Difference between revisions of "8,8 cm Flak 37 Sfl."
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− | {{Specs-Card|code=germ_sdkfz_9_flak37}} | + | {{Specs-Card |
+ | |code=germ_sdkfz_9_flak37 | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}} | ||
+ | }} | ||
== Description == | == Description == | ||
− | <!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--> | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->The '''{{Specs|name}}''' (nicknamed the Famo) was the largest half-track fielded by Germany during World War II. The half-track itself was capable of towing an incredible 28 tonnes. It was produced between 1938 and 1944 with a total of 2500 units built. A few models of this half-track were adapted to mount the infamous 88 mm FlaK 18 cannon in 1940. The vehicle was supposed to be used as a tank destroyer, picking enemies from the distance, behind the cover of allied units. Still, for a half-track, the crew were decently protected against small-arms fire. |
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− | + | It was introduced in [[Update 1.63 "Desert Hunters"]]. It features the famous 8.8 cm FlaK 37 cannon on a half-track mount, presenting heavy firepower at the cost of armour and even mobility due to its heavy weight. It is the best definition of a crystal cannon, as its 88mm gun can penetrate most if not all tanks around its BR. But this comes at the cost of survivability, artillery and all kinds of HE or HEAT shells will one-shot this vehicle. It is even more susceptible to strafing runs or even machinegun fire. With this in mind, it is recommended to stay away from combat, behind cover and camouflage (like bushes and surrounding foliage). Using this vehicle as a sniper is a good way to succeed, but this playstyle requires patience and good aim. | |
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?'' | + | {{Specs-Tank-Armour}} |
+ | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
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+ | '''Armour type:''' | ||
+ | |||
+ | * Rolled homogeneous armour (engine and driver compartment, gun shield, ammo box) | ||
+ | * Structural steel (chassis, flatbed) | ||
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{| class="wikitable" | {| class="wikitable" | ||
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* Tracks are 10 mm thick while suspension wheels are 15 mm thick. | * Tracks are 10 mm thick while suspension wheels are 15 mm thick. | ||
− | If encountered in combat, attacking players can attempt to dispatch it at longer ranges. At slightly higher Battle-Ratings it is extremely unlikely that a player will use this vehicle to lead in the front line, but if he/she does, it can usually be easily dispatched from a concealed position. When the enemy is sniping, it is a difficult vehicle to destroy in a map with uneven and hilly terrain like Kuban where plentiful cover allows it to hide easily, but can be destroyed more easily on congested and more urban maps like Advance to the Rhine as there is increased difficulty | + | If encountered in combat, attacking players can attempt to dispatch it at longer ranges. At slightly higher Battle-Ratings it is extremely unlikely that a player will use this vehicle to lead in the front line, but if he/she does, it can usually be easily dispatched from a concealed position. When the enemy is sniping, it is a difficult vehicle to destroy in a map with uneven and hilly terrain like Kuban where plentiful cover allows it to hide easily, but can be destroyed more easily on congested and more urban maps like Advance to the Rhine as there is increased difficulty in long ranged combat due to an abundance of buildings and walls to use as cover for both sides. |
− | Due to limited gun vertical traverse, smaller vehicles with lower chassis such as ASU-57 or similar can easily defeat it in extremely closer quarters engagement by simply driving up and | + | Due to limited gun vertical traverse, smaller vehicles with lower chassis such as ASU-57 or similar can easily defeat it in an extremely closer quarters engagement by simply driving up and making physical contact with the vehicle. The limited vertical traverse of the 88 mm gun will mean the attacking vehicle cannot be damaged or destroyed in this situation. |
− | There are multiple ways to destroy this vehicle. Users must take note that the design of the targeted vehicle has separated compartments for driving, gunnery and ammunition storage. Each one must be targeted | + | There are multiple ways to destroy this vehicle. Users must take note that the design of the targeted vehicle has separated compartments for driving, gunnery and ammunition storage. Each one must be targeted in accordance with different situations presented. Attacking forces unfamiliar with the vehicle may be confused as to which compartment to target first; take the exposed ammunition storage, disable the gunnery, or disable its movements; valuable time expended on this decision usually results in destruction of the unwitting user's vehicle. This does not become a problem if attacking vehicles are equipped with High-explosive shells, as even a glancing hit will completely disable or destroy it without the need to selectively target individual compartments. If not equipped with High-explosive shells and the user is unfamiliar with the target vehicle, they may opt to disable the gunnery controls first, buying more valuable time to target the remaining compartments. Alternatively, due to the vehicle being constructed of light armour, it can be easily perforated with .50 cal or higher calibre shells to ensure quick destruction if the first shell misses or fails to deal critical damage. Artillery Strikes can also easily and quickly disable or destroy the vehicle. Due to the exposed crew and light armour, a brief strafe from a fighter can also quickly disable or destroy it in a single pass. Most AP rounds, however, especially 75 and 88 mm rounds, if they hit the ammo rack from the front or rear, will not finish the Flak 37 off. The best chance to destroy a Flakbus with an Ammo rack detonation is to shoot the storage box that is mounted on the rear of the hull, from the side. |
=== Mobility === | === Mobility === | ||
− | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''--> | + | {{Specs-Tank-Mobility}} |
− | {| | + | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> |
− | | | + | |
− | + | {{tankMobility|abMinHp=327|rbMinHp=203}} | |
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− | + | === Modifications and economy === | |
− | + | {{Specs-Economy}} | |
− | + | ||
− | + | In the ways of modification purchases, try to obtain the spare parts and FPE first. From there, research Horizontal Drive, Adjustment of Fire, and Elevation Mechanism to increase the total combat effectiveness. The stock halftrack's turn rate is rather poor and needs improvement if one wants to be able to quickly react to a changing battlefield. | |
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== Armaments == | == Armaments == | ||
+ | {{Specs-Tank-Armaments}} | ||
=== Main armament === | === Main armament === | ||
− | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | + | {{Specs-Tank-Weapon|1}} |
− | {{main| | + | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> |
− | + | {{main|Flak.37 (88 mm)}} | |
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− | + | {| class="wikitable" style="text-align:center" width="100%" | |
− | {| class="wikitable | ||
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|- | |- | ||
− | ! | + | ! colspan="5" | [[Flak.37 (88 mm)|88 mm Flak.37]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
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|- | |- | ||
− | ! | + | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer |
− | ! | + | ! Stock !! Upgraded !! Full !! Expert !! Aced |
− | ! | + | ! Stock !! Full !! Expert !! Aced |
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | | | + | ! ''Arcade'' |
+ | | rowspan="2" | 40 || rowspan="2" | -3°/+85° || rowspan="2" | ±180° || rowspan="2" | N/A || 9.69 || 13.41 || 16.28 || 18.00 || 19.15 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00 | ||
|- | |- | ||
− | + | ! ''Realistic'' | |
− | + | | 6.55 || 7.70 || 9.35 || 10.34 || 11.00 | |
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− | ! | ||
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− | '' | ||
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|- | |- | ||
|} | |} | ||
− | ==== | + | ==== Ammunition ==== |
− | + | {{:Flak.37 (88 mm)/Ammunition|Pzgr., Sprgr. L/4.5}} | |
− | + | ==== [[Ammo racks]] ==== | |
− | + | [[File:Ammoracks_8,8cmFlak37Sfl.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | |
− | {| class="wikitable | + | <!-- '''Last updated: 1.101.0.109''' --> |
+ | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! | + | ! Full<br>ammo |
− | ! | + | ! 1st<br>rack empty |
− | ! | + | ! 2nd<br>rack empty |
− | ! | + | ! Visual<br>discrepancy |
|- | |- | ||
− | + | | '''40''' || 21 ''(+19)'' || 1 ''(+39)'' || No | |
|- | |- | ||
|} | |} | ||
+ | |||
+ | The ammo rack at the back of the halftrack can be reduced from two possible racks to one by reducing the total ammo count from 40 shells to 21, with the 21st shell will be loaded in the gun breech. This can reduce the possibility of an ammo rack explosion. | ||
== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | Despite the presence of a whopping 88 mm gun on the back of this half-track, the complete lack of any armour, as well as the | + | Despite the presence of a whopping 88 mm gun on the back of this half-track, the complete lack of any armour, as well as the overpressure mechanic, give this vehicle a short lifespan on the front lines. Thus, the best course is to keep the half-track as far away from the battle as possible. |
− | The gun has a slow gun traverse and a terrible depression when angled towards the front, so firing against targets at close range on level ground will leave | + | The gun has a slow gun traverse and a terrible depression when angled towards the front, so firing against targets at close range on level ground will leave them vulnerable and unable to return fire against targets of low-profile chassis. The gun however can be depressed further at a lower degree when pointed to the sides and rear of the vehicle as it provides more physical clearance. As such when engaging targets on level ground at close to medium ranges, it is recommended to turn the entire vehicle clockwise or counterclockwise 45 degrees and the gun turret 45 degrees in opposition to the angle of the chassis for clearance. This should be accomplished only in areas with enough manoeuvring room to ingress and egress to guarantee clearance, or else the half-rack will find itself stuck (in some cases literally) between a rock and a hard place. Find cover behind rocks or other obstacles, inch out of cover only enough to show the gun, then race back into cover after firing to avoid being shot and losing valuable crew members. |
− | + | One thing that cannot be stressed enough is the fact that this vehicle is the definition of a glass cannon. Most of the time, the TD will be destroyed by either an ammo rack explosion or most commonly a tank burn-down. Since the Flak.37 does not have armour, HEAT and HE shells can destroy the 8,8 cm Flak 37 Sfl with one well placed shot. | |
=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | |||
'''Pros:''' | '''Pros:''' | ||
− | + | * Has a high chance of destroying tanks it encounters in just one shot | |
− | * Has a high | + | * Short reload time |
− | * | + | * Six crew members |
− | * Six crew | ||
* Gun elevation maxed at 85°, some may use it to fight larger aircraft | * Gun elevation maxed at 85°, some may use it to fight larger aircraft | ||
− | * Paper thin armour makes AP | + | * Paper-thin armour makes AP shells more likely to pass through |
* More than adequate ammo for prolonged combat | * More than adequate ammo for prolonged combat | ||
'''Cons:''' | '''Cons:''' | ||
− | * Very little armour, | + | * Very little armour, heavy machine guns, strafing aircraft, and ramming planes will knock this vehicle out easily |
− | + | * Crew exposed to overpressure, any nearby explosion can be lethal | |
− | * Crew exposed, | + | * Boxes near the rear are ammo racks, smart players will just take out the gunner and shoot there |
− | * Boxes near the rear are ammo racks, smart players will just take out | + | * Heavy half-track chassis and gun mean a low and sluggish speed |
− | * Heavy half-track and gun | + | * With a gun depression of -3 degrees and the gun being high off the ground, the 8,8 cm Flak 37 Sfl. will have a near impossible chance of hitting short tanks that are really close to it on level ground, and this becomes even worse over the front of the vehicle, where it drops to about 0 degrees |
− | * With a gun depression of -3 degrees and the gun being high off the ground, | ||
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== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
===The half-track=== | ===The half-track=== | ||
− | The | + | The Sd.Kfz. 9 (nicknamed the Famo) was Germany's heaviest half-track to see service in World War II. The first model was made in 1936 and entered service with the Wehrmacht in 1938. Its primary purposes was as an artillery tractor and a tank recovery vehicle. The vehicle was able to tow about 28 tonnes, which was more than capable of towing the 24 cm Kanone 3 siege gun and the [[Pz.IV F1|Panzer IV]], but required two to four to tow the heavier [[Panther A|Panther]], [[Tiger H1|Tiger I]], and [[Tiger II (H)|Tiger II]]. It was produced between 1938 to 1944 with 2,500 units produced. |
===The gun=== | ===The gun=== | ||
− | The | + | The 8.8 cm FlaK is a German anti-aircraft artillery and one of their mainstay anti-air and anti-tank weapons in World War II. The 8.8 cm calibre was developed in 1917 during the times of World War I from available naval calibre to effectively combat Allied aircraft. The first of the FlaK series, the FlaK 18, was mounted on a easily deployable and traversable gun platform, has a semi-automatic loading system, and had a wide variety of ammunition available from high-explosives and armour-piercing. The guns first saw service in the Spanish Civil War and it proved as one of the most effective anti-aircraft guns of the period. Improvements to the Flak led to the FlaK 36 and FlaK 37 with new features such as a two-piece barrel and ability to fire without deploying the gun platform. Though the set-up time for the platform was quick at two and a half minutes, the weight of the gun required a half-track such as the Sd.Kfz 7 to quickly move it to a new position. The gun proved effective on ground targets as well, much of an impact that it was adapted as a tank armament on the [[Tiger H1|Tiger I]] heavy tank. The FlaK series ended up being produced in the thousands from 1933 to 1945, with up to 21,000 units produced in that time period. |
===8.8 cm Flak.37 sfl=== | ===8.8 cm Flak.37 sfl=== | ||
− | In 1940, fifteen examples of Sd.Kfz.9 were adapted to be mounted with the 8.8 cm FlaK 18 guns. These were officially known as | + | In 1940, fifteen examples of Sd.Kfz.9 were adapted to be mounted with the 8.8 cm FlaK 18 guns. These were officially known as 8.8 cm Flak 18 (Sfl.) auf Zugkraftwagen 18t. Its primary purpose was to serve in an anti-tank role, with the half-track needed to provide much-needed mobility to the gun. Aside from these 15 units produced, not much is known of its combat performance on the battlefield, but its existence inspired some American tank destroyer designs in 1943 to mount an anti-aircraft gun on a mobile vehicle, but these proved unsuccessful. |
== Media == | == Media == | ||
− | <!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--> | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
− | + | ||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=germ_sdkfz_9_flak37 Skin and Camouflages for the 8,8 cm Flak 37 Sfl. in live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|hgi1k_ljFYw|'''The Shooting Range #14''' - ''Wooden Beasts'' section at 03:21 discusses the 8,8 cm Flak 37 Sfl.}} | ||
== See also == | == See also == | ||
− | + | Vehicles of a similar configuration or role: | |
+ | |||
+ | * [[Breda 90/53]] | ||
+ | * [[Breda 501]] | ||
+ | * [[VFW]] | ||
+ | |||
+ | Vehicles with similar weapon systems: | ||
− | * | + | * [[Nashorn]] |
− | * | + | * [[SF40 Heavy]] |
== External links == | == External links == | ||
− | <!--''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | + | * ''other literature.'' --> | |
− | * ''other literature.''--> | ||
− | * [ | + | * [[wt:en/news/4244-development-8-8cm-flak-37-sf-auf-s-zgkw-18t-a-heavyweight-flak-en|[Devblog] 8.8cm Flak 37 (Sf.) auf s. Zgkw. 18t - A Heavyweight Flak]] |
− | * [[Wikipedia:Sd.Kfz._9#Variants|[Wikipedia | + | * [[Wikipedia:Sd.Kfz._9#Variants|[Wikipedia] Sd.Kfz._9 - Variants]] |
{{Germany tank destroyers}} | {{Germany tank destroyers}} | ||
+ | [[Category:Half-tracks]] |
Latest revision as of 02:38, 30 June 2024
Contents
Description
The 8.8cm Flak 37 Selbstfahrlafette auf 18 ton Zugkraftwagen (nicknamed the Famo) was the largest half-track fielded by Germany during World War II. The half-track itself was capable of towing an incredible 28 tonnes. It was produced between 1938 and 1944 with a total of 2500 units built. A few models of this half-track were adapted to mount the infamous 88 mm FlaK 18 cannon in 1940. The vehicle was supposed to be used as a tank destroyer, picking enemies from the distance, behind the cover of allied units. Still, for a half-track, the crew were decently protected against small-arms fire.
It was introduced in Update 1.63 "Desert Hunters". It features the famous 8.8 cm FlaK 37 cannon on a half-track mount, presenting heavy firepower at the cost of armour and even mobility due to its heavy weight. It is the best definition of a crystal cannon, as its 88mm gun can penetrate most if not all tanks around its BR. But this comes at the cost of survivability, artillery and all kinds of HE or HEAT shells will one-shot this vehicle. It is even more susceptible to strafing runs or even machinegun fire. With this in mind, it is recommended to stay away from combat, behind cover and camouflage (like bushes and surrounding foliage). Using this vehicle as a sniper is a good way to succeed, but this playstyle requires patience and good aim.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (engine and driver compartment, gun shield, ammo box)
- Structural steel (chassis, flatbed)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Half-track | 10 mm Grille 8 mm (85-86°) Front hood 14.5 mm (50°) Driver View |
14.5 mm | 14.5 mm | 14.5 mm |
Gun shield | 14.5 mm (17-41°) | 10 mm (14°) | N/A | N/A |
Notes:
- Tracks are 10 mm thick while suspension wheels are 15 mm thick.
If encountered in combat, attacking players can attempt to dispatch it at longer ranges. At slightly higher Battle-Ratings it is extremely unlikely that a player will use this vehicle to lead in the front line, but if he/she does, it can usually be easily dispatched from a concealed position. When the enemy is sniping, it is a difficult vehicle to destroy in a map with uneven and hilly terrain like Kuban where plentiful cover allows it to hide easily, but can be destroyed more easily on congested and more urban maps like Advance to the Rhine as there is increased difficulty in long ranged combat due to an abundance of buildings and walls to use as cover for both sides.
Due to limited gun vertical traverse, smaller vehicles with lower chassis such as ASU-57 or similar can easily defeat it in an extremely closer quarters engagement by simply driving up and making physical contact with the vehicle. The limited vertical traverse of the 88 mm gun will mean the attacking vehicle cannot be damaged or destroyed in this situation.
There are multiple ways to destroy this vehicle. Users must take note that the design of the targeted vehicle has separated compartments for driving, gunnery and ammunition storage. Each one must be targeted in accordance with different situations presented. Attacking forces unfamiliar with the vehicle may be confused as to which compartment to target first; take the exposed ammunition storage, disable the gunnery, or disable its movements; valuable time expended on this decision usually results in destruction of the unwitting user's vehicle. This does not become a problem if attacking vehicles are equipped with High-explosive shells, as even a glancing hit will completely disable or destroy it without the need to selectively target individual compartments. If not equipped with High-explosive shells and the user is unfamiliar with the target vehicle, they may opt to disable the gunnery controls first, buying more valuable time to target the remaining compartments. Alternatively, due to the vehicle being constructed of light armour, it can be easily perforated with .50 cal or higher calibre shells to ensure quick destruction if the first shell misses or fails to deal critical damage. Artillery Strikes can also easily and quickly disable or destroy the vehicle. Due to the exposed crew and light armour, a brief strafe from a fighter can also quickly disable or destroy it in a single pass. Most AP rounds, however, especially 75 and 88 mm rounds, if they hit the ammo rack from the front or rear, will not finish the Flak 37 off. The best chance to destroy a Flakbus with an Ammo rack detonation is to shoot the storage box that is mounted on the rear of the hull, from the side.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 44 | 11 | 24.3 | 327 | 439 | 13.46 | 18.07 |
Realistic | 40 | 10 | 203 | 230 | 8.35 | 9.47 |
Modifications and economy
In the ways of modification purchases, try to obtain the spare parts and FPE first. From there, research Horizontal Drive, Adjustment of Fire, and Elevation Mechanism to increase the total combat effectiveness. The stock halftrack's turn rate is rather poor and needs improvement if one wants to be able to quickly react to a changing battlefield.
Armaments
Main armament
88 mm Flak.37 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -3°/+85° | ±180° | N/A | 9.69 | 13.41 | 16.28 | 18.00 | 19.15 | 6.50 | 5.75 | 5.30 | 5.00 |
Realistic | 6.55 | 7.70 | 9.35 | 10.34 | 11.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Pzgr. | APCBC | 153 | 151 | 140 | 128 | 116 | 106 |
Sprgr. L/4.5 | HE-TF* | 18 | 18 | 17 | 15 | 14 | 12 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
Pzgr. | APCBC | 810 | 9.5 | 1.2 | 14 | 215.04 | 48° | 63° | 71° | |||
Sprgr. L/4.5 | HE-TF* | 820 | 9 | 0.2 | 0.1 | 698 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
40 | 21 (+19) | 1 (+39) | No |
The ammo rack at the back of the halftrack can be reduced from two possible racks to one by reducing the total ammo count from 40 shells to 21, with the 21st shell will be loaded in the gun breech. This can reduce the possibility of an ammo rack explosion.
Usage in battles
Despite the presence of a whopping 88 mm gun on the back of this half-track, the complete lack of any armour, as well as the overpressure mechanic, give this vehicle a short lifespan on the front lines. Thus, the best course is to keep the half-track as far away from the battle as possible.
The gun has a slow gun traverse and a terrible depression when angled towards the front, so firing against targets at close range on level ground will leave them vulnerable and unable to return fire against targets of low-profile chassis. The gun however can be depressed further at a lower degree when pointed to the sides and rear of the vehicle as it provides more physical clearance. As such when engaging targets on level ground at close to medium ranges, it is recommended to turn the entire vehicle clockwise or counterclockwise 45 degrees and the gun turret 45 degrees in opposition to the angle of the chassis for clearance. This should be accomplished only in areas with enough manoeuvring room to ingress and egress to guarantee clearance, or else the half-rack will find itself stuck (in some cases literally) between a rock and a hard place. Find cover behind rocks or other obstacles, inch out of cover only enough to show the gun, then race back into cover after firing to avoid being shot and losing valuable crew members.
One thing that cannot be stressed enough is the fact that this vehicle is the definition of a glass cannon. Most of the time, the TD will be destroyed by either an ammo rack explosion or most commonly a tank burn-down. Since the Flak.37 does not have armour, HEAT and HE shells can destroy the 8,8 cm Flak 37 Sfl with one well placed shot.
Pros and cons
Pros:
- Has a high chance of destroying tanks it encounters in just one shot
- Short reload time
- Six crew members
- Gun elevation maxed at 85°, some may use it to fight larger aircraft
- Paper-thin armour makes AP shells more likely to pass through
- More than adequate ammo for prolonged combat
Cons:
- Very little armour, heavy machine guns, strafing aircraft, and ramming planes will knock this vehicle out easily
- Crew exposed to overpressure, any nearby explosion can be lethal
- Boxes near the rear are ammo racks, smart players will just take out the gunner and shoot there
- Heavy half-track chassis and gun mean a low and sluggish speed
- With a gun depression of -3 degrees and the gun being high off the ground, the 8,8 cm Flak 37 Sfl. will have a near impossible chance of hitting short tanks that are really close to it on level ground, and this becomes even worse over the front of the vehicle, where it drops to about 0 degrees
History
The half-track
The Sd.Kfz. 9 (nicknamed the Famo) was Germany's heaviest half-track to see service in World War II. The first model was made in 1936 and entered service with the Wehrmacht in 1938. Its primary purposes was as an artillery tractor and a tank recovery vehicle. The vehicle was able to tow about 28 tonnes, which was more than capable of towing the 24 cm Kanone 3 siege gun and the Panzer IV, but required two to four to tow the heavier Panther, Tiger I, and Tiger II. It was produced between 1938 to 1944 with 2,500 units produced.
The gun
The 8.8 cm FlaK is a German anti-aircraft artillery and one of their mainstay anti-air and anti-tank weapons in World War II. The 8.8 cm calibre was developed in 1917 during the times of World War I from available naval calibre to effectively combat Allied aircraft. The first of the FlaK series, the FlaK 18, was mounted on a easily deployable and traversable gun platform, has a semi-automatic loading system, and had a wide variety of ammunition available from high-explosives and armour-piercing. The guns first saw service in the Spanish Civil War and it proved as one of the most effective anti-aircraft guns of the period. Improvements to the Flak led to the FlaK 36 and FlaK 37 with new features such as a two-piece barrel and ability to fire without deploying the gun platform. Though the set-up time for the platform was quick at two and a half minutes, the weight of the gun required a half-track such as the Sd.Kfz 7 to quickly move it to a new position. The gun proved effective on ground targets as well, much of an impact that it was adapted as a tank armament on the Tiger I heavy tank. The FlaK series ended up being produced in the thousands from 1933 to 1945, with up to 21,000 units produced in that time period.
8.8 cm Flak.37 sfl
In 1940, fifteen examples of Sd.Kfz.9 were adapted to be mounted with the 8.8 cm FlaK 18 guns. These were officially known as 8.8 cm Flak 18 (Sfl.) auf Zugkraftwagen 18t. Its primary purpose was to serve in an anti-tank role, with the half-track needed to provide much-needed mobility to the gun. Aside from these 15 units produced, not much is known of its combat performance on the battlefield, but its existence inspired some American tank destroyer designs in 1943 to mount an anti-aircraft gun on a mobile vehicle, but these proved unsuccessful.
Media
- Skins
- Videos
See also
Vehicles of a similar configuration or role:
Vehicles with similar weapon systems:
External links
- [Devblog] 8.8cm Flak 37 (Sf.) auf s. Zgkw. 18t - A Heavyweight Flak
- [Wikipedia] Sd.Kfz._9 - Variants
Germany tank destroyers | |
---|---|
Pz. I Derivatives | Panzerjäger I |
Pz. II Derivatives | 15cm sIG 33 B Sfl |
Pz. 38(t) Derivatives | Marder III · Marder III H · Jagdpanzer 38(t) |
Pz. III Derivatives | StuG III A · StuG III F · StuG III G · StuH 42 G |
Pz. IV Derivatives | Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW |
Pz. V Derivatives | Jagdpanther G1 · Bfw. Jagdpanther G1 |
Pz. VI Derivatives | Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger |
Wheeled/Half-track | 8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42 |
ATGM Carrier | RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2 |
Other | Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2 |