Difference between revisions of "AIM-7D Sparrow"

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{{About
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| about = American air-to-air missile '''{{PAGENAME}}'''
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| usage = the other versions
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| link = AIM-7 Sparrow (Family)
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}}
 
== Description ==
 
== Description ==
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<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' -->
 
[[File:WeaponImage AIM-7E Sparrow.png|thumb|left|420px|The AIM-7D Sparrow missile (scale is approximate)]]
 
[[File:WeaponImage AIM-7E Sparrow.png|thumb|left|420px|The AIM-7D Sparrow missile (scale is approximate)]]
 
{{Break}}
 
{{Break}}
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''
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The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Semi-Active_Radar_Homing_.28SARH.29_missiles|semi-active radar-homing air-to-air missile]]. It was introduced in [[Update "Raining Fire"]].
  
 
=== Vehicles equipped with this weapon ===
 
=== Vehicles equipped with this weapon ===
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* {{Specs-Link|f-4c}}
 
* {{Specs-Link|f-4c}}
 
* {{Specs-Link|f-4ej}}
 
* {{Specs-Link|f-4ej}}
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* {{Specs-Link|f-4ej_adtw}}
  
 
== General info ==
 
== General info ==
''Tell us about the tactical and technical characteristics of the missile.''
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<!--''Tell us about the tactical and technical characteristics of the missile.''-->
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{| class="wikitable" style="text-align:center"
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! colspan="2" | Missile characteristics
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|-
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| '''Mass''' || 197 kg
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|-
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| '''Guidance''' || SARH
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|-
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| '''Signal''' || CW
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|-
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| '''Lock range''' || 15 km
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|-
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| '''Launch range''' || 45 km
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|-
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| '''Maximum speed''' || 4.0 M
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|-
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| '''Maximum overload''' || 15 G
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|-
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| '''Missile guidance time''' || 40 secs
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|-
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| '''Explosive mass''' || 11.52 kg TNTeq
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|-
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|}
  
 
=== Effective damage ===
 
=== Effective damage ===
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''
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<!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' -->
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The warhead of the AIM-7D Sparrow is large, the AIM-7D packs enough explosive to destroy almost any aircraft caught in its blast. Even those lucky enough to not be blown to bits will certainly take a significant amount of critical damage.
  
 
=== Comparison with analogues ===
 
=== Comparison with analogues ===
''Give a comparative description of missiles that have firepower equal to this weapon.''
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<!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' -->
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The Soviet SARH missiles most comparable with the AIM-7D are the R-23R and the R-3R.
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The [[R-23R]] is a similar long-range SARH missile mounted on the MiG-23 Flogger. It carries a warhead almost twice as powerful (20.8 kg TNTeq). The R-23R has a higher maximum overload (20 G), making it more effective against manoeuvring targets. The Sparrow however has a higher maximum speed (4.0 M vs 3.0 M), allowing it to hit targets faster.
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The [[R-3R]] is a comparable Soviet SARH missile meant for short-to-medium range engagements, and is primarily mounted on MiG-21 Fishbed jets. Although it cannot compete with the range (9 km vs 45 km) or speed (1.7 M vs 4.0 M) of the Sparrow, it is much more manoeuvrable, making it better in a head-on and in dogfights.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''
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<!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc.)'' -->
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The AIM-7D is primarily used by the F-4C Phantom II. Due to the somewhat short firing time of the rocket motor, long-range engagements near the advertised maximum range are really only possible at high altitude, where the reduced air drag gives the missile a much better acceleration.
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The AIM-7D can engage targets at low altitude, but it will not be nearly as fast as at higher altitude, and will decelerate quicker as well, meaning it cannot be used at its maximum range. Manoeuvrability is not the AIM-7D's strong suit, and therefore it can be defeated by manoeuvring alone. A strong lock is required in order to guarantee that the missile tracks, otherwise it will self destruct soon after launch due to failing to find its lock.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Needs a radar lock, meaning it doesn't work very well on targets near the ground due to ground clutter that interferes with radar
 
* Needs a radar lock, meaning it doesn't work very well on targets near the ground due to ground clutter that interferes with radar
 
* Not fire-and-forget, you need to follow the target to keep a radar lock until the moment the missile hits
 
* Not fire-and-forget, you need to follow the target to keep a radar lock until the moment the missile hits
* Takes around 1 km before it starts tracking
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* Has a big guidance delay around 2.5 second and gives time target to escape FOV
 
* Has a tendency to not track and just blow itself up a few seconds after it's fired
 
* Has a tendency to not track and just blow itself up a few seconds after it's fired
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* Low speed compared to other SARH missiles and only burns around 3 seconds; stalls pretty quick
  
 
== History ==
 
== History ==
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== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the article about the variant of the weapon;''
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* ''references to approximate analogues by other nations and research trees.'' -->
  
* ''reference to the article about the variant of the weapon;''
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;Related development
* ''references to approximate analogues by other nations and research trees.''
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* [[AIM-7 Sparrow (Family)]]
  
 
== External links ==
 
== External links ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the weapon;''
 
 
* ''other literature.''
 
* ''other literature.''
  

Latest revision as of 17:01, 6 June 2024

This page is about the American air-to-air missile AIM-7D Sparrow. For the other versions, see AIM-7 Sparrow (Family).

Description

The AIM-7D Sparrow missile (scale is approximate)


The AIM-7D Sparrow is an American semi-active radar-homing air-to-air missile. It was introduced in Update "Raining Fire".

Vehicles equipped with this weapon

General info

Missile characteristics
Mass 197 kg
Guidance SARH
Signal CW
Lock range 15 km
Launch range 45 km
Maximum speed 4.0 M
Maximum overload 15 G
Missile guidance time 40 secs
Explosive mass 11.52 kg TNTeq

Effective damage

The warhead of the AIM-7D Sparrow is large, the AIM-7D packs enough explosive to destroy almost any aircraft caught in its blast. Even those lucky enough to not be blown to bits will certainly take a significant amount of critical damage.

Comparison with analogues

The Soviet SARH missiles most comparable with the AIM-7D are the R-23R and the R-3R.

The R-23R is a similar long-range SARH missile mounted on the MiG-23 Flogger. It carries a warhead almost twice as powerful (20.8 kg TNTeq). The R-23R has a higher maximum overload (20 G), making it more effective against manoeuvring targets. The Sparrow however has a higher maximum speed (4.0 M vs 3.0 M), allowing it to hit targets faster.

The R-3R is a comparable Soviet SARH missile meant for short-to-medium range engagements, and is primarily mounted on MiG-21 Fishbed jets. Although it cannot compete with the range (9 km vs 45 km) or speed (1.7 M vs 4.0 M) of the Sparrow, it is much more manoeuvrable, making it better in a head-on and in dogfights.

Usage in battles

The AIM-7D is primarily used by the F-4C Phantom II. Due to the somewhat short firing time of the rocket motor, long-range engagements near the advertised maximum range are really only possible at high altitude, where the reduced air drag gives the missile a much better acceleration.

The AIM-7D can engage targets at low altitude, but it will not be nearly as fast as at higher altitude, and will decelerate quicker as well, meaning it cannot be used at its maximum range. Manoeuvrability is not the AIM-7D's strong suit, and therefore it can be defeated by manoeuvring alone. A strong lock is required in order to guarantee that the missile tracks, otherwise it will self destruct soon after launch due to failing to find its lock.

Pros and cons

Pros:

  • Can be launched from long ranges
  • Can catch opponents off-guard and can be launched in head-ons

Cons:

  • Needs a radar lock, meaning it doesn't work very well on targets near the ground due to ground clutter that interferes with radar
  • Not fire-and-forget, you need to follow the target to keep a radar lock until the moment the missile hits
  • Has a big guidance delay around 2.5 second and gives time target to escape FOV
  • Has a tendency to not track and just blow itself up a few seconds after it's fired
  • Low speed compared to other SARH missiles and only burns around 3 seconds; stalls pretty quick

History

Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92) · AIM-120A · AIM-120B · Fakour-90 · Sedjeel
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D · AGM-65E2 · AGM-65G · AGM-65L
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · AIM-9L/I Sidewinder · Flz Lwf 63 · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S · Spike-LR II
SAM  Roland
Naval SAM  Strela-2M
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E) · R-77
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L · S-25LD
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM · R-Darter
AGM  AGM-65E · AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3 · AAM-4
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-5EII · PL-7 · PL-8 · PL-12 · SD-10(A) · TY-90
AGM  AKD-9 · AKD-10 · Fire Snake 90A · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A · MAA-1 Piranha
AGM  AGM-65H · CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR II
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral · MICA-EM
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M) · RB 99
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75 · RB 75T
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3 · Derby
ATGM  Spike-LR II
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile