Difference between revisions of "A-26C-45"

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{{Specs-Card|code=a-26c}}
 
 
{{About
 
{{About
| about = gift American bomber '''{{Specs|name}}'''
+
| about = gift American bomber '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = A-26 (Family)
 
| link = A-26 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=a-26c
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
 +
The plane was given away during the [[wt:en/news/157--en|2013 "Memorial Day"]] event, the [[wt:en/news/189--en|2013 "Indian Summer"]] event, and the [[wt:en/news/3619-special-500k-facebook-mastermind-quiz-en|2016 "War Thunder Mastermind Quiz"]] mini-event.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
With speed, manoeuvrability and a large hitting power the A-26 should not be taken lightly. The plane has cruising speed of which all piston engine bombers dream of and is currently unmatched in the game. Reaching a maximum speed of 569 km/h the ''Invader'' is significantly faster than the comparable Tu-2. This speed allows the A-26 to strike targets deep in enemy territory and early on better than any other aircraft (excluding the jets). It also has a 4,000 lb payload with a variety of load-outs, making it very versatile in its role, allowing it to attack many different targets with great efficiency. To add to this, it has eight Browning M2 .50 cal machine guns to attack soft targets and the unfortunate fighter if you have the chance. Unlike the Mosquito the A-26 has defensive gunners and decent ones at that. With 2 x twin M2 MG remote turrets it allows for very accurate and deadly fire.
{{break}}
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American bomber {{Battle-rating}}. It was introduced in [[Update 1.31]].
 
  
High-speed attacker/bomber gets in and out of target zone without being spotted at best. It can serve as a good entry plane to understand and train Jet-bomber tactics.
+
A modified version of the A-26 capable of carrying HVAR rockets, the [[A-26C-45DT]], has since been added as a PlayStation 4 exclusive vehicle obtained by buying a pack.
  
With speed, maneuverability and a large hitting power the A-26 should not be taken lightly. The plane has cruising speed of which all piston engine bombers dream of and is currently unmatched in the game. Reaching a maximum speed of 568.8 kph the ''Invader'' is faster than the comparable Tu-2 by a significant 202 kph. This speed allows the A-26 to strike targets deep in enemy territory and early on better than any other aircraft (excluding the jets). It also has a 4,000 lb payload with a variety of load-outs, making it very versatile in its role, allowing it to attack many different targets with great efficiency. To add to this, it has eight Browning M2 .50 cal machine guns to attack soft targets and the unfortunate fighter if you have the chance. Unlike the Mosquito the A-26 has defensive gunners and decent ones at that. With 2 x twin M2 MG remote turrets it allows for very accurate and deadly fire.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
 
! colspan="8" | Characteristics
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,573 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,573 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 536 || 523 || 8,000 || 29.3 || 30.3? || 7.8 || 7.8 || 700
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Stock
 +
| 536 || 523 || rowspan="2" | {{Specs|ceiling}} || 29.3 || 30.3 || 7.8 || 7.8 || rowspan="2" | 700
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,573 m)
+
! Upgraded
! rowspan="2" |Max altitude (meters)
+
| 607 || 569 || 27.0 || 28.0 || 19.7 || 11.4
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 607 || 569 || 8,000 || 27.0 || 29.0 || 19.7 || 11.4 || 700
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 718 || 257 || 420 || ~4 || ~3
+
| 718 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 507 || 482 || 351 || ~7 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 392 || < 375 || < 480 || > 280
+
| < 390 || < 375 || < 460 || > 350
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 1,310 m || 4,000 hp || 4,740 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 4,572 m || 3,200 hp || 3,792 hp
 
|-
 
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
 
* 12.7 mm Steel - Nose plate
 
* 12.7 mm Steel - Nose plate
 
* 8 mm Steel - Under engine armour plate (each nacelle)
 
* 8 mm Steel - Under engine armour plate (each nacelle)
 +
* 8 mm Steel - Fore wing root armour plate (each wing)
 
* 12.7 mm Steel - Fore/aft nacelle fuel protection plates x 2 (each nacelle)
 
* 12.7 mm Steel - Fore/aft nacelle fuel protection plates x 2 (each nacelle)
 
* 12.7 mm Steel - Fore cockpit armour plate
 
* 12.7 mm Steel - Fore cockpit armour plate
 
* 9.5 mm Steel - Cockpit tub
 
* 9.5 mm Steel - Cockpit tub
* 9 mm Steel - Pilot/Co-pilot's seat backs
+
* 9 mm Steel - Pilot/co-pilot's seat backs
 
* 12.7 mm Steel - Gunner aft armour plate
 
* 12.7 mm Steel - Gunner aft armour plate
 
* 12.7 mm Steel - Gunner lower armour plate
 
* 12.7 mm Steel - Gunner lower armour plate
 
* 12.7 mm Steel - Aircraft tail armour plate
 
* 12.7 mm Steel - Aircraft tail armour plate
 
* 60 mm Bulletproof glass - Pilot
 
* 60 mm Bulletproof glass - Pilot
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
{{main|Browning M2 (12.7 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 × 12.7 mm Browning M2 machine gun, nose-mounted (400 rpg = 800 total)
+
* 2 x 12.7 mm M2 Browning machine guns, nose-mounted (400 rpg = 800 total)
* 6 × 12.7 mm Browning M2 machine gun, wing-mounted (300 rpg = 1,800 total)
+
* 6 x 12.7 mm M2 Browning machine guns, wing-mounted (300 rpg = 1,800 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|AN-M30A1 (100 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)}}
 
{{main|AN-M30A1 (100 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* 20 x 100 lb AN-M30A1 bombs (2,000 lb total)
 
* 20 x 100 lb AN-M30A1 bombs (2,000 lb total)
Line 168: Line 121:
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
{{Specs-Avia-Defensive}}
{{main|Browning M2 (12.7 mm)}}
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 2 x 12.7 mm Browning M2 machine gun, dorsal turret (500 rpg = 1,000 total)
+
* 2 x 12.7 mm M2 Browning machine guns, dorsal turret (500 rpg = 1,000 total)
* 2 x 12.7 mm Browning M2 machine gun, ventral turret (500 rpg = 1,000 total)
+
* 2 x 12.7 mm M2 Browning machine guns, ventral turret (500 rpg = 1,000 total)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
== Usage in the battles ==
+
Use the A-26 to deliver fast tactic strikes. In the first minutes of the game plan your route and decide on your key targets, the basics you want to include are:
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
Use the A-26 to deliver fast '''tactic based''' strikes. In the first minutes of the game plan your route and decide on your key targets, the basics you want to include are:
 
  
 
* Focus on large amounts of Heavy/ medium targets
 
* Focus on large amounts of Heavy/ medium targets
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* Utilize terrain as cover where ever possible
 
* Utilize terrain as cover where ever possible
  
The best targets to choose are the "heavy" or "medium" targets at the far sides of the map or away from the main routes taken by the enemy. This is because they have a distinctive effect on the battle but also give large rewards post-game allowing for quick research/ progression with the advantage of you being to strike more targets before the fighters arrive. On your approach you want to the air spawn to gain speed in a dive then stay low. By staying low you take advantage of the spotting system at you become harder to spot and gain a marker (because if you do, your 60% dead). It also allows you to be masked by the terrain.  
+
The best targets to choose are the "heavy" or "medium" targets at the far sides of the map or away from the main routes taken by the enemy. This is because they have a distinctive effect on the battle but also give large rewards post-game allowing for quick research/ progression with the advantage of you being to strike more targets before the fighters arrive. On your approach you want to the air spawn to gain speed in a dive then stay low. By staying low you take advantage of the spotting system at you become harder to spot and gain a marker (because if you do, your 60% dead). It also allows you to be masked by the terrain.
  
The payloads allow for attacks against many targets with great efficiency. Each bomb load has it's preferred target type to create the most damage which is noted as follows:
+
The payloads allow for attacks against many targets with great efficiency. Each bomb load has its preferred target type to create the most damage which is noted as follows:
  
 
* 8 x 500 lb- Best for attacking medium to heavy ground targets, destroy the easier, stationary, pillboxes where possible over tanks
 
* 8 x 500 lb- Best for attacking medium to heavy ground targets, destroy the easier, stationary, pillboxes where possible over tanks
 
* 4 x 1,000 lb- Best for anti-shipping, specifically cruisers and battleships (Carriers are too armoured* and destroyers or Cargo ships would be overkill)
 
* 4 x 1,000 lb- Best for anti-shipping, specifically cruisers and battleships (Carriers are too armoured* and destroyers or Cargo ships would be overkill)
 
* 2 x 2,000 lb- Best for carriers and bombing points.
 
* 2 x 2,000 lb- Best for carriers and bombing points.
 +
 
The stock payload is 20 x 100 lb bombs. To make use of these, drop 2-3 bombs at a time on a medium armoured target however move onto the higher payloads when possible. A tip for bombing in the A-26 is to release half a second before the crosshairs move over the target. This is to compensate for the bomb doors opening then the bombs being released. However, you can also use these to hit soft targets if you so want to.
 
The stock payload is 20 x 100 lb bombs. To make use of these, drop 2-3 bombs at a time on a medium armoured target however move onto the higher payloads when possible. A tip for bombing in the A-26 is to release half a second before the crosshairs move over the target. This is to compensate for the bomb doors opening then the bombs being released. However, you can also use these to hit soft targets if you so want to.
  
* Carriers can be knocked out however accuracy is needed. Firstly take note of there the island is (the tower) while from a safe distance. Then maneuver in to a path that will be adjacent to the carrier and with the island facing you. Release two 1,000 lb bombs into the island and it should kill the carrier.
+
* Carriers can be knocked out however accuracy is needed. Firstly take note of there the island is (the tower) while from a safe distance. Then manoeuvre in to a path that will be adjacent to the carrier and with the island facing you. Release two 1,000 lb bombs into the island and it should kill the carrier.
===Manual Engine Control===
+
 
 +
* As a high-speed attacker/bomber, the A-26 gets in and out of target zone without being spotted at best. It can serve as a good entry plane to understand and train jet-bomber tactics.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Controllable || rowspan="2" | Controllable || rowspan="2" | Controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
 
|-
 
|-
|}
+
! Oil !! Water !! Type
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "2"| Weaponry
 
 
|-
 
|-
| I
+
| Controllable || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
| Fuselage Repair
 
| Radiator
 
|  
 
| Offensive 12 mm
 
| SBC mk.I
 
|-
 
| II
 
|  
 
| Compressor
 
| Airframe
 
| New 12 mm MGs
 
|  
 
|-
 
| III
 
| Wing Repair
 
| Engine
 
|
 
| Turret 12 mm
 
| MBC mk.1
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
| New 12 mm MGs (turret)
 
| LBC mk.1
 
 
|-
 
|-
 
|}
 
|}
  
* As gift vehicle upgrades need to be researched, unlike premium aircraft. Considering its combat role, unlocking the various bomb modules is recommended first and then follow up with the speed upgrades as this fast medium bomber is all about velocity.
 
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Currently the fastest twin piston-engine bomber/attacker in the game
 
* Currently the fastest twin piston-engine bomber/attacker in the game
 
* Excellent rate of climb for a plane its size
 
* Excellent rate of climb for a plane its size
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'''Cons:'''
 
'''Cons:'''
 +
 
* Gunners vulnerable to getting knocked out
 
* Gunners vulnerable to getting knocked out
 
* Difficult to manoeuvre at high speeds
 
* Difficult to manoeuvre at high speeds
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
In the mid 1930s, Douglas Aircraft analysed contemporaries like the Do 17 and Blenheim, making them gamble on a fast, versatile, and manoeuvrable bomber. The resulting world leading DB-7, A-20 attacker/bomber paid off in immediate orders from France and England if not initially from USA. A great start, the pace of aircraft innovation only accelerated and Douglas knew its world leading design would soon be outdated. Work began on a new design.
 +
 
 +
Master engineer Edward Heinemann reassembled a team of Robert Donovan and Ted R. Smith from the A-20 program. Most important was aerodynamicist Apollo M.O. Smith who chose the innovative NACA 65-215 laminar flow airfoil that promised better top speed. Laminar Flow was still a radical technology at the time, the yet unproven Mustang Mk 1 was the only production aircraft using the technology. To make this high speed wing also fly slowly for safe landing, a double-slotted flaps system was created, the first production aircraft to use what is now common in all modern jet liners. The wing also had a relatively high aspect ratio for long range performance.
 +
 
 +
Design features from the breakthrough A-20 design were carried into the A-26. It is easy to spot the family resemblance of the nose gear, high wing, straight fuselage, and dihedral wing and tail. The easily replaceable nose unit, either a solid nose unit or the glass bombardier's unit, was also carried over, the latter used a Norden M-9 bombsight. The engines were also upgraded to the much more powerful Pratt & Whitney R-2800-27 Double Wasp fourteen-cylinder, double-row, radial air-cooled engines. Armaments were now standardized as the Colt-Browning AN/M2 .50 cal machine guns offensively mounted in all versions' noses. All models had space in wing for ammo belts feeding up to four dual gun pods mounted underneath the wing. Versatility was a key point and many other armament options were made, including large cannons and wing-mounted bombs and rockets. A-26's could even carry two torpedoes, however there is no evidence it was ever used operationally. Another key feature was the General Electric remote control turret top and bottom of the attacker, both controlled by a single crewman using a periscope sighting system (a year ahead of a similar system created by the Germans).
 +
 
 +
The ХА-26 prototype made its first flight on July 10, 1942. Mass production began in September 1943. Parallel production lines started in Douglas, Long Beach (code DL) making the solid nose A-26B, and Douglas, Tulsa making the bombardier nose A-26C (but both could be easily swapped in less than an hour). A total of 2,503 were built.
 +
 
 +
While praised by the pilots at home, its first trial by fire in May 1944 over New Guinea was less enthusiastic mainly due to limited downward view and other issues soured the Pacific crews. Less than 4 months later, missions in Europe received a completely different response where as a low altitude level bomber it excelled at its operation and easily countered defending Luftwaffe with strong defences or high speed. Over this time, upgrades to the design came about, including a new canopy that improved pilot view with the А-26C-30-DT, and integrating six .50 machine guns into the wings starting with the А-26B-50-DL and А-26C-55-DT.
 +
 
 +
After WW2 ended only the A-26 was kept in active service, its performance securing its usefulness, but the designation changed to B-26 (causing confusion with the name of the retired B-26 Marauder). When the Korean war started in 1950 the underappreciated attacker suddenly became vital again, heavily employed in day and night attacks against North Korean forces. Conflict did not end with Korea, so the B-26 was now needed elsewhere, but quirk of political nuance forced the name back to the original A-26 so they could be sold to Thailand.
 +
 
 +
In short, with continuing conflicts and numerous upgrades the A-26 was actively used decades after it first flew, with the last known military mission in 1977.
 +
 
 +
It was not done with "combat" missions then; however, being actively used to fight wildfires that ravaged parts of the US, Canada, and Australia, immortalized by the 1989 film "Always".
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
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{{Navigation-First-Simple-Line}}
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Douglas A-26C-45-DT Invader twin-engine medium bomber/ground-attack aircraft
 +
 
 +
An all-metal monoplane with a retractable landing gear system including a nosewheel. The crew consisted of three people.
 +
 
 +
The plane was designed in the design bureau of Douglas Aircraft Company under the direction of Edward Heinemann and Robert Donovan. The XA-26 prototype made its first flight on July 10, 1942. Mass production began in September 1943.
 +
 
 +
The A-26C variant was a medium bomber with a glazed navigator's cockpit in the nose section. The navigator's cockpit had a Norden M-9 bombsight for medium-altitude precision bombing.
 +
 
 +
A-26C bombers were equipped with two 2,000 hp Pratt & Whitney R-2800-27 Double Wasp fourteen-cylinder, double-row, radial air-cooled engines.
 +
 
 +
The aircraft's armament consisted of two fixed 12.7 mm Colt-Browning ANM2.5 machine guns in the forward fuselage and two remote-controlled turret mounts housing twin 12.7 mm Colt-Browning ANM2.5 machine guns with 500 rounds each.
 +
 
 +
The turrets were located above and below the fuselage. The upper turret was able to turn 360 degrees and, if needed, fire forward.
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The A-26C could carry up to 4,000 lb (1,814 kg) of bombs loaded inside. The maximum bomb capacity of the aircraft was 5,000 lb (2,271 kg).
 +
 
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The A-26 was criticized by its operational pilots for poor visibility from the pilot's cockpit, and so, beginning with the A-26C-30-DT series, it obtained a new pilot's cockpit canopy.
 +
 
 +
Beginning with the A-26C-45-DT series, the aircraft had Pratt & Whitney R-2800-79 engines with a methanol-water injection system, six wing-mounted 12.7 mm Colt-Browning ANM2.5 machine guns, and enlarged fuel tanks. Also, the plane could have unguided rockets suspended under its wings.
 +
 
 +
The A-26's first combat mission took place in May 1944 over New Guinea. In September 1944, the aircraft entered service with the USAAF units in Britain, and in January 1945, in Italy. Beginning in July 1945, A-26 aircraft were used in action in China and on the Japanese Ryukyu Islands.
 +
 
 +
Europe became the main theatre of war for the A-26. With a flight speed comparable to that of the German interceptors and with its strong defensive armament, the A-26 could operate without any fighter cover. Its powerful engines and good wing flap system made it exceptionally manoeuvrable. The A-26 Invader was certainly the most advanced bomber in its class by the end of the war.
 +
 
 +
A total of 1,091 A-26C bombers were factory-built, including five in Long Beach, California and 1,086 in Tulsa, Oklahoma. All of the aircraft that rolled off the production line at Long Beach had the code DL, while the machines made at Tulsa were designated DT.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=a-26c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
===Obtainable events===
+
;Videos
This plane is identical to the [[A-26C-45DT]] in all ways except for the latter's rockets. The ''45 Invader'' was a gift plane for buyers of a MSI notebook.
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{{Youtube-gallery|E1IDVFUqzrI|'''The Shooting Range #83''' - ''Pages of History'' section at 10:27 discusses the Douglas A-26 Invader.|fgpMNh6Rbf0|'''A-26C-45 Invader''' - ''MagzTV''|VLFav_54PIc|'''I've Received The A-26C-45 Invader! (United States Tier IV Exclusive Aircraft)''' - ''Tigerfrost''}}
* In the [https://warthunder.com/en/news/157/current 2013 Memorial Day event] between May 27-28, the A-26C-45 was available in unlock codes on Facebook.
 
* In the 2013 [https://warthunder.com/en/news/189/current Summer event], the A-26C-45 was available along with the [[Pokryshkin's P-39N-0 (USSR)|P-39N]] to be won in a screenshot contest or in a lottery.
 
* In 2016 it was available during the [https://warthunder.com/en/news/3619-special-500k-facebook-mastermind-quiz-en War Thunder Mastermind Quiz] event in celebration of 500,000 likes on Facebook.
 
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
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* ''links to approximate analogues of other nations and research trees.'' -->
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;Related development
 
;Related development
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* Douglas [[A-20G-25|A-20]] Havoc
 
* Douglas [[A-20G-25|A-20]] Havoc
  
 
;Aircraft of comparable role, configuration and era
 
;Aircraft of comparable role, configuration and era
 +
 
* Bristol [[Brigand B 1|Brigand]]
 
* Bristol [[Brigand B 1|Brigand]]
 
* Junkers [[Ju 288 C|Ju 288]]
 
* Junkers [[Ju 288 C|Ju 288]]
Line 293: Line 263:
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
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* ''other literature.'' -->
* ''other literature.''-->
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* [https://warthunder.com/en/news/3230/current/ [Vehicle Profile<nowiki>]</nowiki> Douglas A-26C]
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* [[wt:en/news/3230--en|[Vehicle Profile] Douglas A-26C]]
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* [https://forum.warthunder.com/index.php?/topic/303473-douglas-a-26c-45/ Official data sheet - more details about the performance]
 
* [http://forum.warthunder.com/index.php?/topic/13672-a-26c-45-invader-official-thread/ [Forum<nowiki>]</nowiki> A-26C-45 Invader - Official Thread]
 
* [http://forum.warthunder.com/index.php?/topic/13672-a-26c-45-invader-official-thread/ [Forum<nowiki>]</nowiki> A-26C-45 Invader - Official Thread]
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* [https://archive.org/details/PilotTrainingManualForTheInvaderA-26/page/n5/mode/2up/ AAF Manual 51-126-1 - Pilot Training Manual for the Invader A-26]
  
 
{{AirManufacturer Douglas}}
 
{{AirManufacturer Douglas}}
 
{{USA bombers}}
 
{{USA bombers}}

Latest revision as of 03:50, 20 September 2023

Introducing Wiki 3.0
This page is about the gift American bomber A-26C-45. For other versions, see A-26 (Family).
A-26C-45
a-26c.png
GarageImage A-26C-45.jpg
A-26C-45
AB RB SB
5.3 5.3 5.7
Class:

Description

The A-26C-45 Invader is a gift rank IV American bomber with a battle rating of 5.3 (AB/RB) and 5.7 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27. The plane was given away during the 2013 "Memorial Day" event, the 2013 "Indian Summer" event, and the 2016 "War Thunder Mastermind Quiz" mini-event.

With speed, manoeuvrability and a large hitting power the A-26 should not be taken lightly. The plane has cruising speed of which all piston engine bombers dream of and is currently unmatched in the game. Reaching a maximum speed of 569 km/h the Invader is significantly faster than the comparable Tu-2. This speed allows the A-26 to strike targets deep in enemy territory and early on better than any other aircraft (excluding the jets). It also has a 4,000 lb payload with a variety of load-outs, making it very versatile in its role, allowing it to attack many different targets with great efficiency. To add to this, it has eight Browning M2 .50 cal machine guns to attack soft targets and the unfortunate fighter if you have the chance. Unlike the Mosquito the A-26 has defensive gunners and decent ones at that. With 2 x twin M2 MG remote turrets it allows for very accurate and deadly fire.

A modified version of the A-26 capable of carrying HVAR rockets, the A-26C-45DT, has since been added as a PlayStation 4 exclusive vehicle obtained by buying a pack.

General info

Flight performance

Max speed
at 4 573 m569 km/h
Turn time28 s
Max altitude8 000 m
Engine2 х Pratt & Whitney R-2800-79
TypeRadial
Cooling systemAir
Take-off weight17 t
Characteristics Max Speed
(km/h at 4,573 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 536 523 8000 29.3 30.3 7.8 7.8 700
Upgraded 607 569 27.0 28.0 19.7 11.4

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
718 270 507 482 351 ~7 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 390 < 375 < 460 > 350

Survivability and armour

Crew3 people
Speed of destruction
Structural0 km/h
Gear270 km/h
  • 12.7 mm Steel - Nose plate
  • 8 mm Steel - Under engine armour plate (each nacelle)
  • 8 mm Steel - Fore wing root armour plate (each wing)
  • 12.7 mm Steel - Fore/aft nacelle fuel protection plates x 2 (each nacelle)
  • 12.7 mm Steel - Fore cockpit armour plate
  • 9.5 mm Steel - Cockpit tub
  • 9 mm Steel - Pilot/co-pilot's seat backs
  • 12.7 mm Steel - Gunner aft armour plate
  • 12.7 mm Steel - Gunner lower armour plate
  • 12.7 mm Steel - Aircraft tail armour plate
  • 60 mm Bulletproof glass - Pilot

Modifications and economy

Repair costBasic → Reference
AB2 256 → 3 079 Sl icon.png
RB6 539 → 8 925 Sl icon.png
SB12 140 → 16 571 Sl icon.png
Total cost of modifications47 200 Rp icon.png
86 000 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training52 000 Sl icon.png
Experts185 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 220 / 500 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods radiator.png
Radiator
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods armor frame.png
Airframe
Research:
3 500 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods compressor.png
Compressor
Research:
3 500 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
230 Ge icon.png
Mods new engine.png
Engine
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
230 Ge icon.png
Mods armor cover.png
Cover
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
250 Ge icon.png
Mods metanol.png
Engine injection
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
250 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
250 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SBC mk.I
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mod arrow 1.png
Mods weapon.png
bmg50_new_gun
Research:
3 500 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods ammo.png
bmg50_turret_belt_pack
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
230 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
MBC mk.I
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
230 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
bmg50_turret_new_gun
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
250 Ge icon.png
Mods pilon bomb.png
LBC mk.I
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
250 Ge icon.png

Armaments

Offensive armament

Ammunition2 600 rounds
Fire rate750 shots/min
Main article: M2 Browning (12.7 mm)

The A-26C-45 is armed with:

  • 2 x 12.7 mm M2 Browning machine guns, nose-mounted (400 rpg = 800 total)
  • 6 x 12.7 mm M2 Browning machine guns, wing-mounted (300 rpg = 1,800 total)

Suspended armament

List of setups (5)
Setup 120 x 100 lb AN-M30A1 bomb
Setup 210 x 500 lb AN-M64A1 bomb
Setup 34 x 1000 lb AN-M65A1 bomb
Setup 44 x 1000 lb A.P. AN-MK 33 bomb
Setup 52 x 2000 lb AN-M66A2 bomb

The A-26C-45 can be outfitted with the following ordnance:

  • 20 x 100 lb AN-M30A1 bombs (2,000 lb total)
  • 10 x 500 lb AN-M64A1 bombs (5,000 lb total)
  • 4 x 1,000 lb AN-M65A1 bombs (4,000 lb total)
  • 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)

Defensive armament

Ammunition1000 rounds
Fire rate750 shots/min
Main article: M2 Browning (12.7 mm)

The A-26C-45 is defended by:

  • 2 x 12.7 mm M2 Browning machine guns, dorsal turret (500 rpg = 1,000 total)
  • 2 x 12.7 mm M2 Browning machine guns, ventral turret (500 rpg = 1,000 total)

Usage in battles

Use the A-26 to deliver fast tactic strikes. In the first minutes of the game plan your route and decide on your key targets, the basics you want to include are:

  • Focus on large amounts of Heavy/ medium targets
  • Stay away from the main dogfights
  • Follow paths that don't cross the normal enemy climb routes
  • Utilize terrain as cover where ever possible

The best targets to choose are the "heavy" or "medium" targets at the far sides of the map or away from the main routes taken by the enemy. This is because they have a distinctive effect on the battle but also give large rewards post-game allowing for quick research/ progression with the advantage of you being to strike more targets before the fighters arrive. On your approach you want to the air spawn to gain speed in a dive then stay low. By staying low you take advantage of the spotting system at you become harder to spot and gain a marker (because if you do, your 60% dead). It also allows you to be masked by the terrain.

The payloads allow for attacks against many targets with great efficiency. Each bomb load has its preferred target type to create the most damage which is noted as follows:

  • 8 x 500 lb- Best for attacking medium to heavy ground targets, destroy the easier, stationary, pillboxes where possible over tanks
  • 4 x 1,000 lb- Best for anti-shipping, specifically cruisers and battleships (Carriers are too armoured* and destroyers or Cargo ships would be overkill)
  • 2 x 2,000 lb- Best for carriers and bombing points.

The stock payload is 20 x 100 lb bombs. To make use of these, drop 2-3 bombs at a time on a medium armoured target however move onto the higher payloads when possible. A tip for bombing in the A-26 is to release half a second before the crosshairs move over the target. This is to compensate for the bomb doors opening then the bombs being released. However, you can also use these to hit soft targets if you so want to.

  • Carriers can be knocked out however accuracy is needed. Firstly take note of there the island is (the tower) while from a safe distance. Then manoeuvre in to a path that will be adjacent to the carrier and with the island facing you. Release two 1,000 lb bombs into the island and it should kill the carrier.
  • As a high-speed attacker/bomber, the A-26 gets in and out of target zone without being spotted at best. It can serve as a good entry plane to understand and train jet-bomber tactics.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Currently the fastest twin piston-engine bomber/attacker in the game
  • Excellent rate of climb for a plane its size
  • Wing mounted .50 cal machine guns allow for strafing of soft ground targets
  • Capable of outrunning some enemy aircraft at sea level
  • Payload efficient (max 4,000 lbs) to deal with most objectives

Cons:

  • Gunners vulnerable to getting knocked out
  • Difficult to manoeuvre at high speeds
  • Low service ceiling makes high altitude bombing discouraging

History

In the mid 1930s, Douglas Aircraft analysed contemporaries like the Do 17 and Blenheim, making them gamble on a fast, versatile, and manoeuvrable bomber. The resulting world leading DB-7, A-20 attacker/bomber paid off in immediate orders from France and England if not initially from USA. A great start, the pace of aircraft innovation only accelerated and Douglas knew its world leading design would soon be outdated. Work began on a new design.

Master engineer Edward Heinemann reassembled a team of Robert Donovan and Ted R. Smith from the A-20 program. Most important was aerodynamicist Apollo M.O. Smith who chose the innovative NACA 65-215 laminar flow airfoil that promised better top speed. Laminar Flow was still a radical technology at the time, the yet unproven Mustang Mk 1 was the only production aircraft using the technology. To make this high speed wing also fly slowly for safe landing, a double-slotted flaps system was created, the first production aircraft to use what is now common in all modern jet liners. The wing also had a relatively high aspect ratio for long range performance.

Design features from the breakthrough A-20 design were carried into the A-26. It is easy to spot the family resemblance of the nose gear, high wing, straight fuselage, and dihedral wing and tail. The easily replaceable nose unit, either a solid nose unit or the glass bombardier's unit, was also carried over, the latter used a Norden M-9 bombsight. The engines were also upgraded to the much more powerful Pratt & Whitney R-2800-27 Double Wasp fourteen-cylinder, double-row, radial air-cooled engines. Armaments were now standardized as the Colt-Browning AN/M2 .50 cal machine guns offensively mounted in all versions' noses. All models had space in wing for ammo belts feeding up to four dual gun pods mounted underneath the wing. Versatility was a key point and many other armament options were made, including large cannons and wing-mounted bombs and rockets. A-26's could even carry two torpedoes, however there is no evidence it was ever used operationally. Another key feature was the General Electric remote control turret top and bottom of the attacker, both controlled by a single crewman using a periscope sighting system (a year ahead of a similar system created by the Germans).

The ХА-26 prototype made its first flight on July 10, 1942. Mass production began in September 1943. Parallel production lines started in Douglas, Long Beach (code DL) making the solid nose A-26B, and Douglas, Tulsa making the bombardier nose A-26C (but both could be easily swapped in less than an hour). A total of 2,503 were built.

While praised by the pilots at home, its first trial by fire in May 1944 over New Guinea was less enthusiastic mainly due to limited downward view and other issues soured the Pacific crews. Less than 4 months later, missions in Europe received a completely different response where as a low altitude level bomber it excelled at its operation and easily countered defending Luftwaffe with strong defences or high speed. Over this time, upgrades to the design came about, including a new canopy that improved pilot view with the А-26C-30-DT, and integrating six .50 machine guns into the wings starting with the А-26B-50-DL and А-26C-55-DT.

After WW2 ended only the A-26 was kept in active service, its performance securing its usefulness, but the designation changed to B-26 (causing confusion with the name of the retired B-26 Marauder). When the Korean war started in 1950 the underappreciated attacker suddenly became vital again, heavily employed in day and night attacks against North Korean forces. Conflict did not end with Korea, so the B-26 was now needed elsewhere, but quirk of political nuance forced the name back to the original A-26 so they could be sold to Thailand.

In short, with continuing conflicts and numerous upgrades the A-26 was actively used decades after it first flew, with the last known military mission in 1977.

It was not done with "combat" missions then; however, being actively used to fight wildfires that ravaged parts of the US, Canada, and Australia, immortalized by the 1989 film "Always".


Archive of the in-game description

Douglas A-26C-45-DT Invader twin-engine medium bomber/ground-attack aircraft

An all-metal monoplane with a retractable landing gear system including a nosewheel. The crew consisted of three people.

The plane was designed in the design bureau of Douglas Aircraft Company under the direction of Edward Heinemann and Robert Donovan. The XA-26 prototype made its first flight on July 10, 1942. Mass production began in September 1943.

The A-26C variant was a medium bomber with a glazed navigator's cockpit in the nose section. The navigator's cockpit had a Norden M-9 bombsight for medium-altitude precision bombing.

A-26C bombers were equipped with two 2,000 hp Pratt & Whitney R-2800-27 Double Wasp fourteen-cylinder, double-row, radial air-cooled engines.

The aircraft's armament consisted of two fixed 12.7 mm Colt-Browning ANM2.5 machine guns in the forward fuselage and two remote-controlled turret mounts housing twin 12.7 mm Colt-Browning ANM2.5 machine guns with 500 rounds each.

The turrets were located above and below the fuselage. The upper turret was able to turn 360 degrees and, if needed, fire forward.

The A-26C could carry up to 4,000 lb (1,814 kg) of bombs loaded inside. The maximum bomb capacity of the aircraft was 5,000 lb (2,271 kg).

The A-26 was criticized by its operational pilots for poor visibility from the pilot's cockpit, and so, beginning with the A-26C-30-DT series, it obtained a new pilot's cockpit canopy.

Beginning with the A-26C-45-DT series, the aircraft had Pratt & Whitney R-2800-79 engines with a methanol-water injection system, six wing-mounted 12.7 mm Colt-Browning ANM2.5 machine guns, and enlarged fuel tanks. Also, the plane could have unguided rockets suspended under its wings.

The A-26's first combat mission took place in May 1944 over New Guinea. In September 1944, the aircraft entered service with the USAAF units in Britain, and in January 1945, in Italy. Beginning in July 1945, A-26 aircraft were used in action in China and on the Japanese Ryukyu Islands.

Europe became the main theatre of war for the A-26. With a flight speed comparable to that of the German interceptors and with its strong defensive armament, the A-26 could operate without any fighter cover. Its powerful engines and good wing flap system made it exceptionally manoeuvrable. The A-26 Invader was certainly the most advanced bomber in its class by the end of the war.

A total of 1,091 A-26C bombers were factory-built, including five in Long Beach, California and 1,086 in Tulsa, Oklahoma. All of the aircraft that rolled off the production line at Long Beach had the code DL, while the machines made at Tulsa were designated DT.


Media

Skins
Videos

See also

Related development
Aircraft of comparable role, configuration and era

External links


Douglas Aircraft Company
Strike Aircraft  A-20G-25 · A-26B-10 · A-26B-50 · AD-2 · AD-4 · A-1H
Bombers  TBD-1 · B-18A · SBD-3 · BTD-1 · A-26C-45 · A-26C-45DT
Turboprops  A2D-1
Jet Aircraft  F3D-1 · F4D-1
A-4 Skyhawk  A-4B · A-4E Early
Export  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7 · ▂A-20G-30 · ▄AD-4 · ▄AD-4NA
A-4 Skyhawk  A-4H · A-4E Early (M) · Ayit · A-4E
  The Douglas Aircraft Company merged with McDonnell Aircraft Corporation in 1967 to form McDonnell Douglas.

USA bombers
Dive  SB2U-2 · SB2U-3 · SBD-3 · SB2C-1C · SB2C-4
Torpedo  TBD-1 · PBY-5 Catalina · PBY-5A Catalina · TBF-1C · BTD-1
Medium  B-10B · B-18A · B-34 · PV-2D · B-25J-1 · B-25J-20 · A-26C-45 · A-26C-45DT · B-26B
Heavy  B-17E · B-17E/L · B-17G-60-VE · PB4Y-2 · B-24D-25-CO · B-29A-BN
Hydroplanes  OS2U-1 · OS2U-3 · PBM-1 "Mariner" · PBM-3 "Mariner" · PBM-5A "Mariner"