Difference between revisions of "Type 16"

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{{Specs-Card|code=jp_type_16}}
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{{About
 +
| about = Japanese light tank '''{{PAGENAME}}'''
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| usage = other versions
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| link = Type 16 (Family)
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}}
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{{Specs-Card
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|code=jp_type_16
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
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}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}} {{Annotation|MCV|Maneuver Combat Vehicle}}''' ({{Annotation|16式機動戦闘車|Hitoroku shiki kidō sentōsha}}), referred by the JGSDF as the 16 MCV (Maneuver Combat Vehicle) and being the first wheeled assault gun of Japan, Type 16 offers a highly mobile gun platform for striking enemies from the sides while utilizing well-developed road network or in less-complicated terrain; thanks to its overall design, it can handle some punches from enemy autocannons and further enhance its survivability.
{{break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
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It was introduced in [[Update 1.89 "Imperial Navy"]]. Being a fast, wheeled vehicle, it can traverse the map at high speeds, using Gen 3 thermals with a laser rangefinder to acquire targets on the fly making quick work on flanks and long range. The Type 16 also provides a laser warning system, which can be used to evade long-range shots if the driver responds to it with the mobility the Type 16 offers on top of smoke grenades which can be used to hide from helicopters.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
Even as a lightly armoured wheeled manoeuvrable combat vehicle, the Type 16 is rated to stop up to 30 mm autocannon shells; at up to 130 mm at LFP, quite good among most wheeled assault gun at its tier. This will provide enough defence against machine guns and autocannons but won't stand up against the common APFSDS shells that will be at this tier.
 +
 
 +
Further defence on the Type 16 will come in the form of smoke grenades, smoke shells, and a laser warning system providing intel on being targeted by a long-range tank readying up a shot which the driver can drive out of and lasers from helicopters setting up a missile that can be blocked by smoke.
 +
 
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour
 +
* Composite screen (hull sides and turret front)
 +
* Wheel (tires)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 20 mm (80°) ''Upper glacis'' <br> 5 + 150 + 35 mm (45°) ''Lower front plate'' || 15 mm ''Top'' <br> 10 mm ''Bottom'' || 20 mm (9°) || 5 - 20 mm
 +
|-
 +
| Turret || 5 - 25 mm ''Turret front'' <br> 5 mm (61°) ''Spaced armour'' <br> 20 mm (65°) ''Gun mantlet'' || 25 mm <br> 5 mm (25°-38°) ''Spaced armour'' || 15 mm || 5 - 25 mm
 +
|-
 +
| Cupola || 25 mm (0°-13°) || 25 mm || 25 mm || 5 mm ''Commander hatch'' <br> 25 mm ''Outer ring''
 +
|-
 +
|}
 +
'''Notes:'''
 +
 
 +
* Wheels and torsion bars are 10 mm thick.
 +
* Belly armour is 15 mm thick.
 +
* Turret composite screen is 200 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 810|rbMinHp= 504}}
+
{{tankMobility|abMinHp=883|rbMinHp=504}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|JSW (105 mm)}}
 
{{main|JSW (105 mm)}}
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 40 || rowspan="2" | -6°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 26.42 || 36.56 || 44.40 || 49.10 || 52.24 || rowspan="2" | 8.7 || rowspan="2" | 7.7 || rowspan="2" | 7.1 || rowspan="2" | 6.7
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| rowspan="2" | 40 || rowspan="2" | -6°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 17.85 || 21.00 || 25.50 || 28.20 || 30.00
+
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
 
|-
 
|-
 
|}
 
|}
  
The primary armament of the Type 16 MCV is a 105 mm JSW cannon, derived from the L7A3 much like many other NATO/BLUFOR vehicles. It features the standard selection of APFSDS, HESH, HEAT-FS, and smoke, in addition to the Type 93 shell, one of the better APFSDS at this rank. While you will struggle against 10.0 and 10.3 main battle tanks from the front, your gun is very effective against everything else. The HEAT-FS is especially effective against lightly armoured vehicles - it will often hull break where the APFSDS will not deal sufficient damage.
+
The primary armament of the Type 16 MCV is a 105 mm JSW cannon, derived from the L7A3 much like many other NATO vehicles. It features the standard selection of APFSDS, HESH, HEAT-FS, and smoke, in addition to the Type 93 shell, one of the better APFSDS at this rank. While you will struggle against top-tier main battle tanks from the front, your gun is very effective against everything else. The HEAT-FS is especially effective against lightly armoured vehicles - it will often overpressure where the APFSDS will not deal sufficient damage.
  
When fighting MBTs, you should try to get side on shots. Type 93 will struggle against most 10.0s and 10.3s from the front, but from the side it will act like any other fin round. This is especially effective against "T series" tanks like the T-64, T-72, and T-80.
+
When fighting MBTs, you should try to get side on shots. The Type 93 APFSDS will struggle against most top-tier MBTs from the front, but from the side it will act like any other fin round. This is especially effective against "T-series" tanks like the T-64, T-72, and T-80.
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:JSW (105 mm)/Ammunition|Type 91, Type 75, M735, M416, Type 93}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Type 91 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
| Type 75 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312
 
|-
 
| Type 93 || APFSDS || 405 || 403 || 396 || 388 || 378 || 370
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Type 91 || HEATFS || 1,150 || 10.5 || 0.0 || 0.1 || 1,270 || 65° || 72° || 75°
 
|-
 
| Type 75 || HESH || 760 || 10.8 || 0.4 || 0.1 || 2,700 || 73° || 77° || 80°
 
|-
 
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 78°
 
|-
 
| Type 93 || APFSDS || 1,501 || 3.4 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated: 2.1.0.85''' -->
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<!-- '''Last updated: 2.15.1.70''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 111: Line 97:
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''40''' || 25&nbsp;''(+15)'' || 16&nbsp;''(+24)'' || 8&nbsp;''(+8)'' || 1&nbsp;''(+39)'' || No
+
| '''40''' || 25&nbsp;''(+15)'' || 16&nbsp;''(+24)'' || 8&nbsp;''(+32)'' || 1&nbsp;''(+39)'' || No
 
|-
 
|-
 
|}
 
|}
Notes:
+
'''Note''':
* The 3th and 4th Rack serve as First-Stage ammo stowage.
 
  
<!--==== Optics and night vision ====
+
* The 3rd and 4th racks serve as first-stage ammo stowage.
 
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | {{PAGENAME}} [[Optics]]
 
|-
 
! rowspan="3" |Type of optic
 
! rowspan="3" |Magnification
 
! colspan="5" |[[Night Vision Devices]]
 
|-
 
! colspan="3" |Image Intensifier
 
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 
! rowspan="2" |Notes
 
|-
 
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 
|-
 
! Gunner's Sight
 
| X8.0 - X16.1 || - || - || - || 1200 x 800 || Thermal imager unlocked by "NVD" modification (tier 1)
 
|-
 
! Commander's View
 
| X6 || - || - || - || 1200 x 800 || Thermal imager unlocked by "NVD" modification (tier 1)
 
|-
 
! Driver's View
 
| X1 || 1200 x 800 || 7.0 || High || Not Fitted || Image intensifier unlocked by "NVD" modification (tier 1)
 
|-
 
|}-->
 
  
 
=== Machine guns ===
 
=== Machine guns ===
 +
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
 
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
  
The Type 16 has an additional 7.62mm coaxial MG, like most tanks at this tier. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. It will easily penetrate them from the side, allowing you to secure a kill if you've only knocked out their mobility.
+
The Type 16 has an additional 7.62 mm coaxial MG, like most tanks at this tier. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. It will easily penetrate them from the side, allowing you to secure a kill if you've only knocked out their mobility.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="4" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
 
|-
 
|-
! colspan="4" | ''Commander pintle mount''
+
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! Capacity<br>(Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! Fire rate<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
 
|-
 
|-
| 1,000 (200) || 576 || -8°/+20° || ±120°
+
| Pintle || 1,000 (200) || 577 || -8°/+60° || ±120°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="4" | [[Type 74 (7.62 mm)|7.62 mm Type 74]]
 
 
|-
 
|-
! colspan="4" | ''Coaxial mount''
+
! colspan="5" | [[Type 74 (7.62 mm)|7.62 mm Type 74]]
 
|-
 
|-
! Capacity<br>(Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! Fire rate<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
 
|-
 
|-
| 3,000 (250) || 500 || N/A || N/A
+
| Coaxial || 3,000 (250) || 701 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
'''General Playstyle'''
 +
 
 +
Like most light tanks at top tier, you are extremely mobile and capable of pulling off some early flanking attacks on the enemy, weakening them and possibly slowing them down while your MBT allies crawl to your position and mop up any remaining enemy armour. Additionally, the Type 16 possesses an extremely good combination of optics: you have access to both thermals and night vision as well as a nice zoom of 4.0x all the way to 13.3x which makes it an excellent sniper. The Type 16 also provides you with a laser warning system/range finder combo package which makes it easier to tell if you have gained the attention of any enemy tanks during your expedition into the wilderness.
  
=== Modules ===
+
'''Realistic Battles'''
{| class="wikitable"
+
 
! Tier
+
In RB, it is best to use your speed either to flank the enemy in order to snipe and scout them or reach a nice camping spot in hopes of delaying their advance, ideally near a choke point in the map where they will be bunched up and find it hard to manoeuvre once they notice you, slowing them down just a little bit more. You serve a vital role in matches as any amount of time the enemy team spends dealing with you they also spend ignoring your allies and the capture points, delaying actions should be a priority even above killing as a dead tank can respawn and head elsewhere whereas you need to waste as much of their time as possible, knocking out engines and damaging tracks as well as scaring them via destroying their barrel (which almost always leads to the enemy running back behind friendly lines so they waste time prior to repairing) is all fair game, the more annoying you are the more likely your team will have the time needed to gain the upper hand and win. A final note, this vehicle can if needed brawl for a little while due to its lack of armour and the decently spaced crew layout but it should be your last resort both due to overpressure being an extreme danger and the fact that other light tanks like the BMP family will chew through the sides of the Type 16 with ease and quickly knock out the crew in close quarters. If at all possible, avoid brawling and use your speed to reposition and continue the fight at a distance. On city maps, try to run and get behind the enemy for quick ammo racks and engine fires.
! colspan="2" | Mobility
+
 
! Protection
+
'''Arcade Battles'''
! colspan="3" | Firepower
+
 
|-
+
In AB, your ability to flank is hampered by the different visibility mechanics, so it may be best to put lots of obstacles such as buildings or terrain between you and any enemy tanks while driving around the map in order to avoid this issue until your ready to strike. If the map lacks such terrain features, then you can also resort to acting as a support vehicle and stay with your teammates, using them as armour and providing fire support in addition to providing help with repairing all the breaches that are often damaged during top tier battles. Finally, being a scout tank makes you rather ideal for air support so whenever possible (and when it's safe) use it to help out allies in other parts of the map, your tank is fast but it can't be in two places at once, the air units you bring in can fix that little problem and can provide the much needed assistance your allies were lacking leading to a higher chance of winning the match.
| I
 
| Tires
 
|
 
| Parts
 
| Horizontal Drive
 
| M735
 
| M416
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
| Airstrike
 
| NVD
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
| LWS/LR
 
| Improved optics
 
|-
 
| IV
 
| Transmission
 
| Engine
 
| Smoke grenade
 
| Artillery Support
 
| Type 93
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 230: Line 151:
  
 
* Excellent mobility
 
* Excellent mobility
* Potent top ammunition
+
* Same gun and general ammo choices as the NATO tanks
* Commander and gunner have thermal sights
+
* Surprising sturdy at most part up front, up to 130 mm protection
* 105 mm similar to the Type 74
+
* Powerful Type 93 APFSDS, which can deal frontally with most vehicles it faces with
* Possess the highest quality thermals in-game (1200 x 800)
+
* Gen 3 thermals for both gunner and commander
* Thermals available early on as a tier-one firepower modification
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Thin armour
+
* Large profile
* Limited machine gun elevation
+
* The sides were relatively unprotected, especially at the lower car frame where .50 cal can penetrate with ease
* Can be penetrated by machine-gun fire from the side
+
* Really does not like to accelerate in mud, snow or off-road conditions
* No hydropneumatic suspension unlike other Japanese tanks of the rank
 
* Wheels can be damaged, reducing mobility
 
* Can be hull broken by most rounds used by its competition
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
In the early 2000’s, Japan sought to develop a new combat vehicle to extend the operational mobility of their armored units. Furthermore, the new vehicle was supposed to counter the limitations of existing tracked vehicles, be able to rapidly respond to emerging threats in the event of an outbreak of hostilities and possess the ability to be airlifted or ocean transferred to more distant areas of operations, such as the Japanese island of Okinawa.
+
(Translated and concluded from [https://www.tamiya.com/english/products/35361/index.htm Tamiya 36351]'s booklet for background information written by Nobuo Saiki 齋木伸生)
 +
 
 +
Japan, an island country that is composed by 4 major islands (Honshu 本州, Shikoku 四国, Kyushu 九州 and Hokkaido 北海道), Ryukyu Islands and many mountain ranges throughout the soil, where this become a double-edge sword for JGSDF- while it could delay enemies' assault, this also hindered JGSDF's deployment flexibility as this would require their tanks to be deployed via tank transporters and being dismantled to fit weight limits set by MLIT (国土交通省). The new challenges since 21st century also called for a vehicle with high mobility in view of the worsen international relationships.
 +
 
 +
This is where the 2014 National Defense Program Guideline came into play: the Guideline requires JGSDF to establish a new mobile unit that replaces all tanks on Mainland Japan and could be airlifted by the new Kawasaki C-2 transporters (Part II and III of the guideline). Earlier in 2000s, the new vehicle was under theorization and been confirmed for development in 2007 where Mitsubishi would become the main contractor for the new vehicle.
 +
 
 +
Developed by the Technical Research and Development Institute (防衛省技術研究本部; TRDI), the 1st prototype was completed in 2010 for static and firepower tests while the 2nd prototype with powerplants were built later in 2011; 2 additional prototypes were built throughout the early 2010s and the 1st prototype was publicized in 9th October, 2013. Later tests with these prototypes were done since 2014 and the 4th prototype were deployed in Narashino (習志野) for the 1st Airborne Brigade (第1空挺団)in 2016; then the new vehicle was approved as part of the FY2016 defense budget for 36 vehicles, as the Type 16 Maneuver Combat Vehicle. As the defense program scheme ordered for 99 vehicles for the aforementioned mobile unit, subsequence orders for the remaining vehicles were given in 2017 and 2018 (for 33; 18 vehicles respectively), serving as part of the Fuji Armor School's unit and the equipment for new or reformed recon units in JGSDF.
  
Thus, in 2007, engineers at Mitsubishi began development on what would become the Type 16 MCV. To satisfy all the requirements, it was clear from the onset that a lightly armored, yet highly mobile and well-armed wheeled vehicle would need to be developed. Already, by 2008, the order for four prototypes was issued, with deliveries going on until 2013.
+
=== [[wt:en/news/6218-development-type-16-mcv-elite-marksman-en|Devblog]] ===
 +
In the early 2000s, Japan sought to develop a new combat vehicle to extend the operational mobility of their armoured units. Furthermore, the new vehicle was supposed to counter the limitations of existing tracked vehicles, be able to rapidly respond to emerging threats in the event of an outbreak of hostilities and possess the ability to be airlifted or ocean transferred to more distant areas of operations, such as the Japanese island of Okinawa.
  
Army trials of the vehicle went on until 2016, when after successfully passing them, it officially entered service with the JSDF under the designation “Type 16 MCV”. Production began in the same year (2016), and is still ongoing today. Presently, around 100 Type 16 MCVs have been built and commissioned into service, with no units seeing combat action thus far.
+
Thus, in 2007, engineers at Mitsubishi began development on what would become the Type 16 MCV. To satisfy all the requirements, it was clear from the onset that a lightly armoured, yet highly mobile and well-armed wheeled vehicle would need to be developed. Already, by 2008, the order for four prototypes was issued, with deliveries going on until 2013.
  
''- From [[wt:en/news/6218-development-type-16-mcv-elite-marksman-en|Devblog]]''
+
Army trials of the vehicle went on until 2016, when after successfully passing them, it officially entered service with the JSDF under the designation "Type 16 MCV". Production began in the same year (2016), and is still ongoing today. Presently, around 100 Type 16 MCVs have been built and commissioned into service, with no units seeing combat action thus far.
  
 
== Media ==
 
== Media ==
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
 
;Skins
 
;Skins
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=jp_type_16 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_16 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
{{Skin-gallery
 +
|market|ugcitem_1000462|Type 16 digital camouflage.png|Camo "Digital camouflage"
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|market|ugcitem_1000462|Type 16 in two-tone deforming camouflage.png|Camo "Two-tone deforming camouflage"
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}}
  
 
;Videos
 
;Videos
{{Youtube-gallery|07oqg8OOJ2M|'''Type 16 vs Centauro ROMOR''' - ''War Thunder Official Channel''|jjanlLrycGo|'''The Shooting Range #156''' - ''Metal Beasts'' section at 00:39 discusses the Type 16.}}
+
{{Youtube-gallery|chjZ6Hra--c|'''Best wheeled tanks''' discusses the {{PAGENAME}} at 01:03 - ''War Thunder Official Channel''|07oqg8OOJ2M|'''Type 16 vs Centauro ROMOR''' - ''War Thunder Official Channel''|jjanlLrycGo|'''The Shooting Range #156''' - ''Metal Beasts'' section at 00:39 discusses the Type 16.}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
;Related development
 +
* [[Type 16 (Family)]]
 +
** [[Type 16 (P)]] - <small>(Prototype)</small>
 +
** [[Type 16 (FPS)]] - <small>(First Production Series)</small>
  
* ''reference to the series of the vehicles;''
+
;Other vehicles of similar configuration and role
* ''links to approximate analogues of other nations and research trees.''
+
* [[File:Italy_flag.png|30px|link=]] [[Centauro (Family)]]
 +
* [[File:South Africa_flag.png|30px|link=]] [[Rooikat (Family)]]
 +
* [[File:France_flag.png|30px|link=]] [[Vextra 105]]
 +
* [[File:FRG_flag.png|30px|link=]] [[Radkampfwagen 90]]
 +
* [[File:China_flag.png|30px|link=]] [[ZLT11]]
 +
* [[File:Britain_flag.png|30px|link=]] [[Vickers Mk.11]]
 +
* [[File:USA_flag.png|30px|link=]] [[M1128]]
 +
* [[File:Finland_flag.png|30px|link=]] [[CT-CV 105HP]]
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
 
* [[wt:en/news/6218-development-type-16-mcv-elite-marksman-en|[Devblog] Type 16 MCV: Elite Marksman]]
 
* [[wt:en/news/6218-development-type-16-mcv-elite-marksman-en|[Devblog] Type 16 MCV: Elite Marksman]]
  
{{Japan tank destroyers}}
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{{Manufacturer MHI}}
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{{Japan light tanks}}
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[[Category:Wheeled ground vehicles]]

Latest revision as of 01:12, 26 June 2024

Introducing Wiki 3.0
This page is about the Japanese light tank Type 16. For other versions, see Type 16 (Family).
Type 16
jp_type_16.png
GarageImage Type 16.jpg
ArtImage Type 16.png
Type 16
AB RB SB
9.7 9.7 9.7
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png

Description

The Type 16 MCV (16式機動戦闘車), referred by the JGSDF as the 16 MCV (Maneuver Combat Vehicle) and being the first wheeled assault gun of Japan, Type 16 offers a highly mobile gun platform for striking enemies from the sides while utilizing well-developed road network or in less-complicated terrain; thanks to its overall design, it can handle some punches from enemy autocannons and further enhance its survivability.

It was introduced in Update 1.89 "Imperial Navy". Being a fast, wheeled vehicle, it can traverse the map at high speeds, using Gen 3 thermals with a laser rangefinder to acquire targets on the fly making quick work on flanks and long range. The Type 16 also provides a laser warning system, which can be used to evade long-range shots if the driver responds to it with the mobility the Type 16 offers on top of smoke grenades which can be used to hide from helicopters.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull35 / 25 / 20
Turret25 / 25 / 15
Crew4 people
Visibility113 %

Even as a lightly armoured wheeled manoeuvrable combat vehicle, the Type 16 is rated to stop up to 30 mm autocannon shells; at up to 130 mm at LFP, quite good among most wheeled assault gun at its tier. This will provide enough defence against machine guns and autocannons but won't stand up against the common APFSDS shells that will be at this tier.

Further defence on the Type 16 will come in the form of smoke grenades, smoke shells, and a laser warning system providing intel on being targeted by a long-range tank readying up a shot which the driver can drive out of and lasers from helicopters setting up a missile that can be blocked by smoke.

Armour type:

  • Rolled homogeneous armour
  • Composite screen (hull sides and turret front)
  • Wheel (tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (80°) Upper glacis
5 + 150 + 35 mm (45°) Lower front plate
15 mm Top
10 mm Bottom
20 mm (9°) 5 - 20 mm
Turret 5 - 25 mm Turret front
5 mm (61°) Spaced armour
20 mm (65°) Gun mantlet
25 mm
5 mm (25°-38°) Spaced armour
15 mm 5 - 25 mm
Cupola 25 mm (0°-13°) 25 mm 25 mm 5 mm Commander hatch
25 mm Outer ring

Notes:

  • Wheels and torsion bars are 10 mm thick.
  • Belly armour is 15 mm thick.
  • Turret composite screen is 200 mm thick.

Mobility

Speedforward / back
AB111 / 41 km/h
RB and SB100 / 37 km/h
Number of gears5 forward
2 back
Weight26.0 t
Engine power
AB1 088 hp
RB and SB570 hp
Power-to-weight ratio
AB41.8 hp/t
RB and SB21.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 111 41 26 883 1,088 33.96 41.85
Realistic 100 37 504 570 19.38 21.92

Modifications and economy

Repair costBasic → Reference
AB3 360 → 5 685 Sl icon.png
RB3 340 → 5 651 Sl icon.png
SB4 091 → 6 921 Sl icon.png
Total cost of modifications211 200 Rp icon.png
347 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 170 / 220 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods new car suspension.png
Suspension
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
310 Ge icon.png
Mods new tank break.png
Brake System
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
310 Ge icon.png
Mods new tank filter.png
Filters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 700 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 600 Rp icon.png
Cost:
13 000 Sl icon.png
310 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
105mm_NATO_APDS_FS_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
310 Ge icon.png
Mods airstrike.png
Airstrike
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
310 Ge icon.png
Mods thermal sight.png
NVD
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
310 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods scouting.png
Improved optics
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods art support.png
Artillery Support
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods tank ammo.png
105mm_jp_Type93_APDS_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition40 rounds
First-order15 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-6° / 15°
Main article: JSW (105 mm)
105 mm JSW Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -6°/+15° ±180° Two-plane 28.6 39.5 48.0 53.1 56.5 8.71 7.70 7.10 6.70
Realistic 17.9 21.0 25.5 28.2 30.0

The primary armament of the Type 16 MCV is a 105 mm JSW cannon, derived from the L7A3 much like many other NATO vehicles. It features the standard selection of APFSDS, HESH, HEAT-FS, and smoke, in addition to the Type 93 shell, one of the better APFSDS at this rank. While you will struggle against top-tier main battle tanks from the front, your gun is very effective against everything else. The HEAT-FS is especially effective against lightly armoured vehicles - it will often overpressure where the APFSDS will not deal sufficient damage.

When fighting MBTs, you should try to get side on shots. The Type 93 APFSDS will struggle against most top-tier MBTs from the front, but from the side it will act like any other fin round. This is especially effective against "T-series" tanks like the T-64, T-72, and T-80.

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 91 HEATFS 400 400 400 400 400 400
Type 75 HESH 127 127 127 127 127 127
M735 APFSDS 292 291 284 275 266 257
Type 93 APFSDS 405 403 396 388 378 370
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Type 91 HEATFS 1,150 9.4 0.05 0.1 1.57 65° 72° 77°
Type 75 HESH 760 10.8 0.1 4 3.89 73° 77° 80°
M735 APFSDS 1,501 3.72 - - - 78° 80° 81°
Type 93 APFSDS 1,501 3.4 - - - 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M416 732 11.6 16 5 25 50

Ammo racks

Ammo racks of the Type 16
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty*
4th
rack empty*
Visual
discrepancy
40 25 (+15) 16 (+24) (+32) (+39) No

Note:

  • The 3rd and 4th racks serve as first-stage ammo stowage.

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-8° / 60°
Horizontal guidance-120° / 120°
Ammunition3 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate701 shots/min

The Type 16 has an additional 7.62 mm coaxial MG, like most tanks at this tier. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. It will easily penetrate them from the side, allowing you to secure a kill if you've only knocked out their mobility.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 577 -8°/+60° ±120°
7.62 mm Type 74
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (250) 701 N/A N/A

Usage in battles

General Playstyle

Like most light tanks at top tier, you are extremely mobile and capable of pulling off some early flanking attacks on the enemy, weakening them and possibly slowing them down while your MBT allies crawl to your position and mop up any remaining enemy armour. Additionally, the Type 16 possesses an extremely good combination of optics: you have access to both thermals and night vision as well as a nice zoom of 4.0x all the way to 13.3x which makes it an excellent sniper. The Type 16 also provides you with a laser warning system/range finder combo package which makes it easier to tell if you have gained the attention of any enemy tanks during your expedition into the wilderness.

Realistic Battles

In RB, it is best to use your speed either to flank the enemy in order to snipe and scout them or reach a nice camping spot in hopes of delaying their advance, ideally near a choke point in the map where they will be bunched up and find it hard to manoeuvre once they notice you, slowing them down just a little bit more. You serve a vital role in matches as any amount of time the enemy team spends dealing with you they also spend ignoring your allies and the capture points, delaying actions should be a priority even above killing as a dead tank can respawn and head elsewhere whereas you need to waste as much of their time as possible, knocking out engines and damaging tracks as well as scaring them via destroying their barrel (which almost always leads to the enemy running back behind friendly lines so they waste time prior to repairing) is all fair game, the more annoying you are the more likely your team will have the time needed to gain the upper hand and win. A final note, this vehicle can if needed brawl for a little while due to its lack of armour and the decently spaced crew layout but it should be your last resort both due to overpressure being an extreme danger and the fact that other light tanks like the BMP family will chew through the sides of the Type 16 with ease and quickly knock out the crew in close quarters. If at all possible, avoid brawling and use your speed to reposition and continue the fight at a distance. On city maps, try to run and get behind the enemy for quick ammo racks and engine fires.

Arcade Battles

In AB, your ability to flank is hampered by the different visibility mechanics, so it may be best to put lots of obstacles such as buildings or terrain between you and any enemy tanks while driving around the map in order to avoid this issue until your ready to strike. If the map lacks such terrain features, then you can also resort to acting as a support vehicle and stay with your teammates, using them as armour and providing fire support in addition to providing help with repairing all the breaches that are often damaged during top tier battles. Finally, being a scout tank makes you rather ideal for air support so whenever possible (and when it's safe) use it to help out allies in other parts of the map, your tank is fast but it can't be in two places at once, the air units you bring in can fix that little problem and can provide the much needed assistance your allies were lacking leading to a higher chance of winning the match.

Pros and cons

Pros:

  • Excellent mobility
  • Same gun and general ammo choices as the NATO tanks
  • Surprising sturdy at most part up front, up to 130 mm protection
  • Powerful Type 93 APFSDS, which can deal frontally with most vehicles it faces with
  • Gen 3 thermals for both gunner and commander

Cons:

  • Large profile
  • The sides were relatively unprotected, especially at the lower car frame where .50 cal can penetrate with ease
  • Really does not like to accelerate in mud, snow or off-road conditions

History

(Translated and concluded from Tamiya 36351's booklet for background information written by Nobuo Saiki 齋木伸生)

Japan, an island country that is composed by 4 major islands (Honshu 本州, Shikoku 四国, Kyushu 九州 and Hokkaido 北海道), Ryukyu Islands and many mountain ranges throughout the soil, where this become a double-edge sword for JGSDF- while it could delay enemies' assault, this also hindered JGSDF's deployment flexibility as this would require their tanks to be deployed via tank transporters and being dismantled to fit weight limits set by MLIT (国土交通省). The new challenges since 21st century also called for a vehicle with high mobility in view of the worsen international relationships.

This is where the 2014 National Defense Program Guideline came into play: the Guideline requires JGSDF to establish a new mobile unit that replaces all tanks on Mainland Japan and could be airlifted by the new Kawasaki C-2 transporters (Part II and III of the guideline). Earlier in 2000s, the new vehicle was under theorization and been confirmed for development in 2007 where Mitsubishi would become the main contractor for the new vehicle.

Developed by the Technical Research and Development Institute (防衛省技術研究本部; TRDI), the 1st prototype was completed in 2010 for static and firepower tests while the 2nd prototype with powerplants were built later in 2011; 2 additional prototypes were built throughout the early 2010s and the 1st prototype was publicized in 9th October, 2013. Later tests with these prototypes were done since 2014 and the 4th prototype were deployed in Narashino (習志野) for the 1st Airborne Brigade (第1空挺団)in 2016; then the new vehicle was approved as part of the FY2016 defense budget for 36 vehicles, as the Type 16 Maneuver Combat Vehicle. As the defense program scheme ordered for 99 vehicles for the aforementioned mobile unit, subsequence orders for the remaining vehicles were given in 2017 and 2018 (for 33; 18 vehicles respectively), serving as part of the Fuji Armor School's unit and the equipment for new or reformed recon units in JGSDF.

Devblog

In the early 2000s, Japan sought to develop a new combat vehicle to extend the operational mobility of their armoured units. Furthermore, the new vehicle was supposed to counter the limitations of existing tracked vehicles, be able to rapidly respond to emerging threats in the event of an outbreak of hostilities and possess the ability to be airlifted or ocean transferred to more distant areas of operations, such as the Japanese island of Okinawa.

Thus, in 2007, engineers at Mitsubishi began development on what would become the Type 16 MCV. To satisfy all the requirements, it was clear from the onset that a lightly armoured, yet highly mobile and well-armed wheeled vehicle would need to be developed. Already, by 2008, the order for four prototypes was issued, with deliveries going on until 2013.

Army trials of the vehicle went on until 2016, when after successfully passing them, it officially entered service with the JSDF under the designation "Type 16 MCV". Production began in the same year (2016), and is still ongoing today. Presently, around 100 Type 16 MCVs have been built and commissioned into service, with no units seeing combat action thus far.

Media

Skins
Videos

See also

Related development
Other vehicles of similar configuration and role

External links


Mitsubishi Heavy Industries Ltd. (三菱重工業株式会社)
Ground Vehicles 
APC  Type 60 · SUB-I-II
IFV  Type 89
MCV  Type 16 (P) · Type 16 (FPS) · Type 16
RCV  RCV (P)
SPH  Type 75 · Type 99
SPAAG  Type 87
Main Battle Tanks 
Type 61  ST-A1 · ST-A2 · ST-A3 · Type 61
Type 74  ST-B2 · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90  Type 90 · Type 90 (B)
Type 10  TKX (P) · TKX · Type 10
Air Vehicles 
Jet Fighters 
F-86  F-86F-30 ▅* · F-86F-40 ▅* · F-86F-40 JASDF▅*
F-104  F-104J*
F-1  T-2 Early · T-2 · F-1
F-4  F-4EJ Phantom II* · F-4EJ ADTW* · F-4EJ Kai Phantom II*
F-15  F-15J* · F-15J(M)*
Naval Vehicles 
Patrol Boats (PT) 
No. 7 class  PT-8 (PT-808)
No. 11 class  PT-15 (PT-815)
Destroyers (DD) 
Harukaze-class  JDS Harukaze (DD-101)
Ayanami-class  JDS Ayanami (DD-103)
Murasame-class  JDS Murasame (DD-107)
  MHI's shipyards are positioned in Kobe, Nagasaki, and Shimonoseki
  * Licensed Production / Variants
See also  Mitsubishi Aircraft Company (1928-1945) · Mitsubishi Heavy Industries Ltd. (1938-1945) · Mitsubishi Shipbuilding Company (1884-1945)
  North American Aviation · Lockheed · McDonnell Aircraft Corporation

Japan light tanks
Type 89  I-Go Ko
Type 95  Ha-Go · Ha-Go Commander
Type 98  Ke-Ni
Other  Ka-Mi
IFV  Type 89
RCV  Type 87 RCV (P) · Type 87 RCV · RCV (P)
MCV  Type 16 (P) · Type 16 (FPS) · Type 16
USA  ▅M24 · ▅M41A1