Difference between revisions of "Re.2000 serie 1"

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{{Specs-Card|code=re_2000_int}}
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{{About
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For the other Re.2000, see [[Re.2000 G.A.]]''}}
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| about = Italian fighter '''{{PAGENAME}}'''
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| usage = the other version
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| link = Re.2000 G.A.
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}}
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{{Specs-Card
 +
|code=re_2000_int
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage2_{{PAGENAME}}.png}}
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|cockpit=cockpit_re_2000_int.jpg
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}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The Re.2000 was a monoplane fighter developed in Italy during the mid-1930s. It was one of the first modern fighters used in the Regia Aeronautica. It also served in the Swedish Air Force as the [[J20]], and in the Hungarian Air Force as the MÁVAG Héja I, a modified version of the original model. The design team took inspiration from the American Seversky P-35. The aircraft was considered an outstanding dogfighter, proving superior to the more modern Macchi C.200s and Messerschmitt Bf 109 Es in flight trials. However, the aircraft was not deemed satisfactory by the Italian military, and its manufacturer exported most of the produced units to Hungary and Sweden. The aircraft served as a basis for future models like the [[Re.2001 (Family)|2001]], [[Re.2002 Early|2002]], 2003, 2004 and [[Re.2005 serie 0|2005]] fighters.
{{break}}
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The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
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Introduced in [[Update 1.77 "Advancing Storm"]], the Re.2000 serie 1 is a very good dogfighter. For its BR, it has very good acceleration at top speeds and an amazing climb rate, outperforming many early fighters like early Bf 109s. The Re.2000 can be used effectively in both energy fighting and turn fighting. For the former, it's better to have the energy advantage and use the good dive performance of the aircraft to its advantage. To get good positions, it is a good idea to start climbing at the start of the match, to an altitude of around 3,000-4,000 m. The Re.2000 should look out for enemies like the Spitfire and I-16, since these two can outturn you while not sacrificing too much performance in level flight, like biplanes.
  
This Italian plane is best used as an energy fighter, and can be a very good start to learn how to use Italian planes.
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== General info ==
 +
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
This Italian plane is best used as an energy fighter and can be a very good start to learn how to use Italian planes.
  
In dives, it can reach a high speed very quickly, but like every Italian plane in this rank, the aileron will be stiff after reaching 500 kph (310.7 mph) IAS.
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The plane climbs and dives very well, it can reach a high speed quickly, but like every Italian plane in this rank, controls will be stiff above 500 km/h (310 mph) IAS.
  
The Re.2000 provides the best performance between 400 and 500 kph (248.5 to 310.7 mph) IAS, but in a swallow level flight the max speed the plane can achieve is between 300 and 400 kph IAS.
+
The best performance is between 400 to 500 km/h (248 to 310 mph) IAS, but in level flight the max speed is 450 km/h IAS.
  
To be in the above mentioned speed range, climb up to 3,000 meters, and then dive onto the enemy. If the enemy is more than 2 km below, cut your throttle to 0% and only increase once at the same altitude as the enemy and started to loosing speed. Diving or climbing straight at a 90 degree angle will cause the engine to shut down due to fuel cut-off.
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To be in the above-mentioned speed range, climb up to 3,000 m, and then dive onto the enemy. If the enemy is more than 2 km below, cut your throttle to 0% and only increase once at the same altitude as the enemy and started to losing speed. Diving or climbing straight at a 90-degree angle will cause the engine to shut down due to fuel cut-off.
  
== General info ==
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{| class="wikitable" style="text-align:center" width="70%"
=== Flight Performance ===
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! rowspan="2" | Characteristics
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 5,300 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,300 m)
! rowspan="2" | Max altitude<br>(meters)
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! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
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! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
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! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 505 || 496 || 10,000 || 17.0 || 17.3 || 12.8 || 12.8 || 220
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,300 m)
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! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
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! Stock
! RB
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| 510 || 495 || rowspan="2" | {{Specs|ceiling}} || 16.8 || 17.3 || 12.8 || 12.8 || rowspan="2" | 220
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || 10,000 || ??.? || ??.? || ?.? || ?.? || 220
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! Upgraded
 +
| 550 || 530 || 15.5 || 16.0 || 20.6 || 16.2
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| ??? || ??? || ??? || ~?? || ~?
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~13 || ~10
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 350 || < 350 || < 380 || > 200
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
+
 
! colspan="3" | Setting 1
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* No armour plates
|-
+
* Self-sealing fuel tanks
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
+
=== Modifications and economy ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Economy}}
* No armour plating
 
* No armour glazing
 
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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{{Specs-Avia-Offensive}}
{{main|Breda-SAFAT da 12.7 mm (12.7 mm)}}
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Breda-SAFAT (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
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* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (300 rpg = 600 total)
 
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (300 rpg = 600 total)
  
<!--=== Suspended armament ===
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== Usage in battles ==
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
 
  
=== Defensive armament ===
+
The Re.2000 Series 1 is an air superiority aircraft and can be used as an energy fighter or as a dogfighter. It has a good acceleration when using WEP but the engine in WEP overheats very quickly. Thanks to the structure of the aircraft, it can dive without problem at high speeds and retain that speed and momentum, making it excellent for boom and zoom fights. With its combat flaps, it can turn quickly, making it capable in a dogfight while you have your energy. The 12.7 mm SAFAT MGs are excellent against light and armoured enemy aircraft. Be aware though of the limited ammo for the 12.7 mm machine guns, only 300 rounds per gun. This means trigger discipline will be important. In the end it is a fighter capable of fighting in any situation without having too many downsides.
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
Once in a game, climb up to 3,000 m and start gaining speed. If the enemy are in the same altitude, try to make a head-on, and if both planes survived, start climbing. When the enemy becomes slower,
 
turn towards the enemy and dive down. If an enemy is below, dive down and attack, and if you overshoot the enemy, conduct a yo-yo maneuver to get back on their tail.
 
  
====Specific enemies worth noting====
+
Once in game, climb up to 3,000 m and start gaining speed. If the enemy is at the same altitude, dodge any attempt at a head on, and try to out-turn/out-climb them.
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
* P-26: Especially the version that carries the M2 Brownings. Some precise shot to the wing can rip it off.
 
* Early Spitfires: Carrying eight machine guns in their wings, a single burst of their machine guns can slice the Re.2000 plane in half if they hit the mark.
 
* Any reserve planes: Most of the reserve planes are very good turners. They can earn back speed after multiple turns very quickly, so in a dogfight the Re.2000 might feel sluggish. Don't get baited into these turn fights and instead use the speed to fly away towards an advantageous position to attack.
 
  
====Counter-tactics====
+
If an enemy is below, dive down and attack. If you overshoot them, conduct a yo-yo manoeuvre to get back on their tail.
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
+
 
If one is one your six, make some speed costly maneuvers, and turn onto his six. If you in a head-on against one, shoot a small burst, and escape with a barrel roll. Never try to follow one in a climb, and if one is diving on you, your maneuverability will might help you out.
+
Some enemies to be concerned about are:
===Manual Engine Control===
+
 
 +
* [[Spitfire (Family)|Spitfire]]: The early versions carrying eight machine guns in their wings and will likely out turn you.
 +
* [[P-26 (Family)|P-26]]: Especially the version that carries a 12.7 mm M2 Browning machine gun.
 +
* Any biplane: Most of these are very good turners. They can earn back speed after multiple turns very quickly, so in a dogfight, the Re.2000 might feel sluggish. Don't get baited into these turn fights and instead use the speed/climb to fly away towards an advantageous position to attack.
 +
 
 +
When going against the Re.2000 serie 1, one will find head-ons effective against a Re.2000 since it only has two 12.7s machine guns. If you're in a head-on against one, shoot a small burst, and escape with a barrel roll. If one is on your six, either run away at high speed or make some speed costly manoeuvres, and turn onto his six. Never try to follow one in a climb, and if one is diving on you, you can dodge it easily due to its control stiffening and average roll rate.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "1"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
 
|-
 
|-
| III
+
! Oil !! Water !! Type
| Wings Repair
 
| Engine
 
|
 
| New 12 mm MGs
 
 
|-
 
|-
| IV
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
|  
 
| Engine Injection
 
| Cover
 
|  
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Great acceleration in a dive (Easily reaches 700 kph or 435 mph)
+
 
* Amazing turn rate at 400 and 500 kph (248.5 to 310.7 mph)
+
* Great climb rate
* Decent climb rate.
 
 
* Great at energy fighting
 
* Great at energy fighting
 +
* Good at dogfighting (some enemy aircraft still can destroy you easily)
 +
* Good turn rate, amazing at 400-500 km/h (248-310 mph)
 +
* Very good acceleration
 +
* Decent high-altitude performance
 +
* Good energy retention
 +
* Good stall speed (below 45 km/h)
  
 
'''Cons:'''
 
'''Cons:'''
* Bad roll rate at any speed 500 kph (310.7 mph).
+
 
* Underwhelming performance of the 2 x Breda-SAFAT machine guns.
+
* Underwhelming performance of the 2 x 12.7 Breda-SAFAT machine guns
* Aircraft is extremely sensitive to battle damage (any damage will usually result in the aircraft catching fire).
+
* Overheats easily, even with 100% radiators, can only WEP for a few seconds before the engine overheats and destroys itself
* Can only use WEP for a few seconds before the engine overheats and destroys itself.
+
* Sensitive to battle damage (damage will usually result in the aircraft catching fire)
* Small ammunition count for the machine guns (only 600 rounds total).
+
* No armour
* Open cockpit
+
* No payload
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
The first project of the Reggiane design office was the Re.2000 which was designed by Italian engineers Alessio and Longhi. The first test flight was flown by Mario de Bernardi in 1939. With a superior engine in comparison to the FIAT-powered M.C.200, it was thought to be at least as manoeuvrable as the Bf 109 E in comparative trials, though the positioning of the fuel tank in an unarmoured wing centre section was found to be a fatal drawback and thus it was not accepted into Italian service, however, the Re.2000 was sold to both Hungary and Sweden to complement their air forces. During 1940, the Italian Navy ordered a modified version for carrier use with a Piaggio P.XI bis engine and structural strengthening for catapult launching and carrier landings.<ref>Thompson, Jonathan W., Italian Civil and Military Aircraft 1930-1945, Aero Publishers, Los Angeles (1963), 304 pages.</ref>
 +
 
 +
Hungary bought 70 Re.2000s, modifying them into MÁVAG Héja I's, and built 204 MÁVAG Héja II's which were upgraded versions based on the Héja I. Sweden bought 60, where they stayed in service until 1946. Britain had put in an order for 300, as well, before the onset of war prevented it. Those few of the 188 that were built by the Reggiane company that were not sold to other countries were used by an Italian squadron on Sicily in 1941/42, or converted for catapult use.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
+
;Images
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<gallery mode="packed-hover" heights="200">
 +
File:ArtImage Re.2000 serie 1.png|<small>The Re.2000 serie 1 shot down a PBY-5A Catalina</small>
 +
</gallery>
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=re_2000_int Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|YygUVbVn_gA|'''(Arcade): Re.2000 serie 1 - Simple but Sweet''' - ''tx141TX''|F79Ab3i4elE|'''Realistic: Re.2000 serie 1 [Reggiane Bellissima!]''' - ''Jengar''|dglE5EGyY0o|'''The Shooting Range #87''' - ''Pages of History'' section at 04:39 discusses the Re.2000.|6JgPdjV4ljc|'''Update 1.77 - Re.2000 serie 1''' - ''TheEuropeanCanadian''}}
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
+
 
 +
;Related development
 +
 
 +
* [[Re.2000 (Family)]]
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [[wt:en/news/5373-development-re-2000-the-italian-falcon-en|[Devblog] Re.2000: The Italian Falcon]]
 +
* [[wikipedia:Reggiane_Re.2000|[Wikipedia] Reggiane Re.2000]]
 +
 
 +
=== References ===
 +
<references />
  
{{Italian fighters}}
+
{{AirManufacturer Reggiane}}
 +
{{Italy fighters}}

Latest revision as of 22:16, 18 February 2024

This page is about the Italian fighter Re.2000 serie 1. For the other version, see Re.2000 G.A..
Re.2000 serie 1
re_2000_int.png
GarageImage Re.2000 serie 1.jpg
ArtImage2 Re.2000 serie 1.png
360://https://old-wiki.warthunder.com/images/9/93/Cockpit_re_2000_int.jpg
Re.2000 serie 1
AB RB SB
2.0 2.3 2.0
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png

Description

The Re.2000 was a monoplane fighter developed in Italy during the mid-1930s. It was one of the first modern fighters used in the Regia Aeronautica. It also served in the Swedish Air Force as the J20, and in the Hungarian Air Force as the MÁVAG Héja I, a modified version of the original model. The design team took inspiration from the American Seversky P-35. The aircraft was considered an outstanding dogfighter, proving superior to the more modern Macchi C.200s and Messerschmitt Bf 109 Es in flight trials. However, the aircraft was not deemed satisfactory by the Italian military, and its manufacturer exported most of the produced units to Hungary and Sweden. The aircraft served as a basis for future models like the 2001, 2002, 2003, 2004 and 2005 fighters.

Introduced in Update 1.77 "Advancing Storm", the Re.2000 serie 1 is a very good dogfighter. For its BR, it has very good acceleration at top speeds and an amazing climb rate, outperforming many early fighters like early Bf 109s. The Re.2000 can be used effectively in both energy fighting and turn fighting. For the former, it's better to have the energy advantage and use the good dive performance of the aircraft to its advantage. To get good positions, it is a good idea to start climbing at the start of the match, to an altitude of around 3,000-4,000 m. The Re.2000 should look out for enemies like the Spitfire and I-16, since these two can outturn you while not sacrificing too much performance in level flight, like biplanes.

General info

Flight performance

Max speed
at 5 300 m529 km/h
Turn time16 s
Max altitude10 000 m
EnginePiaggio P.XI. R.C. 40
TypeRadial
Cooling systemAir
Take-off weight3 t

This Italian plane is best used as an energy fighter and can be a very good start to learn how to use Italian planes.

The plane climbs and dives very well, it can reach a high speed quickly, but like every Italian plane in this rank, controls will be stiff above 500 km/h (310 mph) IAS.

The best performance is between 400 to 500 km/h (248 to 310 mph) IAS, but in level flight the max speed is 450 km/h IAS.

To be in the above-mentioned speed range, climb up to 3,000 m, and then dive onto the enemy. If the enemy is more than 2 km below, cut your throttle to 0% and only increase once at the same altitude as the enemy and started to losing speed. Diving or climbing straight at a 90-degree angle will cause the engine to shut down due to fuel cut-off.

Characteristics Max Speed
(km/h at 5,300 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 510 495 10000 16.8 17.3 12.8 12.8 220
Upgraded 550 530 15.5 16.0 20.6 16.2

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
740 320 457 428 280 ~13 ~10
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 350 < 350 < 380 > 200

Survivability and armour

Crew1 person
Speed of destruction
Structural740 km/h
Gear320 km/h
  • No armour plates
  • Self-sealing fuel tanks

Modifications and economy

Repair costBasic → Reference
AB157 → 211 Sl icon.png
RB351 → 471 Sl icon.png
SB418 → 561 Sl icon.png
Total cost of modifications4 450 Rp icon.png
2 670 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 30 / 60 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
50 Ge icon.png
Mods radiator.png
Radiator
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
50 Ge icon.png
Mods armor frame.png
Airframe
Research:
500 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods compressor.png
Compressor
Research:
500 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
60 Ge icon.png
Mods new engine.png
Engine
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
60 Ge icon.png
Mods armor cover.png
Cover
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
80 Ge icon.png
Mods metanol.png
Engine injection
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
80 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
80 Ge icon.png
Mods ammo.png
safat12_belt_pack
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
50 Ge icon.png
Mod arrow 1.png
Mods weapon.png
safat12_new_gun
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
60 Ge icon.png

Armaments

Offensive armament

Ammunition600 rounds
Fire rate700 shots/min
Main article: Breda-SAFAT (12.7 mm)

The Re.2000 serie 1 is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (300 rpg = 600 total)

Usage in battles

The Re.2000 Series 1 is an air superiority aircraft and can be used as an energy fighter or as a dogfighter. It has a good acceleration when using WEP but the engine in WEP overheats very quickly. Thanks to the structure of the aircraft, it can dive without problem at high speeds and retain that speed and momentum, making it excellent for boom and zoom fights. With its combat flaps, it can turn quickly, making it capable in a dogfight while you have your energy. The 12.7 mm SAFAT MGs are excellent against light and armoured enemy aircraft. Be aware though of the limited ammo for the 12.7 mm machine guns, only 300 rounds per gun. This means trigger discipline will be important. In the end it is a fighter capable of fighting in any situation without having too many downsides.

Once in game, climb up to 3,000 m and start gaining speed. If the enemy is at the same altitude, dodge any attempt at a head on, and try to out-turn/out-climb them.

If an enemy is below, dive down and attack. If you overshoot them, conduct a yo-yo manoeuvre to get back on their tail.

Some enemies to be concerned about are:

  • Spitfire: The early versions carrying eight machine guns in their wings and will likely out turn you.
  • P-26: Especially the version that carries a 12.7 mm M2 Browning machine gun.
  • Any biplane: Most of these are very good turners. They can earn back speed after multiple turns very quickly, so in a dogfight, the Re.2000 might feel sluggish. Don't get baited into these turn fights and instead use the speed/climb to fly away towards an advantageous position to attack.

When going against the Re.2000 serie 1, one will find head-ons effective against a Re.2000 since it only has two 12.7s machine guns. If you're in a head-on against one, shoot a small burst, and escape with a barrel roll. If one is on your six, either run away at high speed or make some speed costly manoeuvres, and turn onto his six. Never try to follow one in a climb, and if one is diving on you, you can dodge it easily due to its control stiffening and average roll rate.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Great climb rate
  • Great at energy fighting
  • Good at dogfighting (some enemy aircraft still can destroy you easily)
  • Good turn rate, amazing at 400-500 km/h (248-310 mph)
  • Very good acceleration
  • Decent high-altitude performance
  • Good energy retention
  • Good stall speed (below 45 km/h)

Cons:

  • Underwhelming performance of the 2 x 12.7 Breda-SAFAT machine guns
  • Overheats easily, even with 100% radiators, can only WEP for a few seconds before the engine overheats and destroys itself
  • Sensitive to battle damage (damage will usually result in the aircraft catching fire)
  • No armour
  • No payload

History

The first project of the Reggiane design office was the Re.2000 which was designed by Italian engineers Alessio and Longhi. The first test flight was flown by Mario de Bernardi in 1939. With a superior engine in comparison to the FIAT-powered M.C.200, it was thought to be at least as manoeuvrable as the Bf 109 E in comparative trials, though the positioning of the fuel tank in an unarmoured wing centre section was found to be a fatal drawback and thus it was not accepted into Italian service, however, the Re.2000 was sold to both Hungary and Sweden to complement their air forces. During 1940, the Italian Navy ordered a modified version for carrier use with a Piaggio P.XI bis engine and structural strengthening for catapult launching and carrier landings.[1]

Hungary bought 70 Re.2000s, modifying them into MÁVAG Héja I's, and built 204 MÁVAG Héja II's which were upgraded versions based on the Héja I. Sweden bought 60, where they stayed in service until 1946. Britain had put in an order for 300, as well, before the onset of war prevented it. Those few of the 188 that were built by the Reggiane company that were not sold to other countries were used by an Italian squadron on Sicily in 1941/42, or converted for catapult use.

Media

Images
Skins
Videos

See also

Related development

External links

References

  1. Thompson, Jonathan W., Italian Civil and Military Aircraft 1930-1945, Aero Publishers, Los Angeles (1963), 304 pages.


Reggiane Mechanical Factory (Officine Meccaniche Reggiane SpA)
Fighters  Re.2000 serie 1 · Re.2000 G.A.
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Export  J20

Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P
Romania  He 112 B-1/U2 · IAR-81C