Difference between revisions of "AAM-3"

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== Description ==
 
== Description ==
 
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' -->
 
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' -->
 +
 +
[[File:AAM-3_under_F-15J_wing.jpg|x200px|right|thumb|none|Two AAM-3 missiles under the right wing of an F-15J]]
 
The AAM-3 missile represents a significant milestone in Japan's post-World War II military advancements, particularly in the realm of air defense. Developed primarily for the Japan Air Self-Defense Force (JASDF), the AAM-3's journey from conception to operational deployment mirrors Japan's strategic shift towards indigenous defense technologies, underpinned by a constitutional commitment to self-defense.
 
The AAM-3 missile represents a significant milestone in Japan's post-World War II military advancements, particularly in the realm of air defense. Developed primarily for the Japan Air Self-Defense Force (JASDF), the AAM-3's journey from conception to operational deployment mirrors Japan's strategic shift towards indigenous defense technologies, underpinned by a constitutional commitment to self-defense.
  
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* {{Specs-Link|f_15j}}
 
* {{Specs-Link|f_15j}}
 +
* {{Specs-Link|f_15j_kai}}
  
 
== General info ==
 
== General info ==
 +
The AAM-3 is an IR/UV missile specialized for short range and high-G engagements.
  
 
=== Effective damage ===
 
=== Effective damage ===
 
<!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' -->
 
<!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' -->
The AAM-3 has a 4.9 kg Warhead with a 6 m proximity radius, compared to the 5 m proximity radius of the AIM-9 family of missiles, making it slightly more dangerous. The fuse only activates after 1.5 seconds of flight time, compared to the 1.8 seconds of the AIM-9 family of missiles.
 
  
The long fuse timer makes this missile very bad in head-on engagements, as the missile will not have time to activate the fuse before reaching the enemy plane.
+
The AAM-3 has a 4.9 kg TNT equivalent warhead with a 6 m proximity fuze sensitivity radius. Compared to the 5 m proximity radius of the AIM-9 family of missiles, this makes it less likely to miss the target. However its explosive mass is within the lower end of comparable short range IR missiles.
  
 
=== Comparison with analogues ===
 
=== Comparison with analogues ===
 
<!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' -->
 
<!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' -->
This missile can be compared to the [[AIM-9M Sidewinder|AIM-9M]]. They have an identical seeker shutoff IRCCM, along with comparable booster power and booster duration, giving this missile similar kinetic performance to the AIM-9M.
 
  
The AAM-3 however has better manoeuvrability: its fins can turn some additional degrees compared to an AIM-9M's fins. It also has higher gimbal limit, making it possible to lead more, and higher track rate. This makes the missile be able to lead better, and not lose the enemy plane in side aspect shots.
+
This missile can be directly compared to the [[AIM-9M Sidewinder|AIM-9M]]. They have an identical suspended animation IRCCM, along with comparable booster power and duration, giving this missile similar kinetic performance to the [[AIM-9M Sidewinder|AIM-9M]].
 +
 
 +
The AAM-3 however has better manoeuvrability, owning to its fins being able to turn additional degrees compared to the [[AIM-9M Sidewinder|AIM-9M]]'s, and a higher seeker track rate. It also has higher gimbal limit, making it possible to lead the target more before launch, and lessening the chances of losing the target in side aspect shots. The AAM-3 has slightly smaller wings, making it slightly worse when gliding over long distances, however this might only be noticeable when the missile has been in flight for above 8-10 seconds, when the missile is at its kinetic range limit.
 +
 
 +
Other comparable missiles of this generation are the [[R-73]] and [[Matra R550 Magic 2|Magic 2]]. Both of these also have IRCCM, but of a different type however. They use what is called FOV Gating IRCCM. Once such a missile is fired, the FOV of the seeker is reduced, making it harder to "see" flares that are further than a few meters from the target.
  
The AAM-3 it has slightly smaller wings, making it slightly worse when gliding over long distances, however this might only be noticeable when the missile is in flight for above 8-10 seconds, for when the missile is at its kinetic range limit.
+
{| class="wikitable"
 +
! Missile Characteristics !! AAM-3 !! AIM-9M !! R-73 !! Magic 2
 +
|-
 +
| '''Mass''' || 91 kg || 84 kg || 105 kg || 89 kg
 +
|-
 +
| '''Guidance'''
 +
| IR || IR || IR || IR
 +
|-
 +
| '''Aspect''' || All-Aspect || All-Aspect || All-aspect || All-Aspect
 +
|-
 +
| '''Seeker Head''' || Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable)
 +
|-
 +
| '''Lock range (rear-aspect)''' || 11 km || 11 km || 11 km || 11 km
 +
|-
 +
| '''Lock range (all-aspect)''' || 3 km || 3 km || 3.4 km || 3.4 km
 +
|-
 +
| '''IRCCM''' || Yes || Yes || Yes || Yes
 +
|-
 +
| '''IRCCM Type''' || Suspended Animation || Suspended Animation || FOV Gating || FOV Gating
 +
|-
 +
| '''Thrust Vectoring''' || No || No || Yes || No
 +
|-
 +
| '''Launch range''' || 18 km || 18 km || 30 km || 10 km
 +
|-
 +
| '''Maximum speed''' || 2.5 M|| 2.5 M || 2.5 M || 3 M
 +
|-
 +
| '''Maximum overload''' || 40 G || 30 G || 40 G || 35 G
 +
|-
 +
| '''Missile guidance time''' || 45 s || 60 s || 20 s || 25 s
 +
|-
 +
| '''Explosive Mass''' || 4.86 kg TNTe || 4.58 kg TNTe || 6.08 kg TNTe || 9.6kg TNTe
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' -->
 
<!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' -->
The AAM-3 is one of the absolute best missiles in game. The missile is almost impossible to avoid in some cases. This missile along with the AIM-9M become exponentially easier to use against enemies with low flare counts, and exponentially harder to use against enemies with high flare counts.
 
  
;When firing at enemies:
+
The AAM-3 currently is one of the most effective IR missiles in the game. When fired at with this missile, it is hard to avoid getting hit without knowing the proper evasion strategies. Alongside the AIM-9M, this missile is most effective against enemies with a low amount of countermeasures, and will struggle against enemies with high flare counts.
 +
 
 +
;When firing at enemies
  
 
* This missile best works on unsuspecting enemies in side and rear aspect, almost guaranteeing a hit.
 
* This missile best works on unsuspecting enemies in side and rear aspect, almost guaranteeing a hit.
* If the enemy is aware of your presence, avoid to fire this missile from front aspect and from directly behind an enemy. It has almost no chance of hitting an enemy who flares in head on, and only has slightly higher chances of hitting from rear aspect. A good player will be able to avoid this missile from both front and rear aspect reliably, but they will have a hard time dodging the AAM-3 if shot from side aspect.
+
* If the enemy is aware of your presence, avoid to fire this missile from front aspect and from directly behind an enemy. It has almost no chance of hitting an enemy who flares in head on, and only has slightly higher chances of hitting from rear aspect. A good player will be able to avoid this missile from both front and rear aspect reliably, but they will have a harder time dodging the AAM-3 if shot from side aspect.
 +
* The AAM-3 does not lock the sun, so fighting towards the sun is less handicapping than with older missiles.
  
;When fired at you:
+
;When fired at you
  
* When this missile is fired at you, you should instantly start flaring, and making your plane change its vector. The AAM-3 does not see you while you flare due to its seeker IRCCM type. As long as the enemy sees flares, the seeker will be shut off, making the missile effectively a dumb "bomb" for as long as it sees flares.
+
The AAM-3 is equipped with Suspended Animation IRCCM. These types of seekers pause their tracking when a flare enters their FOV. It does not mean that the missile completely stops operating however; it is still going to direct itself toward the expected intercept location as per when the tracking was put on hold.
* Once you start flaring, if the missile is fired from rear aspect, turn the opposite way you were pulling.  
+
This means that either uniquely manoeuvering or flaring is not going to be enough to survive. Only manoeuvering will probably not be enough to escape the missile as it is pretty agile. On the other hand, if you are only flaring, the missile is going to continue towards the expected intercept location, occasionally updating its prevision in between flares, and eventually killing you anyway.  
* If the missile is fired from side aspect, flare as much as you can and try to pull perpendicular to the missile. If it is fired at you from the left, you should flare and pull either up or down. Pulling towards or away from it will not help.
+
Therefore, to evade an AAM-3, the strategy goes as follows:
* The missile is easiest to flare in front aspect. One flare and a slight mouse movement in all 4 directions is generally enough. However if you keep flying straight the missile has high chances to hit you.
+
* When this missile is fired at you, you should instantly start flaring, and keep flaring at high interval (< 1s) until the missile has been evaded.
 +
* After your first flare is out, change your course relative to the missile path; i.e.:
 +
** If the missile is fired from front or rear aspect, any sufficiently pronounced course change should be enough.
 +
** If the missile is fired from side aspect, either pitch up or down, and avoid turning into or away from the missile.
  
The AAM-3 is very potent in Simulation battles as it has a smokeless engine, which is very hard to see without the AB and RB markers.
+
The AAM-3 has a smokeless motor. For this reason it is very hard to detect its launch unless it is highlighted by AB and RB missile diamond markers. It is also very potent in Simulation Battles for this same reason.
 
 
The AAM-3 missile has very similar performance to the AIM-9M. This means that if you are familiar with the AIM-9M, the AAM-3 will feel very similar and familiar to use.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Long burning motor time allows the AAM-3 to reach longer ranges than most other short range IR missiles
 
* Long burning motor time allows the AAM-3 to reach longer ranges than most other short range IR missiles
* Seeker Shutoff IRCCM: Makes the AAM-3 extremely hard to dodge in side aspects and against enemies who do not know how the IRCCM works
+
* Suspended Animation IRCCM: Makes the AAM-3 hard to dodge in side aspect shots and against enemies who do not know how the IRCCM works
* Highly manoeuvrable non thrust vectoring missile with a 40G G overload
+
* Highly manoeuvrable non-thrust vectoring missile with a 40G overload
* Very reliable missile, guaranteeing a hit if fired under the right circumstances
+
* Smokeless motor - Practically invisible without the help of AB and RB diamond missile indicators
* It has a smokeless motor making the enemy practically invisible in SIM battles and also quite hard to see if you do not see it as it is fired
+
* Seeker can be radar-slaved, allowing for high aspect shots without having to point the nose of the aircraft towards the target
  
 
'''Cons:'''
 
'''Cons:'''
  
* Can be hard to use against enemies who know what they are doing, or enemies who have high flare counts
+
* Can be hard to use against enemies who know the proper evasion strategy, unless taken by surprise, and/or enemies who have high flare counts
* Sometimes might re-acquire friendly players after being fired at enemy players, so caution should be advised when fired
+
* As it is an IR missile, it might sometimes re-acquire another source of heat after loosing track of its initial target (including friendly players). Therefore caution is advised when using it in close proximity with friendly aircrafts
 +
* The nature of the Suspended Animation IRCCM makes it so that cutting afterburner isn't strictly necessary for the target aircraft as long as it is deploying flares, making the AAM-3 a poor tool for draining the energy of your opponent
  
 
== History ==
 
== History ==
 
<!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' -->
 
<!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' -->
 +
 
The development and operational history of Japan's AAM-3 missile is a fascinating chapter in the broader narrative of Japan's post-World War II military technology evolution. This air-to-air missile, while not as extensively documented as its Western counterparts, reflects Japan's strategic shift towards self-reliance in defense technology, particularly under the constraints of its post-war defense policy.
 
The development and operational history of Japan's AAM-3 missile is a fascinating chapter in the broader narrative of Japan's post-World War II military technology evolution. This air-to-air missile, while not as extensively documented as its Western counterparts, reflects Japan's strategic shift towards self-reliance in defense technology, particularly under the constraints of its post-war defense policy.
  
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== Media ==
 
== Media ==
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 +
 +
<gallery>
 +
AAM-3 being fired.jpg|AAM-3 missile just as it has been fired from an F-15J
 +
AAM-3 being fired 2.jpg|AAM-3 missile a few moments after being fired from an F-15J. The AAM-3 has a "smokeless" rocket motor, making its smoke trail very light and thin
 +
</gallery>
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the article about the variant of the weapon;''
+
* [[Air-to-air_missiles]]
* ''references to approximate analogues by other nations and research trees.''
+
* [[Air-to-air_missiles#List_of_infrared_homing_air-to-air_missiles|List of infrared-homing air-to-air missiles]]
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
* ''topic on the official game forum;''
+
* [https://forum.warthunder.com/t/aam-3/37786 AAM-3 topic on the official War Thunder forum]
* ''other literature.''
 
  
 
{{Missiles}}
 
{{Missiles}}
  
 
[[Category:Suspended armaments]]
 
[[Category:Suspended armaments]]

Latest revision as of 22:00, 25 November 2024

Description

Two AAM-3 missiles under the right wing of an F-15J

The AAM-3 missile represents a significant milestone in Japan's post-World War II military advancements, particularly in the realm of air defense. Developed primarily for the Japan Air Self-Defense Force (JASDF), the AAM-3's journey from conception to operational deployment mirrors Japan's strategic shift towards indigenous defense technologies, underpinned by a constitutional commitment to self-defense.

Initiated in the 1980s, the development of the AAM-3 was driven by Japan's need to modernize and enhance its air defense capabilities. This period in Japan's defense history was marked by an increasing move towards developing homegrown military technology, moving away from reliance on foreign equipment. The AAM-3, in this context, was envisioned to surpass the performance of existing air-to-air missiles like the American AIM-9 Sidewinder. The design and testing phase was comprehensive, focusing on ensuring that the missile would be compatible with Japan's mainstay fighter aircraft, such as the F-15J and the Mitsubishi F-2.

The missile's operational deployment began in the early 1990s, positioning it as a pivotal component in Japan's air defense strategy. The AAM-3, however, has a limited combat record, primarily due to Japan's post-war policy of non-aggression. While not tested extensively in actual combat, the missile's presence in Japan's arsenal serves as a significant deterrent and plays a vital role in training and defense exercises.

In terms of features, the AAM-3 is distinguished by its design and capabilities. As a short-range, infrared homing missile, it is characterized by its lightweight build and high manoeuvrability, key attributes for air-to-air engagements. The missile employs an infrared seeker for guidance, adept at locking onto the heat signatures of enemy aircraft, thereby enhancing its accuracy and reliability in intercepting fast-moving targets. Additionally, the AAM-3's design ensures compatibility with various Japanese fighter aircraft, allowing for seamless integration into their weapon systems.

Overall, the AAM-3 missile stands as a symbol of Japan's advanced military technology and its strategic focus on robust air defense. While its direct combat usage remains limited due to Japan's defensive posture, the missile's role in reinforcing the nation's air defense capabilities is undisputed.

In game this translates to one of the best missiles which is very reliable, and almost impossible to dodge in some scenarios. It can simply be described as an AIM-9M with better manoeuvrability, which can only be found on the F-15J.

Vehicles equipped with this weapon

General info

The AAM-3 is an IR/UV missile specialized for short range and high-G engagements.

Effective damage

The AAM-3 has a 4.9 kg TNT equivalent warhead with a 6 m proximity fuze sensitivity radius. Compared to the 5 m proximity radius of the AIM-9 family of missiles, this makes it less likely to miss the target. However its explosive mass is within the lower end of comparable short range IR missiles.

Comparison with analogues

This missile can be directly compared to the AIM-9M. They have an identical suspended animation IRCCM, along with comparable booster power and duration, giving this missile similar kinetic performance to the AIM-9M.

The AAM-3 however has better manoeuvrability, owning to its fins being able to turn additional degrees compared to the AIM-9M's, and a higher seeker track rate. It also has higher gimbal limit, making it possible to lead the target more before launch, and lessening the chances of losing the target in side aspect shots. The AAM-3 has slightly smaller wings, making it slightly worse when gliding over long distances, however this might only be noticeable when the missile has been in flight for above 8-10 seconds, when the missile is at its kinetic range limit.

Other comparable missiles of this generation are the R-73 and Magic 2. Both of these also have IRCCM, but of a different type however. They use what is called FOV Gating IRCCM. Once such a missile is fired, the FOV of the seeker is reduced, making it harder to "see" flares that are further than a few meters from the target.

Missile Characteristics AAM-3 AIM-9M R-73 Magic 2
Mass 91 kg 84 kg 105 kg 89 kg
Guidance IR IR IR IR
Aspect All-Aspect All-Aspect All-aspect All-Aspect
Seeker Head Uncaged (radar slavable) Uncaged (radar slavable) Uncaged (radar slavable) Uncaged (radar slavable)
Lock range (rear-aspect) 11 km 11 km 11 km 11 km
Lock range (all-aspect) 3 km 3 km 3.4 km 3.4 km
IRCCM Yes Yes Yes Yes
IRCCM Type Suspended Animation Suspended Animation FOV Gating FOV Gating
Thrust Vectoring No No Yes No
Launch range 18 km 18 km 30 km 10 km
Maximum speed 2.5 M 2.5 M 2.5 M 3 M
Maximum overload 40 G 30 G 40 G 35 G
Missile guidance time 45 s 60 s 20 s 25 s
Explosive Mass 4.86 kg TNTe 4.58 kg TNTe 6.08 kg TNTe 9.6kg TNTe

Usage in battles

The AAM-3 currently is one of the most effective IR missiles in the game. When fired at with this missile, it is hard to avoid getting hit without knowing the proper evasion strategies. Alongside the AIM-9M, this missile is most effective against enemies with a low amount of countermeasures, and will struggle against enemies with high flare counts.

When firing at enemies
  • This missile best works on unsuspecting enemies in side and rear aspect, almost guaranteeing a hit.
  • If the enemy is aware of your presence, avoid to fire this missile from front aspect and from directly behind an enemy. It has almost no chance of hitting an enemy who flares in head on, and only has slightly higher chances of hitting from rear aspect. A good player will be able to avoid this missile from both front and rear aspect reliably, but they will have a harder time dodging the AAM-3 if shot from side aspect.
  • The AAM-3 does not lock the sun, so fighting towards the sun is less handicapping than with older missiles.
When fired at you

The AAM-3 is equipped with Suspended Animation IRCCM. These types of seekers pause their tracking when a flare enters their FOV. It does not mean that the missile completely stops operating however; it is still going to direct itself toward the expected intercept location as per when the tracking was put on hold. This means that either uniquely manoeuvering or flaring is not going to be enough to survive. Only manoeuvering will probably not be enough to escape the missile as it is pretty agile. On the other hand, if you are only flaring, the missile is going to continue towards the expected intercept location, occasionally updating its prevision in between flares, and eventually killing you anyway. Therefore, to evade an AAM-3, the strategy goes as follows:

  • When this missile is fired at you, you should instantly start flaring, and keep flaring at high interval (< 1s) until the missile has been evaded.
  • After your first flare is out, change your course relative to the missile path; i.e.:
    • If the missile is fired from front or rear aspect, any sufficiently pronounced course change should be enough.
    • If the missile is fired from side aspect, either pitch up or down, and avoid turning into or away from the missile.

The AAM-3 has a smokeless motor. For this reason it is very hard to detect its launch unless it is highlighted by AB and RB missile diamond markers. It is also very potent in Simulation Battles for this same reason.

Pros and cons

Pros:

  • Long burning motor time allows the AAM-3 to reach longer ranges than most other short range IR missiles
  • Suspended Animation IRCCM: Makes the AAM-3 hard to dodge in side aspect shots and against enemies who do not know how the IRCCM works
  • Highly manoeuvrable non-thrust vectoring missile with a 40G overload
  • Smokeless motor - Practically invisible without the help of AB and RB diamond missile indicators
  • Seeker can be radar-slaved, allowing for high aspect shots without having to point the nose of the aircraft towards the target

Cons:

  • Can be hard to use against enemies who know the proper evasion strategy, unless taken by surprise, and/or enemies who have high flare counts
  • As it is an IR missile, it might sometimes re-acquire another source of heat after loosing track of its initial target (including friendly players). Therefore caution is advised when using it in close proximity with friendly aircrafts
  • The nature of the Suspended Animation IRCCM makes it so that cutting afterburner isn't strictly necessary for the target aircraft as long as it is deploying flares, making the AAM-3 a poor tool for draining the energy of your opponent

History

The development and operational history of Japan's AAM-3 missile is a fascinating chapter in the broader narrative of Japan's post-World War II military technology evolution. This air-to-air missile, while not as extensively documented as its Western counterparts, reflects Japan's strategic shift towards self-reliance in defense technology, particularly under the constraints of its post-war defense policy.

Development and Creation

The genesis of the AAM-3 missile in the 1980s was set against a backdrop of Japan's increasing focus on indigenous defense capabilities. This period marked a deliberate pivot from dependence on foreign military technology to fostering a homegrown defense industry. The motivation for developing the AAM-3 was twofold: firstly, to replace or augment older air-to-air missiles like the American AIM-9 Sidewinder, and secondly, to respond to the changing security dynamics in the Asia-Pacific region.

The design and testing phase of the AAM-3 was a testament to Japan's meticulous approach to military technology. Engineers aimed to create a missile that boasted superior manoeuvrability, speed, and tracking capabilities compared to its predecessors. The rigorous testing process ensured that the missile would seamlessly integrate with Japan's frontline fighter jets, such as the F-15J and the Mitsubishi F-2. This phase underscored Japan's emphasis on developing a missile that was adept in interception roles, aligning with the nation's strategic air defense needs.

Combat Usage

Upon its deployment in the 1990s, the AAM-3 was primarily positioned for air defense roles within the Japan Air Self-Defense Force. The missile was seen as a critical element in bolstering Japan's capabilities in intercepting hostile aircraft and missiles, fitting seamlessly into the country's overarching defense strategy.

However, the combat record of the AAM-3 remains largely uncharted, primarily due to Japan's defensive military stance post-World War II. Japan's engagement in international conflicts has been minimal, and its military policy has heavily leaned towards deterrence rather than aggression. As a result, the AAM-3, like much of Japan's military hardware, has been utilized more as a deterrent tool in defense exercises rather than in active combat situations.

Technological Features

In terms of manoeuvrability and range, the AAM-3 is tailored for short-range engagements. Its agility and responsiveness are critical in close-quarters combat, often encountered in dogfight situations. Furthermore, the missile's compatibility with various aircraft in the JASDF, like the F-15J and the Mitsubishi F-2, highlights its integration into Japan's broader air defense system.

In conclusion, the AAM-3 missile encapsulates Japan's focus on defensive capabilities and technological self-reliance in the realm of military hardware. While its combat use has been limited, the missile's presence in Japan's arsenal serves as a significant component of the nation's air defense strategy, with its technological attributes tailored to enhance Japan's air-to-air interception capabilities.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

External links

Paste links to sources and external resources, such as:


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92) · AIM-120A · AIM-120B · Fakour-90 · Sedjeel
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D · AGM-65E2 · AGM-65G · AGM-65L
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · AIM-9L/I Sidewinder · Flz Lwf 63 · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S · Spike-LR II
SAM  Roland
Naval SAM  Strela-2M
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E) · R-77
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L · S-25LD
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM · R-Darter
AGM  AGM-65E · AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3 · AAM-4
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-5EII · PL-7 · PL-8 · PL-12 · SD-10(A) · TY-90
AGM  AKD-9 · AKD-10 · Fire Snake 90A · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A · MAA-1 Piranha
AGM  AGM-65H · CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR II
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral · MICA-EM
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M) · RB 99
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75 · RB 75T
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3 · Derby
ATGM  Spike-LR II
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile