Difference between revisions of "HOT-3"

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(Description: Filled up the page. Maybe will some screenshots of the HOT-3 being fired from an EC-Tiger, but not entirely sure if "raw" screenshots are allowed. Will do some finishing touches after saving.)
(General info: Updated)
 
(12 intermediate revisions by 4 users not shown)
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== Description ==
 
== Description ==
 +
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' -->
 
[[File:WeaponImage HOT-3.png|thumb|left|420px|The HOT-3 missile with fins folded and deployed (scale is approximate)]]
 
[[File:WeaponImage HOT-3.png|thumb|left|420px|The HOT-3 missile with fins folded and deployed (scale is approximate)]]
 
{{Break}}
 
{{Break}}
<!-- "Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game." -->
+
The '''{{PAGENAME}}''' is a Franco-German SACLOS-guided air-to-ground missile. It was introduced in [[Update 1.91 "Night Vision"]].
The '''HOT-3''' (also known as '''H'''aut subsonique '''O'''ptiquement '''T'''éléguidé Tiré d'un Tube in French'')'' is a second generation long-range anti-tank missile system that was developed originally as an effort to meet a joint Germany-French Army requirement by the German firm '''Bölkow''' and the French firm '''Nord''', to replace the existing [[SS.11]] wire guided missiles that were used by both nations.
 
 
 
After a few years have passed, Bölkow and Nord merged into '''MBB''' (Messerschmitt-Bölkow-Blohm) and '''Aérospatiale''' respectively,  which later formed Euromissile to design and produce the [[MILAN 2|MILAN]], [[Roland]] and HOT. This firm, now known as the '''MBDA''', is a corporation of both the French and the German defense firms.
 
 
 
The HOT missiles become one of the most successful of its class, with thousands of missiles produces, used by no than a dozer or less countries and it was validated in many different wars. The HOT missile system is commonly mounted on helicopters, such as the [[EC-665 Tiger HAD]], or light vehicles.
 
  
 
=== Vehicles equipped with this weapon ===
 
=== Vehicles equipped with this weapon ===
Line 17: Line 13:
  
 
== General info ==
 
== General info ==
<!-- "Tell us about the tactical and technical characteristics of the missile." -->
+
<!-- ''Tell us about the tactical and technical characteristics of the missile.'' -->
The HOT-3 missile is an anti-tank guided missile capable of penetrating up to 1,250 mm, with a TNT equivalent of 4,920 g. The missile moves roughly at 240 m/s, and it is using the SACLOS (mouse based) guidance system. Multiple variants of the HOT missiles were developed.
+
The '''HOT-3''' (also known as '''H'''aut subsonique '''O'''ptiquement '''T'''éléguidé Tiré d'un Tube in French) is a second generation long-range anti-tank missile system that was developed originally as an effort to meet a joint requirement from both French and German armies by the German firm Bölkow and the French firm Nord-Aviation, to replace the existing [[SS.11]] wire guided missiles that were used by both nations.
 +
 
 +
Bölkow merged later into MBB (Messerschmitt-Bölkow-Blohm) while Nord-Aviation merged into Aérospatiale. They then formed Euromissile to design and produce the [[MILAN]], [[Roland]] and [[HOT]].
 +
 
 +
The HOT missiles become one of the most successful of its class, with thousands of missiles produced, used by no less than a dozen countries. The HOT missile system is commonly mounted on helicopters, such as the [[EC-665 Tiger HAD]], or light vehicles.
 +
 
 +
The HOT-3 missile is an anti-tank guided missile capable of penetrating up to 1,250 mm, with a TNT equivalent of 4,920 g. The missile moves roughly at 240 m/s, and it is using the {{Annotation|SACLOS|Semi-Automatic Command to Line Of Sight}} (mouse based) guidance system. Multiple variants of the HOT missiles were developed.
 +
 
 +
After traveling a set distance, the HOT missile deploys its fins for added stabilization. This makes the missile very accurate and in case of a lost lock or an user error, the missile can be quickly set to the correct path once again with no real issues.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="2" | Missile characteristics
 +
|-
 +
| '''Mass''' || 23.6 kg
 +
|-
 +
| '''Guidance''' || Semi-automatic (SACLOS)
 +
|-
 +
| '''Maximum speed''' || 250 m/s
 +
|-
 +
| '''Firing range''' || 4.3 km
 +
|-
 +
| '''Missile guidance time''' || 19 secs
 +
|-
 +
| '''Explosive mass''' || 6.46 kg TNTeq
 +
|-
 +
| '''Armour penetration''' || 1,250 mm
 +
|-
 +
|}
  
 
=== Comparison of HOT variants ===
 
=== Comparison of HOT variants ===
 
{| class="wikitable"
 
{| class="wikitable"
!Name
+
! Name
!Length
+
! Length <br> (mm)
(mm)
+
! Wingspan <br> (mm)
!Wingspan
+
! Diameter <br> (mm)
(mm)
+
! Weight at launch <br> (kg)
!Diameter
+
! Type of warhead
(mm)
+
! Penetration power <br> (mm)
!Weight at launch
+
! Range <br> (m)
(kg)
+
! Velocity <br> (m/s)
!Type of warhead
 
!Penetration power  
 
(mm)
 
!Range
 
(m)
 
!Velocity  
 
(m/s)
 
 
|-
 
|-
|HOT
+
| [[HOT]]
|1270
+
| 1,270
|310
+
| 310
|136
+
| 136
|23.5
+
| 23.5
|5 kg HEAT
+
| 5 kg HEAT
|800
+
| 800
|75 - 4000
+
| 75 - 4,000
|240
+
| 240
 
|-
 
|-
|HOT-2MP / HOT-2
+
| HOT-2MP / [[HOT-2]]
|1300
+
| 1,300
|310
+
| 310
|150
+
| 150
|23.5
+
| 23.5
|5 kg HEAT
+
| 5 kg HEAT
|350 (-2MP) / 900 (-2)
+
| 350 (-2MP) / 900 (-2)
|75 - 4000
+
| 75 - 4,000
|240
+
| 240
 
|-
 
|-
|HOT-3
+
| HOT-3
|1300
+
| 1,300
|310
+
| 310
|150
+
| 150
|24.5
+
| 24.5
|6.48 kg tandem HEAT
+
| 6.48 kg tandem HEAT
|1250
+
| 1,250
|75 - 4300
+
| 75 - 4,300
|240
+
| 240
 
|}
 
|}
  
 
=== Effective damage ===
 
=== Effective damage ===
<!-- "Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)" -->
+
<!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' -->
The HOT-3 missile is, in a sense, like an APFSDS round. It has massive amounts of penetration but it does not create enough spalling to one hit kill reliably, mainly if attacking the frontal armour of hostile tanks. It creates little to no splash damage, so accuracy is required or otherwise, no damage will be dealt and the target may escape or even try to shoot the user down.
+
The HOT-3 missile has massive amount of penetration but it does not create enough spalling to one hit kill reliably, mainly if attacking the frontal armour of hostile tanks. It creates little to no splash damage so accuracy is required or otherwise, no damage will be dealt and the target may escape or even try to shoot the user down.
  
 
=== Comparison with analogues ===
 
=== Comparison with analogues ===
<!-- "Give a comparative description of missiles that have firepower equal to this weapon." -->
+
<!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' -->
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="4" |Comparable missiles to the HOT-3
+
! colspan="4" | Comparable missiles to the HOT-3
 
|-
 
|-
!Name!!Year of Production!!Velocity (m/s)!!Maximum Penetration (mm)
+
! Name !! Year of Production !! Velocity (m/s) !! Maximum Penetration (mm)
 
|-
 
|-
|[[AS.11|SS.11]]||1956||190
+
| [[SS.11]] || 1956 || 190 || 600
|600
 
 
|-
 
|-
|[[9M120 Ataka]]||1980s||550||800
+
| [[9M120 Ataka]] || 1980s || 550 || 800
 
|}
 
|}
 +
 
== Usage in battles ==
 
== Usage in battles ==
<!-- "Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)" -->
+
<!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' -->
As with other helicopter mounted ATGMs, it is best to stay out of combat and hover above a hill or near some cover that you can retreat to in case an AA starts shooting at you. There are two main ways of using the HOT-3 ATGMs, both of which require fine degree of awareness and also map knowledge, so do not give up if are new to modern helicopter systems.
+
As with other helicopter mounted ATGMs, it is best to stay out of combat and hover above a hill or near some cover that you can retreat to in case an AA starts shooting at you. There are two main ways of using the HOT-3 ATGMs, both of which require fine degree of awareness and also map knowledge, so do not give up if you are new to modern helicopter systems.
  
 
=== Direct ===
 
=== Direct ===
The first way of using the HOT-3 is to rush as fast as you can towards the AO while also taking note of any hills or obstacles that could be used as cover. If you have reached a point where most of your targets are in your effective range of your HOT-3 (this being under 4,30 km; the user can use the radar lock function as a makeshift rangefinder), you should try to find a spot where you can easily retreat to, like for example a hill as mentioned above. Since the velocity of the missile isn't anything to brag about, being only about 240 m/s, and that you have to manually track it without breaking line of sight, makes it quite cumbersome to use but nonetheless still effective at dispatching enemy armour. Before engaging, always scan the surrounding area as you may never know if an AA is looking at you.
+
The first way of using the HOT-3 is to rush as fast as you can towards the frontline while also taking note of any hills or obstacles that could be used as cover. If you have reached a point where most of your targets are in your effective range of your HOT-3 (this being under 4.3 km; the user can use the radar lock function as a makeshift rangefinder), you should try to find a spot where you can easily retreat to, like for example a hill as mentioned above. Since the velocity of the missile isn't anything to brag about, being only about 240 m/s, and that you have to manually track it without breaking line of sight, makes it quite cumbersome to use but nonetheless still effective at dispatching enemy armour. Before engaging, always scan the surrounding area as you may never know if an AA is looking at you.
  
 
=== Flanking ===
 
=== Flanking ===
The second way of using the HOT-3 is to flank the sides of the map, preferably the side which has hills or plenty of cover to hide behind, while also being far from the AO so that the enemy does not hear your engine. Once you have infiltrated the sides or the rear of the enemy, and you have found some cover to hide behind, you can now start engaging hostile targets. Always prioritize AA over anything, as they are the bane of any helicopter's existence. If you run out of your HOT-3 missiles, go back the way you came and land on your heliport. Rearm your missiles and head back to the AO once again.
+
The second way of using the HOT-3 is to flank the sides of the map, preferably the side which has hills or plenty of cover to hide behind, while also being far so that the enemy does not hear your engine. Once you have infiltrated the sides or the rear of the enemy, and you have found some cover to hide behind, you can now start engaging hostile targets. Always prioritize AA over anything, as they are the bane of any helicopter's existence. If you run out of your HOT-3 missiles, go back the way you came and land on your heliport. Rearm your missiles and head back to combat once again.
  
 
=== Protection against aircraft ===
 
=== Protection against aircraft ===
You may be wondering, "how can I protect myself against aircraft? They can attack me at any angle!", and the truth is, you really cannot effectively engage aircraft with the HOT-3s. This does not mean however that it is impossible, since you can radar lock onto a jet. If it does not notice that it is being tracked by your missile and it isn't pulling any maneuvers, the HOT-3 may just catch the jet and destroy it easily. This also applies to helicopters, but one shouldn't try to shoot down hostile aircraft or helicopters with HOT-3s as majority of times, the missile will be wasted. Treat it more like a "last resort".  
+
You may be wondering how you can protect against aircraft which can attack your helicopter at any angle. The truth is, you really cannot effectively engage aircraft with the HOT-3s. This does not mean however that it is impossible, since you can radar lock onto a jet. If it does not notice that it is being tracked by your missile and it isn't pulling any manoeuvres, the HOT-3 may just catch the jet and destroy it easily. This also applies to helicopters, but one shouldn't try to shoot down hostile aircraft or helicopters with HOT-3s as majority of times, the missile will be wasted. Treat it more as a "last resort" than an efficient aircraft killer.  
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- "Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list." -->
+
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* High penetration power; up to 1250 mm
+
* High penetration power (up to 1250 mm)
* Fairly long reach; 4,300 m
+
* Fairly long reach: 4,300 m range
 
 
 
* HOT-3s are fairly accurate
 
* HOT-3s are fairly accurate
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
Line 117: Line 130:
 
* Bad post-penetration effects; creates below average spalling
 
* Bad post-penetration effects; creates below average spalling
 
* Guidance can be broken fairly easily if the user is not careful
 
* Guidance can be broken fairly easily if the user is not careful
 
*
 
  
 
== History ==
 
== History ==
<!-- "Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />." -->
+
<!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' -->
 
By the year 1975, the development of the missiles was completed and the evaluations had been performed by various ministries of defense. The mass production of these missiles began in the year 1976 and the first HOT missiles were deployed into the field in 1978. A night sight to help with night operations called the '''Viviane''', was developed in the early 1980s.
 
By the year 1975, the development of the missiles was completed and the evaluations had been performed by various ministries of defense. The mass production of these missiles began in the year 1976 and the first HOT missiles were deployed into the field in 1978. A night sight to help with night operations called the '''Viviane''', was developed in the early 1980s.
  
 
In the year 1985, the HOT-2 followed suite with a multipurpose warhead variant called the HOT-2MP entering service in 1992. While the HOT-2MP wasn't great at penetrating armour, it had fragmentation but also incendiary effects which proved to be adequate at dispatching infantry and soft targets. By the year 1987, 1,434 launchers and 70,350 missiles were produced.
 
In the year 1985, the HOT-2 followed suite with a multipurpose warhead variant called the HOT-2MP entering service in 1992. While the HOT-2MP wasn't great at penetrating armour, it had fragmentation but also incendiary effects which proved to be adequate at dispatching infantry and soft targets. By the year 1987, 1,434 launchers and 70,350 missiles were produced.
  
In the year 1998, the HOT-3 was introduced, which has a tandem shaped-charge HEAT warhead capable of piercing trough reactive armour. A laser-proximity fuze located in the front half of the nose measures the distance between the target and the missile. If the correct range is achieved, a small nipple at the front of the nose containing a smaller HEAT charge is ejected forward from the missile body to pre-detonate the reactive armor followed by the detonation of main HEAT warhead. The missile itself also had its anti-jamming capabilities improved, and so it was selected to be used as the missile armament for the Tiger attack helicopters for France and Germany.  
+
In the year 1998, the HOT-3 was introduced, which has a tandem shaped-charge HEAT warhead capable of piercing trough reactive armour. A laser-proximity fuze located in the front half of the nose measures the distance between the target and the missile. If the correct range is achieved, a small nipple at the front of the nose containing a smaller HEAT charge is ejected forward from the missile body to pre-detonate the reactive armour followed by the detonation of main HEAT warhead. The missile itself also had its anti-jamming capabilities improved, and so it was selected to be used as the missile armament for the Tiger attack helicopters for France and Germany.  
  
 
== Media ==
 
== Media ==
<!-- "An excellent addition to the article would be a video guide, as well as screenshots from the game and photos." -->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
<!-- "Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:"
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the article about the variant of the weapon;''
 +
* ''references to approximate analogues by other nations and research trees.'' -->
  
"*reference to the article about the variant of the weapon;"
+
* [[9M120-1 Ataka]] - another SACLOS missile system similar to that of the HOT
 
+
* [[SS.11]] - a missile system which the HOT missile was derived from and replaced
"*references to approximate analogues by other nations and research trees." -->
 
 
 
* [[9M120M Ataka]] - another SACLOS missile system similar to that of the HOT
 
  
 
== External links ==
 
== External links ==
<!-- "Paste links to sources and external resources, such as:"
+
<!-- ''Paste links to sources and external resources, such as:''
 
+
* topic on the official game forum;''
"*topic on the official game forum;"
+
* other literature.'' -->
 
 
"*encyclopedia page on the weapon;"
 
  
"*other literature." -->
+
* [[wikipedia:HOT_(missile)|[Wikipedia] HOT (Missile)]]
 
+
* [http://www.military-today.com/missiles/hot.htm <nowiki>[Military Today]</nowiki> Missiles (HOT)]
* [[wikipedia:HOT_(missile)|[en.wikipedia.org] HOT (Missile)]]
+
* [http://www.army-guide.com/eng/product2104.html <nowiki>[Army Guide]</nowiki> HOT missile]  
* [http://www.military-today.com/missiles/hot.htm <nowiki>[military-today.com] Missiles (HOT)</nowiki>]
 
* [http://www.army-guide.com/eng/product2104.html <nowiki>[army-guide.com] HOT missile</nowiki>]  
 
  
 
{{Missiles}}
 
{{Missiles}}
 
 
[[Category:Suspended armaments]]
 
[[Category:Suspended armaments]]

Latest revision as of 18:26, 26 April 2024

Introducing Wiki 3.0

Description

The HOT-3 missile with fins folded and deployed (scale is approximate)


The HOT-3 is a Franco-German SACLOS-guided air-to-ground missile. It was introduced in Update 1.91 "Night Vision".

Vehicles equipped with this weapon

General info

The HOT-3 (also known as Haut subsonique Optiquement Téléguidé Tiré d'un Tube in French) is a second generation long-range anti-tank missile system that was developed originally as an effort to meet a joint requirement from both French and German armies by the German firm Bölkow and the French firm Nord-Aviation, to replace the existing SS.11 wire guided missiles that were used by both nations.

Bölkow merged later into MBB (Messerschmitt-Bölkow-Blohm) while Nord-Aviation merged into Aérospatiale. They then formed Euromissile to design and produce the MILAN, Roland and HOT.

The HOT missiles become one of the most successful of its class, with thousands of missiles produced, used by no less than a dozen countries. The HOT missile system is commonly mounted on helicopters, such as the EC-665 Tiger HAD, or light vehicles.

The HOT-3 missile is an anti-tank guided missile capable of penetrating up to 1,250 mm, with a TNT equivalent of 4,920 g. The missile moves roughly at 240 m/s, and it is using the SACLOS (mouse based) guidance system. Multiple variants of the HOT missiles were developed.

After traveling a set distance, the HOT missile deploys its fins for added stabilization. This makes the missile very accurate and in case of a lost lock or an user error, the missile can be quickly set to the correct path once again with no real issues.

Missile characteristics
Mass 23.6 kg
Guidance Semi-automatic (SACLOS)
Maximum speed 250 m/s
Firing range 4.3 km
Missile guidance time 19 secs
Explosive mass 6.46 kg TNTeq
Armour penetration 1,250 mm

Comparison of HOT variants

Name Length
(mm)
Wingspan
(mm)
Diameter
(mm)
Weight at launch
(kg)
Type of warhead Penetration power
(mm)
Range
(m)
Velocity
(m/s)
HOT 1,270 310 136 23.5 5 kg HEAT 800 75 - 4,000 240
HOT-2MP / HOT-2 1,300 310 150 23.5 5 kg HEAT 350 (-2MP) / 900 (-2) 75 - 4,000 240
HOT-3 1,300 310 150 24.5 6.48 kg tandem HEAT 1,250 75 - 4,300 240

Effective damage

The HOT-3 missile has massive amount of penetration but it does not create enough spalling to one hit kill reliably, mainly if attacking the frontal armour of hostile tanks. It creates little to no splash damage so accuracy is required or otherwise, no damage will be dealt and the target may escape or even try to shoot the user down.

Comparison with analogues

Comparable missiles to the HOT-3
Name Year of Production Velocity (m/s) Maximum Penetration (mm)
SS.11 1956 190 600
9M120 Ataka 1980s 550 800

Usage in battles

As with other helicopter mounted ATGMs, it is best to stay out of combat and hover above a hill or near some cover that you can retreat to in case an AA starts shooting at you. There are two main ways of using the HOT-3 ATGMs, both of which require fine degree of awareness and also map knowledge, so do not give up if you are new to modern helicopter systems.

Direct

The first way of using the HOT-3 is to rush as fast as you can towards the frontline while also taking note of any hills or obstacles that could be used as cover. If you have reached a point where most of your targets are in your effective range of your HOT-3 (this being under 4.3 km; the user can use the radar lock function as a makeshift rangefinder), you should try to find a spot where you can easily retreat to, like for example a hill as mentioned above. Since the velocity of the missile isn't anything to brag about, being only about 240 m/s, and that you have to manually track it without breaking line of sight, makes it quite cumbersome to use but nonetheless still effective at dispatching enemy armour. Before engaging, always scan the surrounding area as you may never know if an AA is looking at you.

Flanking

The second way of using the HOT-3 is to flank the sides of the map, preferably the side which has hills or plenty of cover to hide behind, while also being far so that the enemy does not hear your engine. Once you have infiltrated the sides or the rear of the enemy, and you have found some cover to hide behind, you can now start engaging hostile targets. Always prioritize AA over anything, as they are the bane of any helicopter's existence. If you run out of your HOT-3 missiles, go back the way you came and land on your heliport. Rearm your missiles and head back to combat once again.

Protection against aircraft

You may be wondering how you can protect against aircraft which can attack your helicopter at any angle. The truth is, you really cannot effectively engage aircraft with the HOT-3s. This does not mean however that it is impossible, since you can radar lock onto a jet. If it does not notice that it is being tracked by your missile and it isn't pulling any manoeuvres, the HOT-3 may just catch the jet and destroy it easily. This also applies to helicopters, but one shouldn't try to shoot down hostile aircraft or helicopters with HOT-3s as majority of times, the missile will be wasted. Treat it more as a "last resort" than an efficient aircraft killer.

Pros and cons

Pros:

  • High penetration power (up to 1250 mm)
  • Fairly long reach: 4,300 m range
  • HOT-3s are fairly accurate

Cons:

  • Rather low velocity of 240 m/s
  • Bad post-penetration effects; creates below average spalling
  • Guidance can be broken fairly easily if the user is not careful

History

By the year 1975, the development of the missiles was completed and the evaluations had been performed by various ministries of defense. The mass production of these missiles began in the year 1976 and the first HOT missiles were deployed into the field in 1978. A night sight to help with night operations called the Viviane, was developed in the early 1980s.

In the year 1985, the HOT-2 followed suite with a multipurpose warhead variant called the HOT-2MP entering service in 1992. While the HOT-2MP wasn't great at penetrating armour, it had fragmentation but also incendiary effects which proved to be adequate at dispatching infantry and soft targets. By the year 1987, 1,434 launchers and 70,350 missiles were produced.

In the year 1998, the HOT-3 was introduced, which has a tandem shaped-charge HEAT warhead capable of piercing trough reactive armour. A laser-proximity fuze located in the front half of the nose measures the distance between the target and the missile. If the correct range is achieved, a small nipple at the front of the nose containing a smaller HEAT charge is ejected forward from the missile body to pre-detonate the reactive armour followed by the detonation of main HEAT warhead. The missile itself also had its anti-jamming capabilities improved, and so it was selected to be used as the missile armament for the Tiger attack helicopters for France and Germany.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

  • 9M120-1 Ataka - another SACLOS missile system similar to that of the HOT
  • SS.11 - a missile system which the HOT missile was derived from and replaced

External links


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92) · AIM-120A · AIM-120B · Fakour-90 · Sedjeel
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D · AGM-65E2 · AGM-65G · AGM-65L
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · AIM-9L/I Sidewinder · Flz Lwf 63 · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S · Spike-LR II
SAM  Roland
Naval SAM  Strela-2M
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E) · R-77
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L · S-25LD
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM · R-Darter
AGM  AGM-65E · AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3 · AAM-4
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-5EII · PL-7 · PL-8 · PL-12 · SD-10(A) · TY-90
AGM  AKD-9 · AKD-10 · Fire Snake 90A · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A · MAA-1 Piranha
AGM  AGM-65H · CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR II
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral · MICA-EM
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M) · RB 99
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75 · RB 75T
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3 · Derby
ATGM  Spike-LR II
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile