 | 18 | 12 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
8 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | Yes |
Usage in battles
Because of the lack of effective armor, it is highly recommended that you stay behind at spawn, keeping an eye out for aircraft. If you have the H-Pzgr modification researched, the option to engage some tanks presents itself. The H-Pzgr ammo belt can penetrate 64 mm of armor at 10 m, so flanking and shooting for lower side armor is possible. If anti-tank duties are chosen, beware of heavy tanks such as the KV-1. The minimum armor thickness you will face is 75 mm, so that puts completely destroying those heavy tanks out of the question. Avoid if at all possible, but if you can't avoid, aim for the cannon barrel and tracks to give you time to escape.
Pros and cons
Pros:
- Fast rate of fire
- Three machine guns can make accurate aiming less important because of the large volume of fire
- Has an dedicated anti tank belt, the H-Pzgr., which can go through most tanks from the side
- Good top speed
- Very fast turret traverse
- Crew members are quite spread out, difficult to one shot without HEAT
Cons:
- Armour is extremely poor, can be penetrated by heavy machine guns and can be easily destroyed by artillery
- Open topped, strafing planes can be devastating
- Near non-existent gun depression
- Gun elevation is quite poor for an anti-air vehicle.
- Can be hull-broken
- Reload time stock of 18.2 seconds can be dangerous
- Acceleration is mediocre at best
- Heavy calibre machine guns lack stopping power compared to the previous 20 mm and 37 mm cannons
History
Devblog
By 1942, German engineers recognized the need of the Wehrmacht for a light SPAAG to provide cover for frontline troops against low flying aircraft and set about developing a suitable vehicle on the chassis of available halftrack designs. In 1943, this need became even more emphasized with limited German production capacities being unable to produce the required number of Flakpanzers that the Wehrmacht had been requesting.
Subsequently, German engineers decided to outfit the widely used Sd.Kfz. 251 halftrack with a three-barrel AA mount, initially equipped with 15 mm, later with 20 mm cannons, in order to meet the Wehrmacht's demand. The new modification became known as the Sd.Kfz 251/21 and went into production in 1944.
By the time the Sd.Kfz. 251/21 entered service, troops more widely used it as a support vehicle in the late stages of the war, with the vehicle performing well in this role. Nonetheless, over 380 units of the Sd.Kfz. 251/21 were produced until the end of the war, many of which through conversion of older modifications.
Media
- Skins
- Images
- Videos
See also
- Vehicles equipped with the same chassis
- Vehicles equipped with the same gun
- Other vehicles of similar configuration and role
External links
Germany anti-aircraft vehicles | |
---|---|
Wheeled | Sd.Kfz.222 |
Half-track | Sd.Kfz.251/21 · Sd.Kfz. 6/2 |
Flakpanzer IV | Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45 |
Other Flakpanzers | Flakpanzer I · Flakpanzer 38 · Flakpanzer 341 |
Wiesel AWC | Wiesel 1A4 · Ozelot |
Radar SPAAG | Gepard · Gepard 1A2 |
Missile SPAA | FlaRakPz 1 · FlaRakRad |