Difference between revisions of "Breda 90/53"

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m (See also: Added 90/53 m41m to the see also list as it shares the same cannon.)
m (Added ammo rack image, updated ammo table, updated ammo rack notes.)
 
(11 intermediate revisions by 6 users not shown)
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|code=it_breda_52_autocannone
 
|code=it_breda_52_autocannone
 
|images={{Specs-Card-Image|GarageImage_Breda_90-53.jpg}}
 
|images={{Specs-Card-Image|GarageImage_Breda_90-53.jpg}}
 +
|market=id50242_breda_90_53_italy
 
}}
 
}}
  
Line 12: Line 13:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The Breda's main 90 mm gun and its 4 operators (3 loaders, 1 gunner) are protected by a 7 mm gun shield comparable to that of the German [[8,8 cm Flak 37 Sfl.]] or the [[Breda 501]], while the driver and commander sit in a cabin made of 5 mm thick steel. The gun and its 4 operators are exposed from the sides and the back, while the gunner and a loader can be shot at through the front from the gunner's sight. Four 10 mm wheels and a 30 mm metal hull piece protect the transmission directly under the gun. Ammo is stored in a small, not very visible 5 mm structural steel box behind the cabin.
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
This lack of adequate armour makes you a prime target for any vehicle with a machine gun, high explosive round or artillery strike. Especially one with a common [[M2 Browning (12.7 mm)|M2 browning machine gun]] as it is able to pierce all of your armour and modules. Making sure to only expose the main Gun while engaging targets can ensure relative safety as the intact driver and commander can drive into cover to switch places with the gunner and also repair as the barrel, breech or humongous aiming drive will most likely be damaged. This is not a fool proof strategy though as enemies can hit your transmission, crippling your mobility. Pointing your cabin at the enemy is not advised as most ordnance will hit the exposed engine, radiator, and driver, leaving you unable to escape while allowing the enemy to reload and flank you to get at the rest of your crew and modules.
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
+
 
* Cast homogeneous armour (Turret, Transmission area) -->
+
All in all, the Breda 90/53 relies on its manoeuvrability and range for survivability as it lacks any armour able to stop more than a machine gun round, therefore positioning the vehicle behind solid terrain or map cover will give you the best survivability.
 +
 
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour (Turret front)
 +
* Structural steel (Cabin, rear hull, platform, aiming drive, ammo storage)
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 22: Line 28:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 5 mm ''Cabin'' || 10 mm || 10 mm || 5 mm
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || 7 mm (0-33°) ''Gun mantlet'' || N/A || N/A || N/A
|-
 
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
* Wheels are 10 mm thick.
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
* Central support beam is 30 mm thick.
 +
* Gun breech is 150 mm thick.
 +
* Barrel is 30 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
The truck is moderately fast, driving at 30 km/h on demand and then accelerating towards maximum speed (very slowly in RB), though light tanks will generally drive faster than it. Due to it being wheeled, it will drive faster on roads (quickly reaching 56 km/h), but will also be unable to turn in place.
 +
 
 +
The truck does not have much climbing power, to get onto some hills it needs a head start (about 70-100 m), but it still can get onto sniping spots and can easily slide off them when threatened for the same reason.
 +
 
 +
The truck dislikes turning in general, but in a way that is more or less controllable, rather than sliding around at any inconvenience. When braking, the track will turn towards the last wheel turning direction (if user presses "turn right" for a moment and then brake, the truck will do a 90 degree flip to the right, same applies to the "turn left"). The extreme turn strategy can be used if the gun was already turned broadside, though under normal circumstances hard braking when encountering enemies is highly detrimental - simply let go of gas to retain control of the chassis and reduce gun wobble, then turn a bit if the enemy is too close.
  
 
{{tankMobility|abMinHp=163|rbMinHp=102}}
 
{{tankMobility|abMinHp=163|rbMinHp=102}}
Line 48: Line 59:
 
{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
 +
The gun is the same as the one used by the [[90/53 M41M]], that being said, it will penetrate pretty much any tank and turn them into a wreck. To deal with other artillery trucks or planes HE can be used, whether normal ones or the timed variety (In RB and SB, if rangefinder was used before firing, they explode after flying for a set distance, in AB it does nothing special), depending on user preference.
 +
 +
Due to the SPG having a "rangefinder" modification it will have true aim assist across entire maps in AB, and will precisely and fast tell the range in RB at up to about 1.5 km range. This allows to lay waste on the majority of enemy tanks, as most people at the rank have no idea how to aim that far, or will really struggle to land a counter hit even if they do know.
 +
 
{{main|90/53 mod.41 (90 mm)}}
 
{{main|90/53 mod.41 (90 mm)}}
  
Line 70: Line 86:
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_Breda_90-53.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
<!-- '''Last updated:''' -->
 
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 76: Line 92:
 
! Full<br>ammo
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 1st<br>rack empty
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''30''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''30''' || 1&nbsp;''(+29)'' || No
 
|-
 
|-
 
|}
 
|}
 +
 +
'''Notes:'''
 +
* Shells are modeled individually and disappear after having been loaded.
 +
* Shells are depleted from front to back, bottom to top.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
; Arcade battles
 +
 
 +
This truck has similar playstyle to all artillery trucks, meaning that in general you want to find some faraway point and shoot people that try to get onto capture points or to shoot you (which they should never be able to do, unless you get distracted in real life). If you get bombed, try to drive away anyway with your forward gear, as in AB bombs are quite small and not many people bomb from optimal altitude of 1.8 km, letting you escape even if you didn't notice them falling. Some problems may arise if random howitzer tank decides to fire at you mortar style with HE or HEAT shells (meaning you will most likely die on their first shot due to it literally falling from space), but this is very rare and majority of enemy SPG are very predictable and will just try to fire over a hill. if you see someone preparing for such a sneak attack, you need to proactively remove the threat - aim at the top of their roof with the help of binoculars and blow them up first.
 +
 
 +
When there is no faraway sniping point, or you find it boring, or some heavy assistance is required at close range, look for a flat plain (pushing into a hill is a big no-no due to a poor gun depression, unless it is really necessary to win) or a road, then slowly work your way through enemies. Even when fighting at 10 to 800 m range you will have an extreme advantage of being not so easy to defeat with APHE while dishing out instant death with each shot. Try to maximize your control over the area and force one-on-one duels, do not hesitate to drive behind more buildings just to force other opponents to take another turn. Since there are no ammo racks in the back, pushing out with your back to the left is comically efficient, since the enemy will only be able to knock out the loaders, but not the gunner. If your enemy is not absolutely stupid and fires HE to instantly remove you, then you were already dead, though sometimes the HE fails to take out the crew inside the cab, letting you to escape and return again.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 95: Line 115:
 
'''Pros:'''
 
'''Pros:'''
  
 +
* Has rangefinder modification, making it extremely potent in any game mode at longer ranges
 
* Strong armour penetration
 
* Strong armour penetration
* Penetration of enemy targets will most likely result in a one-shot
+
* Penetration of enemy targets will most likely result in their destruction
 
* 30 rounds of ammo compared to the [[90/53 M41M]] with the same cannon
 
* 30 rounds of ammo compared to the [[90/53 M41M]] with the same cannon
* Fast reload for it's caliber and penetration
+
* The ammo rack is not placed on the very back of the truck (unlike with the other truck SPG), so it is less likely to be randomly snapshotted by someone way too familiar with similar vehicles
 +
* Fast reload rate for its calibre
 +
* Completely wheeled, so it can move very fast on roads
 +
* Very potent shell with 347g of explosive filler
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Slow turret rotation speed
 
* Slow turret rotation speed
 +
* Chassis have a tendency to violently spin when doing a hard brake, it's best to let it naturally slow down when encountering enemies
 
* Practically no armour
 
* Practically no armour
* Only -2 degrees of depression
+
* Only -2 degrees of gun depression
* Forward firing arc is limited by the cabin
+
* Forward firing arc is limited by the cabin, needs 300 m range to land a hit against frontal target on same elevation
 
* Shots to the turret tend to knock out the breech
 
* Shots to the turret tend to knock out the breech
  
Line 111: Line 136:
  
 
=== Devblog History ===
 
=== Devblog History ===
Italian company “Ansaldo de Gênes Sampierdarena” began to develop a self-propelled anti-aircraft gun on a wheeled chassis in 1940, which paved the way to mount a 90 mm gun on a truck, with the arrangement allowing for the cannon to direct fire at enemy ground targets. The Breda 51 Coloniale (6x4) army truck was chosen as the main vehicle of choice, and after modifications were made, the official designation of Breda 52 was given. Production of this new vehicle commenced even before the testing phase had even finished in May 1941. By May 1943 a total of 120 of these vehicles were delivered to the Italian Army. The Breda 52 with the Cannone da 90/53 gun was used in battle in North Africa and also to defend Italy from the Allied invasion.
+
Italian company "Ansaldo de Gênes Sampierdarena" began to develop a self-propelled anti-aircraft gun on a wheeled chassis in 1940, which paved the way to mount a 90 mm gun on a truck, with the arrangement allowing for the cannon to direct fire at enemy ground targets. The Breda 51 Coloniale (6x4) army truck was chosen as the main vehicle of choice, and after modifications were made, the official designation of Breda 52 was given. Production of this new vehicle commenced even before the testing phase had even finished in May 1941. By May 1943 a total of 120 of these vehicles were delivered to the Italian Army. The Breda 52 with the Cannone da 90/53 gun was used in battle in North Africa and also to defend Italy from the Allied invasion.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_breda_52_autocannone Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|vhWvNPi9LuQ|'''Battle Pass: Tropical Storm''' discusses the {{PAGENAME}} at 1:32 - ''War Thunder Official Channel''}}
  
 
== See also ==
 
== See also ==
'''Other vehicles of similar configuration and role:'''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Other vehicles of similar configuration and role
  
*[[Breda 501]] - same gun on more armored chassis
+
*[[Breda 501]] - same gun on more armoured chassis
*[[8,8 cm Flak 37 Sfl.]] - similiar German "flak-truck", more armored
+
*[[8,8 cm Flak 37 Sfl.]] - similar German "flak truck", more armoured
 
*[[YaG-10 (29-K)]] - Soviet AA gun on truck chassis
 
*[[YaG-10 (29-K)]] - Soviet AA gun on truck chassis
*[[90/53 M41M]] - same gun but on a tracked and more armored chassis but at a lower "br" since it can only take 8 rounds of ammo
+
*[[90/53 M41M]] - same gun but on a tracked and more armoured chassis but at a lower BR since it can only take 8 rounds of ammo
  
 
== External links ==
 
== External links ==

Latest revision as of 05:46, 17 November 2024

Introducing Wiki 3.0
Breda 90/53
it_breda_52_autocannone.png
GarageImage Breda 90-53.jpg
Breda 90/53
MARKET

Description

The Autocannone da 90/53 su Breda 52 is a premium gift rank III Italian tank destroyer with a battle rating of 4.0 (AB/RB/SB). It was introduced during Update "Sons of Attila" as a reward for Battle Pass: Season XIII, "Tropical Storm".

General info

Survivability and armour

Armourfront / side / back
Hull0 / 0 / 0
Turret7 / 0 / 0
Crew6 people
Visibility167 %

The Breda's main 90 mm gun and its 4 operators (3 loaders, 1 gunner) are protected by a 7 mm gun shield comparable to that of the German 8,8 cm Flak 37 Sfl. or the Breda 501, while the driver and commander sit in a cabin made of 5 mm thick steel. The gun and its 4 operators are exposed from the sides and the back, while the gunner and a loader can be shot at through the front from the gunner's sight. Four 10 mm wheels and a 30 mm metal hull piece protect the transmission directly under the gun. Ammo is stored in a small, not very visible 5 mm structural steel box behind the cabin.

This lack of adequate armour makes you a prime target for any vehicle with a machine gun, high explosive round or artillery strike. Especially one with a common M2 browning machine gun as it is able to pierce all of your armour and modules. Making sure to only expose the main Gun while engaging targets can ensure relative safety as the intact driver and commander can drive into cover to switch places with the gunner and also repair as the barrel, breech or humongous aiming drive will most likely be damaged. This is not a fool proof strategy though as enemies can hit your transmission, crippling your mobility. Pointing your cabin at the enemy is not advised as most ordnance will hit the exposed engine, radiator, and driver, leaving you unable to escape while allowing the enemy to reload and flank you to get at the rest of your crew and modules.

All in all, the Breda 90/53 relies on its manoeuvrability and range for survivability as it lacks any armour able to stop more than a machine gun round, therefore positioning the vehicle behind solid terrain or map cover will give you the best survivability.

Armour type:

  • Rolled homogeneous armour (Turret front)
  • Structural steel (Cabin, rear hull, platform, aiming drive, ammo storage)
Armour Front (Slope angle) Sides Rear Roof
Hull 5 mm Cabin 10 mm 10 mm 5 mm
Turret 7 mm (0-33°) Gun mantlet N/A N/A N/A

Notes:

  • Wheels are 10 mm thick.
  • Central support beam is 30 mm thick.
  • Gun breech is 150 mm thick.
  • Barrel is 30 mm thick.

Mobility

Speedforward / back
AB58 / 8 km/h
RB and SB54 / 7 km/h
Number of gears5 forward
1 back
Weight11.5 t
Engine power
AB219 hp
RB and SB115 hp
Power-to-weight ratio
AB19.0 hp/t
RB and SB10.0 hp/t

The truck is moderately fast, driving at 30 km/h on demand and then accelerating towards maximum speed (very slowly in RB), though light tanks will generally drive faster than it. Due to it being wheeled, it will drive faster on roads (quickly reaching 56 km/h), but will also be unable to turn in place.

The truck does not have much climbing power, to get onto some hills it needs a head start (about 70-100 m), but it still can get onto sniping spots and can easily slide off them when threatened for the same reason.

The truck dislikes turning in general, but in a way that is more or less controllable, rather than sliding around at any inconvenience. When braking, the track will turn towards the last wheel turning direction (if user presses "turn right" for a moment and then brake, the truck will do a 90 degree flip to the right, same applies to the "turn left"). The extreme turn strategy can be used if the gun was already turned broadside, though under normal circumstances hard braking when encountering enemies is highly detrimental - simply let go of gas to retain control of the chassis and reduce gun wobble, then turn a bit if the enemy is too close.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 58 8 11.5 163 219 14.17 19.04
Realistic 54 7 102 115 8.87 10

Modifications and economy

Repair cost
AB794 Sl icon.png
RB872 Sl icon.png
SB1 040 Sl icon.png
Crew training10 000 Sl icon.png
Experts115 000 Sl icon.png
Aces400 Ge icon.png
Research Aces640 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 80 / 120 / 150 % Sl icon.png
Talisman.png 2 × 142 / 142 / 142 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Mods new car suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement it.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
90mm_Gr_Perforante_APCBC_ammo_pack
Mods tank rangefinder.png
Rangefinder

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Ammunition30 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Vertical guidance-2° / 85°

The gun is the same as the one used by the 90/53 M41M, that being said, it will penetrate pretty much any tank and turn them into a wreck. To deal with other artillery trucks or planes HE can be used, whether normal ones or the timed variety (In RB and SB, if rangefinder was used before firing, they explode after flying for a set distance, in AB it does nothing special), depending on user preference.

Due to the SPG having a "rangefinder" modification it will have true aim assist across entire maps in AB, and will precisely and fast tell the range in RB at up to about 1.5 km range. This allows to lay waste on the majority of enemy tanks, as most people at the rank have no idea how to aim that far, or will really struggle to land a counter hit even if they do know.

Main article: 90/53 mod.41 (90 mm)
90 mm 90/53 mod.41 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 30 -2°/+85° ±180° - 9.7 13.4 16.3 18.0 19.1 7.80 6.90 6.36 6.00
Realistic 6.5 7.7 9.4 10.3 11.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Granata Perforante da 90 APCBC 152 149 139 126 115 105
Granata da 90 HE 20 20 18 17 15 14
Granata Esplosiva mod.36R HE-TF* 21 20 19 17 15 14
Granata Perforante mod.43 APCBC 145 143 134 123 114 105
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Granata Perforante da 90 APCBC 758 12.16 1.2 14 347 48° 63° 71°
Granata da 90 HE 830 10.3 0.2 0.1 871 79° 80° 81°
Granata Esplosiva mod.36R HE-TF* 850 10.1 0.2 0.1 871 79° 80° 81°
Granata Perforante mod.43 APCBC 773 11.25 1.2 14 347 48° 63° 71°

Ammo racks

Ammo racks of the Breda 90/53
Full
ammo
1st
rack empty
Visual
discrepancy
30 (+29) No

Notes:

  • Shells are modeled individually and disappear after having been loaded.
  • Shells are depleted from front to back, bottom to top.

Usage in battles

Arcade battles

This truck has similar playstyle to all artillery trucks, meaning that in general you want to find some faraway point and shoot people that try to get onto capture points or to shoot you (which they should never be able to do, unless you get distracted in real life). If you get bombed, try to drive away anyway with your forward gear, as in AB bombs are quite small and not many people bomb from optimal altitude of 1.8 km, letting you escape even if you didn't notice them falling. Some problems may arise if random howitzer tank decides to fire at you mortar style with HE or HEAT shells (meaning you will most likely die on their first shot due to it literally falling from space), but this is very rare and majority of enemy SPG are very predictable and will just try to fire over a hill. if you see someone preparing for such a sneak attack, you need to proactively remove the threat - aim at the top of their roof with the help of binoculars and blow them up first.

When there is no faraway sniping point, or you find it boring, or some heavy assistance is required at close range, look for a flat plain (pushing into a hill is a big no-no due to a poor gun depression, unless it is really necessary to win) or a road, then slowly work your way through enemies. Even when fighting at 10 to 800 m range you will have an extreme advantage of being not so easy to defeat with APHE while dishing out instant death with each shot. Try to maximize your control over the area and force one-on-one duels, do not hesitate to drive behind more buildings just to force other opponents to take another turn. Since there are no ammo racks in the back, pushing out with your back to the left is comically efficient, since the enemy will only be able to knock out the loaders, but not the gunner. If your enemy is not absolutely stupid and fires HE to instantly remove you, then you were already dead, though sometimes the HE fails to take out the crew inside the cab, letting you to escape and return again.

Pros and cons

Pros:

  • Has rangefinder modification, making it extremely potent in any game mode at longer ranges
  • Strong armour penetration
  • Penetration of enemy targets will most likely result in their destruction
  • 30 rounds of ammo compared to the 90/53 M41M with the same cannon
  • The ammo rack is not placed on the very back of the truck (unlike with the other truck SPG), so it is less likely to be randomly snapshotted by someone way too familiar with similar vehicles
  • Fast reload rate for its calibre
  • Completely wheeled, so it can move very fast on roads
  • Very potent shell with 347g of explosive filler

Cons:

  • Slow turret rotation speed
  • Chassis have a tendency to violently spin when doing a hard brake, it's best to let it naturally slow down when encountering enemies
  • Practically no armour
  • Only -2 degrees of gun depression
  • Forward firing arc is limited by the cabin, needs 300 m range to land a hit against frontal target on same elevation
  • Shots to the turret tend to knock out the breech

History

Devblog History

Italian company "Ansaldo de Gênes Sampierdarena" began to develop a self-propelled anti-aircraft gun on a wheeled chassis in 1940, which paved the way to mount a 90 mm gun on a truck, with the arrangement allowing for the cannon to direct fire at enemy ground targets. The Breda 51 Coloniale (6x4) army truck was chosen as the main vehicle of choice, and after modifications were made, the official designation of Breda 52 was given. Production of this new vehicle commenced even before the testing phase had even finished in May 1941. By May 1943 a total of 120 of these vehicles were delivered to the Italian Army. The Breda 52 with the Cannone da 90/53 gun was used in battle in North Africa and also to defend Italy from the Allied invasion.

Media

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See also

Other vehicles of similar configuration and role
  • Breda 501 - same gun on more armoured chassis
  • 8,8 cm Flak 37 Sfl. - similar German "flak truck", more armoured
  • YaG-10 (29-K) - Soviet AA gun on truck chassis
  • 90/53 M41M - same gun but on a tracked and more armoured chassis but at a lower BR since it can only take 8 rounds of ammo

External links


Italy tank destroyers
  Italy
M41  75/18 M41 · 75/32 M41 · 90/53 M41M
M42  75/34 M42
M43  105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43
Wheeled  Lancia 3Ro (100/17) · AS 42/47 · Breda 90/53 · Breda 501
Other  L3/33 CC · 47/32 L40
Germany  ▄StuG III G
USA  M36B1 · ▄M109G · M113A1 (TOW)
  Hungary
Zrínyi  Zrinyi I · Zrinyi II
USSR  ◔2S1

Italy premium ground vehicles
Light tanks  L6/40 (31 Rgt.) · Toldi IIA · AUBL/74 HVG · VRCC · Centauro RGO
Medium tanks  M13/40 (II) · Turan II · M14/41 (47/40) · Celere Sahariano · P40 "G.C. Leoncello" · ▄Sherman I Composito · ▄Pz.IV G
  M26 "D.C.Ariete" · M60A1 "D.C.Ariete" · OF-40 (MTCA)
Heavy tanks  Tigris
Tank destroyers  Breda 90/53 · M43 "G.C.Leoncello" · Zrinyi I