Difference between revisions of "T-72M1 (Italy)"

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{{About
 +
| about = medium tank '''{{PAGENAME}}'''
 +
| usage = other versions
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| link = T-72 (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=it_t_72m1
 
|code=it_t_72m1
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update "Sons of Attila"]].
+
The '''{{Specs|name}}''' represents the 178 T-72M1s delivered to Hungary by the Soviet Union. Having been delivered in 1979, the tank did not see combat during its service with Hungary. Due to becoming obsolete and the shift towards NATO technology in the Hungarian Armed Forces, these tanks were put into reserve while the Leopard 2 series replaces them during the 2020s. Some of these T-72M1s are supplied to countries that need to replenish their tank fleet of Soviet-built tanks.
 +
 
 +
The '''{{Specs|name}}''' was introduced in [[Update "Sons of Attila"]] as part of the Hungarian branch of the Italian tech tree. While it has some weaknesses such as gun traverse and speed, the T-72M1 can still serve as a breakthrough tank if utilized carefully where lower tier tanks will have a hard time fighting back.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The T-72M1 is basically a near identical copy of the [[T-72A]] found in the Soviet tech tree, therefore the armour layout is also almost identical. Some differences are the additional applique armour placed on the front glacis which was part of the mid-1980s upgrade. While not substantially thick, the sloping effect on top of the composite front glacis might be enough to prevent some shells from fully penetrating, especially those from lower tiers; they will have extremely hard time going through the armour.
 +
 
 +
The hull and turret of the T-72M1 are strong enough to somewhat reliably bounce some shells and eat, although it still possesses the same weak spots that most other soviet tanks have (lower front plate, drivers optics, etc.).
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
* Cast homogeneous armour (Turret, Transmission area) -->
 +
 +
* Cast homogeneous armour (turret)
 +
* Rolled homogeneous armour (hull)
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
!Armour!!Front (Slope angle)!!Sides!!Rear!!Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
|Hull||210+16 mm||80 mm ''Top''
 +
20 mm ''Bottom''
 +
|40 mm||20 mm
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
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|Turret||200-280 mm Turret front
 +
150-400 mm Gun mantlet
 +
|130-240 mm||60-100 mm||45 mm
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
|Cupola||100 mm||100 mm||100 mm||45 mm
 
|-
 
|-
 
|}
 
|}
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
V-46-6 12-cylinder diesel engine is still the only option for T-72A series and the export T-72M1; while the overall power-to-weight ratio is better than M60 series and Chieftain series, French, Italian and German tanks will always outrun T-72 thanks to their high output engine. But the long-time problem of -4 km/h reverse speed still haunts the tank, making it very unlikely to retreat for safety without turning the tank (if smoke grenades available).
  
{{tankMobility}}
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{{tankMobility|abMinHp=1,209|rbMinHp=690}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|2A46M (125 mm)}}
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{{main|2A46 (125 mm)}}
  
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
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Like all T-72A series in game, T-72M1 uses the standard 2A46M 125 mm smoothbore cannon as the older D-81T on T-64A or T-72 Ural couldn't fulfill the combat needs of 1970s; the gun is known for its devastating firepower against enemy vehicles with varieties of ammunition of HEATFS, HEFS and APFSDS. While a precise hit on enemy components is very likely to disable them or knock them out right away, players will need to pay extra attention on its rather inferior turret traverse speed and make every shot count as the 7.1 second fixed reload time can be a dual-edge sword - while losing a crew in the tank will not halt the autoloader, aced tank crews can reload at least a second faster than autoloader does.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[2A46M (125 mm)|125 mm 2A46M]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
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! colspan="5" | [[2A46 (125 mm)|125 mm 2A46]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 44 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__
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| rowspan="2" | 44 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 19.0 || 26.4 || 32.0 || 35.4 || 37.6 || rowspan="2" | 7.10
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{{:2A46M (125 mm)/Ammunition|3BK12M, 3OF26, 3BM9, 3BM15, 3BM22}}
+
{{:2A46 (125 mm)/Ammunition|3BK12M, 3OF26, 3BM9, 3BM15, 3BM22}}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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=== Machine guns ===
 
=== Machine guns ===
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}
 
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}
 
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
|Pintle||300 (60)||700||-4°/+75°
+
| Pintle || 300 (60) || 700 || -4°/+75° || ±180°
|±180
 
 
|-
 
|-
 
|}
 
|}
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
|Coaxial||2,000 (250)||700||N/A||N/A
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| Coaxial || 2,000 (250) || 700 || - || -
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The T-72 series is widely known for being an economical yet effective option for large-scale tank assaults. The T-72M1 in Hungary service is no exception, sharing many characteristics with its Soviet counterparts. Its armour and firepower are superior to most enemies it might encounter, but there are some persistent flaws in this tank series that players should be aware of.
 +
 
 +
The T-72M1 is mostly identical to the T-72A Mod. 1983 in Soviet service, featuring the smoke launchers and extra layer of applique armour on the upper front plate (UFP) that provides additional protection against most tanks at its tier. The installation of the later 2A46M 125 mm gun also ensures that it can take on enemy targets at its tier with ease, as most tanks at its tier would be one-shot by its devastating ammunition. Players who are familiar with the Soviet tech tree will quickly become accustomed to the T-72M1's similar performance to the T-72A. Those who are using it as an alternative to Bundeswehr MBTs, however, will need to adjust their tactics to maximize its effectiveness against potential enemies. While the T-72M1 lacks the high top speed of tanks like the Leopard series (barely reaching 59 km/h, similar to PLAGF tanks), it has the firepower to obliterate enemies from a distance thanks to its laser rangefinder (LRF) and larger calibre gun. The high muzzle velocity of its APFSDS shell ensures that it lands on designated targets accurately, while its HE-FS shell can sometimes result in surprise kills on enemy MBTs with overpressure damage, not to mention light vehicles with minimal protection. Players should note, however, that the T-72M1's slow turret traverse speed and fixed magnification gunsight can make sniping a challenge. In the event of a more aggressive approach, the T-72M1's protection and firepower make it capable of breaking through defensive lines composed of lower-tier tanks. Players should take cover as soon as possible after a large-scale counterattack, however, as the tank is not capable of rapid shots on enemies. Delaying counterattacks and waiting for support is the best strategy.
 +
 
 +
A common issue that haunts the T-72 series is the gun traverse speed, as previously mentioned. Chances are that enemies will take to the flanks to hit the tank's sides instead, which will result in the most devastating blow it could suffer - the cramped AZ-172 autoloader is completely exposed to enemy shells, and a precise hit on it could trigger a "jack-in-the-box" effect, sending the turret flying hundreds of metres away from the hull. Therefore, players should never show the sides to enemies and should plan their assaults carefully. Directing the tank straight towards the enemies is the best way to increase the odds of survival. The well-known driver visor and LFP weakspot are still vulnerabilities of the T-72M1, but shells will often encounter areas well-protected with the applique armour. Players should avoid giving enemies the opportunity to take aim at these spots.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
 
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Devastating firepower with varieties of ammunition ranging from HEFS to APFSDS
 +
* Well-protected against earlier APFSDS with insufficient penetration
 +
* Autoloader ensures constant reload time with no worries about knocked-out crew
 +
* Low profile for concealment behind bushes or cover
 +
* Better mobility than some NATO tanks (i.e. [[M60 (Family)|M60 series]] and [[Chieftain (Family)|Chieftains]])
 +
* NSVT for gunning down light targets or aircraft
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Inferior optics with fixed magnification, no TVD channel
 +
* Lacks commander override, gunner down means a very likely death sentence
 +
* Identical weak spots to other [[T-72A]] series (i.e. driver visors, mantlet)
 +
* Cramped interior space with a high likelihood of a fatal blow once penetrated
 +
* Infamous AZ-172 autoloader with very high likelihood of detonation once hit
 +
* Less agile than French, German or Italian tanks with their higher top speeds and better transmissions
 +
* Infamous -4 km/h reverse speed means having to reverse after making a mistake can be fatal
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
178 T-72M1s were delivered to Hungary from 1979 to 1987; these were likely licensed production versions from Poland or Czechoslovakia as recorded on SIPRI. They served in the Hungarian Army from Hungary's time in the Warsaw Pact to the time after they joined NATO and are now being gradually replaced by Leopard 2 tanks. Most of these T-72M1s were put into reserve, while some of these vehicles were donated to different countries that needed Warsaw Pact tanks.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_t_72m1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
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* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
;Related development
 
+
* [[T-72 (Family)]]
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==

Latest revision as of 17:33, 16 April 2024

This page is about the medium tank T-72M1 (Italy). For other versions, see T-72 (Family).
it_t_72m1.png
GarageImage T-72M1 (Italy).jpg
◔T-72M1
AB RB SB
9.3 9.3 9.3
Class:
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

The ◔T-72M1 represents the 178 T-72M1s delivered to Hungary by the Soviet Union. Having been delivered in 1979, the tank did not see combat during its service with Hungary. Due to becoming obsolete and the shift towards NATO technology in the Hungarian Armed Forces, these tanks were put into reserve while the Leopard 2 series replaces them during the 2020s. Some of these T-72M1s are supplied to countries that need to replenish their tank fleet of Soviet-built tanks.

The ◔T-72M1 was introduced in Update "Sons of Attila" as part of the Hungarian branch of the Italian tech tree. While it has some weaknesses such as gun traverse and speed, the T-72M1 can still serve as a breakthrough tank if utilized carefully where lower tier tanks will have a hard time fighting back.

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Self-entrenching equipment
Creation of ramparts and trenches in soft ground
Armourfront / side / back
Hull110 / 80 / 40
Turret125 / 102 / 65
Crew3 people
Visibility75 %

The T-72M1 is basically a near identical copy of the T-72A found in the Soviet tech tree, therefore the armour layout is also almost identical. Some differences are the additional applique armour placed on the front glacis which was part of the mid-1980s upgrade. While not substantially thick, the sloping effect on top of the composite front glacis might be enough to prevent some shells from fully penetrating, especially those from lower tiers; they will have extremely hard time going through the armour.

The hull and turret of the T-72M1 are strong enough to somewhat reliably bounce some shells and eat, although it still possesses the same weak spots that most other soviet tanks have (lower front plate, drivers optics, etc.).

Armour type:

  • Cast homogeneous armour (turret)
  • Rolled homogeneous armour (hull)
Armour Front (Slope angle) Sides Rear Roof
Hull 210+16 mm 80 mm Top

20 mm Bottom

40 mm 20 mm
Turret 200-280 mm Turret front

150-400 mm Gun mantlet

130-240 mm 60-100 mm 45 mm
Cupola 100 mm 100 mm 100 mm 45 mm

Notes:

Mobility

Speedforward / back
AB67 / 5 km/h
RB and SB60 / 5 km/h
Number of gears7 forward
1 back
Weight41.5 t
Engine power
AB1 488 hp
RB and SB780 hp
Power-to-weight ratio
AB35.9 hp/t
RB and SB18.8 hp/t

V-46-6 12-cylinder diesel engine is still the only option for T-72A series and the export T-72M1; while the overall power-to-weight ratio is better than M60 series and Chieftain series, French, Italian and German tanks will always outrun T-72 thanks to their high output engine. But the long-time problem of -4 km/h reverse speed still haunts the tank, making it very unlikely to retreat for safety without turning the tank (if smoke grenades available).

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 67 5 41.5 1,209 1,488 29.13 35.86
Realistic 60 5 690 780 16.63 18.8

Modifications and economy

Repair costBasic → Reference
AB4 146 → 6 256 Sl icon.png
RB4 106 → 6 195 Sl icon.png
SB5 326 → 8 036 Sl icon.png
Total cost of modifications185 300 Rp icon.png
305 000 Sl icon.png
Talisman cost2 700 Ge icon.png
Crew training175 000 Sl icon.png
Experts620 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 010 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 200 / 240 % Sl icon.png
226 / 226 / 226 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods new tank break.png
Brake System
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods new tank filter.png
Filters
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
500 Ge icon.png
Mods new tank engine.png
Engine
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
500 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 300 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods dozer blade.png
Dozer Blade
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 600 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
500 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
125mm_ussr_APDS_FS_ammo_pack
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods tank ammo.png
125mm_ussr_3BM12_APDS_FS_ammo_pack
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
370 Ge icon.png
Mods art support.png
Artillery Support
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
500 Ge icon.png
Mods tank ammo.png
125mm_ussr_3BM15_APDS_FS_ammo_pack
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
500 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition44 rounds
First-order22 rounds
Reload7.1 s
Vertical guidance-6° / 13°
Main article: 2A46 (125 mm)

Like all T-72A series in game, T-72M1 uses the standard 2A46M 125 mm smoothbore cannon as the older D-81T on T-64A or T-72 Ural couldn't fulfill the combat needs of 1970s; the gun is known for its devastating firepower against enemy vehicles with varieties of ammunition of HEATFS, HEFS and APFSDS. While a precise hit on enemy components is very likely to disable them or knock them out right away, players will need to pay extra attention on its rather inferior turret traverse speed and make every shot count as the 7.1 second fixed reload time can be a dual-edge sword - while losing a crew in the tank will not halt the autoloader, aced tank crews can reload at least a second faster than autoloader does.

125 mm 2A46 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 44 -6°/+13° ±180° Two-plane 19.0 26.4 32.0 35.4 37.6 7.10
Realistic 11.9 14.0 17.0 18.8 20.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3BK12M HEATFS 440 440 440 440 440 440
3OF26 HE 42 42 42 42 42 42
3BM9 APFSDS 321 317 303 285 268 249
3BM15 APFSDS 440 430 420 410 405 400
3BM22 APFSDS 425 420 415 405 393 380
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
3BK12M HEATFS 905 19 0.05 0.1 2.06 65° 72° 77°
3OF26 HE 850 23 0.3 0.1 5.24 79° 80° 81°
3BM9 APFSDS 1,800 3.6 - - - 72° 76° 78°
3BM15 APFSDS 1,780 3.88 - - - 76° 77° 80°
3BM22 APFSDS 1,760 4.83 - - - 76° 77° 80°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
44 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

12.7 mm NSVT machine gun
Ammunition300 rounds
Belt capacity60 rounds
Reload5.0 s
Fire rate700 shots/min
Vertical guidance-4° / 75°
Ammunition2 000 rounds
Belt capacity250 rounds
Reload8.0 s
Fire rate700 shots/min
12.7 mm NSVT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 300 (60) 700 -4°/+75° ±180°
7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (250) 700 - -

Usage in battles

The T-72 series is widely known for being an economical yet effective option for large-scale tank assaults. The T-72M1 in Hungary service is no exception, sharing many characteristics with its Soviet counterparts. Its armour and firepower are superior to most enemies it might encounter, but there are some persistent flaws in this tank series that players should be aware of.

The T-72M1 is mostly identical to the T-72A Mod. 1983 in Soviet service, featuring the smoke launchers and extra layer of applique armour on the upper front plate (UFP) that provides additional protection against most tanks at its tier. The installation of the later 2A46M 125 mm gun also ensures that it can take on enemy targets at its tier with ease, as most tanks at its tier would be one-shot by its devastating ammunition. Players who are familiar with the Soviet tech tree will quickly become accustomed to the T-72M1's similar performance to the T-72A. Those who are using it as an alternative to Bundeswehr MBTs, however, will need to adjust their tactics to maximize its effectiveness against potential enemies. While the T-72M1 lacks the high top speed of tanks like the Leopard series (barely reaching 59 km/h, similar to PLAGF tanks), it has the firepower to obliterate enemies from a distance thanks to its laser rangefinder (LRF) and larger calibre gun. The high muzzle velocity of its APFSDS shell ensures that it lands on designated targets accurately, while its HE-FS shell can sometimes result in surprise kills on enemy MBTs with overpressure damage, not to mention light vehicles with minimal protection. Players should note, however, that the T-72M1's slow turret traverse speed and fixed magnification gunsight can make sniping a challenge. In the event of a more aggressive approach, the T-72M1's protection and firepower make it capable of breaking through defensive lines composed of lower-tier tanks. Players should take cover as soon as possible after a large-scale counterattack, however, as the tank is not capable of rapid shots on enemies. Delaying counterattacks and waiting for support is the best strategy.

A common issue that haunts the T-72 series is the gun traverse speed, as previously mentioned. Chances are that enemies will take to the flanks to hit the tank's sides instead, which will result in the most devastating blow it could suffer - the cramped AZ-172 autoloader is completely exposed to enemy shells, and a precise hit on it could trigger a "jack-in-the-box" effect, sending the turret flying hundreds of metres away from the hull. Therefore, players should never show the sides to enemies and should plan their assaults carefully. Directing the tank straight towards the enemies is the best way to increase the odds of survival. The well-known driver visor and LFP weakspot are still vulnerabilities of the T-72M1, but shells will often encounter areas well-protected with the applique armour. Players should avoid giving enemies the opportunity to take aim at these spots.

Pros and cons

Pros:

  • Devastating firepower with varieties of ammunition ranging from HEFS to APFSDS
  • Well-protected against earlier APFSDS with insufficient penetration
  • Autoloader ensures constant reload time with no worries about knocked-out crew
  • Low profile for concealment behind bushes or cover
  • Better mobility than some NATO tanks (i.e. M60 series and Chieftains)
  • NSVT for gunning down light targets or aircraft

Cons:

  • Inferior optics with fixed magnification, no TVD channel
  • Lacks commander override, gunner down means a very likely death sentence
  • Identical weak spots to other T-72A series (i.e. driver visors, mantlet)
  • Cramped interior space with a high likelihood of a fatal blow once penetrated
  • Infamous AZ-172 autoloader with very high likelihood of detonation once hit
  • Less agile than French, German or Italian tanks with their higher top speeds and better transmissions
  • Infamous -4 km/h reverse speed means having to reverse after making a mistake can be fatal

History

178 T-72M1s were delivered to Hungary from 1979 to 1987; these were likely licensed production versions from Poland or Czechoslovakia as recorded on SIPRI. They served in the Hungarian Army from Hungary's time in the Warsaw Pact to the time after they joined NATO and are now being gradually replaced by Leopard 2 tanks. Most of these T-72M1s were put into reserve, while some of these vehicles were donated to different countries that needed Warsaw Pact tanks.

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1