Difference between revisions of "HMS Churchill"

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{{Specs-Card|code=uk_destroyer_clemson_churchill}}
 
 
{{About
 
{{About
| about = British destroyer '''HMS Churchill (L45)'''
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| about = British destroyer '''{{PAGENAME}}'''
| usage = other uses
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| usage = other vessels of the class
 
| link = Clemson (Family){{!}}Clemson-class
 
| link = Clemson (Family){{!}}Clemson-class
 
}}
 
}}
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{{Specs-Card
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|code=uk_destroyer_clemson_churchill
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
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== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]-
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The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 "Masters of the Sea"]] as part of the British fleet closed beta test as the first destroyer in the British Bluewater fleet. It was later replaced by [[HMS Vega]] in [[Update "Direct Hit"]] and became a hidden vehicle for players who do not have it unlocked.
{{Break}}
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The '''{{specs|name}}''' is a rank {{specs|rank}} British destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.83 "Masters of the Sea"]] as part of the British fleet closed beta test. It is the first destroyer in the British naval tree.
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The HMS Churchill, part of the Town-class, is a destroyer provided to the Royal Navy by the United States Navy during the early stages of World War II. Not really envisaged and fitted for destroyer versus destroyers engagements, but as escort destroyer. The Town class served primarily on this role over the Atlantic, fighting against the Luftwaffe and the soundless but seemingly omnipresent Wolfpacks of the German U-boats (U-Boots).
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In the game, this vessel performs best defensively, as it lacks sufficient armament to stand against better-armed reserve destroyers. It turns into an unstoppable mammoth capable to win games among low-rank fast boats but it is a trifling and soft prey among high-rank destroyers.
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Fundamentally, HMS Churchill has trouble facing anything bigger than her, so British aspiring captains must be patient and play smartly if they want to achieve success in this ship.
  
 
== General info ==
 
== General info ==
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The HMS Churchill can be recognised as light or auxiliary destroyer; this is because is not armed with many significative main armaments. Instead is armed with smaller automatic cannons which become useful against aircraft or small boats. The speed and armour are very limited and often, won't be the defining factor for its survival.
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[[File:HMS Churchill Armour 1.png|thumb|Concentration of HMS Churchill's firepower and also the most armoured area. ]]
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When compared with other reserve destroyers, it does not performs similarly.
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=== Survivability and armour ===
 
=== Survivability and armour ===
Armor on the Clemson is low. With 16mm of steel on the body and 4mm in the superstructure, and antifrag armor on the front of the guns, you have seen literally all of it. This is unfortunate as, with a crew of 141 and a displacement of 1500 tons, it is not hard to destroy you via crew loss. Fires are a frequent occurrence, and they would be more frequent if it weren't for the fact that many things which would cause a fire will also kill you instantly. In a true case of British naval domination, ammo explosions are rare for the same reason.
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{{Specs-Fleet-Armour}}
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
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HMS Churchill's survivability is below average because of the crew complement being only of 143. With the average destroyer crew size among all nation's rank I being 183. This means Captains should not rely on crew durability to win duels with other destroyers; Churchill is likely to lose them.
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The armour present on the ship is limited to the gun turrets' shielding. This is effective to shield the rate of fire since the guns will be more protected against shrapnel and HE shells. Yet, is ineffective against armour piercing rounds (AP), HE with base fuse<ref><u>Base fuse</u> is a type of HE shell that won't detonate upon impact like the regular HE. Because of an increased fuse sensibility, it penetrates a volume of armour then detonates. </ref> (present on most German destroyers) and even aircraft fire. Small patrol boats with Heavy machine guns (12.7 mm) or automatic cannons are also able to knock out the turrets with the facility.
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The position of the sole main gun in the bow of the ship, allows the HMS Churchill to remain in the fight with the relatively concealed secondary machine guns in a superstructure behind the bridge. This is where the concentration of Churchill's firepower is placed.
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'''Armour'''
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[[File:HMS Churchill ready ammo racks.png|thumb|Bow section with the various ammo racks and charges. The ready ammo rack is highlighted.]]
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The armour plates available on the Churchill are made of antifragmentation armour. 4.97 mm armour plates cover the main and secondary/auxiliary guns located at the bow and stern. The most armed area of the Churchill is protected by individual plates of 12.7 mm of anti-fragmentation armour covering each anti-air turret.
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The HMS Churchill's hull is made of 16 mm of steel while the superstructure is protected by only 4 mm steel.
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This armour won't provide significant protection against most of the destroyer's main calibre shells (100 mm +). The hull armour is only practical against 12.7 mm or less.
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'''Ammo racks'''
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The bow<ref><u>Bow</u> is the naval term to the frontal or most forward section of a ship's hull; Is comprised also by the prow and the stem.
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[[File:Ship bow image reference 1.png|center|frameless|210x210px]]
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</ref> is one of the most dangerous zones of the ship. Here the ready ammo racks are enclosed by a steel box and located next to the Hedgehog mortar charges just behind where the main turret is placed. Enemy ships might attempt to knock the single main gun but end up hitting the ready ammo, causing the fatal detonation of these. Unfortunately, just below the ready ammo racks, is located a huge stash of ammo. This storage might detonate by the direct hit or the close impact of a powerful enough HE shell with a base fuse.
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[[File:HMS Churchill ammo rack.png|thumb|Stern section's ammo rack is poorly protected. ]]
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On the positive side, this ammo rack is hidden below the waterline and between big fuel tanks. Those fuel tanks offer adequate protection against hits from the bow. So an ammo rack detonation is rare.
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The second most dangerous zone being the stern <ref><u>Stern</u> is a naval term referring to the back end section of a naval vessel which is most opposite from the bow. Is comprised also by the transom.
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[[File:Stern reference photo .png|center|frameless|210x210px]]
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</ref>of the ship. Here the majority of the explosives is settled. Depth charges are scattered everywhere; just below them, an ammo rack is located with even more depth charges. This ammo rack is poorly protected when compared with the main ammo rack, so captains should conceal it properly. Near there is also the torpedoes which only are protected by torpedo tubes.
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Because of the big length and not so great mobility of the ship, this rear area is often hit by torpedoes which results in a fatal blow for the HMS Churchill.
  
 
=== Mobility ===
 
=== Mobility ===
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{{Specs-Fleet-Mobility}}
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
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The mobility of the HMS Churchill is in recap, insufficient.
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It won't be able to keep up against most destroyers nor will be able to outrun or outturn many patrol boats. The poor low speed of 50 km/h becomes a concern when attempting to escape enemy salvo or evading some aircraft.
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The wide turn radius does not help her at all, which leads to exposing the Churchill longer than it should. Curiously this trait was despised by its real-life captains which noted how the turn radius was similar to the Royal Navy's battleships; misfortunate indeed.
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When torpedo attacked, captains must manoeuvre skillfully and in anticipation; keeping in mind the torpedo will always go faster than the Churchill, and the plane is also more agile and faster than the Churchill.
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{{NavalMobility}}
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
{{main|4 in QF Mark V (102 mm)}}
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{{Specs-Fleet-Primary}}
The primary armament of the Clemson is the 102 mm BL Mark IX cannon, a decently accurate thing with a good traversal speed and competent reload times. Its antifragmentation armor means that it will stay operational in the face of limited enemy fire, a fact which your ship will not appreciate because that makes it more durable than everything else on board, and which the enemy ship will not appreciate because it does barely any damage anyways.
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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{{main|BL Mark IX (102 mm)}}
  
At your disposal are three kinds of shell. The starter shell is a 4-inch HE that can give a bad day to smaller craft, but does little against other destroyers. Next is the 4-inch shrapnel shell, see previous, and the 4-inch semi-armor piercing shell, see previous but with the caveat that it's less likely to non-penetrate. At 150 rounds, you can bring 50 of each kind. Going through 50 rounds in one game is a testament to the captain's skill at surviving enemy contact, so this setup will allow you to choose your desired flavor of worthlessness in every engagement.
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The ship is armed with a single BL Mark IX (102 mm) medium-velocity breech-loading gun. This gun is the biggest aboard the destroyer, however, is not the most lethal. The gun is located at the bow of the ship, just ahead of the bridge.
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This gun was meant to engage light targets like submarines and motor gunboats like the German E-boats ([[S-204 Lang]], [[S-100]], [[S-100 (1944)]]). It performs okay against armoured boats and small corvettes, but it struggles to cause meaningful damage to many destroyers or fast small boats. This is because of the poor explosive filler and just being one gun.
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[[File:HMS Churchill main turret.png|thumb|The lonely main turret is exposed and externally manned by sailors.]]
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Because of that low explosive amount, the shell won't trigger any hull break on small boats. This is really critical and inefficient since several consecutive shots will be needed for a single small boat that will not be destroyed, no matter how small it is. The helpful aspect of this gun is the great reload rate of 12 rounds/min and once the ready ammo rack has been spent, the fire rate remains on 10 rounds/min. The gun maintains decent ballistics<ref><u>Ballistics</u> refers mainly to the ability of the gun to fire a shell towards greater distances (Range), keeping a preferable flat and not parabolic trajectory, a small-time of flight of the shell and keeping adequate penetration values at long distances.</ref> because of an appropriate muzzle velocity of 805 m/s. This facilitates the leading of the targets as well as the short-medium distances shooting (500-4,000m); quite easy to get used to it since at short ranges it's almost a completely flat trajectory.
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The anti-air purpose of this gun is very limited, because of the poor gun elevation and slow turret traverse. The advised shell for anti-air is the shrapnel, but the offensive use as anti-air of this gun should be avoided and in a dangerous situation, limited to very low flying aircraft.
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The '''BL Mark IX (102 mm)''' can use 3 types of ammunition:
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* 4 inch HE Shell (High Explosive): Captains should use this as main ammo, it carries the most explosive mass and offers the best damage input for unarmoured ships.
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* 4 inch SAP (Semi-armour piercing): Must be equipped to deal with heavy armour, notably some Soviet boats. Not recommended to general-purpose due to overpenetration.
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* 4 inch Shrapnel: Lethal decimating crew, conical pinpoint damage to modules; it can generate an airburst of shrapnel. Effective for small boats but less damage input than HE.
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{{:BL Mark IX (102 mm)/Ammunition|4 inch HE, 4 inch SAP, 102 mm shrapnel}}
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{{Notice
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|Don't forget training the gunners' skills for faster reload in the main gun
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}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
{{main|3 inch naval AA Mk.V (76 mm)}}
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{{Specs-Fleet-Secondary}}
The Clemson's secondary armament is a 3 inch naval AA Mk.V cannon. The name is misleading, as it has a single high-explosive fragmentation shell as an ammunition option. As a rear-mounted 3-inch cannon, it is a downgrade from the primary cannon in nearly all aspects except ammo capacity, which is an impressive feat. Luckily, as a secondary armament, the player can pawn off the disappointment to the crew.
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
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{{main|3 inch 12pdr 12 cwt QF Mk.V (76 mm)}}
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The auxiliary armament of the HMS Churchill consists of a sole 3 inch naval AA Mk.V (76 mm) gun. The only shell available is the HE.
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This gun is intended to act as anti-air fire, however, it is fairly ineffective. It requires a direct hit to any plane. A big plane that must fly slow and in a straight line. So the use of this gun as anti-air is situational and not under regular circumstances. The best way to get the anti-air capacity out of this gun is to remain stationary somewhere on the map while having a highly trained crew to increase the effectiveness.
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This gun does perform greatly in an auxiliary role against small boats or even destroyers. This gun is faster in targeting and reload compared to the main gun. Hence it can serve as a backup heavy-hitting gun filled with modest explosive mass if the main gun gets knocked out.
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{{:3 inch 12pdr 12 cwt QF Mk.V (76 mm)/Ammunition|76 mm HC Mk.27}}
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
{{main|Oerlikon Mk.II (20 mm)|AN-M2 (12.7 mm)}}
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{{Specs-Fleet-AA}}
The single stand-out element of the Clemson is its anti-aircraft armament. With 4 20 mm/70 Oerlikon Mk.II autocannons, and then two more 12.7 mm AN-M2 machine gun pairs, it can put up to four mg's on the same target from different angles. The guns are powerful enough to tear apart any planes who wind up in the wrong place, and the volume of fire means that you can be half of an AA network. Don't let that be an excuse to sail alone in plane-infested air-waters, though, as any crew member who can shoot straight was moved to a better ship long ago.
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<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
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{{main|20 mm/70 Oerlikon Mk.II (20 mm)|AN-M2 (12.7 mm)}}
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HMS Churchill anti-air armament consists of:
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* 4 x 20 mm/70 Oerlikon Mk.II turrets
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* 2 x Dual AN-M2 (12.7 mm) turrets
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These machine guns and cannons should be recognised as the main defensive armament of the Churchill. They are way more effective; they offer a better rate of fire, targeting speeds, and a greater number of turrets which translate into continued close-ranged firepower (-2,000m). Thus show to be superior to the single main gun or the single auxiliary gun
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Aircraft are a significant danger to the HMS Churchill, because of this close-ranged firepower. Players must notice planes before they get closer to the cannons' range. Often the enemy aircraft will get really close to the Churchill for bombing or torpedoing and the only significative defence are these cannons and machine guns.
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Captains are advised to resort to the cannons and machine guns to deal with most of the small boat hazards. Leaving the main gun only to fight the heavily armoured boats or some faraway target- Players will feel more capable and battle-ready using them.
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They can also be used against destroyers but the effectiveness is minimal.
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=== Additional armament ===
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{{Specs-Fleet-Additional}}
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
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{{main|Mk.VIII (533 mm)|Mk.10 Hedgehog mortar|Mk.6 mortar depth charge}}
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The HMS Churchill carries:
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* 3 x Mk.VIII (533 mm) torpedoes
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[[File:HMS Churchill torpedo tubes.png|thumb|The triple torpedo tubes.]]
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They are properly placed near the stern of the ship, inside a triple torpedo-tube mounting. The torpedoes are a powerful mean to sink other destroyers, but because of them only being 3, eliminations with torpedoes are not as common as desired. Torpedoes will become a useful weapon not only for destroyers but also for cargo ships and small slow targets.
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The torpedoes are actually very valuable. They possess a lot of explosive mass and are quite fast!
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Since the main drawback is the small numbers of these, players are advised to save them for an obvious encounter or location instead of randomly releasing them. On the other hand, players are free to install the torpedo mode modification and release them carelessly once they spawned. The benefit of this being the chance of destroying something even if the HMS Churchill has been sunk.
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Depending on personal playstyle, players can activate the torpedo mode for keeping a safe launching distance. If players like to get close to the action they can uninstall this modification which increases the torpedo speed but reduces the range of the torpedo.
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Another thing to consider is the need for steering to either port or starboard to release the torpedoes. Fortunately, the torpedo tubes got really small death zones, so minimal steering is needed.
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* 1 m of torpedo depth is recommended for most of the destroyers (torpedo mode is the ability to increase the depth of most vessel-launched torpedoes. It is mainly useful with battleships, otherwise invulnerable to torpedoes; since it aims to hit below their heavy-armoured side).
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[[File:HMS Churchill Hedgehog charges 1.png|thumb|340x340px|Anti-submarine Hedgehog mortar of the HMS Churchill.]]
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One of the most exceptional aspects of the HMS Churchill is the abundance of special armaments:
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* 48 x Mk.10 Hedgehog mortar
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* 24 x Mk.6 mortar depth charge
  
=== Torpedo armament ===
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This hugely increases the explosive capacities of the destroyer. However, these weapons were intended to be used against submarines. A vehicle yet to be in the game.
{{main|Mk.VIII (533 mm)}}
 
The true power of the Clemson lies not in its guns, but in its torpedoes. This is not because it has special torpedoes (they are mediocre 533mm torpedoes), but because every other onboard weapon is virtually useless against other destroyers or larger. Also, it only has three torpedoes. It can fire out of either side, but not directly ahead or behind, and must rotate around the back to switch sides. Do not take the torpedo mode modification, being able to miss your torpedo from farther away is not desirable. The only real way to use the Clemson against other destroyers is in tight areas because of the very low damage of all other weapon systems at your disposal.
 
  
=== Special armament ===
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Therefore the use of the Hedgehog and depth charges remains situational and defensive. Limited to small boats getting really close to the destroyer or vessels hiding behind portions of land.
{{main|Mk.6 mortar depth charge|Mk.10 Hedgehog mortar}}
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The Clemson has the option to bring along bomb mortars in order to launch depth charges. These are useful at knife-fighting range, but as submarines are not in-game, not anywhere else. They have better range than previous ship's depth charges, however, with launchers facing to either side and one that launches them hundreds of meters directly ahead. They add a risk of being hit by any stray fire and exploding violently, killing large numbers of crew, but the ship already has that normally, so weigh your options.
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A way to use these depth charges and mortars is in lower-tier battles, in which the HMS Churchill acts as a giant. Is likely many small boats will sneak near, so there the destroyer must act defensively and release all the explosive ordnance.
  
 
== Usage in battles ==
 
== Usage in battles ==
The proper way to use the Clemson in battle is to go back and use the Dark 1102 until you get the G-Class. The survivability is too low for a tank, the mobility is too low for a good scout or objective thief, and the damage output is around one BR too low. If you do insist on using it, there are two options:
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
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As described above, the HMS Churchill should not be faced against other destroyers. Is likely it won't be able to withstand combat against them and will be sunk. Sailors must play this vessel in a predominantly defensive and support role. Using the natural cover of small lands and islands to conceal it while firing with either the main cannon or the secondary. Placing in a good location is key since the mobility won't provide major advantages if repositioning is needed. A good location is one that allows firing without being seen and protects the bow or the stern of the ship. As soon as the HMS Churchill spawns, it should retreat to a safer position considering the following roles:
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'''Auxiliary Destroyer'''
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When playing as an auxiliary destroyer, the work is to remain near and behind the rest of the main allied offensive or convoy, usually in the more open areas of the map. The duty of the HMS Churchill is to provide cover against anti-air attacks, small boats, at last, the destroyers. The superior anti-air firepower will be highly valuable among these battlegroups. This role is beneficial on Arcade battles. The best defence here is the smoke cover and anticipated manoeuvres to avoid enemy firing at your location. Let the more combat-ready ships deal with the damage, while the Churchill relocates behind them.
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[[File:Town L45 HMS Churchill gameplay.png|thumb|350px|L45 should always remain near allies for joint support; particularly versus destroyers]]
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This playstyle works well when coordinated with a group of other destroyers. If coordination and teamwork are lost, the HMS Churchill will find itself defenceless and alone to enemy fire in the open sea.
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* Launching the torpedoes in this destroyer spawn area might grant a reward, but the torpedo mode is needed.
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'''Anti-air emplacement'''
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In this role, the HMS Churchill will seek a covered position behind landmass or near capture zones. Using most of the guns to target planes or small boats. The planes being the priority target. This role is beneficial on Realistic battles.
  
The first is to travel in packs with other destroyers. You will get assists, but very few kills, yet this is better than getting none of neither, and your dinky anti-ship armament means that you will not register as a major threat if there is any other ship at all nearby for the enemy to notice.
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This role is crucial when there's enemy air superiority at sea. Often from early in the battles, players will bring planes to attack ships, to capture zones on boat planes or fighters to destroy allied planes. Is here when the HMS Churchill provides its value to the team as an influential anti-air platform. Keep in mind to reposition at some point. HMS Churchill will become infamous on the enemy team and will be hunted by enemy bombers.
  
The second is to make a break for where the small ships go. There, a single 4-inch gun with high traversal speed is useful, and your battery of machine guns and 3-inch secondary means that you can throw your weight around a little. You still won't be invincible, but you will be able to be a major threat and score some kills.
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* Is recommended to manually order when the gunners open fire to increase the furtiveness. A visible trail of tracer bullets will only make HMS Churchill a target.
  
=== Modules ===
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{{Notice
{| class="wikitable"
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|Remember, the port side (left) allows more anti-air turrets to fire; place the ship accordingly.}}
!Tier
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! colspan="1" |Seakeeping
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'''Sea brawler'''
! colspan="2" |Unsinkability
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! colspan="3" |Firepower
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For more daring captains, The HMS Churchill can be used in offensive against small vessels inside the small boats' area. In this playstyle, players will rely on the highly effective 20 mm cannons and 12.7 mm heavy machine-guns as the main armament to sink small boats quickly. Releasing torpedoes and dropping hedgehog charges to any frontally approaching boat.
|-
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|I
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The purpose is to create an advance with allied ships to capture a point or to exterminate remaining enemy ships. Players can leave the main gun only for heavily armoured boats or they can attempt to fire with both the main and secondary gun; changing intermittently between when needed.
|Dry-Docking
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|Tool Set
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The less favourable aspect of doing this is the rather slow speed of the Churchill.
|
 
|4 inch SAP
 
|Anti-Air Armament Targeting
 
|
 
|-
 
|II
 
|Rudder Replacement
 
|Fire Protection System
 
|Smokescreen
 
|102 mm shrapnel
 
|Auxiliary Armament Targeting
 
|
 
|-
 
|III
 
|Propeller Replacement
 
|Ventilation
 
|Shrapnel Protection
 
|
 
|Primary Armament Targeting
 
|Improved Rangefinder
 
|-
 
|IV
 
|Engine Maintenance
 
|New Pumps
 
|Ammo Wetting
 
|Torpedo Mode
 
|Bomb mortar
 
|
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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'''Pros:'''
 
'''Pros:'''
  
* Great AA capability for its rank
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* Great amount of anti-air guns; perform well against boats and planes
* Very versatile depth charges
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* High amount of additional armaments: Torpedoes, depth charges and Hedgehog mortars
*
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* Narrow hull allows for an incursion in small boat's area
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* Useful penetration of the main gun's SAP round; useful for heavily armoured ships as the [[K2]] or [[MBK-161 early]]
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* Reliable reload rate of the main gun
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* Is amongst the finest anti-air capable reserve destroyers, second only to [[Turbine]]
  
 
'''Cons:'''
 
'''Cons:'''
  
* Inadequate main gun, compared to other naval ships
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* Quite slow; it lags behind most other Rank I destroyers
* Inadequate secondary armament, compared to other naval ships
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* A single main gun is ineffective; it also lacks HE filler to do any major damage
* Survivability is low, very densely-packed crew
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* Secondary gun is futile against destroyers; even less explosive damage input
*
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* Only 3 torpedoes
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* Below average crew size
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* Complicate playstyle due to vital insufficiencies (speed, firepower and crew count)
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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The HMS Churchill begins its story as the USS Herndon Clemson class (DD-198) being laid down in 1918.
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The ship served in the US Navy and US coast guards as a training ship and patrol ship during the rum patrols. Her journeys went from being launched on Norfolk, Virginia in 1920 to anti-submarine exercises on the Panama Canal zone in 1940.
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After this, the Herndon was decommissioned and handed over to the Royal Navy in Halifax, Nova Scotia on 9 September 1940, under the Destroyers for Bases Agreement.
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'''British service'''
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[[File:HMS Churchill L45 historical photo.jpg|thumb|HMS Churchill underway, leaving a US Navy yard.]]
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Once in service of the British empire, the destroyer was renamed HMS Churchill under the Town class. The town class were comprised of US-made destroyers including the Clemson class, the Wickes class and the Caldwell class; all very similar.
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The Town class were fitted to render anti-submarine protection to the vital cargo ships arriving to the British isles. The HMS Churchill's torpedoes tubes and main cannons, the 4-inch (102 mm)/50 were almost fully replaced with 20 mm cannons and anti-submarine equipment, the depth charges and Hedgehog mortar; fitting her for trade and convoy escort service.
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The menace of the U-boats required constant protection and overseeing for the hundreds of convoys travelling many miles in the sea. Without the escort of ships like the HMS Churchill, the cargo was easy prey for the German submarines lurking in the dark and cold waters.
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One of her first actions was the search for survivors of the armed merchant ship Jervis Bay which was sunk by the German pocket battleship Admiral Scheer during November 1940. During 1941 to 1943 she continued to work along with the US Navy & Canadian corvettes, frigates and destroyers receiving the arriving convoys in the Mid-Atlantic gap; an area where Allied air cover was unable to reach. Also known as the "Black pit" because of the exorbitant numbers of cargo ships lost to the U-boats in the gap. She was assigned to a Mid-Ocean Escort Force (MOEF), in which she was attacked several times by the Falke group of U-boats that managed to sink several cargo ships in the convoy.
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After surviving those missions, she participated in convoys escort to Algeria and later served as an escort during the execution of Operation torch in May 1943. At the end of 1943, after convoy escort missions, repairs, rescues and exercises, she was withdrawn from operational service because of increasing defects and the arrival of new escorts.
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She was placed in reserve and later refitted to be loaned to the USSR.
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'''Deyatelnyi'''
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Now in USSR service in May 1944, her crew departed along with other ex-US navy destroyers and ex-Royal Navy ships such as the HMS Royal Sovereign. L45 was now, Deyatelnyi.
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On their departure, they escorted convoy JW59 headed to North Russia. She later joined the Northern Fleet and served in convoy escort duties in the artic. At December 1944, she succeeded in damaging the German U-387 with 20 mm fire. The submarine was later sunk.
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On 16th January 1945, she was sunk while defending a convoy over the treacherous stormy route from Kola Inlet to the White Sea, 40 miles east of Cape Tereberski, Kara Sea.
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The only 7 survivors from the 124 Deyatelnyi complement were rescued by the Derzkij (Ex-HMCS Chelsea, another Town-class destroyer), they commented on how a detonation felt on the stern of the ship after the Deyatelnyi attempted to ram and drop depth charges to a U-boat.
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The causes of the sinking remain unknown, either she was sunk by U-956, U-997, a mine or she suffered an accidental detonation while preparing the depth charges for the next attack run.
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The Deyatelnyi remains the only Town class destroyer to be lost in Soviet service during World War II and the ultimate loss of the Town class; from Virginia to the Kola Bay.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_destroyer_clemson_churchill Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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;Images
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<gallery mode="packed-hover"  heights="150">
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File:HMS Churchill stern view.png|Stern view of the L45
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File:HMS Churchill anti-air guns.png|Anti-air turrets in the centre of the L45
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File:HMS Churchill Town L45 front view.png|Bow view of the L45
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File:Town class HMS Churchill Secondary gun.png|Auxiliary gun is lightly protected at the sides
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</gallery>
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;Videos
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{{Youtube-gallery|Zt6JJt5uYgs|War Thunder's video talks about how the HMS Churchill performs against other reserve destroyers}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the ship;''
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* ''links to approximate analogues of other nations and research trees.'' -->
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'''Shared operational history'''
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* [[HMS Montgomery]]
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'''Related development'''
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* [[HMS Montgomery]]
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* [[USS Welborn C. Wood]]
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* [[USS Barker]]
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* [[USS Litchfield]]
  
* ''reference to the series of the ship;''
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'''Analogues of other nations'''
* ''links to approximate analogues of other nations and research trees.''
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* [[Leopard]]
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* [[Frunze]]
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* [[IJN Mutsuki]]
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* [[Turbine]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''other literature.'' -->
  
* ''topic on the official game forum;''
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* [[wikipedia:Town-class_destroyer|[Wikipedia] Town-class destroyer]]
* ''encyclopedia page on ship;''
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* [[wikipedia:USS_Herndon_(DD-198)#HMS_Churchill|[Wikipedia] HMS Churchill]]
* ''other literature.''
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* [https://forum.warthunder.com/index.php?/topic/453336-hms-churchill/ <nowiki>[Forum]</nowiki> HMS Churchill]
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* [https://www.naval-history.net/xGM-Chrono-11US-HMS_Churchill.htm Operational chronology of the HMS Churchill]
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* [https://uboat.net/allies/warships/ship/4327.html Allied warships, L45, Uboat.net]
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* [https://uboat.net/allies/merchants/ships/3519.html Ships hit by U-boats, Deyatelnyi, U-boat.net]
 +
 
 +
=== References ===
 +
;Citations
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<references />
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 +
;Bibliography
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 +
* ''Chronology of the War at Sea, 1939-1945'': The Naval History of World War Two, Rohwer & Hummelchen (1992) pp.135 & 139
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* ''British & dominion: Warships of World War II'', Lenton & Colledge (1968) pp.92–94
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* ''British Destroyers and Frigates: The Second World War and After'', Norman Friedman
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* ''Destroyers of World War Two: An International Encyclopedia,'' M. J. Whitley, (2000)
  
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{{ShipManufacturer Newport News}}
 
{{Britain destroyers}}
 
{{Britain destroyers}}
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[[Category:Hidden vehicles]]

Latest revision as of 18:08, 4 November 2024

This page is about the British destroyer HMS Churchill. For other vessels of the class, see Clemson-class.
HMS Churchill
uk_destroyer_clemson_churchill.png
GarageImage HMS Churchill.jpg
HMS Churchill
AB RB SB
3.3 3.3 3.3
Class:
Show in game

Description

The Town-class, HMS Churchill (I45), 1942 is a gift rank I British destroyer with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test as the first destroyer in the British Bluewater fleet. It was later replaced by HMS Vega in Update "Direct Hit" and became a hidden vehicle for players who do not have it unlocked.

The HMS Churchill, part of the Town-class, is a destroyer provided to the Royal Navy by the United States Navy during the early stages of World War II. Not really envisaged and fitted for destroyer versus destroyers engagements, but as escort destroyer. The Town class served primarily on this role over the Atlantic, fighting against the Luftwaffe and the soundless but seemingly omnipresent Wolfpacks of the German U-boats (U-Boots).

In the game, this vessel performs best defensively, as it lacks sufficient armament to stand against better-armed reserve destroyers. It turns into an unstoppable mammoth capable to win games among low-rank fast boats but it is a trifling and soft prey among high-rank destroyers.

Fundamentally, HMS Churchill has trouble facing anything bigger than her, so British aspiring captains must be patient and play smartly if they want to achieve success in this ship.

General info

The HMS Churchill can be recognised as light or auxiliary destroyer; this is because is not armed with many significative main armaments. Instead is armed with smaller automatic cannons which become useful against aircraft or small boats. The speed and armour are very limited and often, won't be the defining factor for its survival.

Concentration of HMS Churchill's firepower and also the most armoured area.

When compared with other reserve destroyers, it does not performs similarly.

Survivability and armour

Armourfront / side / back
Main fire tower5 / 0 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement1 552 t
Crew141 people

HMS Churchill's survivability is below average because of the crew complement being only of 143. With the average destroyer crew size among all nation's rank I being 183. This means Captains should not rely on crew durability to win duels with other destroyers; Churchill is likely to lose them.

The armour present on the ship is limited to the gun turrets' shielding. This is effective to shield the rate of fire since the guns will be more protected against shrapnel and HE shells. Yet, is ineffective against armour piercing rounds (AP), HE with base fuse[1] (present on most German destroyers) and even aircraft fire. Small patrol boats with Heavy machine guns (12.7 mm) or automatic cannons are also able to knock out the turrets with the facility.

The position of the sole main gun in the bow of the ship, allows the HMS Churchill to remain in the fight with the relatively concealed secondary machine guns in a superstructure behind the bridge. This is where the concentration of Churchill's firepower is placed.

Armour

Bow section with the various ammo racks and charges. The ready ammo rack is highlighted.

The armour plates available on the Churchill are made of antifragmentation armour. 4.97 mm armour plates cover the main and secondary/auxiliary guns located at the bow and stern. The most armed area of the Churchill is protected by individual plates of 12.7 mm of anti-fragmentation armour covering each anti-air turret.

The HMS Churchill's hull is made of 16 mm of steel while the superstructure is protected by only 4 mm steel.

This armour won't provide significant protection against most of the destroyer's main calibre shells (100 mm +). The hull armour is only practical against 12.7 mm or less.

Ammo racks

The bow[2] is one of the most dangerous zones of the ship. Here the ready ammo racks are enclosed by a steel box and located next to the Hedgehog mortar charges just behind where the main turret is placed. Enemy ships might attempt to knock the single main gun but end up hitting the ready ammo, causing the fatal detonation of these. Unfortunately, just below the ready ammo racks, is located a huge stash of ammo. This storage might detonate by the direct hit or the close impact of a powerful enough HE shell with a base fuse.

Stern section's ammo rack is poorly protected.

On the positive side, this ammo rack is hidden below the waterline and between big fuel tanks. Those fuel tanks offer adequate protection against hits from the bow. So an ammo rack detonation is rare.

The second most dangerous zone being the stern [3]of the ship. Here the majority of the explosives is settled. Depth charges are scattered everywhere; just below them, an ammo rack is located with even more depth charges. This ammo rack is poorly protected when compared with the main ammo rack, so captains should conceal it properly. Near there is also the torpedoes which only are protected by torpedo tubes.

Because of the big length and not so great mobility of the ship, this rear area is often hit by torpedoes which results in a fatal blow for the HMS Churchill.

Mobility

Speedforward / back
AB61 / 26 km/h
RB50 / 22 km/h

The mobility of the HMS Churchill is in recap, insufficient.

It won't be able to keep up against most destroyers nor will be able to outrun or outturn many patrol boats. The poor low speed of 50 km/h becomes a concern when attempting to escape enemy salvo or evading some aircraft.

The wide turn radius does not help her at all, which leads to exposing the Churchill longer than it should. Curiously this trait was despised by its real-life captains which noted how the turn radius was similar to the Royal Navy's battleships; misfortunate indeed.

When torpedo attacked, captains must manoeuvre skillfully and in anticipation; keeping in mind the torpedo will always go faster than the Churchill, and the plane is also more agile and faster than the Churchill.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 61 26
RB/SB Stock ___ ___
Upgraded 50 22

Modifications and economy

Repair costBasic → Reference
AB216 → 281 Sl icon.png
RB341 → 443 Sl icon.png
Total cost of modifications3 000 Rp icon.png
905 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 60 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
50 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
195 Rp icon.png
Cost:
60 Sl icon.png
70 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
50 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
50 Ge icon.png
Mods ship venting.png
Ventilation
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
195 Rp icon.png
Cost:
60 Sl icon.png
70 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
195 Rp icon.png
Cost:
60 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
102mm_uk_mkxvi_navy_SAP_ammo_pack
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods shrapnel tank.png
102mm_uk_mkxvi_navy_shrapnel_ammo_pack
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
50 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
50 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
195 Rp icon.png
Cost:
60 Sl icon.png
70 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
195 Rp icon.png
Cost:
60 Sl icon.png
70 Ge icon.png

Armament

Primary armament

Turret102 mm/45 BL Mark IX cannon
Ammunition150 rounds
Vertical guidance-10° / 20°
Main article: BL Mark IX (102 mm)

The ship is armed with a single BL Mark IX (102 mm) medium-velocity breech-loading gun. This gun is the biggest aboard the destroyer, however, is not the most lethal. The gun is located at the bow of the ship, just ahead of the bridge.

This gun was meant to engage light targets like submarines and motor gunboats like the German E-boats (S-204 Lang, S-100, S-100 (1944)). It performs okay against armoured boats and small corvettes, but it struggles to cause meaningful damage to many destroyers or fast small boats. This is because of the poor explosive filler and just being one gun.

The lonely main turret is exposed and externally manned by sailors.

Because of that low explosive amount, the shell won't trigger any hull break on small boats. This is really critical and inefficient since several consecutive shots will be needed for a single small boat that will not be destroyed, no matter how small it is. The helpful aspect of this gun is the great reload rate of 12 rounds/min and once the ready ammo rack has been spent, the fire rate remains on 10 rounds/min. The gun maintains decent ballistics[4] because of an appropriate muzzle velocity of 805 m/s. This facilitates the leading of the targets as well as the short-medium distances shooting (500-4,000m); quite easy to get used to it since at short ranges it's almost a completely flat trajectory.

The anti-air purpose of this gun is very limited, because of the poor gun elevation and slow turret traverse. The advised shell for anti-air is the shrapnel, but the offensive use as anti-air of this gun should be avoided and in a dangerous situation, limited to very low flying aircraft.

The BL Mark IX (102 mm) can use 3 types of ammunition:

  • 4 inch HE Shell (High Explosive): Captains should use this as main ammo, it carries the most explosive mass and offers the best damage input for unarmoured ships.
  • 4 inch SAP (Semi-armour piercing): Must be equipped to deal with heavy armour, notably some Soviet boats. Not recommended to general-purpose due to overpenetration.
  • 4 inch Shrapnel: Lethal decimating crew, conical pinpoint damage to modules; it can generate an airburst of shrapnel. Effective for small boats but less damage input than HE.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
4 inch HE HE 11 11 11 11 11 11
4 inch SAP SAP 90 72 51 37 28 24
102 mm shrapnel Shrapnel 5 5 5 5 5 5
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
4 inch HE HE 805 14.06 0 0.1 721 79° 80° 81°
4 inch SAP SAP 805 15.2 0.015 5 520 47° 60° 65°
102 mm shrapnel Shrapnel 805 17.7 0 0.1 218 62° 69° 73°
Msg-info.png Don't forget training the gunners' skills for faster reload in the main gun

Secondary armament

Turret3 inch 12pdr 12 cwt QF Mk.V cannon
Ammunition200 rounds

The auxiliary armament of the HMS Churchill consists of a sole 3 inch naval AA Mk.V (76 mm) gun. The only shell available is the HE.

This gun is intended to act as anti-air fire, however, it is fairly ineffective. It requires a direct hit to any plane. A big plane that must fly slow and in a straight line. So the use of this gun as anti-air is situational and not under regular circumstances. The best way to get the anti-air capacity out of this gun is to remain stationary somewhere on the map while having a highly trained crew to increase the effectiveness.

This gun does perform greatly in an auxiliary role against small boats or even destroyers. This gun is faster in targeting and reload compared to the main gun. Hence it can serve as a backup heavy-hitting gun filled with modest explosive mass if the main gun gets knocked out.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
HC Mk.27 HE 8 8 8 8 8 8
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HC Mk.27 HE 823 5.9 0 0.1 500 79° 80° 81°

Anti-aircraft armament

4 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min
2 х Turret2 x 12.7 mm Browning AN-M2 machine gun
Ammunition4000 rounds
Belt capacity200 rounds
Fire rate577 shots/min

HMS Churchill anti-air armament consists of:

  • 4 x 20 mm/70 Oerlikon Mk.II turrets
  • 2 x Dual AN-M2 (12.7 mm) turrets

These machine guns and cannons should be recognised as the main defensive armament of the Churchill. They are way more effective; they offer a better rate of fire, targeting speeds, and a greater number of turrets which translate into continued close-ranged firepower (-2,000m). Thus show to be superior to the single main gun or the single auxiliary gun

Aircraft are a significant danger to the HMS Churchill, because of this close-ranged firepower. Players must notice planes before they get closer to the cannons' range. Often the enemy aircraft will get really close to the Churchill for bombing or torpedoing and the only significative defence are these cannons and machine guns.

Captains are advised to resort to the cannons and machine guns to deal with most of the small boat hazards. Leaving the main gun only to fight the heavily armoured boats or some faraway target- Players will feel more capable and battle-ready using them.

They can also be used against destroyers but the effectiveness is minimal.

Additional armament

Setup 13 x 533 mm Mk.VIII torpedo
Setup 28 x Mk.6 mortar depth charge
1 x Mk.10 "Hedgehog" mortar
Setup 33 x 533 mm Mk.VIII torpedo
8 x Mk.6 mortar depth charge
1 x Mk.10 "Hedgehog" mortar

The HMS Churchill carries:

  • 3 x Mk.VIII (533 mm) torpedoes
The triple torpedo tubes.

They are properly placed near the stern of the ship, inside a triple torpedo-tube mounting. The torpedoes are a powerful mean to sink other destroyers, but because of them only being 3, eliminations with torpedoes are not as common as desired. Torpedoes will become a useful weapon not only for destroyers but also for cargo ships and small slow targets.

The torpedoes are actually very valuable. They possess a lot of explosive mass and are quite fast!

Since the main drawback is the small numbers of these, players are advised to save them for an obvious encounter or location instead of randomly releasing them. On the other hand, players are free to install the torpedo mode modification and release them carelessly once they spawned. The benefit of this being the chance of destroying something even if the HMS Churchill has been sunk.

Depending on personal playstyle, players can activate the torpedo mode for keeping a safe launching distance. If players like to get close to the action they can uninstall this modification which increases the torpedo speed but reduces the range of the torpedo.

Another thing to consider is the need for steering to either port or starboard to release the torpedoes. Fortunately, the torpedo tubes got really small death zones, so minimal steering is needed.

  • 1 m of torpedo depth is recommended for most of the destroyers (torpedo mode is the ability to increase the depth of most vessel-launched torpedoes. It is mainly useful with battleships, otherwise invulnerable to torpedoes; since it aims to hit below their heavy-armoured side).
Anti-submarine Hedgehog mortar of the HMS Churchill.

One of the most exceptional aspects of the HMS Churchill is the abundance of special armaments:

  • 48 x Mk.10 Hedgehog mortar
  • 24 x Mk.6 mortar depth charge

This hugely increases the explosive capacities of the destroyer. However, these weapons were intended to be used against submarines. A vehicle yet to be in the game.

Therefore the use of the Hedgehog and depth charges remains situational and defensive. Limited to small boats getting really close to the destroyer or vessels hiding behind portions of land.

A way to use these depth charges and mortars is in lower-tier battles, in which the HMS Churchill acts as a giant. Is likely many small boats will sneak near, so there the destroyer must act defensively and release all the explosive ordnance.

Usage in battles

As described above, the HMS Churchill should not be faced against other destroyers. Is likely it won't be able to withstand combat against them and will be sunk. Sailors must play this vessel in a predominantly defensive and support role. Using the natural cover of small lands and islands to conceal it while firing with either the main cannon or the secondary. Placing in a good location is key since the mobility won't provide major advantages if repositioning is needed. A good location is one that allows firing without being seen and protects the bow or the stern of the ship. As soon as the HMS Churchill spawns, it should retreat to a safer position considering the following roles:

Auxiliary Destroyer

When playing as an auxiliary destroyer, the work is to remain near and behind the rest of the main allied offensive or convoy, usually in the more open areas of the map. The duty of the HMS Churchill is to provide cover against anti-air attacks, small boats, at last, the destroyers. The superior anti-air firepower will be highly valuable among these battlegroups. This role is beneficial on Arcade battles. The best defence here is the smoke cover and anticipated manoeuvres to avoid enemy firing at your location. Let the more combat-ready ships deal with the damage, while the Churchill relocates behind them.

L45 should always remain near allies for joint support; particularly versus destroyers

This playstyle works well when coordinated with a group of other destroyers. If coordination and teamwork are lost, the HMS Churchill will find itself defenceless and alone to enemy fire in the open sea.

  • Launching the torpedoes in this destroyer spawn area might grant a reward, but the torpedo mode is needed.

Anti-air emplacement

In this role, the HMS Churchill will seek a covered position behind landmass or near capture zones. Using most of the guns to target planes or small boats. The planes being the priority target. This role is beneficial on Realistic battles.

This role is crucial when there's enemy air superiority at sea. Often from early in the battles, players will bring planes to attack ships, to capture zones on boat planes or fighters to destroy allied planes. Is here when the HMS Churchill provides its value to the team as an influential anti-air platform. Keep in mind to reposition at some point. HMS Churchill will become infamous on the enemy team and will be hunted by enemy bombers.

  • Is recommended to manually order when the gunners open fire to increase the furtiveness. A visible trail of tracer bullets will only make HMS Churchill a target.
Msg-info.png Remember, the port side (left) allows more anti-air turrets to fire; place the ship accordingly.

Sea brawler

For more daring captains, The HMS Churchill can be used in offensive against small vessels inside the small boats' area. In this playstyle, players will rely on the highly effective 20 mm cannons and 12.7 mm heavy machine-guns as the main armament to sink small boats quickly. Releasing torpedoes and dropping hedgehog charges to any frontally approaching boat.

The purpose is to create an advance with allied ships to capture a point or to exterminate remaining enemy ships. Players can leave the main gun only for heavily armoured boats or they can attempt to fire with both the main and secondary gun; changing intermittently between when needed.

The less favourable aspect of doing this is the rather slow speed of the Churchill.

Pros and cons

Pros:

  • Great amount of anti-air guns; perform well against boats and planes
  • High amount of additional armaments: Torpedoes, depth charges and Hedgehog mortars
  • Narrow hull allows for an incursion in small boat's area
  • Useful penetration of the main gun's SAP round; useful for heavily armoured ships as the K2 or MBK-161 early
  • Reliable reload rate of the main gun
  • Is amongst the finest anti-air capable reserve destroyers, second only to Turbine

Cons:

  • Quite slow; it lags behind most other Rank I destroyers
  • A single main gun is ineffective; it also lacks HE filler to do any major damage
  • Secondary gun is futile against destroyers; even less explosive damage input
  • Only 3 torpedoes
  • Below average crew size
  • Complicate playstyle due to vital insufficiencies (speed, firepower and crew count)

History

The HMS Churchill begins its story as the USS Herndon Clemson class (DD-198) being laid down in 1918.

The ship served in the US Navy and US coast guards as a training ship and patrol ship during the rum patrols. Her journeys went from being launched on Norfolk, Virginia in 1920 to anti-submarine exercises on the Panama Canal zone in 1940.

After this, the Herndon was decommissioned and handed over to the Royal Navy in Halifax, Nova Scotia on 9 September 1940, under the Destroyers for Bases Agreement.

British service

HMS Churchill underway, leaving a US Navy yard.

Once in service of the British empire, the destroyer was renamed HMS Churchill under the Town class. The town class were comprised of US-made destroyers including the Clemson class, the Wickes class and the Caldwell class; all very similar.

The Town class were fitted to render anti-submarine protection to the vital cargo ships arriving to the British isles. The HMS Churchill's torpedoes tubes and main cannons, the 4-inch (102 mm)/50 were almost fully replaced with 20 mm cannons and anti-submarine equipment, the depth charges and Hedgehog mortar; fitting her for trade and convoy escort service.

The menace of the U-boats required constant protection and overseeing for the hundreds of convoys travelling many miles in the sea. Without the escort of ships like the HMS Churchill, the cargo was easy prey for the German submarines lurking in the dark and cold waters.

One of her first actions was the search for survivors of the armed merchant ship Jervis Bay which was sunk by the German pocket battleship Admiral Scheer during November 1940. During 1941 to 1943 she continued to work along with the US Navy & Canadian corvettes, frigates and destroyers receiving the arriving convoys in the Mid-Atlantic gap; an area where Allied air cover was unable to reach. Also known as the "Black pit" because of the exorbitant numbers of cargo ships lost to the U-boats in the gap. She was assigned to a Mid-Ocean Escort Force (MOEF), in which she was attacked several times by the Falke group of U-boats that managed to sink several cargo ships in the convoy.

After surviving those missions, she participated in convoys escort to Algeria and later served as an escort during the execution of Operation torch in May 1943. At the end of 1943, after convoy escort missions, repairs, rescues and exercises, she was withdrawn from operational service because of increasing defects and the arrival of new escorts.

She was placed in reserve and later refitted to be loaned to the USSR.

Deyatelnyi

Now in USSR service in May 1944, her crew departed along with other ex-US navy destroyers and ex-Royal Navy ships such as the HMS Royal Sovereign. L45 was now, Deyatelnyi.

On their departure, they escorted convoy JW59 headed to North Russia. She later joined the Northern Fleet and served in convoy escort duties in the artic. At December 1944, she succeeded in damaging the German U-387 with 20 mm fire. The submarine was later sunk.

On 16th January 1945, she was sunk while defending a convoy over the treacherous stormy route from Kola Inlet to the White Sea, 40 miles east of Cape Tereberski, Kara Sea.

The only 7 survivors from the 124 Deyatelnyi complement were rescued by the Derzkij (Ex-HMCS Chelsea, another Town-class destroyer), they commented on how a detonation felt on the stern of the ship after the Deyatelnyi attempted to ram and drop depth charges to a U-boat.

The causes of the sinking remain unknown, either she was sunk by U-956, U-997, a mine or she suffered an accidental detonation while preparing the depth charges for the next attack run.

The Deyatelnyi remains the only Town class destroyer to be lost in Soviet service during World War II and the ultimate loss of the Town class; from Virginia to the Kola Bay.

Media

Skins
Images
Videos

See also

Shared operational history

Related development

Analogues of other nations

External links

References

Citations
  1. Base fuse is a type of HE shell that won't detonate upon impact like the regular HE. Because of an increased fuse sensibility, it penetrates a volume of armour then detonates.
  2. Bow is the naval term to the frontal or most forward section of a ship's hull; Is comprised also by the prow and the stem.
    Ship bow image reference 1.png
  3. Stern is a naval term referring to the back end section of a naval vessel which is most opposite from the bow. Is comprised also by the transom.
    Stern reference photo .png
  4. Ballistics refers mainly to the ability of the gun to fire a shell towards greater distances (Range), keeping a preferable flat and not parabolic trajectory, a small-time of flight of the shell and keeping adequate penetration values at long distances.
Bibliography
  • Chronology of the War at Sea, 1939-1945: The Naval History of World War Two, Rohwer & Hummelchen (1992) pp.135 & 139
  • British & dominion: Warships of World War II, Lenton & Colledge (1968) pp.92–94
  • British Destroyers and Frigates: The Second World War and After, Norman Friedman
  • Destroyers of World War Two: An International Encyclopedia, M. J. Whitley, (2000)


Newport News Shipbuilding & Drydock Co.
Gun Destroyers (DD) 
Clemson-class  USS Welborn C. Wood · HMS Churchill*
Heavy Cruisers (CA) 
Des Moines-class  USS Newport News
Battleships (BB) 
New York-class  USS Texas
New Mexico-class  USS Mississippi
  *USS Herndon in UK service

Britain destroyers
Town-class  HMS Churchill · HMS Montgomery
V-class  HMS Valhalla · HMS Vega · HMS Verdun
G-class  HMS Grafton · ORP Garland
Hunt-class  HMS Calpe · HMS Brissenden
Tribal-class  HMCS Haida · HMS Eskimo · HMS Mohawk
J-class  HMS Jervis
K-class  HMS Kelvin
N-class  HMAS Nepal
Battle-class  HMS Armada · HMS Cadiz · HMAS Tobruk
Daring-class  HMS Daring · HMS Diamond · HMS Diana