Difference between revisions of "C. 200 serie 3 (Germany)"

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(Armaments: Renamed Breda-SAFAT)
(In-game description: Reformatted)
 
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{{Specs-Card|code=mc200_serie3}}
 
 
{{About
 
{{About
 
| about = fighter '''{{PAGENAME}}'''
 
| about = fighter '''{{PAGENAME}}'''
| other
+
| usage = other versions
| usage-1 = the Italian version
+
| link = C.200 (Family)
| link-1 = C.200 serie 3
+
}}
| usage-2 = other uses
+
{{Specs-Card
| link-2 = C.200 (Family)
+
|code=mc200_serie3
 +
|images={{Specs-Card-Image|GarageImage_C.200_serie_3.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_C.200_serie_3.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27 in the German aviation tree. In [[Update 1.69 "Regia Aeronautica"]], the C.200 as well as the other Italian planes in the German tree were moved to the new Italian tree, although it still exists in the German tree for those who unlocked it prior to Update 1.69.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27 in the German aviation tree. In [[Update 1.69 "Regia Aeronautica"]], the C.200 as well as the other Italian planes in the German tree were moved to the new Italian tree, although it still exists in the German tree for those who unlocked it prior to Update 1.69.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 483 || 467 || {{Specs|ceiling}} || 16.2 || 17.6 || 15 || 15 || 280
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Stock
 +
| 483 || 467 || rowspan="2" | {{Specs|ceiling}} || 16.2 || 17.6 || 15.0 || 15.0 || rowspan="2" | 280
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
+
! Upgraded
! rowspan="2" | Max altitude<br>(meters)
+
| 532 || 504 || 15.2 || 16.0 || 22.0 || 18.0
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 532 || 504 || {{Specs|ceiling}} || 15.2 || 16.0 || 22 || 18 || 280
 
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
Line 74: Line 47:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 600 || ~15 || ~7
+
| 845 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 535 || 450 || 260 || ~16 || ~7
 
|-
 
|-
 
|}
 
|}
Line 92: Line 64:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 400 || < 270 || < 550 || > 300
 
| < 400 || < 270 || < 550 || > 300
|-
 
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 3,800 m || 815 hp || 956 hp
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Breda-SAFAT (12.7 mm)}}
 
{{main|Breda-SAFAT (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 +
 
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (370 rpg = 740 total)
 
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (370 rpg = 740 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The M.C 200 is a fairly typical pre-war Italian design, moderate speed combined with good rates of turning, and high-speed tolerance while maintaining good controls at all speeds. Furthermore, the MC 200 is a capable climber, easily matching a lot of planes that it will regularly meet in its BR range. Further, it's fairly tough, capable of taking hits and returning to the airfield for repairs. However, it does have its issues as well, most notably the poor engine power which results in poor acceleration and, much like all Italian designs, it suffers from poor armament as well, although given the lower BR than the Folgore, this is less of an issue. Furthermore, as of 1.55, its payload is not modelled, so it doesn't carry bombs, meaning it's a poor ground attacker, being only able to harm soft Ground targets.
 
The M.C 200 is a fairly typical pre-war Italian design, moderate speed combined with good rates of turning, and high-speed tolerance while maintaining good controls at all speeds. Furthermore, the MC 200 is a capable climber, easily matching a lot of planes that it will regularly meet in its BR range. Further, it's fairly tough, capable of taking hits and returning to the airfield for repairs. However, it does have its issues as well, most notably the poor engine power which results in poor acceleration and, much like all Italian designs, it suffers from poor armament as well, although given the lower BR than the Folgore, this is less of an issue. Furthermore, as of 1.55, its payload is not modelled, so it doesn't carry bombs, meaning it's a poor ground attacker, being only able to harm soft Ground targets.
  
For the guns, the same applies to all other Italian aircraft. Generally, you want to use Tracers, Anti-air or Stealth since they are the belts that deal the most damage. They suffer above 300 meters, so fire only at or below that range for best effects. Furthermore, much like the other Italian fighters, the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as [[Swordfish Mk I|Swordfish]], [[Po-2]] and the likes.
+
For the guns, the same applies to all other Italian aircraft. Generally, you want to use Tracers, Anti-air or Stealth since they are the belts that deal the most damage. They suffer above 300 m, so fire only at or below that range for best effects. Furthermore, much like the other Italian fighters, the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as [[Swordfish Mk I|Swordfish]], [[Po-2]] and the likes.
  
In general, it's recommended to climb as much as you can before engaging, a good 4000 meters is important, for it can be used to get some extra speed when you need it. In combat, it can engage in a wide array of moves. The decent energy retention and high speeds it can attain, about 800 km/h before it begins to redline, means it can be used for Boom and Zoom, or to get away. Furthermore, it's a good turn-fighter, it outturns a lot of planes it faces, exceptions being biplanes and, if you are in arcade, Japanese aircraft. However, take care as the engine isn't the most powerful, and accelerating is problematic, so it's important to watch your speed carefully in combat. This becomes especially important since the engine is also quite prone to overheating when WEP is engaged, and cools down slowly.
+
In general, it's recommended to climb as much as you can before engaging, a good 4,000 m is important, for it can be used to get some extra speed when you need it. In combat, it can engage in a wide array of moves. The decent energy retention and high speeds it can attain, about 800 km/h before it begins to redline, means it can be used for Boom and Zoom, or to get away. Furthermore, it's a good turn-fighter, it outturns a lot of planes it faces, exceptions being biplanes and, if you are in arcade, Japanese aircraft. However, take care as the engine isn't the most powerful, and accelerating is problematic, so it's important to watch your speed carefully in combat. This becomes especially important since the engine is also quite prone to overheating when WEP is engaged, and cools down slowly.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
Line 147: Line 109:
 
! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
|-
 
|}
 
 
 
=== Modules ===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="1" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 12 mm MGs
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
 
|-
 
|-
 
|}
 
|}
Line 192: Line 119:
  
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Good rate of turn
 
* Good rate of turn
 
* Good rate of climb
 
* Good rate of climb
Line 201: Line 129:
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
* Acceleration leaves something to be desired
 
* Acceleration leaves something to be desired
* The machine guns are not exceptional with a low rate of fire and ineffective beyond 300 meters
+
* The machine guns are not exceptional with a low rate of fire and ineffective beyond 300 m
 
* Engine is prone to overheating
 
* Engine is prone to overheating
 
* Its speed in level flight is nothing exceptional
 
* Its speed in level flight is nothing exceptional
Line 208: Line 137:
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
The M.C.200 is a Pre-war Italian monoplane manufactured by the Macchi aircraft company, its Name derives from its chief designer, Castoldi, designer of the famous M.C.72 racing plane.
 
The M.C.200 is a Pre-war Italian monoplane manufactured by the Macchi aircraft company, its Name derives from its chief designer, Castoldi, designer of the famous M.C.72 racing plane.
  
 
The M.C 200 was a design put forward for the Regia Aeronautica's Series 0 tender set in 1934, a specification for a modern monowing interceptor. Of the Italian aeronautical industry, three firms submitted a prototype, the G.50 by Fiat, the Re 2000 by Reggiane and the M.C 200 by Macchi. Of the three designs, the M.C 200 won the tender, being the fastest and the best aircraft, although it did have issues that needed fixing before it could enter service, most notably its issues with autorotation and sudden, violent stalls. For this reason, the Fiat G.50, while inferior to the M.C 200, was chosen for production as well, as it would be able to enter service on short notice, the G.50 went on and served in the Spanish civil war, and for a time, alongside the M.C.200.
 
The M.C 200 was a design put forward for the Regia Aeronautica's Series 0 tender set in 1934, a specification for a modern monowing interceptor. Of the Italian aeronautical industry, three firms submitted a prototype, the G.50 by Fiat, the Re 2000 by Reggiane and the M.C 200 by Macchi. Of the three designs, the M.C 200 won the tender, being the fastest and the best aircraft, although it did have issues that needed fixing before it could enter service, most notably its issues with autorotation and sudden, violent stalls. For this reason, the Fiat G.50, while inferior to the M.C 200, was chosen for production as well, as it would be able to enter service on short notice, the G.50 went on and served in the Spanish civil war, and for a time, alongside the M.C.200.
  
=== In-game description ===
+
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 
A single-engine fighter with retractable landing gear.
 
A single-engine fighter with retractable landing gear.
  
The M.C.200, soon nicknamed the Saetta ("Lightning"), was created in 1937 as an interceptor, designed to "protect our national territory in case of need". The plane was used until about 1943 as an escort plane and a ground attack fighter. It was particularly active in the North African theater, where the Saetta was highly prized in the desert conditions for its rugged construction and manueverability.
+
The M.C.200, soon nicknamed the Saetta ("Lightning"), was created in 1937 as an interceptor, designed to "protect our national territory in case of need". The plane was used until about 1943 as an escort plane and a ground attack fighter. It was particularly active in the North African theater, where the Saetta was highly prized in the desert conditions for its rugged construction and manoeuvrability.
  
In combat, the Saetta’s most dangerous opponent was the Hurricane. The M.C.200 was inferior to the Hurricane in terms of maximum speed, but it had superior maneuverability, turning radius and rate of climb. The Saetta had a radial 14-cylinder A.74 RC38 engine (870 hp). Its armament consisted of two 12.7-mm SAFAT machine guns. Later, the fighter was fitted to carry eight 15-kg bombs.
+
In combat, the Saetta's most dangerous opponent was the Hurricane. The M.C.200 was inferior to the Hurricane in terms of maximum speed, but it had superior manoeuvrability, turning radius and rate of climb. The Saetta had a radial 14-cylinder A.74 RC38 engine (870 hp). Its armament consisted of two 12.7 mm SAFAT machine guns. Later, the fighter was fitted to carry eight 15 kg bombs.
  
Modifications of the M.C.200 had no major changes in equipment. The M.C.200 series 3 could carry additional fuel tanks. From start to finish of its production, the aircraft’s payload capacity was increased from 429 to 522 kg.
+
Modifications of the M.C.200 had no major changes in equipment. The M.C.200 series 3 could carry additional fuel tanks. From start to finish of its production, the aircraft's payload capacity was increased from 429 to 522 kg.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=mc200_serie3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 233: Line 168:
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer Macchi}}
 
{{Germany fighters}}
 
{{Germany fighters}}

Latest revision as of 16:26, 20 November 2022

Introducing Wiki 3.0
This page is about the fighter C. 200 serie 3 (Germany). For other versions, see C.200 (Family).

Description

The ▀C. 200 Saetta serie 3 is a rank I German fighter with a battle rating of 2.0 (AB), 2.3 (RB), and 1.7 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27 in the German aviation tree. In Update 1.69 "Regia Aeronautica", the C.200 as well as the other Italian planes in the German tree were moved to the new Italian tree, although it still exists in the German tree for those who unlocked it prior to Update 1.69.

General info

Flight performance

Max speed
at 4 500 m504 km/h
Turn time16 s
Max altitude8 900 m
EngineFiat A74
TypeRadial
Cooling systemAir
Take-off weight2 t
Characteristics Max Speed
(km/h at 4,500 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 483 467 8900 16.2 17.6 15.0 15.0 280
Upgraded 532 504 15.2 16.0 22.0 18.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
845 300 535 450 260 ~16 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 400 < 270 < 550 > 300

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear300 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB242 → 325 Sl icon.png
RB507 → 681 Sl icon.png
SB464 → 623 Sl icon.png
Total cost of modifications5 960 Rp icon.png
4 500 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces80 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 40 / 100 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mods radiator.png
Radiator
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mods armor frame.png
Airframe
Research:
670 Rp icon.png
Cost:
510 Sl icon.png
100 Ge icon.png
Mods compressor.png
Compressor
Research:
670 Rp icon.png
Cost:
510 Sl icon.png
100 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
75 Ge icon.png
Mods new engine.png
Engine
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
75 Ge icon.png
Mods armor cover.png
Cover
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
95 Ge icon.png
Mods metanol.png
Engine injection
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
95 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
95 Ge icon.png
Mods ammo.png
safat12_belt_pack
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mod arrow 1.png
Mods weapon.png
safat12_new_gun
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
75 Ge icon.png

Armaments

Offensive armament

Ammunition740 rounds
Fire rate700 shots/min
Main article: Breda-SAFAT (12.7 mm)

The C. 200 serie 3 (Germany) is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (370 rpg = 740 total)

Usage in battles

The M.C 200 is a fairly typical pre-war Italian design, moderate speed combined with good rates of turning, and high-speed tolerance while maintaining good controls at all speeds. Furthermore, the MC 200 is a capable climber, easily matching a lot of planes that it will regularly meet in its BR range. Further, it's fairly tough, capable of taking hits and returning to the airfield for repairs. However, it does have its issues as well, most notably the poor engine power which results in poor acceleration and, much like all Italian designs, it suffers from poor armament as well, although given the lower BR than the Folgore, this is less of an issue. Furthermore, as of 1.55, its payload is not modelled, so it doesn't carry bombs, meaning it's a poor ground attacker, being only able to harm soft Ground targets.

For the guns, the same applies to all other Italian aircraft. Generally, you want to use Tracers, Anti-air or Stealth since they are the belts that deal the most damage. They suffer above 300 m, so fire only at or below that range for best effects. Furthermore, much like the other Italian fighters, the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as Swordfish, Po-2 and the likes.

In general, it's recommended to climb as much as you can before engaging, a good 4,000 m is important, for it can be used to get some extra speed when you need it. In combat, it can engage in a wide array of moves. The decent energy retention and high speeds it can attain, about 800 km/h before it begins to redline, means it can be used for Boom and Zoom, or to get away. Furthermore, it's a good turn-fighter, it outturns a lot of planes it faces, exceptions being biplanes and, if you are in arcade, Japanese aircraft. However, take care as the engine isn't the most powerful, and accelerating is problematic, so it's important to watch your speed carefully in combat. This becomes especially important since the engine is also quite prone to overheating when WEP is engaged, and cools down slowly.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Good rate of turn
  • Good rate of climb
  • Decent energy retention
  • Sturdy platform
  • It has very good cockpit view, lack of canopy means superb view to the sides and above, while the slim headrest ensures a good view to the rear as well
  • Good controls at most speeds
  • Can dive well

Cons:

  • Acceleration leaves something to be desired
  • The machine guns are not exceptional with a low rate of fire and ineffective beyond 300 m
  • Engine is prone to overheating
  • Its speed in level flight is nothing exceptional
  • Open cockpit, no pilot protection

History

The M.C.200 is a Pre-war Italian monoplane manufactured by the Macchi aircraft company, its Name derives from its chief designer, Castoldi, designer of the famous M.C.72 racing plane.

The M.C 200 was a design put forward for the Regia Aeronautica's Series 0 tender set in 1934, a specification for a modern monowing interceptor. Of the Italian aeronautical industry, three firms submitted a prototype, the G.50 by Fiat, the Re 2000 by Reggiane and the M.C 200 by Macchi. Of the three designs, the M.C 200 won the tender, being the fastest and the best aircraft, although it did have issues that needed fixing before it could enter service, most notably its issues with autorotation and sudden, violent stalls. For this reason, the Fiat G.50, while inferior to the M.C 200, was chosen for production as well, as it would be able to enter service on short notice, the G.50 went on and served in the Spanish civil war, and for a time, alongside the M.C.200.


Archive of the in-game description

A single-engine fighter with retractable landing gear.

The M.C.200, soon nicknamed the Saetta ("Lightning"), was created in 1937 as an interceptor, designed to "protect our national territory in case of need". The plane was used until about 1943 as an escort plane and a ground attack fighter. It was particularly active in the North African theater, where the Saetta was highly prized in the desert conditions for its rugged construction and manoeuvrability.

In combat, the Saetta's most dangerous opponent was the Hurricane. The M.C.200 was inferior to the Hurricane in terms of maximum speed, but it had superior manoeuvrability, turning radius and rate of climb. The Saetta had a radial 14-cylinder A.74 RC38 engine (870 hp). Its armament consisted of two 12.7 mm SAFAT machine guns. Later, the fighter was fitted to carry eight 15 kg bombs.

Modifications of the M.C.200 had no major changes in equipment. The M.C.200 series 3 could carry additional fuel tanks. From start to finish of its production, the aircraft's payload capacity was increased from 429 to 522 kg.


Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Macchi Aeronautics (Macchi Aeronautica)
Fighters  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
Captured  ▀C. 200 serie 3 · ▀C. 200 serie 7 · ▀C. 202

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Captured:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy 
CR.42  ▀CR.42 · ▀Marcolin's C.R.42 CN
G.50  ▀G.50 serie 2 · ▀G.50 AS serie 7
C.200  ▀C. 200 serie 3 · ▀C. 200 serie 7
C.202  ▀C. 202
Finland  ▀Hawk H-75A-2