Difference between revisions of "M18 "Black Cat""

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{{About
 +
| about = American light tank '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = M18 Hellcat (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
|code = us_m18_hellcat_black_cat
+
|code=us_m18_hellcat_black_cat
}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
{{About
 
| about = American tank destroyer '''{{PAGENAME}}'''
 
| usage = the regular version
 
| link = M18 GMC
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_M18BlackCat.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced in [[Update 1.49 "Weapons of Victory"]] as a [[wt:en/news/3071--en|premium pack]] vehicle and was eventually removed from the store after [[wt:en/news/5865-special-big-war-thunder-birthday-sale-en|War Thunder's 6th Anniversary sale]], but was later reintroduced for [[wt:en/news/6442-special-war-thunder-reaches-its-7th-year-en|War Thunder's 7th anniversary]] as a premium purchasable in-game with Golden Eagles {{ge}}.
{{break}}
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The '''{{Specs|name}}''' is a gift Rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.49 "Weapons of Victory"]]. The M18 "Black Cat" is a gift version of the [[M18 GMC|M18 Hellcat]], with little difference in performance. As of [[Update 1.89 "Imperial Navy"|Update 1.89]], it is currently not available for sale on the [https://store.gaijin.net/storefront.php?category=WarThunder Gaijin Store].
+
The M18 "Black Cat" is a gift version of the [[M18 GMC|M18 Hellcat]], with little difference in performance.
  
The M18 "Black Cat" compensates the lack of anti-tank capability on U.S vehicles by having access to a 76 mm gun with APCR ammunition, all in the battle rating of 4.7. This makes the M18 able to fight off many of the high-ranking vehicles it could face like the [[Panther D|Panther D]], [[Tiger H1|Tiger H1]], [[KV-1_(ZiS-5)|KV-1]], [[KV-85]], and [[IS-1]].
+
The M18 "Black Cat" compensates the lack of anti-tank capability on U.S vehicles by having access to a 76 mm gun with APCR ammunition. This makes the M18 able to fight off many of the common vehicles it could face like the [[Panther D]], [[Tiger H1]], [[KV-1_(ZiS-5)|KV-1]], [[KV-85]], and [[IS-1]].
  
 
Unlike the other tank destroyers known in the game, the M18 "Black Cat" has access to a 360° traversable turret, allowing players to have a greater arc of fire than a typical casemate tank destroyer like the [[StuG III G|StuG III]], but at the expense of a slightly higher profile. Americans tank destroyers also have very high manoeuvrability compared to other nation's tank destroyers, allowing it to flank the enemy.
 
Unlike the other tank destroyers known in the game, the M18 "Black Cat" has access to a 360° traversable turret, allowing players to have a greater arc of fire than a typical casemate tank destroyer like the [[StuG III G|StuG III]], but at the expense of a slightly higher profile. Americans tank destroyers also have very high manoeuvrability compared to other nation's tank destroyers, allowing it to flank the enemy.
 
The main weak point of M18 is its very thin armour, a feature that actually allows the M18 to reach its high speed. The thin armour makes it possible for any enemy tanks to penetrate the vehicle. A single hit would destroy many critical components in the M18 or cripple the crew. The only saving grace with this extremely thin ammunition is that standard AP rounds may over-penetrate the armour, doing minimal damage to the internals. Thus, when facing the M18, it's best to use AP rounds with explosive fillers or HE and HEAT rounds while avoiding usage of pure AP rounds and APCR.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
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{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The main weak point of M18 is its very thin armour, a feature that actually allows the M18 to reach its high speed. The thin armour makes it possible for any enemy tanks to penetrate the vehicle. A single hit would destroy many critical components in the M18 or cripple the crew. The only saving grace is that standard AP rounds may over-penetrate the armour, doing minimal damage to the internals. Thus, when facing the M18, it's best to use AP rounds with explosive fillers or HE and HEAT rounds while avoiding usage of pure AP rounds and APCR.
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
 
'''Armour type:'''
 
'''Armour type:'''
* Rolled homogeneous armour
+
 
* Cast homogeneous armour (Gun mantlet)
+
* Rolled homogeneous armour (hull, turret)
 +
* Cast homogeneous armour (gun mantlet)
 +
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 12.7 mm (39-64°) ''Front glacis'' <br> 12.7 mm (23-52°) ''Lower glacis'' || 12.7 mm (23-26°) ''Top'' <br> 12.7 mm ''Bottom'' || 12.7 mm (12°) ''Top'' <br> 12.7 mm (36°) ''Bottom'' || 8 mm  
+
| Hull || 12.7 mm (39-64°) ''Front glacis'' <br> 12.7 mm (23-52°) ''Lower glacis'' || 12.7 mm (23-26°) ''Top'' <br> 12.7 mm ''Bottom'' || 12.7 mm (12°) ''Top'' <br> 12.7 mm (36°) ''Bottom'' || 8 mm
 
|-
 
|-
 
| Turret || 25.4 mm (15-26°) ''Turret front'' <br> 19 mm + 25.4 mm (0-55°) ''Gun mantlet''|| 12.7 mm (1-21°) || 12.7 mm (7°) || N/A ''Open-top'' <br> 8 mm ''Bustle and Front''
 
| Turret || 25.4 mm (15-26°) ''Turret front'' <br> 19 mm + 25.4 mm (0-55°) ''Gun mantlet''|| 12.7 mm (1-21°) || 12.7 mm (7°) || N/A ''Open-top'' <br> 8 mm ''Bustle and Front''
Line 38: Line 40:
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels and tracks are 15 mm thick.
 
* Suspension wheels and tracks are 15 mm thick.
 
* Belly armour is 5 mm thick.
 
* Belly armour is 5 mm thick.
 
* The hull underside right above the tracks are only 8 mm thick.
 
* The hull underside right above the tracks are only 8 mm thick.
* Tracks are attached the the turret rear, granting some 15 mm in thickness.
+
* Tracks are attached the turret rear, granting some 15 mm in thickness.
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 653|rbMinHp= 407|<!--AoAweight=(optional) -->}}
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{{tankMobility|abMinHp=620|rbMinHp=354}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M1 (76 mm)}}
 
{{main|M1 (76 mm)}}
  
{| class="wikitable" style="text-align:center"
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The 76 mm M1 cannon is an extremely capable gun with a high damage potential and a very good gun handling. It is one of the most widely used guns throughout rank III and with M18 being the first tanks to use it, it gives it a very high penetration power. Once upgraded, the turret has very fair guidance in both: horizontal and vertical axis allowing to quickly catch pot-shots, though given exceptional mobility of the platform even it struggles to catch up with the near-instant hull rotation.
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[M1_(76_mm)|76 mm M1]]
+
! colspan="5" | [[M1 (76 mm)|76 mm M1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
+
! Stock !! Full !! Expert !! Aced
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 45 || -10°/+20° || ±180° || N/A
+
! ''Arcade''
 +
| rowspan="2" | 45 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 7.93 || rowspan="2" | 7.02 || rowspan="2" | 6.47 || rowspan="2" | 6.10
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 14.28 || 19.80 || 24.0 || 26.60 || 28.20
 
|-
 
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 7.93 || 7.02 || 6.47 || 6.10
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
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==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:M1 (76 mm)/Ammunition|M79 shot, M42A1 shell, M62 shell, M93 shot, M88}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| M62 Shell || APCBC || 127 || 125 || 116 || 106 || 97 || 89
 
|-
 
| M42A1 Shell || HE || 7 || 7 || 7 || 7 || 7 || 7
 
|-
 
| M79 Shot || AP || 155 || 154 || 131 || 107 || 88 || 72
 
|-
 
| M93 Shot || APCR || 221 || 215 || 203 || 181 || 154 || 124
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| M62 Shell || APCBC || 792 || 7 || 1.2 || 20 || 63.7 || +4° || 48° || 63° || 71°
 
|-
 
| M42A1 Shell || HE || 800 || 5.8 || 0.1 || 0.5 || 390 || +0° || 79° || 80° || 81°
 
|-
 
| M79 Shot || AP || 792 || 6.8 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
| M93 Shot || APCR || 1036 || 4.3 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
|-
 
! Ammunition
 
! Velocity <br /> in m/s
 
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
| M88 || 274 || 3.4 || 13 || 5 || 20 || 50
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
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==== [[Ammo racks]] ====
[[File:Ammoracks_M18GMC.png|right|thumbnail|300px|Ammo racks of the Hellcat.]]
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[[File:Ammoracks_M18_GMC.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
<!-- '''Last updated:''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |5th<br /> rack empty
+
! 5th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
| '''45''' || 37&nbsp;''(+8)'' || 27&nbsp;''(+18)'' || 17&nbsp;''(+28)'' || 9&nbsp;''(+36)'' || 1&nbsp;''(+44)'' || style="text-align:left" | No
+
| '''45''' || 37&nbsp;''(+8)'' || 27&nbsp;''(+18)'' || 17&nbsp;''(+28)'' || 9&nbsp;''(+36)'' || 1&nbsp;''(+44)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
  
Turret empty: 37&nbsp;(+8)
+
* Turret empty: 37&nbsp;''(+8)'' shells.
 +
* When fighting in downtiers it's best to take only 17 shells, which allows the turret and sides of the tank to be empty of shells, notably increasing survivability. Otherwise, it doesn't matter how many rounds are loaded, as most hits against the tank will prove deadly regardless.
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
{{Specs-Tank-Weapon|2}}
{{main|Browning M2 (12.7 mm)}}
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M2HB (12.7 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[Browning M2 (12.7 mm)|12.7 mm M2HB]]
+
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Pintle || 800 (200) || 576 || -10°/+70° || ±60°
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 800 (200) || 576 || -10°/+70° || ±60°
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
Before all, avoid colourful or bright decals. Camouflage is the main part of the M18's defence. Chances for good performance in battle are: be "invisible", fast and effective.
 
Before all, avoid colourful or bright decals. Camouflage is the main part of the M18's defence. Chances for good performance in battle are: be "invisible", fast and effective.
 
The M18's speed is its best ally. This speed has to be used for flanking manoeuvres and relocate. Not for trying to cross an open field, that will leave it open to enemy fire, speed is not a substitute for armour.
 
The M18's speed is its best ally. This speed has to be used for flanking manoeuvres and relocate. Not for trying to cross an open field, that will leave it open to enemy fire, speed is not a substitute for armour.
  
'''''Relocate''''': This movement will have to be done again and again. Choose a good spot wisely, remove the foliage if necessary to get a clear field of fire. When in the fire spot, use the gun depression and stay in a hull down position until a target is located. Once a target is locked on, aim at critical components. Try to immobilize the enemy by firing at the engine or transmission, or remove their firepower by shooting the gun or breech, or for instant destruction with an aim at the ammo storage. The last option can work very well or not, as skilled players only carry a few rounds of ammo.
+
'''Relocate'''
 +
 
 +
This movement will have to be done again and again. Choose a good spot wisely, remove the foliage if necessary to get a clear field of fire. When in the fire spot, use the gun depression and stay in a hull down position until a target is located. Once a target is locked on, aim at critical components. Try to immobilize the enemy by firing at the engine or transmission, or remove their firepower by shooting the gun or breech, or for instant destruction with an aim at the ammo storage. The last option can work very well or not, as skilled players only carry a few rounds of ammo.
 +
 
 +
If positive that the enemy hasn't discovered the firing spot, go for another shot. Stay attentive that none of the enemy's teammates has also located the firing spot. If detected, hide immediately and relocate.
  
If positive that the enemy hasn´t discovered the firing spot, go for another shot. Stay attentive that none of the enemy's teammates has also located the firing spot. If detected, hide immediately and relocate.
+
'''Flanking'''
  
'''''Flanking''''': Flanking is the most dangerous manoeuvre of all because the vehicle will have to be exposed as it moves to the enemy's rear, but it is very effective when it's coordinated with other vehicles. A distraction is needed to gain the enemy's attention while the M18 makes its move. Isolated enemy units are very vulnerable to this tactic. Using the M18 speed to get to the rear and as the enemy heads toward the objective, the firing perspective should give a very clear view of the enemy's side armour. A good shot with the M62 APCBC shell could knock out the enemy rather quickly, but if using solid AP shots like the M79, aim at critical components on mobility and firepower before knocking out the crew or ammo stowage.  
+
Flanking is the most dangerous manoeuvre of all because the vehicle will have to be exposed as it moves to the enemy's rear, but it is very effective when it's coordinated with other vehicles. A distraction is needed to gain the enemy's attention while the M18 makes its move. Isolated enemy units are very vulnerable to this tactic. Using the M18 speed to get to the rear and as the enemy heads toward the objective, the firing perspective should give a very clear view of the enemy's side armour. A good shot with the M62 APCBC shell could knock out the enemy rather quickly, but if using solid AP shots like the M79, aim at critical components on mobility and firepower before knocking out the crew or ammo stowage.
 +
 
 +
'''Avoid flat terrain'''
 +
 
 +
Flat terrain means that the Hellcat will become an easy target for virtually any vehicle by exposure, especially when not moving or when moving in a straight line. Open plains are the bane of the Hellcat. Whenever possible, one should try to stay amongst hills.
  
'''''Avoid flat terrain''''': Flat terrain means that the Hellcat will become an easy target for virtually any vehicle by exposure, especially when not moving or when moving in a straight line. Open plains are the bane of the Hellcat. Whenever possible, one should try to stay amongst hills.
 
=== Modules ===
 
{| class="wikitable"
 
!Tier
 
! colspan="2" |Mobility
 
!Protection
 
! colspan="2" |Firepower
 
|-
 
|I
 
|Tracks||
 
|Parts
 
|Horizontal Drive||
 
|-
 
|II
 
|Suspension||Brake System
 
|FPE
 
|M79 shot||Adjustment of Fire
 
|-
 
|III
 
|Filters||
 
|Crew Replenishment
 
|M93 shot||Elevation Mechanism
 
|-
 
|IV
 
|Transmission||Engine
 
|
 
|M88
 
|
 
|-
 
|}
 
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
* Fast
+
 
* Low profile
+
* Overall mobility is superb, with very responsive manoeuvring that allows the Hellcat to excel in flanking manoeuvres
* APCR shell has great penetration
+
* Fast reload speed and turret traverse
* Good power to weight ratio
+
* M62 APCBC round has great penetration and lots of explosive fillers, rarely requiring more than one penetrating shot to knock out common tanks like M4s, [[Tiger H1]] or [[Panzer V Panther (Family)|Panthers]]
* Effective 76 mm Gun
+
* Low profile, reducing target size and allows it to hide behind small bushes or rocks easily
* Very fast reverse
+
* The nature of its thin armour means AP rounds have a tendency to pass straight through without damaging modules, and an APHE fuze may not even be triggered. For example the Soviet 122 mm will over-penetrate, dealing little damage
* Fast turret rotation speed
 
* Fast reload speed
 
* If hit by high-penetrating AP rounds, it may just pass through the thin armour with minimum damage internally
 
* Front armour can cause shells to ricochet off
 
  
 
'''Cons:'''
 
'''Cons:'''
* Weak Armour. This can be easily penetrated by heavy machine guns and aircraft weapons
+
 
* Commander mans the .50 cal, therefore, is exposed
+
* Thin armour means rapid-fire autocannons, heavy machine guns, and aerial weapons could easily shred it. Beware of the [[R3 T20 FA-HS]], [[IL-2 (Family)|IL-2]] and [[Wirbelwind]]
* Stock shells are inadequate against heavily armoured foes
+
* Commander is exposed at the 0.50 calibre machine gun mount, and knocking him out would render the weapon useless
* A damaged/disabled engine leaves the vehicle a sitting target
+
* Open-top construction means aerial strikes and artillery could rain havoc onto the crew
* SPAAs can destroy the M18 really quickly
+
* Gun has poor penetration in an uptier, often can't penetrate anything frontally unless hitting a weak spot. The [[Ho-Ri Production|Ho-Ri]], [[Tiger II (H)]] and [[M26 (Family)|M26]] are frontally immune to this 76 mm M1
* Open top which exposes the crew to machine gun fire and shrapnel
+
* Rarely reaches 50 km/h in Realistic Battles, even in a straight line, therefore can be outran by the Sd.kfz.234 series or the [[R3 T20 FA-HS]]
* Very vulnerable to artillery barrages
+
* A moment of immobility due to a damaged engine or transmission could be a sign of impending doom for the M18
* Prone to HE and HEAT shells
+
* Overpressure mechanic means any HE shells, artillery strike, bomb or rocket could instantly destroy the vehicle
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
===US Tank Destroyer Doctrine===
 
===US Tank Destroyer Doctrine===
The anti-tank doctrine established by the US military called for fast, powerful vehicles able to stop the German blitzkrieg tactics by ambushing the attacking tank forces. Unlike the other armoured fighting vehicles in the theatre, the tank destroyers were made to be placed in reserves to counter any breach in the front lines by taking out the enemy with ambushes. This role led to the desire for a fast vehicle with a powerful gun, the armour was not a concern due to the emphasis in speed. The initial response was the [[M10 GMC|M10 GMC]], made form the [[M4|Medium Tank M4 Sherman]] hull and mounting a 3-inch M1918 gun. While adequate at this role, it was no faster than an ordinary Sherman tank. The '''M18 GMC''' was a response to the problem to provide the tank destroyer force with a very fast tank destroyer.
+
The anti-tank doctrine established by the US military called for fast, powerful vehicles able to stop the German blitzkrieg tactics by ambushing the attacking tank forces. Unlike the other armoured fighting vehicles in the theatre, the tank destroyers were made to be placed in reserves to counter any breach in the front lines by taking out the enemy with ambushes. This role led to the desire for a fast vehicle with a powerful gun, the armour was not a concern due to the emphasis in speed. The initial response was the [[M10 GMC|M10 GMC]], made form the [[M4|Medium Tank M4 Sherman]] hull and mounting a 3-inch M1918 gun. While adequate at this role, it was no faster than an ordinary Sherman tank. The M18 GMC was a response to the problem to provide the tank destroyer force with a very fast tank destroyer.
  
 
===Development===
 
===Development===
The origin of the '''[[M18 GMC|M18 GMC]]''' design came as early as December 1941 with the requirement of a Christie suspension and a 37mm gun. This requirement called for a radical new tank design rather than a derivative of the M4 Sherman. These requirements changed as the war progressed, the first change was to the new and innovative Torsion bar suspension from Buick Motor Division from General Motors and another change was to mount the British QF 6-pounder gun then in use on their Churchill Mark III tanks, the developed prototype vehicle was called the '''T49 GMC'''. Then the army wanted the heavier 75mm gun used on the Shermans on it, this prototype was designated the '''T67 GMC'''. Finally, the army decided to mount the 76mm gun also in development for the Sherman onto the prototype, now known as '''T70 GMC'''. Changes to hull shape and turret took place to accommodate all these new requirements and armament, but it eventually was approved for service and finally renamed as the '''M18 GMC''' and started production in mid-1943, which went on until ending in October 1944 with 2,507 units produced. A variant called the '''M39 Armored Utility Vehicle''' was also produced, its turret was removed for space for cargo, 8 personnel, or to tow guns.
+
The origin of the [[M18 GMC]] design came as early as December 1941 with the requirement of a Christie suspension and a 37 mm gun. This requirement called for a radical new tank design rather than a derivative of the M4 Sherman. These requirements changed as the war progressed, the first change was to the new and innovative Torsion bar suspension from Buick Motor Division from General Motors and another change was to mount the British QF 6-pounder gun then in use on their Churchill Mark III tanks, the developed prototype vehicle was called the T49 GMC. Then the army wanted the heavier 75 mm gun used on the Shermans on it, this prototype was designated the T67 GMC. Finally, the army decided to mount the 76 mm gun also in development for the Sherman onto the prototype, now known as T70 GMC. Changes to hull shape and turret took place to accommodate all these new requirements and armament, but it eventually was approved for service and finally renamed as the M18 GMC and started production in mid-1943, which went on until ending in October 1944 with 2,507 units produced. A variant called the M39 Armored Utility Vehicle was also produced, its turret was removed for space for cargo, 8 personnel, or to tow guns.
  
 
===Combat usage===
 
===Combat usage===
These vehicles saw combat debut in the summer of 1944, where they are given the unofficial nickname '''"Hellcat"''' by the crews using them. Unlike the M10 tank destroyer that was built before it, the M18 GMC was purely made for emphasis on speed. Armour was restricted down to a maximum of 1-inch (25mm) on the turret front while the rest of the body plating is a measly .50-inches thick (12.7mm). The turret was also an open-top design similar to the M10 tank destroyer, meaning the crew are left exposed to the elements and enemy fire and shrapnel. These faults were mitigated by the fact that as its role as a tank destroyer, it was to have minimum contact with infantry and ambush enemy tanks in concealed position rather than face them in an offensive operation. Nevertheless, the M18 GMC were well liked by the crew for its 76mm cannon, which allows it to destroy the newer German [[Tiger H1|Tiger Is]] and [[Panther D|Panthers]] tanks from the front with HVAP ammo (though the Panther at close range only) when unable to flank around to the side or rear of these tanks. The speed was also astounding, reaching 55 miles per hour maximum, this makes the M18 GMC the fastest armoured fighting vehicle in World War II and was not succeeded until the third-generation main battle tank M1 Abrams. The name '''"Black Cat"''' came from the 805th Tank Destroyer Battalion, Company B where the naming practice for the battalion was the first letter of the company, then "Cats". Thus, a crew in Company B named their hellcat the "Black Cats".
+
These vehicles saw combat debut in the summer of 1944, where they are given the unofficial nickname "Hellcat" by the crews using them. Unlike the M10 tank destroyer that was built before it, the M18 GMC was purely made for emphasis on speed. Armour was restricted down to a maximum of 1-inch (25 mm) on the turret front while the rest of the body plating is a measly .50-inches thick (12.7 mm). The turret was also an open-top design similar to the M10 tank destroyer, meaning the crew are left exposed to the elements and enemy fire and shrapnel. These faults were mitigated by the fact that as its role as a tank destroyer, it was to have minimum contact with infantry and ambush enemy tanks in concealed position rather than face them in an offensive operation. Nevertheless, the M18 GMC were well liked by the crew for its 76 mm cannon, which allows it to destroy the newer German [[Tiger H1|Tiger Is]] and [[Panther D|Panthers]] tanks from the front with HVAP ammo (though the Panther at close range only) when unable to flank around to the side or rear of these tanks. The speed was also astounding, reaching 55 mph maximum, this makes the M18 GMC the fastest armoured fighting vehicle in World War II and was not succeeded until the third-generation main battle tank M1 Abrams. The name "Black Cat" came from the 805th Tank Destroyer Battalion, Company B where the naming practice for the battalion was the first letter of the company, then "Cats". Thus, a crew in Company B named their hellcat the "Black Cats".
  
 
While use in the Pacific theatre was limited due to the inadequate armour of Japanese tanks, it saw most of its service in the European theatre against Nazi Germany. Due to the lack in armour and emphasis on speed, the M18 crews utilize the "shoot and scoot" tactic in attacking the enemy from one position and quickly move to another before the enemy could find their initial firing position, this tactic confuses the German tanks, and could even lead them to believe there are more armoured enemy than what it appears. The M18 GMCs were present during the Battle of Arracourt in France as the 704th Tank Destroyer Battalion. Lt. Edwin Leiper led an M18 platoon of C Company and in the battle knocked a total of 15 German tanks for the loss of three M18; six of these German tank kills, most of which were Panthers, were credited to one M18 led by Sgt Henry R. Hartman. The M18 also played a crucial part in the Battle of the Bulge, where its top speed of 55 mph was finally put to good use in bypassing the enemy forces. Four M18 tank destroyers of the 705th Tank Destroyer Battalion assisted the 506th Parachute Infantry Regiment in attacking the 2nd Panzer Divison and their support to kill the fuel lines to the German tanks. The overall attack had the M18 GMCs credited with at least 24 tank kills of the 30 total inflicted in the attack.
 
While use in the Pacific theatre was limited due to the inadequate armour of Japanese tanks, it saw most of its service in the European theatre against Nazi Germany. Due to the lack in armour and emphasis on speed, the M18 crews utilize the "shoot and scoot" tactic in attacking the enemy from one position and quickly move to another before the enemy could find their initial firing position, this tactic confuses the German tanks, and could even lead them to believe there are more armoured enemy than what it appears. The M18 GMCs were present during the Battle of Arracourt in France as the 704th Tank Destroyer Battalion. Lt. Edwin Leiper led an M18 platoon of C Company and in the battle knocked a total of 15 German tanks for the loss of three M18; six of these German tank kills, most of which were Panthers, were credited to one M18 led by Sgt Henry R. Hartman. The M18 also played a crucial part in the Battle of the Bulge, where its top speed of 55 mph was finally put to good use in bypassing the enemy forces. Four M18 tank destroyers of the 705th Tank Destroyer Battalion assisted the 506th Parachute Infantry Regiment in attacking the 2nd Panzer Divison and their support to kill the fuel lines to the German tanks. The overall attack had the M18 GMCs credited with at least 24 tank kills of the 30 total inflicted in the attack.
Line 275: Line 177:
 
Today, some countries in the world such as Yugoslavia still have the M18 Hellcats in reserves.
 
Today, some countries in the world such as Yugoslavia still have the M18 Hellcats in reserves.
  
=== In-game description ===
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{{break}}
The 805th’s M18 antitank vehicle was one of the most flamboyant. Its tactical designation was drawn in white against a black background. On the sides of the turret and body were white areas with two vertical black stripes and one horizontal one. On the sides of the body next to the mechanic’s station was a roundel of a cat biting through the body of the tank. It was the custom in the division to give their vehicles names, but the first letter of the “name” had to be the same as the company’s letter. So the first vehicle in company B was called “Black Cat”.
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{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
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The 805th's M18 antitank vehicle was one of the most flamboyant. Its tactical designation was drawn in white against a black background. On the sides of the turret and body were white areas with two vertical black stripes and one horizontal one. On the sides of the body next to the mechanic's station was a roundel of a cat biting through the body of the tank. It was the custom in the division to give their vehicles names, but the first letter of the "name" had to be the same as the company's letter. So the first vehicle in company B was called "Black Cat".
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
[[File:M18 GMC BC Insignia Garage.jpg|x250px|thumbnail|none|M18 "Black Cat" unit insignia on the hull side.]]
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 +
;Skins
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 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m18_hellcat_black_cat Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed-hover" heights="200">
 +
Image:M18 GMC BC Insignia Garage.jpg|<small>M18 "Black Cat" unit insignia on the hull side.</small>
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</gallery>
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
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* ''other literature.'' -->
* ''other literature.''-->
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* [[wt:en/devblog/current/760/|[Devblog<nowiki>]</nowiki> M18 and M18 'Black Cat']]
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* [[wt:en/devblog/current/760/|[Devblog] M18 and M18 'Black Cat']]
* [[wt:en/news/2922-article-series-weapons-of-victory-m18-black-cat-en|[Weapons of Victory<nowiki>]</nowiki> M18 "Black Cat"]]
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* [[wt:en/news/2922-article-series-weapons-of-victory-m18-black-cat-en|[Weapons of Victory] M18 "Black Cat"]]
  
{{USA tank destroyers}}
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{{TankManufacturer Buick}}
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{{USA light tanks}}
 
{{USA premium ground vehicles}}
 
{{USA premium ground vehicles}}

Latest revision as of 18:39, 31 January 2023

This page is about the American light tank M18 "Black Cat". For other versions, see M18 Hellcat (Family).
M18 "Black Cat"
us_m18_hellcat_black_cat.png
GarageImage M18 "Black Cat".jpg
ArtImage M18 "Black Cat".png
M18 "Black Cat"
AB RB SB
5.3 6.0 6.0
Purchase:2 980 Specs-Card-Eagle.png
Show in game

Description

The M18 Gun Motor Carriage "Black Cat" is a premium rank III American light tank with a battle rating of 5.3 (AB) and 6.0 (RB/SB). It was introduced in Update 1.49 "Weapons of Victory" as a premium pack vehicle and was eventually removed from the store after War Thunder's 6th Anniversary sale, but was later reintroduced for War Thunder's 7th anniversary as a premium purchasable in-game with Golden Eagles Ge icon.png.

The M18 "Black Cat" is a gift version of the M18 Hellcat, with little difference in performance.

The M18 "Black Cat" compensates the lack of anti-tank capability on U.S vehicles by having access to a 76 mm gun with APCR ammunition. This makes the M18 able to fight off many of the common vehicles it could face like the Panther D, Tiger H1, KV-1, KV-85, and IS-1.

Unlike the other tank destroyers known in the game, the M18 "Black Cat" has access to a 360° traversable turret, allowing players to have a greater arc of fire than a typical casemate tank destroyer like the StuG III, but at the expense of a slightly higher profile. Americans tank destroyers also have very high manoeuvrability compared to other nation's tank destroyers, allowing it to flank the enemy.

General info

Survivability and armour

Armourfront / side / back
Hull12 / 12 / 12
Turret25 / 12 / 12
Crew5 people
Visibility82 %

The main weak point of M18 is its very thin armour, a feature that actually allows the M18 to reach its high speed. The thin armour makes it possible for any enemy tanks to penetrate the vehicle. A single hit would destroy many critical components in the M18 or cripple the crew. The only saving grace is that standard AP rounds may over-penetrate the armour, doing minimal damage to the internals. Thus, when facing the M18, it's best to use AP rounds with explosive fillers or HE and HEAT rounds while avoiding usage of pure AP rounds and APCR.

Armour type:

  • Rolled homogeneous armour (hull, turret)
  • Cast homogeneous armour (gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 12.7 mm (39-64°) Front glacis
12.7 mm (23-52°) Lower glacis
12.7 mm (23-26°) Top
12.7 mm Bottom
12.7 mm (12°) Top
12.7 mm (36°) Bottom
8 mm
Turret 25.4 mm (15-26°) Turret front
19 mm + 25.4 mm (0-55°) Gun mantlet
12.7 mm (1-21°) 12.7 mm (7°) N/A Open-top
8 mm Bustle and Front

Notes:

  • Suspension wheels and tracks are 15 mm thick.
  • Belly armour is 5 mm thick.
  • The hull underside right above the tracks are only 8 mm thick.
  • Tracks are attached the turret rear, granting some 15 mm in thickness.

Mobility

Speedforward / back
AB90 / 29 km/h
RB and SB81 / 26 km/h
Number of gears6 forward
2 back
Weight17.7 t
Engine power
AB878 hp
RB and SB460 hp
Power-to-weight ratio
AB49.6 hp/t
RB and SB26.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 90 29 17.7 620 878 35.03 49.6
Realistic 81 26 354 460 20 25.99

Modifications and economy

Repair cost
AB1 188 Sl icon.png
RB1 384 Sl icon.png
SB1 715 Sl icon.png
Crew training10 000 Sl icon.png
Experts250 000 Sl icon.png
Aces630 Ge icon.png
Research Aces870 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 90 / 130 / 170 % Sl icon.png
Talisman.png 2 × 160 / 160 / 160 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement us.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods airstrike.png
Airstrike
Mods tank ammo.png
76mm_usa_APCBC_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods scouting.png
Improved optics
Mods tank ammo.png
76mm_usa_M93_APCR_ammo_pack
Mods art support.png
Artillery Support
Mods tank ammo.png
76mm_us_M88_Smoke_ammo_pack

Armaments

Main armament

76 mm M1 cannon
Ammunition45 rounds
Reloadbasic crew → aces
7.9 → 6.1 s
Vertical guidance-10° / 20°
Main article: M1 (76 mm)

The 76 mm M1 cannon is an extremely capable gun with a high damage potential and a very good gun handling. It is one of the most widely used guns throughout rank III and with M18 being the first tanks to use it, it gives it a very high penetration power. Once upgraded, the turret has very fair guidance in both: horizontal and vertical axis allowing to quickly catch pot-shots, though given exceptional mobility of the platform even it struggles to catch up with the near-instant hull rotation.

76 mm M1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 45 -10°/+20° ±180° N/A 22.8 31.6 38.4 42.5 45.2 7.93 7.02 6.47 6.10
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M79 shot AP 134 132 121 109 99 89
M42A1 shell HE 16 16 14 13 11 10
M62 shell APCBC 149 146 133 119 106 94
M93 shot APCR 190 186 167 146 128 112
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M79 shot AP 792 6.8 - - - 47° 60° 65°
M42A1 shell HE 823 5.84 0.2 0.1 390 79° 80° 81°
M62 shell APCBC 792 7 1.2 14 63.7 48° 63° 71°
M93 shot APCR 1,036 4.22 - - - 66° 70° 72°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M88 274 3.44 13 5 20 50

Ammo racks

Ammo racks of the M18 "Black Cat"
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
45 37 (+8) 27 (+18) 17 (+28) (+36) (+44) No

Notes:

  • Turret empty: 37 (+8) shells.
  • When fighting in downtiers it's best to take only 17 shells, which allows the turret and sides of the tank to be empty of shells, notably increasing survivability. Otherwise, it doesn't matter how many rounds are loaded, as most hits against the tank will prove deadly regardless.

Machine guns

Ammunition800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 70°
Horizontal guidance-60° / 60°
Main article: M2HB (12.7 mm)
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 800 (200) 576 -10°/+70° ±60°

Usage in battles

Before all, avoid colourful or bright decals. Camouflage is the main part of the M18's defence. Chances for good performance in battle are: be "invisible", fast and effective. The M18's speed is its best ally. This speed has to be used for flanking manoeuvres and relocate. Not for trying to cross an open field, that will leave it open to enemy fire, speed is not a substitute for armour.

Relocate

This movement will have to be done again and again. Choose a good spot wisely, remove the foliage if necessary to get a clear field of fire. When in the fire spot, use the gun depression and stay in a hull down position until a target is located. Once a target is locked on, aim at critical components. Try to immobilize the enemy by firing at the engine or transmission, or remove their firepower by shooting the gun or breech, or for instant destruction with an aim at the ammo storage. The last option can work very well or not, as skilled players only carry a few rounds of ammo.

If positive that the enemy hasn't discovered the firing spot, go for another shot. Stay attentive that none of the enemy's teammates has also located the firing spot. If detected, hide immediately and relocate.

Flanking

Flanking is the most dangerous manoeuvre of all because the vehicle will have to be exposed as it moves to the enemy's rear, but it is very effective when it's coordinated with other vehicles. A distraction is needed to gain the enemy's attention while the M18 makes its move. Isolated enemy units are very vulnerable to this tactic. Using the M18 speed to get to the rear and as the enemy heads toward the objective, the firing perspective should give a very clear view of the enemy's side armour. A good shot with the M62 APCBC shell could knock out the enemy rather quickly, but if using solid AP shots like the M79, aim at critical components on mobility and firepower before knocking out the crew or ammo stowage.

Avoid flat terrain

Flat terrain means that the Hellcat will become an easy target for virtually any vehicle by exposure, especially when not moving or when moving in a straight line. Open plains are the bane of the Hellcat. Whenever possible, one should try to stay amongst hills.

Pros and cons

Pros:

  • Overall mobility is superb, with very responsive manoeuvring that allows the Hellcat to excel in flanking manoeuvres
  • Fast reload speed and turret traverse
  • M62 APCBC round has great penetration and lots of explosive fillers, rarely requiring more than one penetrating shot to knock out common tanks like M4s, Tiger H1 or Panthers
  • Low profile, reducing target size and allows it to hide behind small bushes or rocks easily
  • The nature of its thin armour means AP rounds have a tendency to pass straight through without damaging modules, and an APHE fuze may not even be triggered. For example the Soviet 122 mm will over-penetrate, dealing little damage

Cons:

  • Thin armour means rapid-fire autocannons, heavy machine guns, and aerial weapons could easily shred it. Beware of the R3 T20 FA-HS, IL-2 and Wirbelwind
  • Commander is exposed at the 0.50 calibre machine gun mount, and knocking him out would render the weapon useless
  • Open-top construction means aerial strikes and artillery could rain havoc onto the crew
  • Gun has poor penetration in an uptier, often can't penetrate anything frontally unless hitting a weak spot. The Ho-Ri, Tiger II (H) and M26 are frontally immune to this 76 mm M1
  • Rarely reaches 50 km/h in Realistic Battles, even in a straight line, therefore can be outran by the Sd.kfz.234 series or the R3 T20 FA-HS
  • A moment of immobility due to a damaged engine or transmission could be a sign of impending doom for the M18
  • Overpressure mechanic means any HE shells, artillery strike, bomb or rocket could instantly destroy the vehicle

History

US Tank Destroyer Doctrine

The anti-tank doctrine established by the US military called for fast, powerful vehicles able to stop the German blitzkrieg tactics by ambushing the attacking tank forces. Unlike the other armoured fighting vehicles in the theatre, the tank destroyers were made to be placed in reserves to counter any breach in the front lines by taking out the enemy with ambushes. This role led to the desire for a fast vehicle with a powerful gun, the armour was not a concern due to the emphasis in speed. The initial response was the M10 GMC, made form the Medium Tank M4 Sherman hull and mounting a 3-inch M1918 gun. While adequate at this role, it was no faster than an ordinary Sherman tank. The M18 GMC was a response to the problem to provide the tank destroyer force with a very fast tank destroyer.

Development

The origin of the M18 GMC design came as early as December 1941 with the requirement of a Christie suspension and a 37 mm gun. This requirement called for a radical new tank design rather than a derivative of the M4 Sherman. These requirements changed as the war progressed, the first change was to the new and innovative Torsion bar suspension from Buick Motor Division from General Motors and another change was to mount the British QF 6-pounder gun then in use on their Churchill Mark III tanks, the developed prototype vehicle was called the T49 GMC. Then the army wanted the heavier 75 mm gun used on the Shermans on it, this prototype was designated the T67 GMC. Finally, the army decided to mount the 76 mm gun also in development for the Sherman onto the prototype, now known as T70 GMC. Changes to hull shape and turret took place to accommodate all these new requirements and armament, but it eventually was approved for service and finally renamed as the M18 GMC and started production in mid-1943, which went on until ending in October 1944 with 2,507 units produced. A variant called the M39 Armored Utility Vehicle was also produced, its turret was removed for space for cargo, 8 personnel, or to tow guns.

Combat usage

These vehicles saw combat debut in the summer of 1944, where they are given the unofficial nickname "Hellcat" by the crews using them. Unlike the M10 tank destroyer that was built before it, the M18 GMC was purely made for emphasis on speed. Armour was restricted down to a maximum of 1-inch (25 mm) on the turret front while the rest of the body plating is a measly .50-inches thick (12.7 mm). The turret was also an open-top design similar to the M10 tank destroyer, meaning the crew are left exposed to the elements and enemy fire and shrapnel. These faults were mitigated by the fact that as its role as a tank destroyer, it was to have minimum contact with infantry and ambush enemy tanks in concealed position rather than face them in an offensive operation. Nevertheless, the M18 GMC were well liked by the crew for its 76 mm cannon, which allows it to destroy the newer German Tiger Is and Panthers tanks from the front with HVAP ammo (though the Panther at close range only) when unable to flank around to the side or rear of these tanks. The speed was also astounding, reaching 55 mph maximum, this makes the M18 GMC the fastest armoured fighting vehicle in World War II and was not succeeded until the third-generation main battle tank M1 Abrams. The name "Black Cat" came from the 805th Tank Destroyer Battalion, Company B where the naming practice for the battalion was the first letter of the company, then "Cats". Thus, a crew in Company B named their hellcat the "Black Cats".

While use in the Pacific theatre was limited due to the inadequate armour of Japanese tanks, it saw most of its service in the European theatre against Nazi Germany. Due to the lack in armour and emphasis on speed, the M18 crews utilize the "shoot and scoot" tactic in attacking the enemy from one position and quickly move to another before the enemy could find their initial firing position, this tactic confuses the German tanks, and could even lead them to believe there are more armoured enemy than what it appears. The M18 GMCs were present during the Battle of Arracourt in France as the 704th Tank Destroyer Battalion. Lt. Edwin Leiper led an M18 platoon of C Company and in the battle knocked a total of 15 German tanks for the loss of three M18; six of these German tank kills, most of which were Panthers, were credited to one M18 led by Sgt Henry R. Hartman. The M18 also played a crucial part in the Battle of the Bulge, where its top speed of 55 mph was finally put to good use in bypassing the enemy forces. Four M18 tank destroyers of the 705th Tank Destroyer Battalion assisted the 506th Parachute Infantry Regiment in attacking the 2nd Panzer Divison and their support to kill the fuel lines to the German tanks. The overall attack had the M18 GMCs credited with at least 24 tank kills of the 30 total inflicted in the attack.

Legacy

Overall, the M18 GMC proved itself by having the highest kill to lose ratio to any other tanks and tank destroyer in American service, making it the most effective tank destroyer in American service. However, like its other tank destroyer brethren, it soon found itself obsolete along with the entire tank destroyer doctrine. Mainly due to increasing prevalence of well-armoured tanks that could do its job more efficiently such as the M26 Pershing, but also the lack of German AFVs at the time of the war and a study on ammo usage indicates that the tank destroyers spent more time supporting infantry with high-explosive shells than killing tanks with armour-piercing, rendering the anti-tank section an unnecessary component in the modernizing armoured forces.

Today, some countries in the world such as Yugoslavia still have the M18 Hellcats in reserves.


Archive of the in-game description

The 805th's M18 antitank vehicle was one of the most flamboyant. Its tactical designation was drawn in white against a black background. On the sides of the turret and body were white areas with two vertical black stripes and one horizontal one. On the sides of the body next to the mechanic's station was a roundel of a cat biting through the body of the tank. It was the custom in the division to give their vehicles names, but the first letter of the "name" had to be the same as the company's letter. So the first vehicle in company B was called "Black Cat".


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See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
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External links


Buick Division of General Motors
Tank Destroyers  M18 GMC · M18 "Black Cat" · Super Hellcat
Export  ␗M18 GMC · ▄M18
Note  Buick is a division of General Motors (GM).

USA light tanks
LVT  LVT(A)(1) · ○LVT(A)(1) · LVT(A)(4)
M2  M2A2 · M2A4 · M2A4 (1st Arm.Div.)
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M22 Locust  M22
M24 Chaffee  M24 · M24 (TL)
M18 Hellcat  M18 GMC · M18 "Black Cat" · Super Hellcat
M41 Walker Bulldog  M41A1
M551 Sheridan  M551 · M551(76)
M3 Bradley  M3 Bradley · M3A3 Bradley
Wheeled  M8 LAC · T18E2 · M1128 · M1128 Wolfpack
Other  M8A1 GMC · T92 · T114 · HSTV-L · CCVL · XM8 · XM800T · AGS

USA premium ground vehicles
Light tanks  LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC
  M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack
Medium tanks  ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV
  XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait
Heavy tanks  T14 · Cobra King · M6A2E1 · T29 · T30
Tank destroyers  T28 · T55E1