Difference between revisions of "PT-811"

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{{Specs-Card|code=us_pt811}}
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{{Specs-Card
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|code=us_pt811
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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|market=94 ft PT-811 (USA)
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}}
  
 
== Description ==
 
== Description ==
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American motor torpedo boat {{Battle-rating}}. It was introduced during [[Update 1.95 "Northern Wind"]] in the [[wt:en/news/6521-special-operation-f-r-o-s-t-en|Operation F.R.O.S.T.]] event as the first naval reward ship for acquiring 5 of the 12 available "Mark of Distinction"s.
{{Break}} -->
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American motor torpedo boat {{Battle-rating}}. It was introduced during [[Update 1.95 "Northern Wind"]] in the [[wt:en/news/6521-special-operation-f-r-o-s-t-en|Operation F.R.O.S.T.]] event
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
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{{Specs-Fleet-Armour}}
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
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PT-811 is a step-up over her tech tree cousins, as she isn't made of wood and her hull instead is made of 10 mm of steel. This allows her to absorb rifle and machine gun calibre projectiles somewhat well, which is helpful when a plane with weaker guns goes for a strafe run, but against most of your waterborne opponents (who, on average, will be totting multiple autocannons or even larger weapons), you're not likely to take much more than a few salvoes to be sent to the bottom, especially if one is unfortunate to come across some early destroyers, whose large calibre artillery will hullbreak you with a single good hit. Her somewhat large crew for a PT boat will make sure that near misses or weaker attacks won't send you back to the hangar as quickly as other PT boats, but overall her survivability lies not within her hull, but her mobility.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
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{{Specs-Fleet-Mobility}}
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
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This is where PT-811 comes into a league of her own. Four 2,500 hp Packard W-100 gasoline engines powering four shafts combined with a new design of hull leads to PT-811 being one of the fastest vessels in War Thunder to date! Clocking in at a rapid 88 km/h (54 mph) in Realistic Battles, and a whopping 124 km/h (77 mph) in Arcade Battles makes you an incredibly fast boat. This allows you to not only capture objectives far faster than many other players, but allows you to enact lightning fast attacks against larger vessels, as your massive speed gives you the advantage you need to get close, launch those torpedoes, and get to scramble for cover before they even know what hit them! PT-811 isn't perfect in the mobility department however, as coming to a full stop or reversing is quite a chore, as her low-drag hull makes it difficult to slow down, and her rudder shift isn't quite as sharp as some other PTs, so make sure to plan your next move carefully, otherwise you might find yourself overshooting your cover, and finding yourself in open water or ran aground and in full sight of the enemy.
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{{NavalMobility}}
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=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
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{{Specs-Fleet-Primary}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|Bofors L/60 Mark 3 (40 mm)}}
 
{{main|Bofors L/60 Mark 3 (40 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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To those of you who have already played quite a few of the later American PT boats, you will be very familiar with the legendary Bofors already, and how good it is at tearing apart softer targets such as other PT boats, or overconfident aircraft. With a somewhat fast fire rate, good shell velocity and very punchy ammo, it will only take a few good hits to bring down any aircraft getting close, and will more than happily destroy any other PT boat you might find on your travels from point to point. They're also quite good at taking out key modules on larger vessels, such as a main turret that's slewing towards you, or a stack of depth charges on the rear of an enemy destroyer. Anything bigger, though, and they will begin to struggle. Don't expect them to be able to gun down a destroyer! Punching lots of small holes on the waterline might seem like a good tactic at first, but it will take a while for them to go under, leaving you very vulnerable to counterfire, which won't end well for you.
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* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
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* '''40 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
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* '''40 mm HE clips:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
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{{:Bofors L/60 Mark 3 (40 mm)/Ammunition|HEFI-T, AP-T}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
{{main|Oerlikon Mark 24 (20 mm)}}
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{{Specs-Fleet-Secondary}}
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
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{{main|20 mm/70 Oerlikon Mark 24 (20 mm)}}
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Another weapon most American PT captains will be very used to at this point. With a fast fire rate, quick reload, and quite hard-hitting shells, the Oerlikon 20 mm cannons are the butter to the Bofors bread. Whilst they aren't quite as lethal as one might be used to, due to the fact that PT-811 will be fighting thicker skinned targets than what lower battle rating PT boats are used to. They make for great backup anti-air guns for when you're busy fighting surface targets. Don't rely on them totally, though, as a more experienced pilot will know how to better avoid their fire, or will attempt to use cover to get within striking range before the Oerlikons have a chance to light them up.
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
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* '''Universal:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
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* '''20 mm HE:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
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* '''20 mm AP:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
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 +
{{:20 mm/70 Oerlikon Mark 24 (20 mm)/Ammunition|HEF-T, AP-T, HEF-I}}
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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{{Specs-Fleet-AA}}
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<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
{{main|Mk 2 mortar}}
 
{{main|Mk 2 mortar}}
  
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
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Sadly the 81 mm mortar is not the best weapon for anti-ship or anti-aircraft warfare, as its slow fire rate, poor ballistic arc, slow shell travel speed and somewhat lacklustre bursting charge render this weapon mostly useless, but can find very limited use when a particular soft target is hiding behind cover and isn't moving. One can use the high ballistic arc to shoot over solid cover to strike a hiding opponent, forcing them to come out and fight or to risk being hit by a mortar shell.
  
=== Torpedo armament ===
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=== Additional armament ===
{{main|Mk.13 (569 mm)}}
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{{Specs-Fleet-Additional}}
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
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{{main|Mk.16 (533 mm)}}
  
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''
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Recently, PT-811 had its torpedoes changed from the 569 mm Mark 13 torpedoes to the far more potent 533 mm Mark 16 torpedoes. These newer torpedoes travel fast, at 85 km/h, and have a rather long travel distance of 6.40 km. The real kicker of these torpedoes is their bursting charge, however, as they have 572 kg of torpex as their warhead, which is equal to a massive 915.2 kg worth of TNT! This ensures that any vessel that's unlucky enough to be hit by even one of these torpedoes is crippled, if not sunk outright, by such a heavy hit. This makes PT-811 a very ferocious threat to the large ships of War Thunder, as these powerful torpedoes combined with her very fast hull makes for a small and fast mosquito with a lion's bite. To cap it all off, the PT-811 has access to four of these potent torpedoes.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
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PT-811 is the embodiment of the PT idea. A very small and fast vessel equipped with large ship-destroying torpedoes that is capable of striking fast, dealing a lot of damage, and then getting out of trouble as fast as it got into it whilst having enough guns to protect itself from planes and other small vessels. It's the apex of its kind, and should be played as such. Use that massive speed advantage to take capture zones or key ambush positions very early into a match, catch large enemy vessels by surprise, launch your attack and then retreat just as fast before your target or his allies have a chance to retaliate.
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Whilst you have good guns, attacking other small ships is probably better left to your allies in better equipped vessels, as your thin hull and small crew won't last long under concentrated fire. A few opponents to be very wary of are "PT-Killer" boats, such as the PG-02, Pr.206 or Jaguar-Klasse (140), as these boats have enough speed to keep up with you long enough for their powerful armament to send you to the bottom. If the worst happens, and you find yourself against one of these opponents or something similar, try to shoot out their main guns and run whilst they're repairing. This also works well against frigate-like vessels such as the Pr.159 and River-class.
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A final key opponent to keep an eye out for is low flying attacker aircraft armed with big calibre guns or rockets, such as the IL-2 or the Beaufighter. These planes are tough enough to take a good few 20 mm hits and rip you up with their powerful guns, so keep an ear out for that tell-tale whirr of propellers and be ready to switch to your 20 mm cannons, or better yet, guess where they're coming from and have your Bofors ready to greet them.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
# SPEED! - With a max speed of almost 140 km/h, this thing goes fast and rivals the speed of first tier boats and is the fastest boat in the American Boat Tree. No questions asked this is the sonic of the American boat tech tree, so use it as if you're supersonic blue hedgehog and flank battleships (abundant with the 3.7 B.R.) by ideally attacking from behind or behind their turrets. Your speed also favors you with small arms fire too since opposing boats (and especially battleships) will take a little bit more time to lock their aim on you if not experienced enough (this can apply to you as well if inexperienced at attacking other boats at high speeds). However, don't rely this as your saving grace, once they lock onto you they can hit hard especially if it's a battleship. The best thing you can do with this speed however is to rush the furthest point and give your team the edge.
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* Incredibly fast!
# TWO (useful) DUAL MACHINE GUNS - Don't get me wrong, machine guns are great but these dual .50 machine guns on this boat are excellent tool in tackling other boats (especially torpedo boats). This boat has one dual machine gun at the top right and one at the bottom left, but they can both fire their guns on the same easily with fairly big arcs as long as you're firing to the right and going circles around enemies. These machine guns are great but they don't cut the job when attacking enemies to the left because the top right machine gun gets blocked by the mortar canon on the left, but this wont matter much as long as you land your 20mm cannon shots on the enemy (which magically jams slower).
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* Effective and powerful torpedoes
# MORTARS INCLUDED - I may have played this PT boat I have not found a great use about this weapon. However other players may have used this to destroy torpedo boats with ease and harass destroyers with it. Other than that I don't have the experience with to tell anything about this (someone do this for me). However it does appear to share with the machine guns' MASSIVE firing arc, so if you know how to use this weapon to the highest extent, use it.
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* Solid weaponry for a ship of this type
# I'M BULLETPROOOOOOOF (not exactly) - Just like the term bulletproof this thing may take up more bullets but it's not bullet resistant (which battleships have extensively, making machine gun fire on them useless). However with less armor thickness than the average PT boat this boat makes that up by what that 10mm thick hull consists of, STEEL. Having steel makes your boat more resistant to any machine gun fire because you can legitimately ricochet bullets. With this account, you can resist angled machine gun fire at a moderate level, assuming the other boat is a brain-dead machine gun torpedo boat and not a F*KIN BATTLESHIP (and I will keep emphasizing this).
 
# (add anything here)
 
# (Add anything here THAT'S RELEVANT)
 
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
# YOU'RE A F**KING ROCKET-POWERED TIN CAN - I'm not shitposting here but it's the fucking truth, that 10mm of steel I (same guy who wrote bulletproof) mentioned earlier wont make you a battleship. Yes having this type of armor is beneficial but it doesn't do justice, you are still are PT boat which means you still have to the unofficial rules a PT may have, which means no going Rambo the other team. You may be fast and mean, but you're broken in between. And breaking in half you will see a lot of because holy shit you will get blown to bits by them A LOT! Which leads to the next point.
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* Hullbreaks easily from any high-calibre direct hit
# YOU ARE BATTLESHIP CANNON FODDER - By attacking the furthest point you signed a contract to be a moving target like always however with a B.R. of 3.7 you will see destroyers. Additionally if you are very unlucky, you will encounter a metric F**K-TON of battleships, all of them which will also barrage you with maelstrom of shells at your little boats. As a result, most of the time you will get sawed in half by battleship Phil Swifts that the destroyers bring. In addition to that sometime you can get ambushed by these battleships from afar by experienced destroyers in one shot, ONE SHOT, meaning that you will have no warning to react when attacking the furthest point.
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* Poor deceleration and mediocre rudder shift
#
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* Regularly faces very powerful boats that outgun it
  
*
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== History ==
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
== History ==
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PT-811 was laid down on the 17th of March 1949 by John Trumpy and Sons in Annapolis, MD. She was then launched on the 30th of November 1950 and subsequently completed on the 6th of March 1951. She was part of a program to use lessons learned in World War Two to create a new generation of PT boats, and to evaluate their worth. Despite stellar performance in comparison to the vessels used in World War Two, there simply wasn't much of a need for PT boats in the modern war, and so she was struck from the Naval Register on the 1st of November 1959. For a brief stint she was brought back from her mothballed state to be reinstated onto the Naval Register and was reclassified as Fast Patrol Craft, PTF-2 on the 21st of December 1962. Sadly, her new chance at life was soon over as she was sunk as a target sometime in August 1965 off of the Hawaiian Islands, where she assumedly lays to this day.
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=us_pt811 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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;Images
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[[File:PT-811 in hangar.jpg|thumb|none|300px|PT-811 in the hangar  without the Measure 20L event camouflage. Note the 533 mm Mark 16 torpedoes and the unique "811" decal.]]
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;Videos
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{{Youtube-gallery|uKaGYuHhwpE|'''{{PAGENAME}} - Experiencing the 3.7 BR Nightmare Created by Gaijin''' - ''Napalmratte''}}
  
 
== See also ==
 
== See also ==
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the ship;''
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* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the ship;''
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* [[89 ft PT-810]] - Tech-tree equivalent of 811, that shares a similar history and playstyle
* ''links to approximate analogues of other nations and research trees.''
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* [[Brave class (P1011)]] - British tech-tree equivalent that shares a similar playstyle
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
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* [http://www.navsource.org/archives/12/05811.htm <nowiki>[Navsource.org]</nowiki> PTF-2 ex-PT-811]
* ''encyclopedia page on the ship;''
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* [http://www.navypedia.org/ships/usa/us_pt_pt811.htm <nowiki>[Navpedia.org]</nowiki> PT811 torpedo boat (1951)]
* ''other literature.''
 
  
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{{ShipManufacturer John Trumpy and Sons}}
 
{{USA boats}}
 
{{USA boats}}
 
{{USA premium ships}}
 
{{USA premium ships}}
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{{Winter Event}}

Latest revision as of 22:15, 26 November 2023

Introducing Wiki 3.0
PT-811
us_pt811.png
GarageImage PT-811.jpg
PT-811
MARKET

Description

The 94 ft PT-811 is a premium gift rank IV American motor torpedo boat with a battle rating of 3.7 (AB/RB/SB). It was introduced during Update 1.95 "Northern Wind" in the Operation F.R.O.S.T. event as the first naval reward ship for acquiring 5 of the 12 available "Mark of Distinction"s.

General info

Survivability and armour

Armourfront / side / back
Hull10 mm (steel)
Superstructure15 mm (wood)
Number of section3
Displacement90 t
Crew17 people

PT-811 is a step-up over her tech tree cousins, as she isn't made of wood and her hull instead is made of 10 mm of steel. This allows her to absorb rifle and machine gun calibre projectiles somewhat well, which is helpful when a plane with weaker guns goes for a strafe run, but against most of your waterborne opponents (who, on average, will be totting multiple autocannons or even larger weapons), you're not likely to take much more than a few salvoes to be sent to the bottom, especially if one is unfortunate to come across some early destroyers, whose large calibre artillery will hullbreak you with a single good hit. Her somewhat large crew for a PT boat will make sure that near misses or weaker attacks won't send you back to the hangar as quickly as other PT boats, but overall her survivability lies not within her hull, but her mobility.

Mobility

Speedforward / back
AB124 / 46 km/h
RB88 / 33 km/h

This is where PT-811 comes into a league of her own. Four 2,500 hp Packard W-100 gasoline engines powering four shafts combined with a new design of hull leads to PT-811 being one of the fastest vessels in War Thunder to date! Clocking in at a rapid 88 km/h (54 mph) in Realistic Battles, and a whopping 124 km/h (77 mph) in Arcade Battles makes you an incredibly fast boat. This allows you to not only capture objectives far faster than many other players, but allows you to enact lightning fast attacks against larger vessels, as your massive speed gives you the advantage you need to get close, launch those torpedoes, and get to scramble for cover before they even know what hit them! PT-811 isn't perfect in the mobility department however, as coming to a full stop or reversing is quite a chore, as her low-drag hull makes it difficult to slow down, and her rudder shift isn't quite as sharp as some other PTs, so make sure to plan your next move carefully, otherwise you might find yourself overshooting your cover, and finding yourself in open water or ran aground and in full sight of the enemy.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 124 46
RB/SB Stock ___ ___
Upgraded 88 33

Modifications and economy

Repair cost
AB2 575 Sl icon.png
RB3 194 Sl icon.png
Crew training10 000 Sl icon.png
Experts580 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces1 180 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 120 / 220 / 50 % Sl icon.png
Talisman.png 2 × 184 / 184 / 184 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods new ship pumps.png
New Pumps
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods ammo.png
40 mm HE clips
Mods ammo.png
20 mm HE magazines
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods ammo.png
40 mm AP clips
Mods ammo.png
20 mm AP magazines
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship art support.png
Artillery Support

Armament

Primary armament

2 х Turret40 mm Bofors L/60 Mark 3 gun
Ammunition2000 rounds
Belt capacity4 rounds
Fire rate160 shots/min
Vertical guidance-6° / 88°

To those of you who have already played quite a few of the later American PT boats, you will be very familiar with the legendary Bofors already, and how good it is at tearing apart softer targets such as other PT boats, or overconfident aircraft. With a somewhat fast fire rate, good shell velocity and very punchy ammo, it will only take a few good hits to bring down any aircraft getting close, and will more than happily destroy any other PT boat you might find on your travels from point to point. They're also quite good at taking out key modules on larger vessels, such as a main turret that's slewing towards you, or a stack of depth charges on the rear of an enemy destroyer. Anything bigger, though, and they will begin to struggle. Don't expect them to be able to gun down a destroyer! Punching lots of small holes on the waterline might seem like a good tactic at first, but it will take a while for them to go under, leaving you very vulnerable to counterfire, which won't end well for you.

  • Universal: AP-T · HEFI-T
  • 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T
  • 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T 3 3 3 3 3 3
AP-T 81 78 68 58 49 41
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T 874 0.9 0 0.1 67.13 79° 80° 81°
AP-T 874 0.89 - - - 47° 60° 65°

Secondary armament

2 х Turret2 x 20 mm/70 Oerlikon Mark 24 autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min

Another weapon most American PT captains will be very used to at this point. With a fast fire rate, quick reload, and quite hard-hitting shells, the Oerlikon 20 mm cannons are the butter to the Bofors bread. Whilst they aren't quite as lethal as one might be used to, due to the fact that PT-811 will be fighting thicker skinned targets than what lower battle rating PT boats are used to. They make for great backup anti-air guns for when you're busy fighting surface targets. Don't rely on them totally, though, as a more experienced pilot will know how to better avoid their fire, or will attempt to use cover to get within striking range before the Oerlikons have a chance to light them up.

  • Universal: HEF-T · HEF-I · AP-T
  • 20 mm HE: HEF-T · HEF-I · AP-T · HEF-I
  • 20 mm AP: AP-T · AP-T · AP-T · HEF-I

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T 2 2 2 2 2 2
AP-T 34 32 24 17 12 8
HEF-I 2 2 2 2 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T 830 0.12 0 0.1 6.57 79° 80° 81°
AP-T 830 0.12 - - - 47° 60° 65°
HEF-I 830 0.12 0 0.1 11.17 79° 80° 81°

Anti-aircraft armament

Turret81 mm Mk 2 mortar
Ammunition50 rounds
Main article: Mk 2 mortar

Sadly the 81 mm mortar is not the best weapon for anti-ship or anti-aircraft warfare, as its slow fire rate, poor ballistic arc, slow shell travel speed and somewhat lacklustre bursting charge render this weapon mostly useless, but can find very limited use when a particular soft target is hiding behind cover and isn't moving. One can use the high ballistic arc to shoot over solid cover to strike a hiding opponent, forcing them to come out and fight or to risk being hit by a mortar shell.

Additional armament

Setup 14 x 533 mm Mk.16 torpedo
Main article: Mk.16 (533 mm)

Recently, PT-811 had its torpedoes changed from the 569 mm Mark 13 torpedoes to the far more potent 533 mm Mark 16 torpedoes. These newer torpedoes travel fast, at 85 km/h, and have a rather long travel distance of 6.40 km. The real kicker of these torpedoes is their bursting charge, however, as they have 572 kg of torpex as their warhead, which is equal to a massive 915.2 kg worth of TNT! This ensures that any vessel that's unlucky enough to be hit by even one of these torpedoes is crippled, if not sunk outright, by such a heavy hit. This makes PT-811 a very ferocious threat to the large ships of War Thunder, as these powerful torpedoes combined with her very fast hull makes for a small and fast mosquito with a lion's bite. To cap it all off, the PT-811 has access to four of these potent torpedoes.

Usage in battles

PT-811 is the embodiment of the PT idea. A very small and fast vessel equipped with large ship-destroying torpedoes that is capable of striking fast, dealing a lot of damage, and then getting out of trouble as fast as it got into it whilst having enough guns to protect itself from planes and other small vessels. It's the apex of its kind, and should be played as such. Use that massive speed advantage to take capture zones or key ambush positions very early into a match, catch large enemy vessels by surprise, launch your attack and then retreat just as fast before your target or his allies have a chance to retaliate.

Whilst you have good guns, attacking other small ships is probably better left to your allies in better equipped vessels, as your thin hull and small crew won't last long under concentrated fire. A few opponents to be very wary of are "PT-Killer" boats, such as the PG-02, Pr.206 or Jaguar-Klasse (140), as these boats have enough speed to keep up with you long enough for their powerful armament to send you to the bottom. If the worst happens, and you find yourself against one of these opponents or something similar, try to shoot out their main guns and run whilst they're repairing. This also works well against frigate-like vessels such as the Pr.159 and River-class.

A final key opponent to keep an eye out for is low flying attacker aircraft armed with big calibre guns or rockets, such as the IL-2 or the Beaufighter. These planes are tough enough to take a good few 20 mm hits and rip you up with their powerful guns, so keep an ear out for that tell-tale whirr of propellers and be ready to switch to your 20 mm cannons, or better yet, guess where they're coming from and have your Bofors ready to greet them.

Pros and cons

Pros:

  • Incredibly fast!
  • Effective and powerful torpedoes
  • Solid weaponry for a ship of this type

Cons:

  • Hullbreaks easily from any high-calibre direct hit
  • Poor deceleration and mediocre rudder shift
  • Regularly faces very powerful boats that outgun it

History

PT-811 was laid down on the 17th of March 1949 by John Trumpy and Sons in Annapolis, MD. She was then launched on the 30th of November 1950 and subsequently completed on the 6th of March 1951. She was part of a program to use lessons learned in World War Two to create a new generation of PT boats, and to evaluate their worth. Despite stellar performance in comparison to the vessels used in World War Two, there simply wasn't much of a need for PT boats in the modern war, and so she was struck from the Naval Register on the 1st of November 1959. For a brief stint she was brought back from her mothballed state to be reinstated onto the Naval Register and was reclassified as Fast Patrol Craft, PTF-2 on the 21st of December 1962. Sadly, her new chance at life was soon over as she was sunk as a target sometime in August 1965 off of the Hawaiian Islands, where she assumedly lays to this day.

Media

Skins
Images
PT-811 in the hangar without the Measure 20L event camouflage. Note the 533 mm Mark 16 torpedoes and the unique "811" decal.
Videos

See also

  • 89 ft PT-810 - Tech-tree equivalent of 811, that shares a similar history and playstyle
  • Brave class (P1011) - British tech-tree equivalent that shares a similar playstyle

External links


John Trumpy and Sons
Patrol Torpedo Boats 
Experimental 94’ PT  PT-811

USA boats
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  PT-200 · PT-314 · Thunderbolt (PT-556) · PT-565 · PT-658 · PT-810 · PT-811 · PT-812
Motor gun boats  Kim Qui · LCS(L)(3) · PT-59 · PTF-7 · USS Candid · USS Asheville · USS Douglas · USS Flagstaff · USS Tucumcari · USS Cyclone
Armoured gun boats  LCM(6) Zippo

USA premium ships
Motor torpedo boats  PT-3 · PT-109 · PT-174 · Thunderbolt (PT-556) · PT-658 · PT-811
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Sub-chasers  Carmi (PC-466)
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