Difference between revisions of "Ki-43-III ko (China)"

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{{Specs-Card|code=ki_43_3_ko}}
 
 
{{About
 
{{About
 
| about = Chinese fighter '''{{PAGENAME}}'''
 
| about = Chinese fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = Ki-43 (Family)
 
| link = Ki-43 (Family)
 
}}
 
}}
 +
{{Specs-Card
 +
|code=ki_43_3_ko
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
 +
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}'''(Falcon), with Allied codename of Oscar, represented the captured Ki-43 by National Revolutionary Air Force. After the total outbreak of 2nd Sino-Japanese War, IJAAS deployed their Ki-43 in Mainland China. Used by the 64th Air Squadron, the Ki-43s were able to score some victories on Sino-US forces during their deployment. Later in April 1942, the Chinese Expeditionary Force (中國遠征軍) captured a Ki-43-Ic which has been flown by Yasuda Yoshito (安田義人). After the end of war, ROCAF obtained the remaining Ki-43s in China, mostly at Nanjing as the supplement fighters before new US-built fighters joined them. They were decommissioned in 1946 while the Communist forces captured eight Ki-43s at Northeastern China and been used as trainer aircraft like many other captured Japanese fighters.<ref name=":0">https://www.storm.mg/article/3860735?page=5</ref>
{{break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
+
Introduced in [[Update 1.91 "Night Vision"]] alongside with the Chinese tech-tree, this variant of Ki-43 featured a more powerful engine as demanded by IJAAS for better dive speed; while the firepower is still rather poor with only two 12.7 mm nose machine guns, players could still enjoy its excellent maneuverability even against fighters from the country it was once served in - Japan.
+
 
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 190
+
! Stock
|-
+
| 535 || 518 || rowspan="2" | {{Specs|ceiling}} || 15.8 || 16.3 || 11.4 || 11.4 || rowspan="2" | 190
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
 
|-
 
|-
|583||558|| {{Specs|ceiling}} ||14.7||15.0||20.5||15.3|| 190
+
! Upgraded
 +
| 583 || 558 || 14.7|| 15.0 || 20.5 || 15.3
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
|-
| X || ✓ || ✓ || X || X    <!-- ✓ -->
+
| || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! + !! -
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 500 || ~10 || ~8
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| 661 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 477 || 448 || 300 || ~11 || ~8
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 370 || < 350 || < 450 || > 326
 
| < 370 || < 350 || < 450 || > 326
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
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{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
+
 
! colspan="3" | Setting 1
+
* 12 mm steel - behind pilot
|-
+
* 12 mm steel - pilot headrest
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 1,834 m || 1,085 hp || 1,269 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 5,614 m || 950 hp || 1,112 hp
 
|-
 
|}
 
  
=== Survivability and armour ===
+
=== Modifications and economy ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
{{main|Ho-103 army (12.7 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Ho-103 (12.7 mm)}}
  
* 2 x 12.7 mm (0.5 inch) Ho-103 machine guns (250 rpg; 500 rounds total)
+
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 2 x 12.7 mm Ho-103 machine guns, nose-mounted (250 rpg = 500 total)
 +
 
 +
The Ki-43-III ko is armed with a pair of nose-mounted 12.7 mm machine guns with 250 rounds of ammunition per gun. While this armament is nothing particularly special it is reasonably effective, and better than some comparable aircraft. The nose-mounted position of the guns makes them easier to aim and means that you do not need to worry about convergence. Depending on personal preference either the air targets or stealth ammunition belt is typically best to use.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
In all modes, the Ki-43 can perform both BnZ fighting and turnfighting with the correct opponent. It can easily accelerate to 500 kph in a dive while still having responsive controls. However its speed retention is quite poor and will loose lots of speed as soon as you level out. For turnfighting, you can out-turn most monoplane and almost all heavy fighters / attackers even without combat flaps deployed, but never turn with Spitfires and Zeros.  
+
In all modes, the Ki-43 can perform both BnZ fighting and turnfighting with the correct opponent. It can easily accelerate to 500 km/h in a dive while still having responsive controls. However its speed retention is quite poor and will lose lots of speed as soon as you level out. For turnfighting, you can out-turn most monoplanes and almost all heavy fighters/attackers even without combat flaps deployed, but never turn with Spitfires and Zeros. Note that this aircraft will experience severe rudder lockup when faster than around 450 km/h, resulting in awkward aiming adjustments if the target manoeuvres, so you need to cut throttle appropriately to control your speed.
  
While having sufficient flight characteristics, the Ki-43 is extremely fragile and can get critically damaged by almost all guns. From the hard-hitting M2 Browning to the fast-firing MG 15, ''any'' gun can badly hurt the Ki-43 especially on the engine, fuel tanks, and pilot which can always lead to a later crash. Before attacking try to get an altitude advantage and perform deflection shots. To maximise the damage aim for their wings and engines, as the fuselage usually soaks up lots of bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything... and it usually is, unfortunately. The slow velocity, light projectiles and low one-second burst mass usually guarantee no critical damage. However sometimes it only takes one bullet to set the target aflame, if you are lucky.
+
While having sufficient flight characteristics, the Ki-43 is extremely fragile and can get critically damaged by almost all guns. From the hard-hitting M2 Browning to the fast-firing MG 15, ''any'' gun can badly hurt the Ki-43 especially on the engine, fuel tanks, and pilot which can always lead to a later crash. Before attacking try to get an altitude advantage and perform deflection shots. To maximise the damage aim for their wings and engines, as the fuselage usually soaks up lots of bullets. Only fire when the target passes in front of your guns. This short window might seem inadequate to do anything... and it usually is, unfortunately. The slow velocity, light projectiles and low one-second burst mass usually guarantee no critical damage. However sometimes it only takes one bullet to set the target aflame, if you are lucky.
  
* In simulator, the Ki-43 is overall a decent plane. It has very forgiving characteristics such as good over-the-nose visibility, a clear bubble canopy without much framing and good backwards visibility. This increases your chance of spotting, tracking and / or dodging since you can see targets from almost every direction with ease (except the underside, of course). It is recommended to set keybind for moving your head vertically to make full use of the great forward vision in a dogfight. However, its wings are located directly below the cockpit meaning that you cannot see what is below your sides which can lead to you losing track of the enemy. You should get used to searching towards your 2, 4, 5, 7, 8, 10 o'clock, avoiding the wings.
+
* In Simulator, the Ki-43 is overall a decent plane. It has very forgiving characteristics such as good over-the-nose visibility, a clear bubble canopy without much framing and good backwards visibility. This increases your chance of spotting, tracking, and/or dodging since you can see targets from almost every direction with ease (except the underside, of course). It is recommended to set keybind for moving your head vertically to make full use of the great forward vision in a dogfight. However, its wings are located directly below the cockpit meaning that you cannot see what is below your sides which can lead to you losing track of the enemy. You should get used to searching towards your 2, 4, 5, 7, 8, 10 o'clock, avoiding the wings.
* Note that when taking off the Ki-43 will shift severely to the left due to the propeller torque, so it is recommended to set keybind for left & right brakes to effectively control your direction on the runway. Using rudder alone will not work at low speed and you will either circle around or lose control and crash into nearby structures like tents / hangars.
+
* Note that when taking off the Ki-43 will shift severely to the left due to the propeller torque, so it is recommended to set keybinds for left and right brakes to effectively control your direction on the runway. Using rudder alone will not work at low speed and you will either circle around or lose control and crash into nearby structures like tents/hangars.
 +
* Landing is very beginner-friendly too. It is able to decelerate quickly while also having low stall speed, allowing you to quickly slow down and descend onto the runway. Takeoff and landing flaps do not lift up the nose a lot so you can easily remain overall parallel to the ground. It also performs great when braking as its nose will not usually dip into the ground, so you can keep braking until it fully stops (given that you deflect elevators fully upwards) which is vital for preparing the next fight quickly.
 +
* It has very good handling at most speeds. It does not wobble a lot which is an advantage over the biplanes and early monoplane fighters, making it easier to smooth the aim. You should familiarise the shape of those that you should not turn with: the Spitfires have long, straight nose with an inline engine, rather large and elliptical wings. The Zeros have an overall cylindrical fuselage that merges into a pointy tail after the stabilisers, a radial engine and are usually painted white (early models). If you see them on your tail try outrunning them by diving at around -40 degrees. The Ki-43 still remains responsive handling at 500 km/h, but its speed retention is poor, meaning it will start to lose speed quickly and the enemy might catch up. If you are near a friendly airfield, great. If not, then hope for the best and run towards the friendly side. Don't forget to pitch up and down a little to mess up their aim, the early Spitfires and A6M only have a 60-round drum per cannon which will run out fairly fast. The leftover 7.7 mm machine guns will not be as destructive but still might destroy you.
 +
* It will be very challenging when facing against the Japanese Ki-43, as both of you have the same characteristics. You cannot outrun each other and cannot out-turn each other, so the fight will be a combination of various manoeuvres and techniques, and of course, the pilot's skills. Note that the Ki-43 has similar appearance as the Ki-44 and can be misjudged as a Ki-44 or a Zero. Comparing to the Ki-43, the Ki-44 has a slightly bigger engine and the canopy is shifted backwards, while the Zero has a very framed cockpit and usually a fully black nose.
 +
* When it comes to intercepting ground pounders or bombers, the Ki-43 generally performs poorly since the targets are all quite robust against your weak guns. Some examples are the IL-2 which is commonly seen in Sim. It can get mistakenly seen as other aircraft from a distance due to its common appearance. But up close you will see two bomb-like structures underneath its wings and triangular stabilisers with rounded tips. The early IL-2s have no defensive guns so it is safe to sit behind and carefully aim. They are heavily armoured in the cockpit and engine so avoid aiming at these areas. Instead target the tail to hope for disabling their tail control. The late IL-2s, however, have a rear-facing Berezin UB which is something you definitely want to avoid. Perform deflection shots or just disengage.
 +
 
 +
'''Enemies worth noting:'''
 +
 
 +
* Typhoon Mk Ia: this is a very capable opponent, it is quite fast, climbs good, manoeuvres decently and has 12 x 7.7 mm MGs that can fatally damage the Ki-43. If you are attacking, get an altitude advantage first and BnZ it. If you are being attacked by it, evade its first pass and immediately start a turnfight. You need to deploy combat/takeoff flaps, or even landing flaps if needed to push your turn rate to the limit. Several circles are needed, don't panic to see the Typhoon keeping up with your turns at first. With appropriate flaps, the Ki-43 will slowly out turn it, allowing you to get onto its tail. The Typhoon overall resembles a Hurricane, except its symbolic giant intake below the engine.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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|-
 
|-
 
| Not controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Controllable<br>2 gears || Not controllable
 
| Not controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Controllable<br>2 gears || Not controllable
|-
 
|}
 
 
=== Modules ===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="1" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 12 mm MGs
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
|
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 183: Line 139:
 
* Decently fast for the rank
 
* Decently fast for the rank
 
* Great manoeuvrability
 
* Great manoeuvrability
* Good rate of climb  
+
* Good rate of climb
 
* Respectable firepower for a fighter at its rank
 
* Respectable firepower for a fighter at its rank
 +
* Useful flaps in a turnfight
 +
* Great all-round visibility in simulator
 +
* Forgiving landing characteristics
  
 
'''Cons:'''
 
'''Cons:'''
  
* Mostly faces Japan (facing equally / more maneuverable planes)
+
* Mostly faces Japan (facing equally/more manoeuvrable planes)
 
* Somewhat limited damage output
 
* Somewhat limited damage output
 
* As with a lot of Japanese-made planes, is rather fragile
 
* As with a lot of Japanese-made planes, is rather fragile
 +
* Rudder locks up at around >=450 km/h, meaning that you will miss quite some passes due to the aim not being able to adjust horizontally
 
* No payload options
 
* No payload options
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 +
According to the records from NRA, the Chinese Expeditionary Force captured a Ki-43-Ic (P-5017; tail number given after its capture) in Burma on 1942/4/29; this aircraft was later confirmed to be one of the fighter piloted by Yasuda Yoshito (安田義人) who later was known as the pilot who witnessed the final flight of Katō Kateo (加藤建夫), the commander of 64th Air Squadron (later nicknamed Kato Hayabusa Squadron 加藤隼戦闘隊) later on 22nd May. Three years later, by the time of the end of war, ROCAF acquired the remaining Ki-43s in Mainland China which were mostly stationed at Nanjing; likely due to their obsolete performance, lack of spare parts and upcoming US-built fighters, these aircrafts which were transferred to the 6th Wing of ROCAF were soon replaced by new fighters.
 +
 +
Meanwhile, as the Communist forces took over the assets from both Japanese and puppet-state Manchuria, they have also acquired 8 Ki-43s used by these two forces; thanks to having a Japanese pilot and Wang Jingwei Regime officers who also flew Hayabusa before, the Northeastern Aviation School now has trainer aircrafts to train pilots for the Communist side, helping to built the foundations of the future PLAAF in 1949. <ref name=":0" />
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ki_43_3_ko Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 207: Line 173:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 
{{AirManufacturer Nakajima}}
 
{{AirManufacturer Nakajima}}
 
{{China fighters}}
 
{{China fighters}}

Latest revision as of 10:24, 12 April 2024

Introducing Wiki 3.0
This page is about the Chinese fighter Ki-43-III ko (China). For other versions, see Ki-43 (Family).
␗Ki-43-III ko
ki_43_3_ko.png
GarageImage Ki-43-III ko (China).jpg
␗Ki-43-III ko
AB RB SB
2.0 3.0 2.7
Class:
Research:2 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png

Description

The ␗Ki-43-III ko Hayabusa(Falcon), with Allied codename of Oscar, represented the captured Ki-43 by National Revolutionary Air Force. After the total outbreak of 2nd Sino-Japanese War, IJAAS deployed their Ki-43 in Mainland China. Used by the 64th Air Squadron, the Ki-43s were able to score some victories on Sino-US forces during their deployment. Later in April 1942, the Chinese Expeditionary Force (中國遠征軍) captured a Ki-43-Ic which has been flown by Yasuda Yoshito (安田義人). After the end of war, ROCAF obtained the remaining Ki-43s in China, mostly at Nanjing as the supplement fighters before new US-built fighters joined them. They were decommissioned in 1946 while the Communist forces captured eight Ki-43s at Northeastern China and been used as trainer aircraft like many other captured Japanese fighters.[1]

Introduced in Update 1.91 "Night Vision" alongside with the Chinese tech-tree, this variant of Ki-43 featured a more powerful engine as demanded by IJAAS for better dive speed; while the firepower is still rather poor with only two 12.7 mm nose machine guns, players could still enjoy its excellent maneuverability even against fighters from the country it was once served in - Japan.

General info

Flight performance

Max speed
at 6 000 m558 km/h
Turn time15 s
Max altitude9 800 m
EngineNakajima Ha-115-II
TypeRadial
Cooling systemAir
Take-off weight3 t
Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 535 518 9800 15.8 16.3 11.4 11.4 190
Upgraded 583 558 14.7 15.0 20.5 15.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
661 330 477 448 300 ~11 ~8
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 370 < 350 < 450 > 326

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear330 km/h
  • 12 mm steel - behind pilot
  • 12 mm steel - pilot headrest

Modifications and economy

Repair costBasic → Reference
AB169 → 212 Sl icon.png
RB383 → 481 Sl icon.png
SB528 → 663 Sl icon.png
Total cost of modifications4 450 Rp icon.png
2 700 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 30 / 60 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
45 Ge icon.png
Mods radiator.png
Radiator
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
45 Ge icon.png
Mods compressor.png
Compressor
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
560 Rp icon.png
Cost:
340 Sl icon.png
85 Ge icon.png
Mods new engine.png
Engine
Research:
560 Rp icon.png
Cost:
340 Sl icon.png
85 Ge icon.png
Mods metanol.png
Engine injection
Research:
720 Rp icon.png
Cost:
440 Sl icon.png
110 Ge icon.png
Mods armor frame.png
Airframe
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mods armor cover.png
Cover
Research:
720 Rp icon.png
Cost:
440 Sl icon.png
110 Ge icon.png
Mods ammo.png
safat12_belt_pack
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
45 Ge icon.png
Mod arrow 0.png
Mods weapon.png
ho103_new_gun
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png

Armaments

Offensive armament

Weapon 12 x 12.7 mm Ho-103 machine gun
Ammunition500 rounds
Fire rate900 shots/min
Main article: Ho-103 (12.7 mm)

The Ki-43-III ko (China) is armed with:

  • 2 x 12.7 mm Ho-103 machine guns, nose-mounted (250 rpg = 500 total)

The Ki-43-III ko is armed with a pair of nose-mounted 12.7 mm machine guns with 250 rounds of ammunition per gun. While this armament is nothing particularly special it is reasonably effective, and better than some comparable aircraft. The nose-mounted position of the guns makes them easier to aim and means that you do not need to worry about convergence. Depending on personal preference either the air targets or stealth ammunition belt is typically best to use.

Usage in battles

In all modes, the Ki-43 can perform both BnZ fighting and turnfighting with the correct opponent. It can easily accelerate to 500 km/h in a dive while still having responsive controls. However its speed retention is quite poor and will lose lots of speed as soon as you level out. For turnfighting, you can out-turn most monoplanes and almost all heavy fighters/attackers even without combat flaps deployed, but never turn with Spitfires and Zeros. Note that this aircraft will experience severe rudder lockup when faster than around 450 km/h, resulting in awkward aiming adjustments if the target manoeuvres, so you need to cut throttle appropriately to control your speed.

While having sufficient flight characteristics, the Ki-43 is extremely fragile and can get critically damaged by almost all guns. From the hard-hitting M2 Browning to the fast-firing MG 15, any gun can badly hurt the Ki-43 especially on the engine, fuel tanks, and pilot which can always lead to a later crash. Before attacking try to get an altitude advantage and perform deflection shots. To maximise the damage aim for their wings and engines, as the fuselage usually soaks up lots of bullets. Only fire when the target passes in front of your guns. This short window might seem inadequate to do anything... and it usually is, unfortunately. The slow velocity, light projectiles and low one-second burst mass usually guarantee no critical damage. However sometimes it only takes one bullet to set the target aflame, if you are lucky.

  • In Simulator, the Ki-43 is overall a decent plane. It has very forgiving characteristics such as good over-the-nose visibility, a clear bubble canopy without much framing and good backwards visibility. This increases your chance of spotting, tracking, and/or dodging since you can see targets from almost every direction with ease (except the underside, of course). It is recommended to set keybind for moving your head vertically to make full use of the great forward vision in a dogfight. However, its wings are located directly below the cockpit meaning that you cannot see what is below your sides which can lead to you losing track of the enemy. You should get used to searching towards your 2, 4, 5, 7, 8, 10 o'clock, avoiding the wings.
  • Note that when taking off the Ki-43 will shift severely to the left due to the propeller torque, so it is recommended to set keybinds for left and right brakes to effectively control your direction on the runway. Using rudder alone will not work at low speed and you will either circle around or lose control and crash into nearby structures like tents/hangars.
  • Landing is very beginner-friendly too. It is able to decelerate quickly while also having low stall speed, allowing you to quickly slow down and descend onto the runway. Takeoff and landing flaps do not lift up the nose a lot so you can easily remain overall parallel to the ground. It also performs great when braking as its nose will not usually dip into the ground, so you can keep braking until it fully stops (given that you deflect elevators fully upwards) which is vital for preparing the next fight quickly.
  • It has very good handling at most speeds. It does not wobble a lot which is an advantage over the biplanes and early monoplane fighters, making it easier to smooth the aim. You should familiarise the shape of those that you should not turn with: the Spitfires have long, straight nose with an inline engine, rather large and elliptical wings. The Zeros have an overall cylindrical fuselage that merges into a pointy tail after the stabilisers, a radial engine and are usually painted white (early models). If you see them on your tail try outrunning them by diving at around -40 degrees. The Ki-43 still remains responsive handling at 500 km/h, but its speed retention is poor, meaning it will start to lose speed quickly and the enemy might catch up. If you are near a friendly airfield, great. If not, then hope for the best and run towards the friendly side. Don't forget to pitch up and down a little to mess up their aim, the early Spitfires and A6M only have a 60-round drum per cannon which will run out fairly fast. The leftover 7.7 mm machine guns will not be as destructive but still might destroy you.
  • It will be very challenging when facing against the Japanese Ki-43, as both of you have the same characteristics. You cannot outrun each other and cannot out-turn each other, so the fight will be a combination of various manoeuvres and techniques, and of course, the pilot's skills. Note that the Ki-43 has similar appearance as the Ki-44 and can be misjudged as a Ki-44 or a Zero. Comparing to the Ki-43, the Ki-44 has a slightly bigger engine and the canopy is shifted backwards, while the Zero has a very framed cockpit and usually a fully black nose.
  • When it comes to intercepting ground pounders or bombers, the Ki-43 generally performs poorly since the targets are all quite robust against your weak guns. Some examples are the IL-2 which is commonly seen in Sim. It can get mistakenly seen as other aircraft from a distance due to its common appearance. But up close you will see two bomb-like structures underneath its wings and triangular stabilisers with rounded tips. The early IL-2s have no defensive guns so it is safe to sit behind and carefully aim. They are heavily armoured in the cockpit and engine so avoid aiming at these areas. Instead target the tail to hope for disabling their tail control. The late IL-2s, however, have a rear-facing Berezin UB which is something you definitely want to avoid. Perform deflection shots or just disengage.

Enemies worth noting:

  • Typhoon Mk Ia: this is a very capable opponent, it is quite fast, climbs good, manoeuvres decently and has 12 x 7.7 mm MGs that can fatally damage the Ki-43. If you are attacking, get an altitude advantage first and BnZ it. If you are being attacked by it, evade its first pass and immediately start a turnfight. You need to deploy combat/takeoff flaps, or even landing flaps if needed to push your turn rate to the limit. Several circles are needed, don't panic to see the Typhoon keeping up with your turns at first. With appropriate flaps, the Ki-43 will slowly out turn it, allowing you to get onto its tail. The Typhoon overall resembles a Hurricane, except its symbolic giant intake below the engine.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Decently fast for the rank
  • Great manoeuvrability
  • Good rate of climb
  • Respectable firepower for a fighter at its rank
  • Useful flaps in a turnfight
  • Great all-round visibility in simulator
  • Forgiving landing characteristics

Cons:

  • Mostly faces Japan (facing equally/more manoeuvrable planes)
  • Somewhat limited damage output
  • As with a lot of Japanese-made planes, is rather fragile
  • Rudder locks up at around >=450 km/h, meaning that you will miss quite some passes due to the aim not being able to adjust horizontally
  • No payload options

History

According to the records from NRA, the Chinese Expeditionary Force captured a Ki-43-Ic (P-5017; tail number given after its capture) in Burma on 1942/4/29; this aircraft was later confirmed to be one of the fighter piloted by Yasuda Yoshito (安田義人) who later was known as the pilot who witnessed the final flight of Katō Kateo (加藤建夫), the commander of 64th Air Squadron (later nicknamed Kato Hayabusa Squadron 加藤隼戦闘隊) later on 22nd May. Three years later, by the time of the end of war, ROCAF acquired the remaining Ki-43s in Mainland China which were mostly stationed at Nanjing; likely due to their obsolete performance, lack of spare parts and upcoming US-built fighters, these aircrafts which were transferred to the 6th Wing of ROCAF were soon replaced by new fighters.

Meanwhile, as the Communist forces took over the assets from both Japanese and puppet-state Manchuria, they have also acquired 8 Ki-43s used by these two forces; thanks to having a Japanese pilot and Wang Jingwei Regime officers who also flew Hayabusa before, the Northeastern Aviation School now has trainer aircrafts to train pilots for the Communist side, helping to built the foundations of the future PLAAF in 1949. [1]

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
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External links

Paste links to sources and external resources, such as:

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Nakajima Aircraft Company (中島飛行機株式会社 )
Fighters  Ki-27 otsu · Ki-27 otsu Tachiarai
  Ki-43-I · Ki-43-II · Ki-43-III otsu
  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
  Ki-84 ko · Ki-84 otsu · Ki-84 hei
  Ki-87
Hydroplanes  A6M2-N*
Interceptors  J1N1 · J5N1
Bombers  B5N2
  B6N1 Model 11 · B6N2 Model 12 · B6N2a Model 12Ko
  G5N1 · G8N1
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
Recon  E8N2
Jet Fighters  Kikka
Captured  ␗Ki-27 otsu · ▃Ki-43-II · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-84 ko
  *Refit of the Mitsubishi A6M2 mod. 11
See also  Fuji Heavy Industries (1957-2017)

China fighters
British  ␗Gladiator Mk I
French  D.510C
Japanese  ␗A6M2 · ␗Ki-27 otsu · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-61-I otsu · ␗Ki-84 ko
American  CW-21 · Hawk III · P-66 · ␗P-40E-1 · H-81A-2 · ␗P-43A-1
  ␗P-47D-23-RA · ␗P-47D-30 · ␗F-47N-25-RE · ␗P-51C-11-NT · ␗P-51D-20 · ␗P-51K
Soviet  ␗I-15bis · ␗I-153 M-62 · ␗I-16 Chung 28 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗La-11 · ␗La-9