Difference between revisions of "VT1-2"

From War Thunder Wiki
Jump to: navigation, search
m
m (Main armament)
 
(49 intermediate revisions by 15 users not shown)
Line 1: Line 1:
 
{{Specs-Card
 
{{Specs-Card
 
|code=germ_vt_1_2
 
|code=germ_vt_1_2
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
 
|market=VT1-2 (Germany)
 
|market=VT1-2 (Germany)
 
}}
 
}}
Line 6: Line 7:
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.png|420px|thumb|left]]
+
The '''{{Specs|name}}''' (lit. Double-barreled casemate test vehicle) is a gift rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during [[Update 1.91 "Night Vision"]] as a reward for the [[wt:en/news/6409-special-operation-shipyard-en|2019 Operation "Shipyard"]] event.
{{break}}
+
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during [[Update 1.91 "Night Vision"]] as a reward for the Operation Shipyard event.
+
The VT1-2 was the outcome of a project envisioned to create a successor for the Leopard 1. Its main focus was on the importance of firepower and speed, hence the dual [[Rheinmetall L44 (120 mm)]] cannons and non-existent armour. However the VT1-2 is still a very effective tank at its battle rating, with the left cannon possessing an auto-loader the VT1-2 can shoot 3 shells in 5 seconds. Not to mention the type of shells the VT1-2 possess, in this case the DM12 HEAT-FS which has 480 mm of penetration. The VT1-2 has a very fast hull traverse rate and can reach the speeds of 70 km/h in a matter of seconds.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The VT1-2 has essentially no armour. With only 50 mm at the front, most incoming fire at its battle rating will result in the tank being potentially rendered useless or destroyed. Also the survivability of the crew is non-existent as all 3 crewmen are neatly lined up in a row, 1 nicely lined up shell would be enough to knock the crew out.
  
=== Mobility ===
+
{| class="wikitable"
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Mobility characteristic
 
 
|-
 
|-
! Weight (tons)
+
| Hull || 80 mm ''Front glacis'' <br> 110 mm ''Lower glacis'' || 50 mm ''Front'' <br> 30 mm ''Rear'' || 30 mm || 30 mm ''Front'' <br> 20 mm ''Rear''
! Add-on armour<br>weight (tons)
 
! Max speed (km/h)
 
|-
 
| rowspan="2" | 43.5 || rowspan="2" | N/A
 
| 76 (AB)
 
|-
 
| 70 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! Mode !! Stock !! Upgraded
 
|-
 
| ''Arcade'' || ??? || ???
 
|-
 
| ''Realistic/Simulator'' || ??? || 2,200
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! Mode !! Stock !! Upgraded
 
|-
 
| ''Arcade'' || ??.?? || ??.??
 
|-
 
| ''Realistic/Simulator'' || ??.?? || 50.57
 
 
|-
 
|-
 
|}
 
|}
 +
 +
[[File:VT1-2 12.7 mm incapacitation.png|right|thumb|400px]]
 +
'''Notes''':
 +
 +
* Suspension wheels are 15 mm thick and tracks are 20 mm thick.
 +
* 10 mm structural steel located behind ammunition racks.
 +
* 10 mm structural steel located on the right side of the auto-loader rack.
 +
* 12.7 mm machine guns can penetrate the the side armour at a specific point and possible kill the driver and gunner.
 +
 +
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 +
{{tankMobility|abMinHp= 2782|rbMinHp= 1946|<!--AoAweight=(optional) -->}}
 +
 +
The {{PAGENAME}} has the ability to climb to speeds of 70 km/h in a matter of seconds, with the help of 8 reverse gears, the reversing top speed is also 70 km/h. One of its features is the ability to adjust its suspension to allow it to change only its pitch (i.e lower the front and raise the back or vice versa), the height and roll cannot be adjusted. If the {{PAGENAME}} pitches up or down too much its top speed and manoeuvrability is significantly reduced, so it is recommended that the be lowered up to a point where speed and manoeuvrability is not negatively reduced to maximise gun depression and mobility.
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 +
Recommended research path:
 +
 +
# Parts
 +
# FPE
 +
# Adjustment of Fire (absolutely necessary for sniping)
 +
# Brake System (in order to be able to react and aim)
 +
# Filters
 +
# Elevation Mechanism
 +
# DM23
 +
# Laser rangefinder
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
+
{{Specs-Tank-Weapon|1}}
{{main|Rheinmetall L44 (120 mm)}}
+
{{Specs-Tank-Weapon|2}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|Rh120 L/44 (120 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[Rheinmetall L44 (120 mm)|120 mm Rheinmetall L44]]
 
|-
 
! colspan="3" | Capacity
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
! Stabilizer
 
 
|-
 
|-
| colspan="3" | 18 || -10°/+15° || N/A || Two-plane
+
! colspan="5" | Dual [[Rh120 L/44 (120 mm)|120 mm Rh120 L/44]] || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! Mode
+
! ''Left''
! Stock
+
| 18 || rowspan="2" | -10°/+15° || rowspan="2" | 0° || rowspan="2" | Vertical || 5.00 || 5.00 || 5.00 || 5.00
! Upgraded
 
! Prior +<br>Full crew
 
! Prior +<br>Expert qualif.
 
! Prior +<br>Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
+
! ''Right''
|-
+
| 12 || 9.75 || 8.63 || 7.95 || 7.5
| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || 60.00
 
|-
 
! colspan="5" | Reloading rate (seconds)
 
|-
 
! Part
 
! Stock
 
! Prior +<br>Full crew
 
! Prior +<br>Expert qualif.
 
! Prior +<br>Ace qualif.
 
|-
 
|Left barrel<br>Right barrel || 5.00<br>7.80 || 5.00<br>__.__ || 5.00<br>__.__ || 5.00<br>__.__
 
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:Rh120 L/44 (120 mm)/Ammunition|DM13, DM12, DM23}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| DM12 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650
 
|-
 
| DM13 || APFSDS || 393 || 390 || 384 || 376 || 367 || 359
 
|-
 
| DM23 || APFSDS || 410 || 408 || 401 || 393 || 384 || 376
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| DM12 || HEATFS || 1,140 || 13.5 || N/A || 0.1 || 1640 || +0.0° || 65° || 72° || 75°
 
|-
 
| DM13 || APFSDS || 1,650 || 4.436 || N/A || N/A || N/A || ?.?° || 78° || 80° || 81°
 
|-
 
| DM23 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || ?.?° || 78° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 137: Line 89:
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''30''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ??
+
| '''30''' || 6 ''(+12)'' || 12 || 12 || No
|-
 
 
|}
 
|}
 +
'''Notes''':
  
==== [[Optics]] ====
+
* The first ammo rack is for the auto-loader
{| class="wikitable" style="text-align:center"
+
* The first rack will replenished with the 2nd ammo rack's ammunition
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
!
 
! Default magnification
 
! Maximum magnification
 
|-
 
! Main Gun optics
 
| X8.0 || X16.1
 
|-
 
! Comparable optics
 
| colspan="2" | ???
 
|-
 
|}
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The VT 1-2 excels at when it comes to acceleration, high speed and low profile. This provides the opportunity to move into sniping positions early in the game or even capture midpoints. The tank is easily destroyed and should be played as if it was a glass cannon, i.e. you stay behind cover/concealment and scan the area using binoculars and/or the third-person view and then only moving into firing position when the coast is clear.
+
The VT1-2 excels when it comes to acceleration, high speed and low profile. This provides the opportunity to move into sniping positions early in the game or even capture midpoints. The tank is easily destroyed and should be played as if it was a glass cannon, i.e. you stay behind cover/concealment and scan the area using binoculars and/or the third-person view and then only moving into firing position when the coast is clear.
  
Since the left barrel reloads at a constant 5-second rate and the right barrel in around 7 seconds, you can fire 3 shots within 5 seconds (left, right, left again) in the first engagement which lets you easily correct any error in distance estimation and/or finish off immobilized tanks. Using a custom sight from live.warthunder.com like https://live.warthunder.com/post/861278/en/ is recommended in order to be able to quickly fire the second barrel without having to switch between armaments.
+
'''Engaging the enemy'''
  
Be aware of guided missiles from helicopters on open maps, though. If you see helicopters, you might need to change plans and hide. Furthermore, if you have sniped 2+ enemies, the revenge plane is a common sight and you are an easy target for them unless you change position and move into a forest or populated area.
+
Since the left barrel reloads at a constant 5 second rate and the right barrel in around 7 seconds, you can fire 3 shots within 5 seconds (left, right, left again) in the first engagement which lets you easily correct any error in distance estimation and/or finish off immobilized tanks. Using a custom sight from live.warthunder.com (such as [https://live.warthunder.com/post/861278/en/ this sight] by ''shangxiang'') is recommended in order to be able to quickly fire the second barrel without having to switch between armaments.
  
=== Modules ===
+
'''Things to be aware of'''
Recommended research path:
 
  
Parts > FPE > Adjustment of Fire (absolutely necessary for sniping) > Brake System (in order to be able to react and aim) > Filters | Elevation Mechanism > DM23 | Laser rangefinder
+
Be aware of guided missiles from helicopters on open maps. If you see helicopters, you might need to change plans and hide. Furthermore, if you have sniped 2+ enemies, the revenge plane is a common sight and you are an easy target for them unless you change position and move into a forest or populated area. In addition, the VT1-2 is often described as a "glass cannon", meaning that you must be wary of your surroundings as anything from an anti-air autocannon to any tank round poses a real threat to you, not to mention that your crew is seated in between your guns. This area is very lightly armoured just like the sides, so close range engagements with your sides exposed is not recommended.
{| class="wikitable"
 
! Tier
 
! colspan="2" |Mobility
 
! Protection
 
! colspan="3" |Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
| DM13
 
|
 
|
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
|
 
|
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
|
 
|
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
| DM23
 
| Laser rangefinder
 
| NVD
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 226: Line 122:
 
** One cannon is equipped with an autoloader
 
** One cannon is equipped with an autoloader
 
* Very quick hull traverse
 
* Very quick hull traverse
* Due to the gun layout, the {{PAGENAME}} can position itself to fire one cannon while the other is behind cover  
+
* Due to the gun layout, the {{PAGENAME}} can position itself to fire one cannon while the other is behind cover
  
 
'''Cons:'''
 
'''Cons:'''
  
* Thin, mild steel armour cannot resist anything resembling anti-tank fire
+
* Thin, mild steel armour cannot resist anything resembling anti-tank fire as low as 12.7 mm machine guns
 
* 3 crew members are grouped together in the front of the tank, poor survivability
 
* 3 crew members are grouped together in the front of the tank, poor survivability
 
* Cannons cannot traverse horizontally, hull aiming mechanic must be used for precise fire
 
* Cannons cannot traverse horizontally, hull aiming mechanic must be used for precise fire
Line 236: Line 132:
 
* No machine guns for fending off aircraft, highly vulnerable to air attack
 
* No machine guns for fending off aircraft, highly vulnerable to air attack
 
* No access to smoke grenades/shells/systems
 
* No access to smoke grenades/shells/systems
* Due to hull aiming, the hull tends to roll back or forward depending on terrain  
+
* Due to hull aiming, the hull tends to roll back or forward depending on terrain
 
* When loading ammo on a capture point, the left ammo rack is fully loaded first, then the right ammo rack.
 
* When loading ammo on a capture point, the left ammo rack is fully loaded first, then the right ammo rack.
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
The project for an experimental turretless tank was started for development in Germany in the early 70's as part of the replacement program for the Leopard 1. The unusual layout of the "casemate" tank type had several advantages: the possibility of installing two cannons at once, increased protection due to low silhouette and enhanced protection in the hull front profile and also increased mobility due to a reduced weight compared to traditional tanks. As part of this innovative project, two vehicles were built under the general name of Versuchsträger (German: experimental platform). The first VT1-1 prototype was placed on a shortened chassis and was equipped with two 105mm rifled cannons with manual loading.
 +
 
 +
On the second VT1-2, two 120 mm calibre smoothbore cannons were used - the left cannon mounted with an automatic loader mechanism. Both of these prototypes used a number of parts and assemblies from the European "long-term production" experimental [[KPz-70]]. Since both vehicles were intended exclusively for the testing and development of new battle tactics, they were made from structural non-armour steel. Tests carried out by several NATO block countries, but they all left the project one by one and in 1985, Germany itself refused further development in favour of developing the Leopard 2 which was created according to a classic tank scheme.
 +
 
 +
- ''From [[wt:en/news/6400-operation-shipyard-vt1-2-doppelrohr-kasemattpanzer-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_vt_1_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Sights
 +
 
 +
* [https://live.warthunder.com/post/861278/en/ shangxiang's gunsight for the {{PAGENAME}}]
 +
 
 +
;Videos
 +
{{Youtube-gallery|o_425jH2a48|'''Double Trouble - VT1-2 Review''' - ''TheEuropeanCanadian''}}
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.''
 
 
* ''User Created Gunsight Options:'' https://live.warthunder.com/post/861278/en/
 
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [[wt:en/news/6400-operation-shipyard-vt1-2-doppelrohr-kasemattpanzer-en|Operation "Shipyard": VT1-2 - Doppelrohr-Kasemattpanzer]]
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
  
 
{{Germany tank destroyers}}
 
{{Germany tank destroyers}}

Latest revision as of 15:26, 28 January 2024

VT1-2
germ_vt_1_2.png
GarageImage VT1-2.jpg
ArtImage VT1-2.jpg
VT1-2
AB RB SB
8.3 8.7 8.7
Show in game
MARKET

Description

The Doppelrohr-Kasemattpanzer Versuchsträger VT1-2 (lit. Double-barreled casemate test vehicle) is a gift rank VI German tank destroyer with a battle rating of 8.3 (AB) and 8.7 (RB/SB). It was introduced during Update 1.91 "Night Vision" as a reward for the 2019 Operation "Shipyard" event.

The VT1-2 was the outcome of a project envisioned to create a successor for the Leopard 1. Its main focus was on the importance of firepower and speed, hence the dual Rheinmetall L44 (120 mm) cannons and non-existent armour. However the VT1-2 is still a very effective tank at its battle rating, with the left cannon possessing an auto-loader the VT1-2 can shoot 3 shells in 5 seconds. Not to mention the type of shells the VT1-2 possess, in this case the DM12 HEAT-FS which has 480 mm of penetration. The VT1-2 has a very fast hull traverse rate and can reach the speeds of 70 km/h in a matter of seconds.

General info

Survivability and armour

Armourfront / side / back
Hull20 / 25 / 15
Turret20 / 25 / 15
Crew3 people
Visibility73 %

The VT1-2 has essentially no armour. With only 50 mm at the front, most incoming fire at its battle rating will result in the tank being potentially rendered useless or destroyed. Also the survivability of the crew is non-existent as all 3 crewmen are neatly lined up in a row, 1 nicely lined up shell would be enough to knock the crew out.

Armour Front (Slope angle) Sides Rear Roof
Hull 80 mm Front glacis
110 mm Lower glacis
50 mm Front
30 mm Rear
30 mm 30 mm Front
20 mm Rear
VT1-2 12.7 mm incapacitation.png

Notes:

  • Suspension wheels are 15 mm thick and tracks are 20 mm thick.
  • 10 mm structural steel located behind ammunition racks.
  • 10 mm structural steel located on the right side of the auto-loader rack.
  • 12.7 mm machine guns can penetrate the the side armour at a specific point and possible kill the driver and gunner.

Mobility

 
Controlled suspension
It is possible to adjust the ground clearance or more complex suspension positions
Speedforward / back
AB77 / 44 km/h
RB and SB71 / 41 km/h
Number of gears8 forward
7 back
Weight43.5 t
Engine power
AB4 197 hp
RB and SB2 200 hp
Power-to-weight ratio
AB96.5 hp/t
RB and SB50.6 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 77 44 43.5 2782 4,197 63.95 96.48
Realistic 71 41 1946 2,200 44.74 50.57

The VT1-2 has the ability to climb to speeds of 70 km/h in a matter of seconds, with the help of 8 reverse gears, the reversing top speed is also 70 km/h. One of its features is the ability to adjust its suspension to allow it to change only its pitch (i.e lower the front and raise the back or vice versa), the height and roll cannot be adjusted. If the VT1-2 pitches up or down too much its top speed and manoeuvrability is significantly reduced, so it is recommended that the be lowered up to a point where speed and manoeuvrability is not negatively reduced to maximise gun depression and mobility.

Modifications and economy

Repair costBasic → Reference
AB4 930 → 6 142 Sl icon.png
RB5 401 → 6 729 Sl icon.png
SB5 721 → 7 128 Sl icon.png
Total cost of modifications154 700 Rp icon.png
265 000 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training150 000 Sl icon.png
Experts520 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 250 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
340 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
9 500 Rp icon.png
Cost:
15 000 Sl icon.png
290 Ge icon.png
Mods new tank break.png
Brake System
Research:
9 500 Rp icon.png
Cost:
15 000 Sl icon.png
290 Ge icon.png
Mods new tank filter.png
Filters
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
430 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
430 Ge icon.png
Mods new tank engine.png
Engine
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
430 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
340 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 900 Rp icon.png
Cost:
15 000 Sl icon.png
290 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
430 Ge icon.png
Mods tank ammo.png
120mm_NATO_APDS_FS_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
340 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
9 500 Rp icon.png
Cost:
15 000 Sl icon.png
290 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
430 Ge icon.png
Mods tank ammo.png
120mm_DM_APDS_FS_ammo_pack
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
430 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
430 Ge icon.png

Recommended research path:

  1. Parts
  2. FPE
  3. Adjustment of Fire (absolutely necessary for sniping)
  4. Brake System (in order to be able to react and aim)
  5. Filters
  6. Elevation Mechanism
  7. DM23
  8. Laser rangefinder

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Vertical stabilizer
Reduces the swing of the gun in one plane while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition18 rounds
First-order6 rounds
Reload5.0 s
Vertical guidance-10° / 15°
Vertical stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition12 rounds
Reload7.5 s
Main article: Rh120 L/44 (120 mm)
Dual 120 mm Rh120 L/44 Reloading rate (seconds)
Capacity Vertical Horizontal Stabilizer Stock Full Expert Aced
Left 18 -10°/+15° Vertical 5.00 5.00 5.00 5.00
Right 12 9.75 8.63 7.95 7.5

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM13 APFSDS 393 390 384 376 367 359
DM12 HEATFS 480 480 480 480 480 480
DM23 APFSDS 410 408 401 393 384 376
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
DM13 APFSDS 1,650 4.44 - - - 78° 80° 81°
DM12 HEATFS 1,140 13.5 0.05 0.1 2.15 65° 72° 77°
DM23 APFSDS 1,640 4.3 - - - 78° 80° 81°

Ammo racks

Ammo racks of the VT1-2
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
30 6 (+12) 12 12 No

Notes:

  • The first ammo rack is for the auto-loader
  • The first rack will replenished with the 2nd ammo rack's ammunition

Usage in battles

The VT1-2 excels when it comes to acceleration, high speed and low profile. This provides the opportunity to move into sniping positions early in the game or even capture midpoints. The tank is easily destroyed and should be played as if it was a glass cannon, i.e. you stay behind cover/concealment and scan the area using binoculars and/or the third-person view and then only moving into firing position when the coast is clear.

Engaging the enemy

Since the left barrel reloads at a constant 5 second rate and the right barrel in around 7 seconds, you can fire 3 shots within 5 seconds (left, right, left again) in the first engagement which lets you easily correct any error in distance estimation and/or finish off immobilized tanks. Using a custom sight from live.warthunder.com (such as this sight by shangxiang) is recommended in order to be able to quickly fire the second barrel without having to switch between armaments.

Things to be aware of

Be aware of guided missiles from helicopters on open maps. If you see helicopters, you might need to change plans and hide. Furthermore, if you have sniped 2+ enemies, the revenge plane is a common sight and you are an easy target for them unless you change position and move into a forest or populated area. In addition, the VT1-2 is often described as a "glass cannon", meaning that you must be wary of your surroundings as anything from an anti-air autocannon to any tank round poses a real threat to you, not to mention that your crew is seated in between your guns. This area is very lightly armoured just like the sides, so close range engagements with your sides exposed is not recommended.

Pros and cons

Pros:

  • Incredibly good mobility on and off road, courtesy of its extremely powerful engine
  • Twin 120 mm cannons are unrivalled at its rank:
    • HEAT-FS and APFSDS can penetrate almost any tank it encounters
    • Able to shoot 3 times within 5 seconds
    • One cannon is equipped with an autoloader
  • Very quick hull traverse
  • Due to the gun layout, the VT1-2 can position itself to fire one cannon while the other is behind cover

Cons:

  • Thin, mild steel armour cannot resist anything resembling anti-tank fire as low as 12.7 mm machine guns
  • 3 crew members are grouped together in the front of the tank, poor survivability
  • Cannons cannot traverse horizontally, hull aiming mechanic must be used for precise fire
  • Very difficult to fire on the move
  • No machine guns for fending off aircraft, highly vulnerable to air attack
  • No access to smoke grenades/shells/systems
  • Due to hull aiming, the hull tends to roll back or forward depending on terrain
  • When loading ammo on a capture point, the left ammo rack is fully loaded first, then the right ammo rack.

History

The project for an experimental turretless tank was started for development in Germany in the early 70's as part of the replacement program for the Leopard 1. The unusual layout of the "casemate" tank type had several advantages: the possibility of installing two cannons at once, increased protection due to low silhouette and enhanced protection in the hull front profile and also increased mobility due to a reduced weight compared to traditional tanks. As part of this innovative project, two vehicles were built under the general name of Versuchsträger (German: experimental platform). The first VT1-1 prototype was placed on a shortened chassis and was equipped with two 105mm rifled cannons with manual loading.

On the second VT1-2, two 120 mm calibre smoothbore cannons were used - the left cannon mounted with an automatic loader mechanism. Both of these prototypes used a number of parts and assemblies from the European "long-term production" experimental KPz-70. Since both vehicles were intended exclusively for the testing and development of new battle tactics, they were made from structural non-armour steel. Tests carried out by several NATO block countries, but they all left the project one by one and in 1985, Germany itself refused further development in favour of developing the Leopard 2 which was created according to a classic tank scheme.

- From Devblog

Media

Skins
Sights
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2